GLES2N64 (from mupen64plus-ae) plugin. Compile and run on the OpenPandora
[mupen64plus-pandora.git] / source / gles2n64 / src / F3DWRUS.cpp
1 #include "gles2N64.h"
2 #include "Debug.h"
3 #include "F3D.h"
4 #include "F3DEX.h"
5 #include "F3DWRUS.h"
6 #include "N64.h"
7 #include "RSP.h"
8 #include "RDP.h"
9 #include "gSP.h"
10 #include "gDP.h"
11 #include "GBI.h"
12
13
14 void F3DWRUS_Vtx( u32 w0, u32 w1 )
15 {
16     gSPVertex( w1, _SHIFTR( w0, 9, 7 ), _SHIFTR( w0, 16, 8 ) / 5 );
17 }
18
19 void F3DWRUS_Tri1( u32 w0, u32 w1 )
20 {
21     gSP1Triangle( _SHIFTR( w1, 16, 8 ) / 5,
22                   _SHIFTR( w1, 8, 8 ) / 5,
23                   _SHIFTR( w1, 0, 8 ) / 5);
24 }
25
26 void F3DWRUS_Tri2( u32 w0, u32 w1 )
27 {
28     gSP2Triangles( _SHIFTR( w0, 16, 8 ) / 5, _SHIFTR( w0, 8, 8 ) / 5, _SHIFTR( w0, 0, 8 ) / 5, 0,
29                    _SHIFTR( w1, 16, 8 ) / 5, _SHIFTR( w1, 8, 8 ) / 5, _SHIFTR( w1, 0, 8 ) / 5, 0);
30 }
31
32 void F3DWRUS_Quad( u32 w0, u32 w1 )
33 {
34     gSP1Quadrangle( _SHIFTR( w1, 24, 8 ) / 5, _SHIFTR( w1, 16, 8 ) / 5, _SHIFTR( w1, 8, 8 ) / 5, _SHIFTR( w1, 0, 8 ) / 5 );
35 }
36
37
38 void F3DWRUS_Init()
39 {
40     // Set GeometryMode flags
41     GBI_InitFlags( F3D );
42
43     GBI.PCStackSize = 10;
44
45     //          GBI Command             Command Value           Command Function
46     GBI_SetGBI( G_SPNOOP,               F3D_SPNOOP,             F3D_SPNoOp );
47     GBI_SetGBI( G_MTX,                  F3D_MTX,                F3D_Mtx );
48     GBI_SetGBI( G_RESERVED0,            F3D_RESERVED0,          F3D_Reserved0 );
49     GBI_SetGBI( G_MOVEMEM,              F3D_MOVEMEM,            F3D_MoveMem );
50     GBI_SetGBI( G_VTX,                  F3D_VTX,                F3DWRUS_Vtx );
51     GBI_SetGBI( G_RESERVED1,            F3D_RESERVED1,          F3D_Reserved1 );
52     GBI_SetGBI( G_DL,                   F3D_DL,                 F3D_DList );
53     GBI_SetGBI( G_RESERVED2,            F3D_RESERVED2,          F3D_Reserved2 );
54     GBI_SetGBI( G_RESERVED3,            F3D_RESERVED3,          F3D_Reserved3 );
55     GBI_SetGBI( G_SPRITE2D_BASE,        F3D_SPRITE2D_BASE,      F3D_Sprite2D_Base );
56
57     GBI_SetGBI( G_TRI1,                 F3D_TRI1,               F3DWRUS_Tri1 );
58     GBI_SetGBI( G_CULLDL,               F3D_CULLDL,             F3D_CullDL );
59     GBI_SetGBI( G_POPMTX,               F3D_POPMTX,             F3D_PopMtx );
60     GBI_SetGBI( G_MOVEWORD,             F3D_MOVEWORD,           F3D_MoveWord );
61     GBI_SetGBI( G_TEXTURE,              F3D_TEXTURE,            F3D_Texture );
62     GBI_SetGBI( G_SETOTHERMODE_H,       F3D_SETOTHERMODE_H,     F3D_SetOtherMode_H );
63     GBI_SetGBI( G_SETOTHERMODE_L,       F3D_SETOTHERMODE_L,     F3D_SetOtherMode_L );
64     GBI_SetGBI( G_ENDDL,                F3D_ENDDL,              F3D_EndDL );
65     GBI_SetGBI( G_SETGEOMETRYMODE,      F3D_SETGEOMETRYMODE,    F3D_SetGeometryMode );
66     GBI_SetGBI( G_CLEARGEOMETRYMODE,    F3D_CLEARGEOMETRYMODE,  F3D_ClearGeometryMode );
67     GBI_SetGBI( G_QUAD,                 F3D_QUAD,               F3DWRUS_Quad );
68     GBI_SetGBI( G_RDPHALF_1,            F3D_RDPHALF_1,          F3D_RDPHalf_1 );
69     GBI_SetGBI( G_RDPHALF_2,            F3D_RDPHALF_2,          F3D_RDPHalf_2 );
70     GBI_SetGBI( G_RDPHALF_CONT,         F3D_RDPHALF_CONT,       F3D_RDPHalf_Cont );
71     GBI_SetGBI( G_TRI2,                 F3DWRUS_TRI2,           F3DWRUS_Tri2 );
72 }
73