Glide Plugin GLES2 port from mupen64plus-ae, but with special FrameSkip code
[mupen64plus-pandora.git] / source / gles2glide64 / src / Glide64 / rdp.h
CommitLineData
98e75f2d 1/*
2* Glide64 - Glide video plugin for Nintendo 64 emulators.
3* Copyright (c) 2002 Dave2001
4* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
5*
6* This program is free software; you can redistribute it and/or modify
7* it under the terms of the GNU General Public License as published by
8* the Free Software Foundation; either version 2 of the License, or
9* any later version.
10*
11* This program is distributed in the hope that it will be useful,
12* but WITHOUT ANY WARRANTY; without even the implied warranty of
13* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14* GNU General Public License for more details.
15*
16* You should have received a copy of the GNU General Public License
17* along with this program; if not, write to the Free Software
18* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19*/
20
21//****************************************************************
22//
23// Glide64 - Glide Plugin for Nintendo 64 emulators
24// Project started on December 29th, 2001
25//
26// Authors:
27// Dave2001, original author, founded the project in 2001, left it in 2002
28// Gugaman, joined the project in 2002, left it in 2002
29// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
30// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
31//
32//****************************************************************
33//
34// To modify Glide64:
35// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
36// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
37//
38//****************************************************************
39
40#ifndef RDP_H
41#define RDP_H
42
43extern char out_buf[2048];
44
45extern wxUint32 frame_count; // frame counter
46
47//GlideHQ support
48#ifdef TEXTURE_FILTER
49#include "../GlideHQ/Ext_TxFilter.h"
50#endif
51
52#define MAX_CACHE 1024*4
53#define MAX_TRI_CACHE 768 // this is actually # of vertices, not triangles
54#define MAX_VTX 256
55
56#define MAX_TMU 2
57
58#define TEXMEM_2MB_EDGE 2097152
59
60// Supported flags
61#define SUP_TEXMIRROR 0x00000001
62
63// Clipping flags
64#define CLIP_XMAX 0x00000001
65#define CLIP_XMIN 0x00000002
66#define CLIP_YMAX 0x00000004
67#define CLIP_YMIN 0x00000008
68#define CLIP_WMIN 0x00000010
69#define CLIP_ZMAX 0x00000020
70#define CLIP_ZMIN 0x00000040
71
72// Flags
73#define ZBUF_ENABLED 0x00000001
74#define ZBUF_DECAL 0x00000002
75#define ZBUF_COMPARE 0x00000004
76#define ZBUF_UPDATE 0x00000008
77#define ALPHA_COMPARE 0x00000010
78#define FORCE_BL 0x00000020
79#define CULL_FRONT 0x00001000 // * must be here
80#define CULL_BACK 0x00002000 // * must be here
81#define FOG_ENABLED 0x00010000
82
83#define CULLMASK 0x00003000
84#define CULLSHIFT 12
85
86// Update flags
87#define UPDATE_ZBUF_ENABLED 0x00000001
88
89#define UPDATE_TEXTURE 0x00000002 // \ Same thing!
90#define UPDATE_COMBINE 0x00000002 // /
91
92#define UPDATE_CULL_MODE 0x00000004
93#define UPDATE_LIGHTS 0x00000010
94#define UPDATE_BIASLEVEL 0x00000020
95#define UPDATE_ALPHA_COMPARE 0x00000040
96#define UPDATE_VIEWPORT 0x00000080
97#define UPDATE_MULT_MAT 0x00000100
98#define UPDATE_SCISSOR 0x00000200
99#define UPDATE_FOG_ENABLED 0x00010000
100
101#define CMB_MULT 0x00000001
102#define CMB_SET 0x00000002
103#define CMB_SUB 0x00000004
104#define CMB_ADD 0x00000008
105#define CMB_A_MULT 0x00000010
106#define CMB_A_SET 0x00000020
107#define CMB_A_SUB 0x00000040
108#define CMB_A_ADD 0x00000080
109#define CMB_SETSHADE_SHADEALPHA 0x00000100
110#define CMB_INTER 0x00000200
111#define CMB_MULT_OWN_ALPHA 0x00000400
112#define CMB_COL_SUB_OWN 0x00000800
113
114#define uc(x) coord[x<<1]
115#define vc(x) coord[(x<<1)+1]
116
117#if defined(_MSC_VER)
118#define DECLAREALIGN16VAR(var) __declspec(align(16)) float var
119#elif defined(__GNUG__)
120#define DECLAREALIGN16VAR(var) float (var) __attribute__ ((aligned(16)))
121#endif
122
123#ifdef __ARM_NEON__
124#include "arm_neon.h"
125#endif
126
127// Vertex structure
128typedef struct
129{
130 float x, y, z, q;
131 float u0, v0, u1, v1;
132 float coord[4];
133 float w;
134 wxUint16 flags;
135
136 wxUint8 b; // These values are arranged like this so that *(wxUint32*)(VERTEX+?) is
137 wxUint8 g; // ARGB format that glide can use.
138 wxUint8 r;
139 wxUint8 a;
140
141 float f; //fog
142
143 float vec[3]; // normal vector
144
145 float sx, sy, sz;
146 float x_w, y_w, z_w, u0_w, v0_w, u1_w, v1_w, oow;
147 wxUint8 not_zclipped;
148 wxUint8 screen_translated;
149 wxUint8 uv_scaled;
150 wxUint32 uv_calculated; // like crc
151 wxUint32 shade_mod;
152 wxUint32 color_backup;
153
154 float ou, ov;
155
156 int number; // way to identify it
157 int scr_off, z_off; // off the screen?
158} VERTEX;
159
160// Clipping (scissors)
161typedef struct {
162 wxUint32 ul_x;
163 wxUint32 ul_y;
164 wxUint32 lr_x;
165 wxUint32 lr_y;
166} SCISSOR;
167
168#ifdef TEXTURE_FILTER
169extern wxUint32 texfltr[];
170extern wxUint32 texenht[];
171extern wxUint32 texcmpr[];
172extern wxUint32 texhirs[];
173
174typedef struct {
175 wxUint16 tile_ul_s;
176 wxUint16 tile_ul_t;
177 wxUint16 tile_width;
178 wxUint16 tile_height;
179 wxUint16 tex_width;
180 wxUint16 tex_size;
181 wxUint32 dxt;
182} LOAD_TILE_INFO;
183#endif
184
185// #warning no screenshot support
186/*
187typedef struct {
188 const wxChar * format;
189 const wxChar * extension;
190 wxBitmapType type;
191} SCREEN_SHOT_FORMAT;
192
193extern const int NumOfFormats;
194extern SCREEN_SHOT_FORMAT ScreenShotFormats[];
195*/
196typedef struct {
197 int card_id;
198 int lang_id;
199
200 wxUint32 res_x, scr_res_x;
201 wxUint32 res_y, scr_res_y;
202 wxUint32 res_data, res_data_org;
203
204 int advanced_options;
205 int texenh_options;
206 int ssformat;
207 int vsync;
208
209 int show_fps;
210 int clock;
211 int clock_24_hr;
212
213 int filtering;
214 int fog;
215 int buff_clear;
216 int swapmode;
217 int lodmode;
218#ifdef PAULSCODE
219 int autoframeskip;
220 int maxframeskip;
221#endif
222 int aspectmode;
223 int use_hotkeys;
224
225 //Frame buffer emulation options
226 #define fb_emulation (1<<0) //frame buffer emulation
227 #define fb_hwfbe (1<<1) //hardware frame buffer emualtion
228 #define fb_motionblur (1<<2) //emulate motion blur
229 #define fb_ref (1<<3) //read every frame
230 #define fb_read_alpha (1<<4) //read alpha
231 #define fb_hwfbe_buf_clear (1<<5) //clear auxiliary texture frame buffers
232 #define fb_depth_render (1<<6) //enable software depth render
233 #define fb_optimize_texrect (1<<7) //fast texrect rendering with hwfbe
234 #define fb_ignore_aux_copy (1<<8) //do not copy auxiliary frame buffers
235 #define fb_useless_is_useless (1<<10) //
236 #define fb_get_info (1<<11) //get frame buffer info
237 #define fb_read_back_to_screen (1<<12) //render N64 frame buffer to screen
238 #define fb_read_back_to_screen2 (1<<13) //render N64 frame buffer to screen
239 #define fb_cpu_write_hack (1<<14) //show images writed directly by CPU
240
241 #define fb_emulation_enabled ((settings.frame_buffer&fb_emulation)>0)
242 #define fb_hwfbe_enabled ((settings.frame_buffer&(fb_emulation|fb_hwfbe))==(fb_emulation|fb_hwfbe))
243 #define fb_depth_render_enabled ((settings.frame_buffer&fb_depth_render)>0)
244
245 wxUint32 frame_buffer;
246 enum FBCRCMODE {
247 fbcrcNone = 0,
248 fbcrcFast = 1,
249 fbcrcSafe = 2} fb_crc_mode;
250
251#ifdef TEXTURE_FILTER
252 //Texture filtering options
253 int ghq_fltr;
254 int ghq_enht;
255 int ghq_cmpr;
256 int ghq_hirs;
257 int ghq_use;
258 int ghq_enht_cmpr;
259 int ghq_enht_tile;
260 int ghq_enht_f16bpp;
261 int ghq_enht_gz;
262 int ghq_enht_nobg;
263 int ghq_hirs_cmpr;
264 int ghq_hirs_tile;
265 int ghq_hirs_f16bpp;
266 int ghq_hirs_gz;
267 int ghq_hirs_altcrc;
268 int ghq_cache_save;
269 int ghq_cache_size;
270 int ghq_hirs_let_texartists_fly;
271 int ghq_hirs_dump;
272#endif
273
274 //Debug
275 int autodetect_ucode;
276 int ucode;
277 int logging;
278 int elogging;
279 int log_clear;
280 int run_in_window;
281 int filter_cache;
282 int unk_as_red;
283 int log_unk;
284 int unk_clear;
285 int wireframe;
286 int wfmode;
287
288 // Special fixes
289 int offset_x, offset_y;
290 int scale_x, scale_y;
291 int fast_crc;
292 int alt_tex_size;
293 int use_sts1_only;
294 int flame_corona; //hack for zeldas flame's corona
295 int increase_texrect_edge; // add 1 to lower right corner coordinates of texrect
296 int decrease_fillrect_edge; // sub 1 from lower right corner coordinates of fillrect
297 int texture_correction; // enable perspective texture correction emulation. is on by default
298 int stipple_mode; //used for dithered alpha emulation
299 wxUint32 stipple_pattern; //used for dithered alpha emulation
300 int force_microcheck; //check microcode each frame, for mixed F3DEX-S2DEX games
301 int force_quad3d; //force 0xb5 command to be quad, not line 3d
302 int clip_zmin; //enable near z clipping
303 int clip_zmax; //enable far plane clipping;
304 int adjust_aspect; //adjust screen aspect for wide screen mode
305 int force_calc_sphere; //use spheric mapping only, Ridge Racer 64
306 int pal230; //set special scale for PAL games
307 int correct_viewport; //correct viewport values
308 int zmode_compare_less; //force GR_CMP_LESS for zmode=0 (opaque)and zmode=1 (interpenetrating)
309 int old_style_adither; //apply alpha dither regardless of alpha_dither_mode
310 int n64_z_scale; //scale vertex z value before writing to depth buffer, as N64 does.
311
312 //Special game hacks
313 #define hack_ASB (1<<0) //All-Star Baseball games
314 #define hack_Banjo2 (1<<1) //Banjo Tooie
315 #define hack_BAR (1<<2) //Beetle Adventure Racing
316 #define hack_Chopper (1<<3) //Chopper Attack
317 #define hack_Diddy (1<<4) //diddy kong racing
318 #define hack_Fifa98 (1<<5) //FIFA - Road to World Cup 98
319 #define hack_Fzero (1<<6) //F-Zero
320 #define hack_GoldenEye (1<<7) //Golden Eye
321 #define hack_Hyperbike (1<<8) //Top Gear Hyper Bike
322 #define hack_ISS64 (1<<9) //International Superstar Soccer 64
323 #define hack_KI (1<<10) //Killer Instinct
324 #define hack_Knockout (1<<11) //Knockout Kings 2000
325 #define hack_Lego (1<<12) //LEGO Racers
326 #define hack_MK64 (1<<13) //Mario Kart
327 #define hack_Megaman (1<<14) //Megaman64
328 #define hack_Makers (1<<15) //Mischief-makers
329 #define hack_WCWnitro (1<<16) //WCW Nitro
330 #define hack_Ogre64 (1<<17) //Ogre Battle 64
331 #define hack_Pilotwings (1<<18) //Pilotwings
332 #define hack_PMario (1<<19) //Paper Mario
333 #define hack_PPL (1<<20) //pokemon puzzle league requires many special fixes
334 #define hack_RE2 (1<<21) //Resident Evil 2
335 #define hack_Starcraft (1<<22) //StarCraft64
336 #define hack_Supercross (1<<23) //Supercross 2000
337 #define hack_TGR (1<<24) //Top Gear Rally
338 #define hack_TGR2 (1<<25) //Top Gear Rally 2
339 #define hack_Tonic (1<<26) //tonic trouble
340 #define hack_Yoshi (1<<27) //Yoshi Story
341 #define hack_Zelda (1<<28) //zeldas hacks
342 wxUint32 hacks;
343
344 //wrapper settings
345 int wrpResolution;
346 int wrpVRAM;
347 int wrpFBO;
348 int wrpAnisotropic;
349
350} SETTINGS;
351
352typedef struct
353{
354 wxUint8 hk_ref;
355 wxUint8 hk_motionblur;
356 wxUint8 hk_filtering;
357} HOTKEY_INFO;
358
359typedef struct
360{
361 int num_tmu;
362 int max_tex_size;
363 int sup_large_tex;
364 int sup_mirroring;
365 int sup_32bit_tex;
366 int has_2mb_tex_boundary;
367 int tex_UMA;
368 int gamma_correction;
369 FxI32 gamma_table_size;
370 FxU32 *gamma_table_r;
371 FxU32 *gamma_table_g;
372 FxU32 *gamma_table_b;
373 wxUint32 tmem_ptr[MAX_TMU];
374 wxUint32 tex_min_addr[MAX_TMU];
375 wxUint32 tex_max_addr[MAX_TMU];
376} VOODOO;
377
378// This structure is what is passed in by rdp:settextureimage
379typedef struct {
380 wxUint8 format; // format: ARGB, IA, ...
381 wxUint8 size; // size: 4,8,16, or 32 bit
382 wxUint16 width; // used in settextureimage
383 wxUint32 addr; // address in RDRAM to load the texture from
384 int set_by; // 0-loadblock 1-loadtile
385} TEXTURE_IMAGE;
386
387// This structure is a tile descriptor (as used by rdp:settile and rdp:settilesize)
388typedef struct
389{
390 // rdp:settile
391 wxUint8 format; // format: ARGB, IA, ...
392 wxUint8 size; // size: 4,8,16, or 32 bit
393 wxUint16 line; // size of one row (x axis) in 64 bit words
394 wxUint16 t_mem; // location in texture memory (in 64 bit words, max 512 (4MB))
395 wxUint8 palette; // palette # to use
396 wxUint8 clamp_t; // clamp or wrap (y axis)?
397 wxUint8 mirror_t; // mirroring on (y axis)?
398 wxUint8 mask_t; // mask to wrap around (ex: 5 would wrap around 32) (y axis)
399 wxUint8 shift_t; // ??? (scaling)
400 wxUint8 clamp_s; // clamp or wrap (x axis)?
401 wxUint8 mirror_s; // mirroring on (x axis)?
402 wxUint8 mask_s; // mask to wrap around (x axis)
403 wxUint8 shift_s; // ??? (scaling)
404
405 // rdp:settilesize
406 wxUint16 ul_s; // upper left s coordinate
407 wxUint16 ul_t; // upper left t coordinate
408 wxUint16 lr_s; // lower right s coordinate
409 wxUint16 lr_t; // lower right t coordinate
410
411 float f_ul_s;
412 float f_ul_t;
413
414 // these are set by loadtile
415 wxUint16 t_ul_s; // upper left s coordinate
416 wxUint16 t_ul_t; // upper left t coordinate
417 wxUint16 t_lr_s; // lower right s coordinate
418 wxUint16 t_lr_t; // lower right t coordinate
419
420 wxUint32 width;
421 wxUint32 height;
422
423 // uc0:texture
424 wxUint8 on;
425 float s_scale;
426 float t_scale;
427
428 wxUint16 org_s_scale;
429 wxUint16 org_t_scale;
430} TILE;
431
432// This structure forms the lookup table for cached textures
433typedef struct {
434 wxUint32 addr; // address in RDRAM
435 wxUint32 crc; // CRC check
436 wxUint32 palette; // Palette #
437 wxUint32 width; // width
438 wxUint32 height; // height
439 wxUint32 format; // format
440 wxUint32 size; // size
441 wxUint32 last_used; // what frame # was this texture last used (used for replacing)
442
443 wxUint32 line;
444
445 wxUint32 flags; // clamp/wrap/mirror flags
446
447 wxUint32 realwidth; // width of actual texture
448 wxUint32 realheight; // height of actual texture
449 wxUint32 lod;
450 wxUint32 aspect;
451
452 wxUint8 set_by;
453 wxUint8 texrecting;
454
455 int f_mirror_s;
456 int f_mirror_t;
457 int f_wrap_s;
458 int f_wrap_t;
459
460 float scale_x; // texture scaling
461 float scale_y;
462 float scale; // general scale to 256
463
464 GrTexInfo t_info; // texture info (glide)
465 wxUint32 tmem_addr; // addres in texture memory (glide)
466
467 int uses; // 1 triangle that uses this texture
468
469 int splits; // number of splits
470 int splitheight;
471
472 float c_off; // ul center texel offset (both x and y)
473 float c_scl_x; // scale to lower-right center-texel x
474 float c_scl_y; // scale to lower-right center-texel y
475
476 wxUint32 mod, mod_color, mod_color1, mod_color2, mod_factor;
477#ifdef TEXTURE_FILTER
478 uint64 ricecrc;
479 int is_hires_tex;
480#endif
481} CACHE_LUT;
482
483// Lights
484typedef struct {
485 float r, g, b, a; // color
486 float dir_x, dir_y, dir_z; // direction towards the light source
487 float x, y, z, w; // light position
488 float ca, la, qa;
489 wxUint32 nonblack;
490 wxUint32 nonzero;
491} LIGHT;
492
493typedef enum {
494 ci_main, //0, main color image
495 ci_zimg, //1, depth image
496 ci_unknown, //2, status is unknown
497 ci_useless, //3, status is unclear
498 ci_old_copy, //4, auxiliary color image, copy of last color image from previous frame
499 ci_copy, //5, auxiliary color image, copy of previous color image
500 ci_copy_self, //6, main color image, it's content will be used to draw into itself
501 ci_zcopy, //7, auxiliary color image, copy of depth image
502 ci_aux, //8, auxiliary color image
503 ci_aux_copy //9, auxiliary color image, partial copy of previous color image
504} CI_STATUS;
505
506// Frame buffers
507typedef struct
508{
509 wxUint32 addr; //color image address
510 wxUint8 format;
511 wxUint8 size;
512 wxUint16 width;
513 wxUint16 height;
514 CI_STATUS status;
515 int changed;
516} COLOR_IMAGE;
517
518typedef struct
519{
520 GrChipID_t tmu;
521 wxUint32 addr; //address of color image
522 wxUint32 end_addr;
523 wxUint32 tex_addr; //address in video memory
524 wxUint32 width; //width of color image
525 wxUint32 height; //height of color image
526 wxUint8 format; //format of color image
527 wxUint8 size; //format of color image
528 wxUint8 clear; //flag. texture buffer must be cleared
529 wxUint8 drawn; //flag. if equal to 1, this image was already drawn in current frame
530 wxUint32 crc; //checksum of the color image
531 float scr_width; //width of rendered image
532 float scr_height; //height of rendered image
533 wxUint32 tex_width; //width of texture buffer
534 wxUint32 tex_height; //height of texture buffer
535 int tile; //
536 wxUint16 tile_uls; //shift from left bound of the texture
537 wxUint16 tile_ult; //shift from top of the texture
538 wxUint32 v_shift; //shift from top of the texture
539 wxUint32 u_shift; //shift from left of the texture
540 float lr_u;
541 float lr_v;
542 float u_scale; //used to map vertex u,v coordinates into hires texture
543 float v_scale; //used to map vertex u,v coordinates into hires texture
544 CACHE_LUT * cache; //pointer to texture cache item
545 GrTexInfo info;
546 wxUint16 t_mem;
547} TBUFF_COLOR_IMAGE;
548
549typedef struct
550{
551 GrChipID_t tmu;
552 wxUint32 begin; //start of the block in video memory
553 wxUint32 end; //end of the block in video memory
554 wxUint8 count; //number of allocated texture buffers
555 int clear_allowed; //stack of buffers can be cleared
556 TBUFF_COLOR_IMAGE images[256];
557} TEXTURE_BUFFER;
558
559#define NUMTEXBUF 92
560
561struct RDP_Base{
562 float vi_width;
563 float vi_height;
564
565 int window_changed;
566
567 float offset_x, offset_y, offset_x_bak, offset_y_bak;
568
569 float scale_x, scale_1024, scale_x_bak;
570 float scale_y, scale_768, scale_y_bak;
571
572 float view_scale[3];
573 float view_trans[3];
574 float clip_min_x, clip_max_x, clip_min_y, clip_max_y;
575 float clip_ratio;
576
577 int updatescreen;
578
579 wxUint32 tri_n; // triangle counter
580 wxUint32 debug_n;
581
582 // Program counter
583 wxUint32 pc[10]; // DList PC stack
584 wxUint32 pc_i; // current PC index in the stack
585 int dl_count; // number of instructions before returning
586 int LLE;
587
588 // Segments
589 wxUint32 segment[16]; // Segment pointer
590
591 // Marks the end of DList execution (done in uc?:enddl)
592 int halt;
593
594 // Next command
595 wxUint32 cmd0;
596 wxUint32 cmd1;
597 wxUint32 cmd2;
598 wxUint32 cmd3;
599
600 // Clipping
601 SCISSOR scissor_o;
602 SCISSOR scissor;
603 int scissor_set;
604
605 // Colors
606 wxUint32 fog_color;
607 wxUint32 fill_color;
608 wxUint32 prim_color;
609 wxUint32 blend_color;
610 wxUint32 env_color;
611 wxUint32 SCALE;
612 wxUint32 CENTER;
613 wxUint32 prim_lodmin, prim_lodfrac;
614 wxUint16 prim_depth;
615 wxUint16 prim_dz;
616 wxUint8 K4;
617 wxUint8 K5;
618 enum {
619 noise_none,
620 noise_combine,
621 noise_texture
622 } noise;
623
624 float col[4]; // color multiplier
625 float coladd[4]; // color add/subtract
626 float shade_factor;
627
628 float col_2[4];
629
630 wxUint32 cmb_flags, cmb_flags_2;
631
632 // othermode_l flags
633 int acmp; // 0 = none, 1 = threshold, 2 = dither
634 int zsrc; // 0 = pixel, 1 = prim
635 wxUint8 alpha_dither_mode;
636
637 // Matrices
638 DECLAREALIGN16VAR(model[4][4]);
639 DECLAREALIGN16VAR(proj[4][4]);
640 DECLAREALIGN16VAR(combined[4][4]);
641 DECLAREALIGN16VAR(dkrproj[3][4][4]);
642
643 DECLAREALIGN16VAR(model_stack[32][4][4]); // 32 deep, will warn if overflow
644 int model_i; // index in the model matrix stack
645 int model_stack_size;
646
647 // Textures
648 TEXTURE_IMAGE timg; // 1 for each tmem address
649 TILE tiles[8]; // 8 tile descriptors
650 wxUint8 tmem[4096]; // 4k tmem
651 wxUint32 addr[512]; // 512 addresses (used to determine address loaded from)
652#ifdef TEXTURE_FILTER
653 LOAD_TILE_INFO load_info[512]; // 512 addresses. inforamation about tile loading.
654#endif
655
656 int cur_tile; // current tile
657 int mipmap_level;
658 int last_tile; // last tile set
659 int last_tile_size; // last tile size set
660
661 int t0, t1;
662 int best_tex; // if no 2-tmus, which texture? (0 or 1)
663 int tex;
664 int filter_mode;
665
666 // Texture palette
667 wxUint16 pal_8[256];
668 wxUint32 pal_8_crc[16];
669 wxUint32 pal_256_crc;
670 wxUint8 tlut_mode;
671 int LOD_en;
672 int Persp_en;
673 int persp_supported;
674 int force_wrap;
675#ifdef TEXTURE_FILTER
676 wxUint16 pal_8_rice[512];
677#endif
678
679 // Lighting
680 wxUint32 num_lights;
681 LIGHT light[12];
682 float light_vector[12][3];
683 float lookat[2][3];
684 int use_lookat;
685
686 // Combine modes
687 wxUint32 cycle1, cycle2, cycle_mode;
688 wxUint8 c_a0, c_b0, c_c0, c_d0, c_Aa0, c_Ab0, c_Ac0, c_Ad0;
689 wxUint8 c_a1, c_b1, c_c1, c_d1, c_Aa1, c_Ab1, c_Ac1, c_Ad1;
690
691 wxUint8 fbl_a0, fbl_b0, fbl_c0, fbl_d0;
692 wxUint8 fbl_a1, fbl_b1, fbl_c1, fbl_d1;
693
694 wxUint8 uncombined; // which is uncombined: 0x01=color 0x02=alpha 0x03=both
695
696// float YUV_C0, YUV_C1, YUV_C2, YUV_C3, YUV_C4; //YUV textures conversion coefficients
697
698 // What needs updating
699 wxUint32 update;
700 wxUint32 flags;
701
702 int first;
703
704 wxUint32 tex_ctr; // incremented every time textures are updated
705
706 int allow_combine; // allow combine updating?
707
708 int s2dex_tex_loaded;
709 wxUint16 bg_image_height;
710
711 // Debug stuff
712 wxUint32 rm; // use othermode_l instead, this just as a check for changes
713 wxUint32 render_mode_changed;
714 wxUint32 geom_mode;
715
716 wxUint32 othermode_h;
717 wxUint32 othermode_l;
718
719 // used to check if in texrect while loading texture
720 wxUint8 texrecting;
721
722 //frame buffer related slots. Added by Gonetz
723 wxUint32 cimg, ocimg, zimg, tmpzimg, vi_org_reg;
724 COLOR_IMAGE maincimg[2];
725 wxUint32 last_drawn_ci_addr;
726 wxUint32 main_ci, main_ci_end, main_ci_bg, main_ci_last_tex_addr, zimg_end, last_bg;
727 wxUint32 ci_width, ci_height, ci_size, ci_end;
728 wxUint32 zi_width;
729 int zi_lrx, zi_lry;
730 wxUint8 ci_count, num_of_ci, main_ci_index, copy_ci_index, copy_zi_index;
731 int swap_ci_index, black_ci_index;
732 wxUint32 ci_upper_bound, ci_lower_bound;
733 int motionblur, fb_drawn, fb_drawn_front, read_previous_ci, read_whole_frame;
734 CI_STATUS ci_status;
735 TBUFF_COLOR_IMAGE * cur_image; //image currently being drawn
736 TBUFF_COLOR_IMAGE * tbuff_tex; //image, which corresponds to currently selected texture
737 TBUFF_COLOR_IMAGE * aTBuffTex[2];
738 wxUint8 cur_tex_buf;
739 wxUint8 acc_tex_buf;
740 int skip_drawing; //rendering is not required. used for frame buffer emulation
741
742 //fog related slots. Added by Gonetz
743 float fog_multiplier, fog_offset;
744 enum {
745 fog_disabled,
746 fog_enabled,
747 fog_blend,
748 fog_blend_inverse
749 }
750 fog_mode;
751};
752
753struct RDP : public RDP_Base
754{
755 // Clipping
756 int clip; // clipping flags
757 VERTEX *vtx1; //[256] copy vertex buffer #1 (used for clipping)
758 VERTEX *vtx2; //[256] copy vertex buffer #2
759 VERTEX *vtxbuf; // current vertex buffer (reset to vtx, used to determine current vertex buffer)
760 VERTEX *vtxbuf2;
761 int n_global; // Used to pass the number of vertices from clip_z to clip_tri
762 int vtx_buffer;
763
764 CACHE_LUT *cache[MAX_TMU]; //[MAX_CACHE]
765 CACHE_LUT *cur_cache[MAX_TMU];
766 wxUint32 cur_cache_n[MAX_TMU];
767 int n_cached[MAX_TMU];
768
769 // Vertices
770 VERTEX *vtx; //[MAX_VTX]
771 int v0, vn;
772
773 COLOR_IMAGE *frame_buffers; //[NUMTEXBUF+2]
774 TEXTURE_BUFFER texbufs[2];
775
776 char RomName[21];
777
778 RDP();
779 ~RDP();
780 void Reset();
781};
782
783
784void SetWireframeCol ();
785void ChangeSize ();
786void GoToFullScreen();
787
788extern RDP rdp;
789extern SETTINGS settings;
790extern HOTKEY_INFO hotkey_info;
791extern VOODOO voodoo;
792
793extern GrTexInfo fontTex;
794extern GrTexInfo cursorTex;
795extern wxUint32 offset_font;
796extern wxUint32 offset_cursor;
797extern wxUint32 offset_textures;
798extern wxUint32 offset_texbuf1;
799
800extern int ucode_error_report;
801
802/*
803extern wxString pluginPath;
804extern wxString iniPath;
805*/
806// RDP functions
807void rdp_reset ();
808
809extern const char *ACmp[];
810extern const char *Mode0[];
811extern const char *Mode1[];
812extern const char *Mode2[];
813extern const char *Mode3[];
814extern const char *Alpha0[];
815#define Alpha1 Alpha0
816extern const char *Alpha2[];
817#define Alpha3 Alpha0
818extern const char *FBLa[];
819extern const char *FBLb[];
820extern const char *FBLc[];
821extern const char *FBLd[];
822extern const char *str_zs[];
823extern const char *str_yn[];
824extern const char *str_offon[];
825extern const char *str_cull[];
826// I=intensity probably
827extern const char *str_format[];
828extern const char *str_size[];
829extern const char *str_cm[];
830extern const char *str_lod[];
831extern const char *str_aspect[];
832extern const char *str_filter[];
833extern const char *str_tlut[];
834extern const char *CIStatus[];
835
836#define FBL_D_1 2
837#define FBL_D_0 3
838
839#ifndef max
840#define max(a,b) (((a) > (b)) ? (a) : (b))
841#endif
842#ifndef min
843#define min(a,b) (((a) < (b)) ? (a) : (b))
844#endif
845#ifndef TRUE
846#define TRUE 1
847#endif
848#ifndef FALSE
849#define FALSE 0
850#endif
851#ifndef HIWORD
852#define HIWORD(a) ((unsigned int)(a) >> 16)
853#endif
854#ifndef LOWORD
855#define LOWORD(a) ((a) & 0xFFFF)
856#endif
857
858// Convert from u0/v0/u1/v1 to the real coordinates without regard to tmu
859__inline void ConvertCoordsKeep (VERTEX *v, int n)
860{
861 for (int i=0; i<n; i++)
862 {
863 v[i].uc(0) = v[i].u0;
864 v[i].vc(0) = v[i].v0;
865 v[i].uc(1) = v[i].u1;
866 v[i].vc(1) = v[i].v1;
867 }
868}
869
870// Convert from u0/v0/u1/v1 to the real coordinates based on the tmu they are on
871__inline void ConvertCoordsConvert (VERTEX *v, int n)
872{
873 for (int i=0; i<n; i++)
874 {
875 v[i].uc(rdp.t0) = v[i].u0;
876 v[i].vc(rdp.t0) = v[i].v0;
877 v[i].uc(rdp.t1) = v[i].u1;
878 v[i].vc(rdp.t1) = v[i].v1;
879 }
880}
881
882__inline void AllowShadeMods (VERTEX *v, int n)
883{
884 for (int i=0; i<n; i++)
885 {
886 v[i].shade_mod = 0;
887 }
888}
889
890__inline void AddOffset (VERTEX *v, int n)
891{
892 for (int i=0; i<n; i++)
893 {
894 v[i].x += rdp.offset_x;
895 v[i].y += rdp.offset_y;
896 }
897}
898
899__inline void CalculateFog (VERTEX *v)
900{
901 if (rdp.flags & FOG_ENABLED)
902 {
903 if (v->w < 0.0f)
904 v->f = 0.0f;
905 else
906 v->f = min(255.0f, max(0.0f, v->z_w * rdp.fog_multiplier + rdp.fog_offset));
907 v->a = (wxUint8)v->f;
908 }
909 else
910 {
911 v->f = 1.0f;
912 }
913}
914
915void newSwapBuffers();
916extern int SwapOK;
917
918// ** utility functions
919void load_palette (wxUint32 addr, wxUint16 start, wxUint16 count);
920void setTBufTex(wxUint16 t_mem, wxUint32 cnt);
921
922#endif // ifndef RDP_H