Arachnoid GLESv1.1 plugin. Compile and run (a bit glitchy and no frameskip) on the...
[mupen64plus-pandora.git] / source / mupen64plus-video-arachnoid / src / ucodes / UCode9.cpp
1 /******************************************************************************
2  * Arachnoid Graphics Plugin for Mupen64Plus
3  * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
4  *
5  * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20  *****************************************************************************/
21
22 #include "UCode9.h"
23 #include "UCode0.h"
24 #include "GBI.h"
25 #include "RSP.h"
26 #include "UCodeDefs.h"
27 #include "GBIDefs.h"
28 #include "Logger.h"
29
30 #define F3DPD_VTXCOLORBASE        0x07
31                              
32 //-----------------------------------------------------------------------------
33 // Static Variables
34 //-----------------------------------------------------------------------------
35 RSP*    UCode9::m_rsp    = 0;   //!< Pointer to Reality Signal Processor 
36
37 //-----------------------------------------------------------------------------
38 //! Constructor
39 //-----------------------------------------------------------------------------
40 UCode9::UCode9()
41 {
42 }
43
44 //-----------------------------------------------------------------------------
45 //! Destructor
46 //-----------------------------------------------------------------------------
47 UCode9::~UCode9()
48 {
49 }
50
51 //-----------------------------------------------------------------------------
52 //! Initialize
53 //-----------------------------------------------------------------------------
54 void UCode9::initialize(RSP* rsp)
55 {
56     m_rsp = rsp;
57 }
58
59 //-----------------------------------------------------------------------------
60 //! Initialize GBI
61 //-----------------------------------------------------------------------------
62 void UCode9::initializeGBI(GBI* gbi)
63 {
64     // Set GeometryMode flags
65     GBI_InitFlags( F3D );
66
67     //          GBI Command              Command Value                           Command Function
68     GBI_SetGBI( GBI::G_SPNOOP,           F3D_SPNOOP,             gbi->m_cmds,    UCode0::F3D_SPNoOp );
69     GBI_SetGBI( GBI::G_MTX,              F3D_MTX,                gbi->m_cmds,    UCode0::F3D_Mtx );
70     GBI_SetGBI( GBI::G_RESERVED0,        F3D_RESERVED0,          gbi->m_cmds,    UCode0::F3D_Reserved0 );
71     GBI_SetGBI( GBI::G_MOVEMEM,          F3D_MOVEMEM,            gbi->m_cmds,    UCode0::F3D_MoveMem );
72     GBI_SetGBI( GBI::G_VTX,              F3D_VTX,                gbi->m_cmds,    PerfectDark_Vertex );
73     GBI_SetGBI( GBI::G_RESERVED1,        F3D_RESERVED1,          gbi->m_cmds,    UCode0::F3D_Reserved1 );
74     GBI_SetGBI( GBI::G_DL,               F3D_DL,                 gbi->m_cmds,    UCode0::F3D_DList );
75     GBI_SetGBI( GBI::G_VTXCOLORBASE,     F3DPD_VTXCOLORBASE,     gbi->m_cmds,    PerfectDark_VertexColorBase );
76     GBI_SetGBI( GBI::G_RESERVED3,        F3D_RESERVED3,          gbi->m_cmds,    UCode0::F3D_Reserved3 );
77     GBI_SetGBI( GBI::G_SPRITE2D_BASE,    F3D_SPRITE2D_BASE,      gbi->m_cmds,    UCode0::F3D_Sprite2D_Base );
78     GBI_SetGBI( GBI::G_TRI1,             F3D_TRI1,               gbi->m_cmds,    UCode0::F3D_Tri1 );
79     GBI_SetGBI( GBI::G_CULLDL,           F3D_CULLDL,             gbi->m_cmds,    UCode0::F3D_CullDL );
80     GBI_SetGBI( GBI::G_POPMTX,           F3D_POPMTX,             gbi->m_cmds,    UCode0::F3D_PopMtx );
81     GBI_SetGBI( GBI::G_MOVEWORD,         F3D_MOVEWORD,           gbi->m_cmds,    UCode0::F3D_MoveWord );
82     GBI_SetGBI( GBI::G_TEXTURE,          F3D_TEXTURE,            gbi->m_cmds,    UCode0::F3D_Texture );
83     GBI_SetGBI( GBI::G_SETOTHERMODE_H,   F3D_SETOTHERMODE_H,     gbi->m_cmds,    UCode0::F3D_SetOtherMode_H );
84     GBI_SetGBI( GBI::G_SETOTHERMODE_L,   F3D_SETOTHERMODE_L,     gbi->m_cmds,    UCode0::F3D_SetOtherMode_L );
85     GBI_SetGBI( GBI::G_ENDDL,            F3D_ENDDL,              gbi->m_cmds,    UCode0::F3D_EndDL );
86     GBI_SetGBI( GBI::G_SETGEOMETRYMODE,  F3D_SETGEOMETRYMODE,    gbi->m_cmds,    UCode0::F3D_SetGeometryMode );
87     GBI_SetGBI( GBI::G_CLEARGEOMETRYMODE,F3D_CLEARGEOMETRYMODE,  gbi->m_cmds,    UCode0::F3D_ClearGeometryMode );
88     GBI_SetGBI( GBI::G_QUAD,             F3D_QUAD,               gbi->m_cmds,    UCode0::F3D_Quad );
89     GBI_SetGBI( GBI::G_RDPHALF_1,        F3D_RDPHALF_1,          gbi->m_cmds,    UCode0::F3D_RDPHalf_1 );
90     GBI_SetGBI( GBI::G_RDPHALF_2,        F3D_RDPHALF_2,          gbi->m_cmds,    UCode0::F3D_RDPHalf_2 );
91     GBI_SetGBI( GBI::G_RDPHALF_CONT,     F3D_RDPHALF_CONT,       gbi->m_cmds,    UCode0::F3D_RDPHalf_Cont );
92     GBI_SetGBI( GBI::G_TRI4,             F3D_TRI4,               gbi->m_cmds,    UCode0::F3D_Tri4 );
93
94     //Set DMA Offset
95     m_rsp->RSP_SetDMAOffsets(0,0);
96 }
97
98 //-----------------------------------------------------------------------------
99 //! Perfect Dark Vertex
100 //-----------------------------------------------------------------------------
101 void UCode9::PerfectDark_Vertex(MicrocodeArgument* ucode)
102 {
103     Logger::getSingleton().printMsg("PerfectDark_Vertex", M64MSG_VERBOSE);
104     RSPUCode9AddColorIndexVertices* temp = (RSPUCode9AddColorIndexVertices*)ucode;
105
106     //Set Color Index Vertices
107     m_rsp->RSP_CIVertex(temp->segmentAddress, temp->numVertices + 1, temp->firstVertexIndex);
108 }
109
110 //-----------------------------------------------------------------------------
111 //! Perfect Dark Color Base
112 //-----------------------------------------------------------------------------
113 void UCode9::PerfectDark_VertexColorBase(MicrocodeArgument* ucode)
114 {
115     Logger::getSingleton().printMsg("PerfectDark_VertexColorBase", M64MSG_VERBOSE);
116     RSPUCodeSetVertexColorBase* temp = (RSPUCodeSetVertexColorBase*)ucode;
117
118     //Set Vertex Color Base
119     m_rsp->RSP_SetVertexColorBase(temp->rdramAddress);
120 }