add r1, r1, r2, lsl #1 @ screen_dest_ptr += start\r
sub r2, r3, r2 @ r2 = end - start\r
ldr r3, 6b @ r3 = io_registers\r
- ldr r3, [r3, #0x52] @ r3 = bldalpha\r
+ ldrh r3, [r3, #0x52] @ r3 = bldalpha\r
mov r4, r3, lsr #8 @ r4 = bldalpha >> 8\r
and r3, r3, #0x1F @ r3 = blend_a\r
and r4, r4, #0x1F @ r4 = blend_b\r
cmp r3, #16 @ if(blend_a > 16)\r
movgt r3, #16 @ blend_a = 16\r
cmp r4, #16 @ if(blend_b > 16)\r
- movgt r3, #16 @ blend_b = 16\r
+ movgt r4, #16 @ blend_b = 16\r
\r
ldr r14, 6b + 4 @ r14 = palette_ram_converted\r
ldr r12, 6b + 8 @ r12 = 0x04000200\r