VDP_setReg(VDP_SCROLLSZ, 0x01);
VDP_setReg(VDP_BACKDROP, 0);
+ /* pattern 0 */
+ write32(GFX_CTRL_PORT, GFX_WRITE_VRAM_ADDR(0));
+ for (i = 0; i < 32 / 4; i++)
+ write32(GFX_DATA_PORT, 0);
+
/* clear name tables */
write32(GFX_CTRL_PORT, GFX_WRITE_VRAM_ADDR(APLANE));
for (i = 0; i < PLANE_W * PLANE_H / 2; i++)