GLES2N64 (from mupen64plus-ae) plugin. Compile and run on the OpenPandora
[mupen64plus-pandora.git] / source / gles2n64 / src / F3DEX.cpp
CommitLineData
34cf4058 1#include "gles2N64.h"
2#include "Debug.h"
3#include "F3D.h"
4#include "F3DEX.h"
5#include "N64.h"
6#include "RSP.h"
7#include "RDP.h"
8#include "gSP.h"
9#include "gDP.h"
10#include "GBI.h"
11
12void F3DEX_Vtx( u32 w0, u32 w1 )
13{
14 gSPVertex( w1, _SHIFTR( w0, 10, 6 ), _SHIFTR( w0, 17, 7 ) );
15}
16
17void F3DEX_Tri1( u32 w0, u32 w1 )
18{
19 gSP1Triangle( _SHIFTR( w1, 17, 7 ), _SHIFTR( w1, 9, 7 ), _SHIFTR( w1, 1, 7 ));
20}
21
22void F3DEX_CullDL( u32 w0, u32 w1 )
23{
24 gSPCullDisplayList( _SHIFTR( w0, 1, 15 ), _SHIFTR( w1, 1, 15 ) );
25}
26
27void F3DEX_ModifyVtx( u32 w0, u32 w1 )
28{
29 gSPModifyVertex( _SHIFTR( w0, 1, 15 ), _SHIFTR( w0, 16, 8 ), w1 );
30}
31
32void F3DEX_Tri2( u32 w0, u32 w1 )
33{
34 gSP2Triangles( _SHIFTR( w0, 17, 7 ), _SHIFTR( w0, 9, 7 ), _SHIFTR( w0, 1, 7 ), 0,
35 _SHIFTR( w1, 17, 7 ), _SHIFTR( w1, 9, 7 ), _SHIFTR( w1, 1, 7 ), 0);
36}
37
38void F3DEX_Quad( u32 w0, u32 w1 )
39{
40 gSP1Quadrangle( _SHIFTR( w1, 25, 7 ), _SHIFTR( w1, 17, 7 ), _SHIFTR( w1, 9, 7 ), _SHIFTR( w1, 1, 7 ) );
41}
42
43void F3DEX_Branch_Z( u32 w0, u32 w1 )
44{
45 gSPBranchLessZ( gDP.half_1, _SHIFTR( w0, 1, 11 ), (s32)w1 );
46}
47
48void F3DEX_Load_uCode( u32 w0, u32 w1 )
49{
50 gSPLoadUcodeEx( w1, gDP.half_1, _SHIFTR( w0, 0, 16 ) + 1 );
51}
52
53void F3DEX_Init()
54{
55 // Set GeometryMode flags
56 GBI_InitFlags( F3DEX );
57
58 GBI.PCStackSize = 18;
59
60 // GBI Command Command Value Command Function
61 GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp );
62 GBI_SetGBI( G_MTX, F3D_MTX, F3D_Mtx );
63 GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 );
64 GBI_SetGBI( G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem );
65 GBI_SetGBI( G_VTX, F3D_VTX, F3DEX_Vtx );
66 GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 );
67 GBI_SetGBI( G_DL, F3D_DL, F3D_DList );
68 GBI_SetGBI( G_RESERVED2, F3D_RESERVED2, F3D_Reserved2 );
69 GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 );
70 GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base );
71
72 GBI_SetGBI( G_TRI1, F3D_TRI1, F3DEX_Tri1 );
73 GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3DEX_CullDL );
74 GBI_SetGBI( G_POPMTX, F3D_POPMTX, F3D_PopMtx );
75 GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord );
76 GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture );
77 GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H );
78 GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L );
79 GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL );
80 GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode );
81 GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode );
82 GBI_SetGBI( G_QUAD, F3D_QUAD, F3DEX_Quad );
83 GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 );
84 GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 );
85 GBI_SetGBI( G_MODIFYVTX, F3DEX_MODIFYVTX, F3DEX_ModifyVtx );
86 GBI_SetGBI( G_TRI2, F3DEX_TRI2, F3DEX_Tri2 );
87 GBI_SetGBI( G_BRANCH_Z, F3DEX_BRANCH_Z, F3DEX_Branch_Z );
88 GBI_SetGBI( G_LOAD_UCODE, F3DEX_LOAD_UCODE, F3DEX_Load_uCode );
89}
90