int main(int argc, char *argv[])
{
+ char bios_filename[512];
+ int ret;
+
#ifdef PSP_BUILD
sceKernelRegisterSubIntrHandler(PSP_VBLANK_INT, 0,
vblank_interrupt_handler, NULL);
init_video();
-#ifdef GP2X_BUILD
- char bios_filename[512];
- sprintf(bios_filename, "%s/%s", main_path, "gba_bios.bin");
- if(load_bios(bios_filename) == -1)
-#else
- if(load_bios("gba_bios.bin") == -1)
-#endif
+ sprintf(bios_filename, "%s" PATH_SEPARATOR "%s", main_path, "gba_bios.bin");
+ ret = load_bios(bios_filename);
+ if (ret != 0)
+ ret = load_bios("gba_bios.bin");
+ if (ret != 0)
{
gui_action_type gui_action = CURSOR_NONE;
frame_ticks++;
#ifdef PC_BUILD
- printf("frame update (%x), %d instructions total, %d RAM flushes\n",
+/* printf("frame update (%x), %d instructions total, %d RAM flushes\n",
reg[REG_PC], instruction_count - last_frame, flush_ram_count);
last_frame = instruction_count;
-
+*/
/* printf("%d gbc audio updates\n", gbc_update_count);
printf("%d oam updates\n", oam_update_count); */
gbc_update_count = 0;
strcpy(dot_position, extension);
}
+// make path: <main_path>/<romname>.<ext>
+void make_rpath(char *buff, size_t size, const char *ext)
+{
+ char *p;
+ p = strrchr(gamepak_filename, PATH_SEPARATOR_CHAR);
+ if (p == NULL)
+ p = gamepak_filename;
+
+ snprintf(buff, size, "%s/%s", main_path, p);
+ p = strrchr(buff, '.');
+ if (p != NULL)
+ strcpy(p, ext);
+}
+
#define main_savestate_builder(type) \
void main_##type##_savestate(file_tag_type savestate_file) \
{ \