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1 | # Assemble with gas |
2 | # --register-prefix-optional --bitwise-or |
3 | |
4 | .macro ldarg arg, stacksz, reg |
5 | move.l (4 + \arg * 4 + \stacksz)(%sp), \reg |
6 | .endm |
7 | |
8 | |
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9 | .global read_joy_responses /* u8 *rbuf */ |
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10 | read_joy_responses: |
11 | ldarg 0, 0, a1 |
12 | movem.l d2-d7, -(sp) |
13 | movea.l #0xa10003, a0 |
14 | move.b #0x40, (6,a0) |
15 | move.b #0x40, (a0) |
16 | |
17 | .macro one_test val |
18 | move.l #100/12-1, d0 |
19 | 0: |
20 | dbra d0, 0b |
21 | move.b \val, d0 |
22 | move.b d0, (a0) |
23 | move.b (a0), d0 |
24 | move.b (a0), d1 |
25 | move.b (a0), d2 |
26 | move.b (a0), d3 |
27 | move.b (a0), d4 |
28 | move.b (a0), d5 |
29 | move.b (a0), d6 |
30 | move.b (a0), d7 |
31 | move.b d0, (a1)+ |
32 | move.b d1, (a1)+ |
33 | move.b d2, (a1)+ |
34 | move.b d3, (a1)+ |
35 | move.b d4, (a1)+ |
36 | move.b d5, (a1)+ |
37 | move.b d6, (a1)+ |
38 | move.b d7, (a1)+ |
39 | .endm |
40 | |
41 | move.w #0x2700, sr |
42 | one_test #0x00 |
43 | one_test #0x40 |
44 | one_test #0x00 |
45 | one_test #0x40 |
46 | one_test #0x00 |
47 | move.w #0x2000, sr |
48 | movem.l (sp)+, d2-d7 |
49 | rts |
50 | |
51 | |
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52 | .global run_game /* u16 mapper */ |
53 | run_game: |
54 | move.w #0x2700, sr |
55 | ldarg 0, 0, d7 |
56 | move.l #0xa10000, a7 |
57 | moveq.l #0x00, d1 |
58 | move.b #0xff, d2 |
59 | move.b d1, (0x0b,a7) /* CtrlB */ |
60 | move.b d1, (0x0d,a7) /* CtrlC */ |
61 | move.b d2, (0x0f,a7) /* TxDataA */ |
62 | move.b d1, (0x13,a7) /* S-CtrlA */ |
63 | move.b d2, (0x15,a7) /* TxDataB */ |
64 | move.b d1, (0x19,a7) /* S-CtrlB */ |
65 | move.b d2, (0x1b,a7) /* TxDataC */ |
66 | move.b d1, (0x1f,a7) /* S-CtrlC */ |
67 | |
68 | move.l #0xff0000, a1 |
69 | move.l #0x10000/4/4-1, %d0 |
70 | 0: |
71 | move.l d1, (%a1)+ |
72 | move.l d1, (%a1)+ |
73 | move.l d1, (%a1)+ |
74 | move.l d1, (%a1)+ |
75 | dbra d0, 0b |
76 | |
77 | lea (run_game_code,pc), a0 |
78 | move.l #0xfff000, a1 |
79 | move.l #(run_game_code_end - run_game_code)/2-1, d0 |
80 | 0: |
81 | move.w (%a0)+, (%a1)+ |
82 | dbra d0, 0b |
83 | jmp 0xfff000 |
84 | |
85 | run_game_code: |
86 | move.w #0x3210, (0xA13006) |
87 | |
88 | move.w d7, (0xA13010) |
89 | move.w #0, (0xA13000) |
90 | |
91 | move.l (0x00), a7 |
92 | move.l (0x04), a0 |
93 | jmp (a0) |
94 | run_game_code_end: |
95 | |
96 | |
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97 | # vim:filetype=asmM68k:ts=4:sw=4:expandtab |