spu: finish offload code to TI C64x DSP
[pcsx_rearmed.git] / README
3938f69a 1PCSX-ReARMed - yet another PCSX fork
4PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project,
5which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This
6version is ARM architecture oriented and features MIPS->ARM recompiler by
7Ari64, NEON GTE code and more performance improvements. It was created for
8Pandora handheld, but should be usable on other devices after some code
c069dc1b 9adjustments (N900, GPH Wiz/Caanoo versions are also available).
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c069dc1b 11PCSX ReARMed features ARM NEON GPU by Exophase, that in many cases produces
12pixel perfect graphics at very high performance. There is also Una-i's GPU
13plugin from PCSX4ALL project, and traditional P.E.Op.S. one.
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19PCSX-Reloaded is a forked version of the dead PCSX emulator, with a nicer
20interface and several improvements to stability and functionality.
22PCSX-Reloaded uses the PSEMU plugin interface to provide most functionality;
23without them, you will not be able to use it to play games. PCSX-Reloaded
24provides a number of plugins to provide basic functionality out of the box.
26PCSX-Reloaded has a very capable Internal HLE BIOS that can run many games
27without problems. It is recommended that you use it. However, if you own a
28real PlayStation, you may be able to use your own BIOS image. PCSX-Reloaded
29will find it in ~/.pcsx/bios/ or /usr/share/psemu/bios/ if you place it there.
30This can improve compatibility, especially with certain games and with the
31use of memory cards.
33See the doc/ folder in the source, or /usr/share/doc/pcsx/ on Debian systems,
34for more detailed information on PCSX-Reloaded. A UNIX manpage is also