GLES2N64 (from mupen64plus-ae) plugin. Compile and run on the OpenPandora
[mupen64plus-pandora.git] / source / gles2n64 / src / L3D.cpp
1 #include "gles2N64.h"
2 #include "Debug.h"
3 #include "F3D.h"
4 #include "L3D.h"
5 #include "N64.h"
6 #include "RSP.h"
7 #include "RDP.h"
8 #include "gSP.h"
9 #include "gDP.h"
10 #include "GBI.h"
11
12 void L3D_Line3D( u32 w0, u32 w1 )
13 {
14     u32 wd = _SHIFTR( w1, 0, 8 );
15
16     if (wd == 0)
17         gSPLine3D( _SHIFTR( w1, 16, 8 ) / 10, _SHIFTR( w1, 8, 8 ) / 10, _SHIFTR( w1, 24, 8 ) );
18     else
19         gSPLineW3D( _SHIFTR( w1, 16, 8 ) / 10, _SHIFTR( w1, 8, 8 ) / 10, wd, _SHIFTR( w1, 24, 8 ) );
20 }
21
22 void L3D_Init()
23 {
24     // Set GeometryMode flags
25     GBI_InitFlags( F3D );
26
27     GBI.PCStackSize = 10;
28
29     //          GBI Command             Command Value           Command Function
30     GBI_SetGBI( G_SPNOOP,               F3D_SPNOOP,             F3D_SPNoOp );
31     GBI_SetGBI( G_MTX,                  F3D_MTX,                F3D_Mtx );
32     GBI_SetGBI( G_RESERVED0,            F3D_RESERVED0,          F3D_Reserved0 );
33     GBI_SetGBI( G_MOVEMEM,              F3D_MOVEMEM,            F3D_MoveMem );
34     GBI_SetGBI( G_VTX,                  F3D_VTX,                F3D_Vtx );
35     GBI_SetGBI( G_RESERVED1,            F3D_RESERVED1,          F3D_Reserved1 );
36     GBI_SetGBI( G_DL,                   F3D_DL,                 F3D_DList );
37     GBI_SetGBI( G_RESERVED2,            F3D_RESERVED2,          F3D_Reserved2 );
38     GBI_SetGBI( G_RESERVED3,            F3D_RESERVED3,          F3D_Reserved3 );
39     GBI_SetGBI( G_SPRITE2D_BASE,        F3D_SPRITE2D_BASE,      F3D_Sprite2D_Base );
40
41 //  GBI_SetGBI( G_TRI1,                 F3D_TRI1,               F3D_Tri1 );
42     GBI_SetGBI( G_CULLDL,               F3D_CULLDL,             F3D_CullDL );
43     GBI_SetGBI( G_POPMTX,               F3D_POPMTX,             F3D_PopMtx );
44     GBI_SetGBI( G_MOVEWORD,             F3D_MOVEWORD,           F3D_MoveWord );
45     GBI_SetGBI( G_TEXTURE,              F3D_TEXTURE,            F3D_Texture );
46     GBI_SetGBI( G_SETOTHERMODE_H,       F3D_SETOTHERMODE_H,     F3D_SetOtherMode_H );
47     GBI_SetGBI( G_SETOTHERMODE_L,       F3D_SETOTHERMODE_L,     F3D_SetOtherMode_L );
48     GBI_SetGBI( G_ENDDL,                F3D_ENDDL,              F3D_EndDL );
49     GBI_SetGBI( G_SETGEOMETRYMODE,      F3D_SETGEOMETRYMODE,    F3D_SetGeometryMode );
50     GBI_SetGBI( G_CLEARGEOMETRYMODE,    F3D_CLEARGEOMETRYMODE,  F3D_ClearGeometryMode );
51     GBI_SetGBI( G_LINE3D,               L3D_LINE3D,             L3D_Line3D );
52     GBI_SetGBI( G_RDPHALF_1,            F3D_RDPHALF_1,          F3D_RDPHalf_1 );
53     GBI_SetGBI( G_RDPHALF_2,            F3D_RDPHALF_2,          F3D_RDPHalf_2 );
54     GBI_SetGBI( G_RDPHALF_CONT,         F3D_RDPHALF_CONT,       F3D_RDPHalf_Cont );
55 //  GBI_SetGBI( G_TRI4,                 F3D_TRI4,               F3D_Tri4 );
56 }
57