BUTTON_ID_SELECT, // Select
BUTTON_ID_L, // Ltrigger
BUTTON_ID_R, // Rtrigger
- BUTTON_ID_NONE, // A
+ BUTTON_ID_FPS, // A
BUTTON_ID_A, // B
BUTTON_ID_B, // X
- BUTTON_ID_NONE, // Y
+ BUTTON_ID_MENU, // Y
BUTTON_ID_VOLDOWN, // Vol down
BUTTON_ID_VOLUP, // Vol up
BUTTON_ID_FPS, // Push
if(new_buttons & GP2X_RIGHT)
new_button = CURSOR_RIGHT;
+ if(new_buttons & GP2X_L)
+ new_button = CURSOR_L;
+
+ if(new_buttons & GP2X_R)
+ new_button = CURSOR_R;
+
if(new_button != CURSOR_NONE)
{