#define APLANE (TILE_MEM_END + 0x1000)
#define BPLANE (TILE_MEM_END + 0x3000)
+#define read8(a) \
+ *((volatile u8 *) (a))
+#define read16(a) \
+ *((volatile u16 *) (a))
+#define read32(a) \
+ *((volatile u32 *) (a))
#define write16(a, d) \
*((volatile u16 *) (a)) = (d)
#define write32(a, d) \
return -1;
}
+#define MTYPE_OS 0
+#define MTYPE_MD 1
+#define MTYPE_SSF 2
+#define MTYPE_CD 3
+#define MTYPE_SMS 4
+#define MTYPE_10M 5
+#define MTYPE_32X 6
+
+static int do_run(OsRoutine *ed, u8 b3)
+{
+ u8 mapper = 0;
+
+ switch (b3)
+ {
+ case 's':
+ mapper = MTYPE_SMS | (7 << 4);
+ break;
+ case 'm':
+ mapper = MTYPE_MD;
+ break;
+ case 'o':
+ mapper = MTYPE_OS;
+ break;
+ case 'c':
+ mapper = MTYPE_CD;
+ break;
+ case '3':
+ mapper = MTYPE_32X;
+ break;
+ case 'M':
+ mapper = MTYPE_10M;
+ break;
+ default:
+ return -1;
+ }
+
+ while (read32(GFX_CTRL_PORT) & 2)
+ ;
+ ed->VDP_setReg(VDP_MODE1, 0x04);
+ ed->VDP_setReg(VDP_MODE2, 0x44);
+
+ ed->usbWriteByte('k');
+
+ run_game(mapper);
+ /* should not get here.. */
+
+ return -1;
+}
+
int main()
{
OsRoutine *ed;
u8 buf[16];
+ int len;
int i, d, ret;
ed = (OsRoutine *) *(u32 *)0x1A0;
/* note: relying on ED menu's font setup here.. */
+ printf("version: %02x\n", read8(0xa10001));
+ printf("ED os/fw: %x/%x\n\n", ed->osGetOsVersion(),
+ ed->osGetFirmVersion());
+
for (;;) {
if (!ed->usbRdReady()) {
asm volatile("stop #0x2000");
case 'T':
ed->usbWriteByte('k');
break;
+ case 'g':
+ len = ed->usbReadByte() * 128;
+ printf("loading %d bytes.. ", len * 512);
+ ed->usbWriteByte('k');
+ ed->usbReadDma((void *)0x200000, len);
+ ed->usbWriteByte('d');
+ printf("done\n");
+ break;
+ case 'r':
+ buf[2] = ed->usbReadByte();
+ ret = do_run(ed, buf[2]);
+ if (ret != 0) {
+ d = 3;
+ goto bad_input;
+ }
+ printf("run returned??\n");
+ break;
+
/* custom */
case 't':
buf[2] = ed->usbReadByte();