--- /dev/null
+OUTPUT_ARCH(m68k)\r
+SEARCH_DIR(.)\r
+/*GROUP(-lbcc -lc -lgcc)*/\r
+__DYNAMIC = 0;\r
+\r
+/*\r
+ * Setup the memory map of the SEGA Genesis.\r
+ * stack grows down from high memory.\r
+ *\r
+ * The memory map look like this:\r
+ * +--------------------+ <- low memory\r
+ * | .text |\r
+ * | _etext |\r
+ * | ctor list | the ctor and dtor lists are for\r
+ * | dtor list | C++ support\r
+ * +--------------------+\r
+ * | .data | initialized data goes here\r
+ * | _edata |\r
+ * +--------------------+\r
+ * | .bss |\r
+ * | __bss_start | start of bss, cleared by crt0\r
+ * | _end | start of heap, used by sbrk()\r
+ * +--------------------+\r
+ * . .\r
+ * . .\r
+ * . .\r
+ * | __stack | top of stack\r
+ * +--------------------+\r
+ */\r
+MEMORY\r
+{\r
+ rom : ORIGIN = 0x00000000, LENGTH = 0x00400000\r
+ ram : ORIGIN = 0x00ff0000, LENGTH = 0x00010000\r
+}\r
+\r
+/*\r
+ * allocate the stack to be at the top of memory, since the stack\r
+ * grows down\r
+ */\r
+\r
+PROVIDE (__stack = 0x00fffff0);\r
+\r
+/*\r
+ * Initalize some symbols to be zero so we can reference them in the\r
+ * crt0 without core dumping. These functions are all optional, but\r
+ * we do this so we can have our crt0 always use them if they exist. \r
+ * This is so BSPs work better when using the crt0 installed with gcc.\r
+ * We have to initalize them twice, so we cover a.out (which prepends\r
+ * an underscore) and coff object file formats.\r
+ */\r
+PROVIDE (hardware_init_hook = 0);\r
+PROVIDE (_hardware_init_hook = 0);\r
+PROVIDE (software_init_hook = 0);\r
+PROVIDE (_software_init_hook = 0);\r
+\r
+SECTIONS\r
+{\r
+ .text 0x00000000:\r
+ {\r
+ *(.text)\r
+ . = ALIGN(0x4);\r
+ __CTOR_LIST__ = .;\r
+ LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2)\r
+ *(.ctors)\r
+ LONG(0)\r
+ __CTOR_END__ = .;\r
+ __DTOR_LIST__ = .;\r
+ LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2)\r
+ *(.dtors)\r
+ LONG(0)\r
+ __DTOR_END__ = .;\r
+ *(.rodata*)\r
+/*\r
+ *(.gcc_except_table)\r
+\r
+ __INIT_SECTION__ = . ;\r
+ *(.init)\r
+ SHORT (0x4e75)\r
+\r
+ __FINI_SECTION__ = . ;\r
+ *(.fini)\r
+ SHORT (0x4e75)\r
+*/\r
+ _etext = .;\r
+ *(.lit)\r
+ } > rom\r
+\r
+ .data 0xff0100 :\r
+ {\r
+ *(.shdata)\r
+ *(.data)\r
+ _edata = .;\r
+ } > ram\r
+\r
+ /* .bss 0xff0100 : */\r
+ .bss BLOCK (0x4) :\r
+ {\r
+ __bss_start = . ;\r
+ *(.shbss)\r
+ *(.bss)\r
+ *(COMMON)\r
+ *(.eh_fram)\r
+ *(.eh_frame)\r
+ _end = ALIGN (0x8);\r
+ __end = _end;\r
+ } > ram\r
+\r
+ .stab 0 (NOLOAD) :\r
+ {\r
+ *(.stab)\r
+ }\r
+\r
+ .stabstr 0 (NOLOAD) :\r
+ {\r
+ *(.stabstr)\r
+ }\r
+}\r