RSP HLE plugin. Compile and run on the OpenPandora
[mupen64plus-pandora.git] / source / mupen64plus-rsp-hle / src / cicx105.c
1 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
2  *   Mupen64plus-rsp-hle - cicx105.c                                       *
3  *   Mupen64Plus homepage: http://code.google.com/p/mupen64plus/           *
4  *   Copyright (C) 2012 Bobby Smiles                                       *
5  *   Copyright (C) 2009 Richard Goedeken                                   *
6  *   Copyright (C) 2002 Hacktarux                                          *
7  *                                                                         *
8  *   This program is free software; you can redistribute it and/or modify  *
9  *   it under the terms of the GNU General Public License as published by  *
10  *   the Free Software Foundation; either version 2 of the License, or     *
11  *   (at your option) any later version.                                   *
12  *                                                                         *
13  *   This program is distributed in the hope that it will be useful,       *
14  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
15  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
16  *   GNU General Public License for more details.                          *
17  *                                                                         *
18  *   You should have received a copy of the GNU General Public License     *
19  *   along with this program; if not, write to the                         *
20  *   Free Software Foundation, Inc.,                                       *
21  *   51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.          *
22  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
23
24 #include <string.h>
25
26 #include "hle.h"
27
28 /**
29  * During IPL3 stage of CIC x105 games, the RSP performs some checks and transactions
30  * necessary for booting the game.
31  * 
32  * We only implement the needed DMA transactions for booting.
33  *
34  * Found in Banjo-Tooie, Zelda, Perfect Dark, ...)
35  **/
36 void cicx105_ucode()
37 {
38     // memcpy is okay to use because access constrains are met (alignment, size)
39     unsigned int i;
40     unsigned char * dst = rsp.RDRAM + 0x2fb1f0;
41     unsigned char * src = rsp.IMEM + 0x120;
42
43     /* dma_read(0x1120, 0x1e8, 0x1e8) */
44     memcpy(rsp.IMEM + 0x120, rsp.RDRAM + 0x1e8, 0x1f0);
45
46     /* dma_write(0x1120, 0x2fb1f0, 0xfe817000) */
47     for (i = 0; i < 24; ++i)
48     {
49         memcpy(dst, src, 8);
50         dst += 0xff0;
51         src += 0x8;
52
53     }
54 }
55