Core commit. Compile and run on the OpenPandora
[mupen64plus-pandora.git] / source / mupen64plus-core / src / main / cheat.c
1 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
2  *   Mupen64plus - cheat.c                                                 *
3  *   Mupen64Plus homepage: http://code.google.com/p/mupen64plus/           *
4  *   Copyright (C) 2009 Richard Goedeken                                   *
5  *   Copyright (C) 2008 Okaygo                                             *
6  *                                                                         *
7  *   This program is free software; you can redistribute it and/or modify  *
8  *   it under the terms of the GNU General Public License as published by  *
9  *   the Free Software Foundation; either version 2 of the License, or     *
10  *   (at your option) any later version.                                   *
11  *                                                                         *
12  *   This program is distributed in the hope that it will be useful,       *
13  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
14  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
15  *   GNU General Public License for more details.                          *
16  *                                                                         *
17  *   You should have received a copy of the GNU General Public License     *
18  *   along with this program; if not, write to the                         *
19  *   Free Software Foundation, Inc.,                                       *
20  *   51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.          *
21  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
22
23 // gameshark and xploder64 reference: http://doc.kodewerx.net/hacking_n64.html 
24
25 #include <SDL.h>
26 #include <SDL_thread.h>
27
28 #include "api/m64p_types.h"
29 #include "api/callbacks.h"
30 #include "api/config.h"
31
32 #include "memory/memory.h"
33 #include "osal/preproc.h"
34 #include "cheat.h"
35 #include "main.h"
36 #include "rom.h"
37 #include "eventloop.h"
38 #include "list.h"
39
40 #include <stdio.h>
41 #include <string.h>
42
43 // local definitions
44 #define CHEAT_CODE_MAGIC_VALUE 0xDEAD0000
45
46 typedef struct cheat_code {
47     unsigned int address;
48     int value;
49     int old_value;
50     struct list_head list;
51 } cheat_code_t;
52
53 typedef struct cheat {
54     char *name;
55     int enabled;
56     int was_enabled;
57     struct list_head cheat_codes;
58     struct list_head list;
59 } cheat_t;
60
61 // local variables
62 static LIST_HEAD(active_cheats);
63 static SDL_mutex *cheat_mutex = NULL;
64
65 // private functions
66 static unsigned short read_address_16bit(unsigned int address)
67 {
68     return *(unsigned short *)((rdramb + ((address & 0xFFFFFF)^S16)));
69 }
70
71 static unsigned char read_address_8bit(unsigned int address)
72 {
73     return *(unsigned char *)((rdramb + ((address & 0xFFFFFF)^S8)));
74 }
75
76 static void update_address_16bit(unsigned int address, unsigned short new_value)
77 {
78     *(unsigned short *)((rdramb + ((address & 0xFFFFFF)^S16))) = new_value;
79 }
80
81 static void update_address_8bit(unsigned int address, unsigned char new_value)
82 {
83     *(unsigned char *)((rdramb + ((address & 0xFFFFFF)^S8))) = new_value;
84 }
85
86 static int address_equal_to_8bit(unsigned int address, unsigned char value)
87 {
88     unsigned char value_read;
89     value_read = *(unsigned char *)((rdramb + ((address & 0xFFFFFF)^S8)));
90     return value_read == value;
91 }
92
93 static int address_equal_to_16bit(unsigned int address, unsigned short value)
94 {
95     unsigned short value_read;
96     value_read = *(unsigned short *)((rdramb + ((address & 0xFFFFFF)^S16)));
97     return value_read == value;
98 }
99
100 // individual application - returns 0 if we are supposed to skip the next cheat
101 // (only really used on conditional codes)
102 static int execute_cheat(unsigned int address, unsigned short value, int *old_value)
103 {
104     switch (address & 0xFF000000)
105     {
106         case 0x80000000:
107         case 0x88000000:
108         case 0xA0000000:
109         case 0xA8000000:
110         case 0xF0000000:
111             // if pointer to old value is valid and uninitialized, write current value to it
112             if(old_value && (*old_value == CHEAT_CODE_MAGIC_VALUE))
113                 *old_value = (int) read_address_8bit(address);
114             update_address_8bit(address,(unsigned char) value);
115             return 1;
116         case 0x81000000:
117         case 0x89000000:
118         case 0xA1000000:
119         case 0xA9000000:
120         case 0xF1000000:
121             // if pointer to old value is valid and uninitialized, write current value to it
122             if(old_value && (*old_value == CHEAT_CODE_MAGIC_VALUE))
123                 *old_value = (int) read_address_16bit(address);
124             update_address_16bit(address,value);
125             return 1;
126         case 0xD0000000:
127         case 0xD8000000:
128             return address_equal_to_8bit(address,(unsigned char) value);
129         case 0xD1000000:
130         case 0xD9000000:
131             return address_equal_to_16bit(address,value);
132         case 0xD2000000:
133         case 0xDB000000:
134             return !(address_equal_to_8bit(address,(unsigned char) value));
135         case 0xD3000000:
136         case 0xDA000000:
137             return !(address_equal_to_16bit(address,value));
138         case 0xEE000000:
139             // most likely, this doesnt do anything.
140             execute_cheat(0xF1000318, 0x0040, NULL);
141             execute_cheat(0xF100031A, 0x0000, NULL);
142             return 1;
143         default:
144             return 1;
145     }
146 }
147
148 static cheat_t *find_or_create_cheat(const char *name)
149 {
150     cheat_t *cheat;
151     int found = 0;
152
153     list_for_each_entry(cheat, &active_cheats, cheat_t, list) {
154         if (strcmp(cheat->name, name) == 0) {
155             found = 1;
156             break;
157         }
158     }
159
160     if (found)
161     {
162         /* delete any pre-existing cheat codes */
163         cheat_code_t *code, *safe;
164
165         list_for_each_entry_safe(code, safe, &cheat->cheat_codes, cheat_code_t, list) {
166              list_del(&code->list);
167              free(code);
168         }
169
170         cheat->enabled = 0;
171         cheat->was_enabled = 0;
172     }
173     else
174     {
175         cheat = malloc(sizeof(*cheat));
176         cheat->name = strdup(name);
177         cheat->enabled = 0;
178         cheat->was_enabled = 0;
179         INIT_LIST_HEAD(&cheat->cheat_codes);
180         list_add_tail(&cheat->list, &active_cheats);
181     }
182
183     return cheat;
184 }
185
186
187 // public functions
188 void cheat_init(void)
189 {
190     cheat_mutex = SDL_CreateMutex();
191 }
192
193 void cheat_uninit(void)
194 {
195     if (cheat_mutex != NULL)
196         SDL_DestroyMutex(cheat_mutex);
197     cheat_mutex = NULL;
198 }
199
200 void cheat_apply_cheats(int entry)
201 {
202     cheat_t *cheat;
203     cheat_code_t *code;
204     int skip;
205     int execute_next;
206
207     // If game is Zelda OOT, apply subscreen delay fix
208     if (strncmp((char *)ROM_HEADER.Name, "THE LEGEND OF ZELDA", 19) == 0 && entry == ENTRY_VI) {
209         if (sl(ROM_HEADER.CRC1) == 0xEC7011B7 && sl(ROM_HEADER.CRC2) == 0x7616D72B) {
210             // Legend of Zelda, The - Ocarina of Time (U) + (J) (V1.0)
211             execute_cheat(0x801DA5CB, 0x0002, NULL);
212         } else if (sl(ROM_HEADER.CRC1) == 0xD43DA81F && sl(ROM_HEADER.CRC2) == 0x021E1E19) {
213             // Legend of Zelda, The - Ocarina of Time (U) + (J) (V1.1)
214             execute_cheat(0x801DA78B, 0x0002, NULL);
215         } else if (sl(ROM_HEADER.CRC1) == 0x693BA2AE && sl(ROM_HEADER.CRC2) == 0xB7F14E9F) {
216             // Legend of Zelda, The - Ocarina of Time (U) + (J) (V1.2)
217             execute_cheat(0x801DAE8B, 0x0002, NULL);
218         } else if (sl(ROM_HEADER.CRC1) == 0xB044B569 && sl(ROM_HEADER.CRC2) == 0x373C1985) {
219             // Legend of Zelda, The - Ocarina of Time (E) (V1.0)
220             execute_cheat(0x801D860B, 0x0002, NULL);
221         } else if (sl(ROM_HEADER.CRC1) == 0xB2055FBD && sl(ROM_HEADER.CRC2) == 0x0BAB4E0C) {
222             // Legend of Zelda, The - Ocarina of Time (E) (V1.1)
223             execute_cheat(0x801D864B, 0x0002, NULL);
224         } else {
225             // Legend of Zelda, The - Ocarina of Time Master Quest
226             execute_cheat(0x801D8F4B, 0x0002, NULL);
227         }
228     }
229     
230     if (list_empty(&active_cheats))
231         return;
232
233     if (cheat_mutex == NULL || SDL_LockMutex(cheat_mutex) != 0)
234     {
235         DebugMessage(M64MSG_ERROR, "Internal error: failed to lock mutex in cheat_apply_cheats()");
236         return;
237     }
238
239     list_for_each_entry(cheat, &active_cheats, cheat_t, list) {
240         if (cheat->enabled)
241         {
242             cheat->was_enabled = 1;
243             switch(entry)
244             {
245                 case ENTRY_BOOT:
246                     list_for_each_entry(code, &cheat->cheat_codes, cheat_code_t, list) {
247                         // code should only be written once at boot time
248                         if((code->address & 0xF0000000) == 0xF0000000)
249                             execute_cheat(code->address, code->value, &code->old_value);
250                     }
251                     break;
252                 case ENTRY_VI:
253                     skip = 0;
254                     execute_next = 0;
255                     list_for_each_entry(code, &cheat->cheat_codes, cheat_code_t, list) {
256                         if (skip) {
257                             skip = 0;
258                             continue;
259                         }
260                         if (execute_next) {
261                             execute_next = 0;
262
263                             // if code needs GS button pressed, don't save old value
264                             if(((code->address & 0xFF000000) == 0xD8000000 ||
265                                 (code->address & 0xFF000000) == 0xD9000000 ||
266                                 (code->address & 0xFF000000) == 0xDA000000 ||
267                                 (code->address & 0xFF000000) == 0xDB000000))
268                                execute_cheat(code->address, code->value, NULL);
269                             else
270                                execute_cheat(code->address, code->value, &code->old_value);
271
272                             continue;
273                         }
274                         // conditional cheat codes
275                         if((code->address & 0xF0000000) == 0xD0000000)
276                         {
277                             // if code needs GS button pressed and it's not, skip it
278                             if(((code->address & 0xFF000000) == 0xD8000000 ||
279                                 (code->address & 0xFF000000) == 0xD9000000 ||
280                                 (code->address & 0xFF000000) == 0xDA000000 ||
281                                 (code->address & 0xFF000000) == 0xDB000000) &&
282                                !event_gameshark_active())
283                             {
284                                 // skip next code
285                                 skip = 1;
286                                 continue;
287                             }
288
289                             if (execute_cheat(code->address, code->value, NULL)) {
290                                 // if condition true, execute next cheat code
291                                 execute_next = 1;
292                             } else {
293                                 // if condition false, skip next code
294                                 skip = 1;
295                                 continue;
296                             }
297                         }
298                         // GS button triggers cheat code
299                         else if((code->address & 0xFF000000) == 0x88000000 ||
300                                 (code->address & 0xFF000000) == 0x89000000 ||
301                                 (code->address & 0xFF000000) == 0xA8000000 ||
302                                 (code->address & 0xFF000000) == 0xA9000000)
303                         {
304                             if(event_gameshark_active())
305                                 execute_cheat(code->address, code->value, NULL);
306                         }
307                         // normal cheat code
308                         else
309                         {
310                             // exclude boot-time cheat codes
311                             if((code->address & 0xF0000000) != 0xF0000000)
312                                 execute_cheat(code->address, code->value, &code->old_value);
313                         }
314                     }
315                     break;
316                 default:
317                     break;
318             }
319         }
320         // if cheat was enabled, but is now disabled, restore old memory values
321         else if (cheat->was_enabled)
322         {
323             cheat->was_enabled = 0;
324             switch(entry)
325             {
326                 case ENTRY_VI:
327                     list_for_each_entry(code, &cheat->cheat_codes, cheat_code_t, list) {
328                         // set memory back to old value and clear saved copy of old value
329                         if(code->old_value != CHEAT_CODE_MAGIC_VALUE)
330                         {
331                             execute_cheat(code->address, code->old_value, NULL);
332                             code->old_value = CHEAT_CODE_MAGIC_VALUE;
333                         }
334                     }
335                     break;
336                 default:
337                     break;
338             }
339         }
340     }
341
342     SDL_UnlockMutex(cheat_mutex);
343 }
344
345
346 void cheat_delete_all(void)
347 {
348     cheat_t *cheat, *safe_cheat;
349     cheat_code_t *code, *safe_code;
350
351     if (list_empty(&active_cheats))
352         return;
353
354     if (cheat_mutex == NULL || SDL_LockMutex(cheat_mutex) != 0)
355     {
356         DebugMessage(M64MSG_ERROR, "Internal error: failed to lock mutex in cheat_delete_all()");
357         return;
358     }
359
360     list_for_each_entry_safe(cheat, safe_cheat, &active_cheats, cheat_t, list) {
361         free(cheat->name);
362
363         list_for_each_entry_safe(code, safe_code, &cheat->cheat_codes, cheat_code_t, list) {
364             list_del(&code->list);
365             free(code);
366         }
367         list_del(&cheat->list);
368         free(cheat);
369     }
370
371     SDL_UnlockMutex(cheat_mutex);
372 }
373
374 int cheat_set_enabled(const char *name, int enabled)
375 {
376     cheat_t *cheat = NULL;
377
378     if (list_empty(&active_cheats))
379         return 0;
380
381     if (cheat_mutex == NULL || SDL_LockMutex(cheat_mutex) != 0)
382     {
383         DebugMessage(M64MSG_ERROR, "Internal error: failed to lock mutex in cheat_set_enabled()");
384         return 0;
385     }
386
387     list_for_each_entry(cheat, &active_cheats, cheat_t, list) {
388         if (strcmp(name, cheat->name) == 0)
389         {
390             cheat->enabled = enabled;
391             SDL_UnlockMutex(cheat_mutex);
392             return 1;
393         }
394     }
395
396     SDL_UnlockMutex(cheat_mutex);
397     return 0;
398 }
399
400 int cheat_add_new(const char *name, m64p_cheat_code *code_list, int num_codes)
401 {
402     cheat_t *cheat;
403     int i, j;
404
405     if (cheat_mutex == NULL || SDL_LockMutex(cheat_mutex) != 0)
406     {
407         DebugMessage(M64MSG_ERROR, "Internal error: failed to lock mutex in cheat_add_new()");
408         return 0;
409     }
410
411     /* create a new cheat function or erase the codes in an existing cheat function */
412     cheat = find_or_create_cheat(name);
413     if (cheat == NULL)
414     {
415         SDL_UnlockMutex(cheat_mutex);
416         return 0;
417     }
418
419     cheat->enabled = 1; /* default for new cheats is enabled */
420
421     for (i = 0; i < num_codes; i++)
422     {
423         /* if this is a 'patch' code, convert it and dump out all of the individual codes */
424         if ((code_list[i].address & 0xFFFF0000) == 0x50000000 && i < num_codes - 1)
425         {
426             int code_count = ((code_list[i].address & 0xFF00) >> 8);
427             int incr_addr = code_list[i].address & 0xFF;
428             int incr_value = code_list[i].value;
429             int cur_addr = code_list[i+1].address;
430             int cur_value = code_list[i+1].value;
431             i += 1;
432             for (j = 0; j < code_count; j++)
433             {
434                 cheat_code_t *code = malloc(sizeof(*code));
435                 code->address = cur_addr;
436                 code->value = cur_value;
437                 code->old_value = CHEAT_CODE_MAGIC_VALUE;
438                 list_add_tail(&code->list, &cheat->cheat_codes);
439                 cur_addr += incr_addr;
440                 cur_value += incr_value;
441             }
442         }
443         else
444         { /* just a normal code */
445             cheat_code_t *code = malloc(sizeof(*code));
446             code->address = code_list[i].address;
447             code->value = code_list[i].value;
448             code->old_value = CHEAT_CODE_MAGIC_VALUE;
449             list_add_tail(&code->list, &cheat->cheat_codes);
450         }
451     }
452
453     SDL_UnlockMutex(cheat_mutex);
454     return 1;
455 }
456
457