cdrom: handle fifo overreads
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
7a8d521f 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
16 * VERSION: 2.0
17 ********************************
18 *
19 * - 2.0: Add support for core options v2 interface
20 * - 1.3: Move translations to libretro_core_options_intl.h
21 * - libretro_core_options_intl.h includes BOM and utf-8
22 * fix for MSVC 2010-2013
23 * - Added HAVE_NO_LANGEXTRA flag to disable translations
24 * on platforms/compilers without BOM support
25 * - 1.2: Use core options v1 interface when
26 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
27 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
28 * - 1.1: Support generation of core options v0 retro_core_option_value
29 * arrays containing options with a single value
30 * - 1.0: First commit
31*/
32
33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/*
38 ********************************
39 * Core Option Definitions
40 ********************************
41*/
42
43/* RETRO_LANGUAGE_ENGLISH */
44
45/* Default language:
46 * - All other languages must include the same keys and values
47 * - Will be used as a fallback in the event that frontend language
48 * is not available
49 * - Will be used as a fallback for any missing entries in
50 * frontend language definition
51 */
52
53struct retro_core_option_v2_category option_cats_us[] = {
54 {
55 "system",
56 "System",
57 "Configure base hardware parameters: region, BIOS selection, memory cards, etc."
58 },
59 {
60 "video",
61 "Video",
62 "Configure base display parameters."
63 },
64#ifdef GPU_NEON
65 {
66 "gpu_neon",
67 "GPU Plugin",
68 "Configure low-level settings of the NEON GPU plugin."
69 },
70#endif
71#ifdef GPU_PEOPS
72 {
73 "gpu_peops",
74 "GPU Plugin (Advanced)",
75 "Configure low-level settings of the P.E.Op.S. GPU plugin."
76 },
77#endif
78#ifdef GPU_UNAI
79 {
80 "gpu_unai",
81 "GPU Plugin (Advanced)",
82 "Configure low-level settings of the UNAI GPU plugin."
83 },
84#endif
85 {
86 "audio",
87 "Audio",
88 "Configure sound emulation: reverb, interpolation, CD audio decoding."
89 },
90 {
91 "input",
92 "Input",
93 "Configure input devices: analog response, haptic feedback, Multitaps, light guns, etc."
94 },
95 {
96 "compat_hack",
97 "Compatibility Fixes",
98 "Configure settings/workarounds required for correct operation of specific games."
99 },
100#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
101 {
102 "speed_hack",
103 "Speed Hacks (Advanced)",
104 "Configure hacks that may improve performance at the expense of decreased accuracy/stability."
105 },
106#endif
107 { NULL, NULL, NULL },
108};
109
110struct retro_core_option_v2_definition option_defs_us[] = {
111 {
112 "pcsx_rearmed_region",
113 "Region",
114 NULL,
115 "Specify which region the system is from. 'NTSC' is 60 Hz while 'PAL' is 50 Hz. 'Auto' will detect the region of the currently loaded content. Games may run faster or slower than normal if the incorrect region is selected.",
116 NULL,
117 "system",
118 {
119 { "auto", "Auto" },
120 { "NTSC", NULL },
121 { "PAL", NULL },
122 { NULL, NULL },
123 },
124 "auto",
125 },
126 {
127 "pcsx_rearmed_bios",
128 "BIOS Selection",
129 NULL,
130 "Specify which BIOS to use. 'Auto' will attempt to load a real bios file from the frontend 'system' directory, falling back to high level emulation if unavailable. 'HLE' forces high level BIOS emulation. It is recommended to use an official bios file for better compatibility.",
131 NULL,
132 "system",
133 {
134 { "auto", "Auto" },
135 { "HLE", NULL },
136 { NULL, NULL },
137 },
138 "auto",
139 },
140 {
141 "pcsx_rearmed_show_bios_bootlogo",
142 "Show BIOS Boot Logo",
143 NULL,
144 "When using an official BIOS file, specify whether to show the PlayStation logo upon starting or resetting content. Warning: Enabling the boot logo may reduce game compatibility.",
145 NULL,
146 "system",
147 {
148 { "disabled", NULL },
149 { "enabled", NULL },
150 { NULL, NULL },
151 },
152 "disabled",
153 },
154 {
155 "pcsx_rearmed_memcard2",
156 "Enable Second Memory Card (Shared)",
157 NULL,
158 "Emulate a second memory card in slot 2. This will be shared by all games.",
159 NULL,
160 "system",
161 {
162 { "disabled", NULL },
163 { "enabled", NULL },
164 { NULL, NULL },
165 },
166 "disabled",
167 },
168#ifndef _WIN32
169 {
170 "pcsx_rearmed_async_cd",
171 "CD Access Method (Restart)",
172 NULL,
173 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Pre-Cache (CHD)' loads disk image into memory for faster access (CHD files only).",
174 NULL,
175 "system",
176 {
177 { "sync", "Synchronous" },
178 { "async", "Asynchronous" },
179 { "precache", "Pre-Cache (CHD)" },
180 { NULL, NULL},
181 },
182 "sync",
183 },
184#endif
185#ifndef DRC_DISABLE
186 {
187 "pcsx_rearmed_drc",
188 "Dynamic Recompiler",
189 NULL,
190 "Dynamically recompile PSX CPU instructions to native instructions. Much faster than using an interpreter, but may be less accurate on some platforms.",
191 NULL,
192 "system",
193 {
194 { "disabled", NULL },
195 { "enabled", NULL },
196 { NULL, NULL },
197 },
198 "enabled",
199 },
200#endif
201 {
202 "pcsx_rearmed_psxclock",
203 "PSX CPU Clock Speed",
204 NULL,
205 "Overclock or under-clock the PSX CPU. Try adjusting this if the game is too slow, too fast or hangs."
206#if defined(LIGHTREC)
207 " Currently doesn't work with Lightrec dynarec."
208#endif
209#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
210 " Default is 50."
211#else
212 " Default is 57."
213#endif
214 ,
215 NULL,
216 "system",
217 {
218 { "30", NULL },
219 { "31", NULL },
220 { "32", NULL },
221 { "33", NULL },
222 { "34", NULL },
223 { "35", NULL },
224 { "36", NULL },
225 { "37", NULL },
226 { "38", NULL },
227 { "39", NULL },
228 { "40", NULL },
229 { "41", NULL },
230 { "42", NULL },
231 { "43", NULL },
232 { "44", NULL },
233 { "45", NULL },
234 { "46", NULL },
235 { "47", NULL },
236 { "48", NULL },
237 { "49", NULL },
238 { "50", NULL },
239 { "51", NULL },
240 { "52", NULL },
241 { "53", NULL },
242 { "54", NULL },
243 { "55", NULL },
244 { "56", NULL },
245 { "57", NULL },
246 { "58", NULL },
247 { "59", NULL },
248 { "60", NULL },
249 { "61", NULL },
250 { "62", NULL },
251 { "63", NULL },
252 { "64", NULL },
253 { "65", NULL },
254 { "66", NULL },
255 { "67", NULL },
256 { "68", NULL },
257 { "69", NULL },
258 { "70", NULL },
259 { "71", NULL },
260 { "72", NULL },
261 { "73", NULL },
262 { "74", NULL },
263 { "75", NULL },
264 { "76", NULL },
265 { "77", NULL },
266 { "78", NULL },
267 { "79", NULL },
268 { "80", NULL },
269 { "81", NULL },
270 { "82", NULL },
271 { "83", NULL },
272 { "84", NULL },
273 { "85", NULL },
274 { "86", NULL },
275 { "87", NULL },
276 { "88", NULL },
277 { "89", NULL },
278 { "90", NULL },
279 { "91", NULL },
280 { "92", NULL },
281 { "93", NULL },
282 { "94", NULL },
283 { "95", NULL },
284 { "96", NULL },
285 { "97", NULL },
286 { "98", NULL },
287 { "99", NULL },
288 { "100", NULL },
289 { NULL, NULL },
290 },
291#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
292 "50",
293#else
294 "57",
295#endif
296 },
297 {
298 "pcsx_rearmed_dithering",
299 "Dithering Pattern",
300 NULL,
301 "Enable emulation of the dithering technique used by the PSX to smooth out color banding artifacts. Increases performance requirements.",
302 NULL,
303 "video",
304 {
305 { "disabled", NULL },
306 { "enabled", NULL },
307 { NULL, NULL },
308 },
309#if defined HAVE_LIBNX || defined _3DS
310 "disabled",
311#else
312 "enabled",
313#endif
314 },
315 {
316 "pcsx_rearmed_duping_enable",
317 "Frame Duping (Speedup)",
318 NULL,
319 "When enabled and supported by the libretro frontend, provides a small performance increase by directing the frontend to repeat the previous frame if the core has nothing new to display.",
320 NULL,
321 "video",
322 {
323 { "disabled", NULL },
324 { "enabled", NULL },
325 { NULL, NULL },
326 },
327 "enabled",
328 },
329#ifdef THREAD_RENDERING
330 {
331 "pcsx_rearmed_gpu_thread_rendering",
332 "Threaded Rendering",
333 NULL,
334 "When enabled, runs GPU commands in a secondary thread. 'Synchronous' improves performance while maintaining proper frame pacing. 'Asynchronous' improves performance even further, but may cause dropped frames and increased latency. Produces best results with games that run natively at less than 60 frames per second.",
335 NULL,
336 "video",
337 {
338 { "disabled", NULL },
339 { "sync", "Synchronous" },
340 { "async", "Asynchronous" },
341 { NULL, NULL},
342 },
343 "disabled",
344 },
345#endif
346 {
347 "pcsx_rearmed_frameskip_type",
348 "Frameskip",
349 NULL,
350 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
351 NULL,
352 "video",
353 {
354 { "disabled", NULL },
355 { "auto", "Auto" },
356 { "auto_threshold", "Auto (Threshold)" },
357 { "fixed_interval", "Fixed Interval" },
358 { NULL, NULL },
359 },
360 "disabled"
361 },
362 {
363 "pcsx_rearmed_frameskip_threshold",
364 "Frameskip Threshold (%)",
365 NULL,
366 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
367 NULL,
368 "video",
369 {
370 { "15", NULL },
371 { "18", NULL },
372 { "21", NULL },
373 { "24", NULL },
374 { "27", NULL },
375 { "30", NULL },
376 { "33", NULL },
377 { "36", NULL },
378 { "39", NULL },
379 { "42", NULL },
380 { "45", NULL },
381 { "48", NULL },
382 { "51", NULL },
383 { "54", NULL },
384 { "57", NULL },
385 { "60", NULL },
386 { NULL, NULL },
387 },
388 "33"
389 },
390 {
391 "pcsx_rearmed_frameskip_interval",
392 "Frameskip Interval",
393 NULL,
394 "Specify the maximum number of frames that can be skipped before a new frame is rendered.",
395 NULL,
396 "video",
397 {
398 { "1", NULL },
399 { "2", NULL },
400 { "3", NULL },
401 { "4", NULL },
402 { "5", NULL },
403 { "6", NULL },
404 { "7", NULL },
405 { "8", NULL },
406 { "9", NULL },
407 { "10", NULL },
408 { NULL, NULL },
409 },
410 "3"
411 },
412 {
413 "pcsx_rearmed_display_internal_fps",
414 "Display Internal FPS",
415 NULL,
416 "Show the internal frame rate at which the emulated PlayStation system is rendering content. Note: Requires on-screen notifications to be enabled in the libretro frontend.",
417 NULL,
418 "video",
419 {
420 { "disabled", NULL },
421 { "enabled", NULL },
422 { NULL, NULL },
423 },
424 "disabled",
425 },
426#ifdef GPU_NEON
427 {
428 "pcsx_rearmed_neon_interlace_enable",
429 "(GPU) Show Interlaced Video",
430 "Show Interlaced Video",
431 "When enabled, games that run in high resolution video modes (480i, 512i) will produced interlaced video output. While this displays correctly on CRT televisions, it will produce artifacts on modern displays. When disabled, all video is output in progressive format.",
432 NULL,
433 "gpu_neon",
434 {
435 { "disabled", NULL },
436 { "enabled", NULL },
437 { NULL, NULL },
438 },
439 "disabled",
440 },
441 {
442 "pcsx_rearmed_neon_enhancement_enable",
443 "(GPU) Enhanced Resolution (Slow)",
444 "Enhanced Resolution (Slow)",
445 "Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
446 NULL,
447 "gpu_neon",
448 {
449 { "disabled", NULL },
450 { "enabled", NULL },
451 { NULL, NULL },
452 },
453 "disabled",
454 },
455 {
456 "pcsx_rearmed_neon_enhancement_no_main",
457 "(GPU) Enhanced Resolution Speed Hack",
458 "Enhanced Resolution Speed Hack",
459 "Improves performance when 'Enhanced Resolution (Slow)' is enabled, but reduces compatibility and may cause rendering errors.",
460 NULL,
461 "gpu_neon",
462 {
463 { "disabled", NULL },
464 { "enabled", NULL },
465 { NULL, NULL },
466 },
467 "disabled",
468 },
469#endif /* GPU_NEON */
470#ifdef GPU_PEOPS
471 {
472 "pcsx_rearmed_show_gpu_peops_settings",
473 "Show Advanced P.E.Op.S. GPU Settings",
474 NULL,
475 "Show low-level configuration options for the P.E.Op.S. GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
476 NULL,
477 NULL,
478 {
479 { "disabled", NULL },
480 { "enabled", NULL },
481 { NULL, NULL },
482 },
483 "disabled",
484 },
485 {
486 "pcsx_rearmed_gpu_peops_odd_even_bit",
487 "(GPU) Odd/Even Bit Hack",
488 "Odd/Even Bit Hack",
489 "A hack fix used to correct lock-ups that may occur in games such as Chrono Cross. Disable unless required.",
490 NULL,
491 "gpu_peops",
492 {
493 { "disabled", NULL },
494 { "enabled", NULL },
495 { NULL, NULL },
496 },
497 "disabled",
498 },
499 {
500 "pcsx_rearmed_gpu_peops_expand_screen_width",
501 "(GPU) Expand Screen Width",
502 "Expand Screen Width",
503 "Intended for use only with Capcom 2D fighting games. Enlarges the display area at the right side of the screen to show all background elements without cut-off. May cause rendering errors.",
504 NULL,
505 "gpu_peops",
506 {
507 { "disabled", NULL },
508 { "enabled", NULL },
509 { NULL, NULL },
510 },
511 "disabled",
512 },
513 {
514 "pcsx_rearmed_gpu_peops_ignore_brightness",
515 "(GPU) Ignore Brightness Color",
516 "Ignore Brightness Color",
517 "A hack fix used to repair black screens in Lunar Silver Star Story Complete when entering a house or a menu. Disable unless required.",
518 NULL,
519 "gpu_peops",
520 {
521 { "disabled", NULL },
522 { "enabled", NULL },
523 { NULL, NULL },
524 },
525 "disabled",
526 },
527 {
528 "pcsx_rearmed_gpu_peops_disable_coord_check",
529 "(GPU) Disable Coordinate Check",
530 "Disable Coordinate Check",
531 "Legacy compatibility mode. May improve games that fail to run correctly on newer GPU hardware. Disable unless required.",
532 NULL,
533 "gpu_peops",
534 {
535 { "disabled", NULL },
536 { "enabled", NULL },
537 { NULL, NULL },
538 },
539 "disabled",
540 },
541 {
542 "pcsx_rearmed_gpu_peops_lazy_screen_update",
543 "(GPU) Lazy Screen Update",
544 "Lazy Screen Update",
545 "A partial fix to prevent text box flickering in Dragon Warrior VII. May also improve Pandemonium 2. Disable unless required.",
546 NULL,
547 "gpu_peops",
548 {
549 { "disabled", NULL },
550 { "enabled", NULL },
551 { NULL, NULL },
552 },
553 "disabled",
554 },
555 {
556 "pcsx_rearmed_gpu_peops_repeated_triangles",
557 "(GPU) Repeat Flat Tex Triangles",
558 "Repeat Flat Tex Triangles",
559 "A hack fix used to correct rendering errors in Star Wars: Dark Forces. Disable unless required.",
560 NULL,
561 "gpu_peops",
562 {
563 { "disabled", NULL },
564 { "enabled", NULL },
565 { NULL, NULL },
566 },
567 "disabled",
568 },
569 {
570 "pcsx_rearmed_gpu_peops_quads_with_triangles",
571 "(GPU) Draw Tex-Quads as Triangles",
572 "Draw Tex-Quads as Triangles",
573 "Corrects graphical distortions that may occur when games utilize Gouraud Shading, at the expense of reduced texture quality. Disable unless required.",
574 NULL,
575 "gpu_peops",
576 {
577 { "disabled", NULL },
578 { "enabled", NULL },
579 { NULL, NULL },
580 },
581 "disabled",
582 },
583 {
584 "pcsx_rearmed_gpu_peops_fake_busy_state",
585 "(GPU) Fake 'GPU Busy' States",
586 "Fake 'GPU Busy' States",
587 "Emulate the 'GPU is busy' (drawing primitives) status flag of the original hardware instead of assuming the GPU is always ready for commands. May improve compatibility at the expense of reduced performance. Disable unless required.",
588 NULL,
589 "gpu_peops",
590 {
591 { "disabled", NULL },
592 { "enabled", NULL },
593 { NULL, NULL },
594 },
595 "disabled",
596 },
597#endif /* GPU_PEOPS */
598#ifdef GPU_UNAI
599 {
600 "pcsx_rearmed_show_gpu_unai_settings",
601 "Show Advanced UNAI GPU Settings",
602 NULL,
603 "Show low-level configuration options for the UNAI GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
604 NULL,
605 NULL,
606 {
607 { "disabled", NULL },
608 { "enabled", NULL },
609 { NULL, NULL},
610 },
611 "disabled",
612 },
613 {
614 "pcsx_rearmed_gpu_unai_blending",
615 "(GPU) Texture Blending",
616 "Texture Blending",
617 "Enable alpha-based (and additive) texture blending. Required for various rendering effects, including transparency (e.g. water, shadows). Can be disabled to improve performance at the expense of severe display errors/inaccuracies.",
618 NULL,
619 "gpu_unai",
620 {
621 { "disabled", NULL },
622 { "enabled", NULL },
623 { NULL, NULL},
624 },
625 "enabled",
626 },
627 {
628 "pcsx_rearmed_gpu_unai_lighting",
629 "(GPU) Lighting Effects",
630 "Lighting Effects",
631 "Enable simulated lighting effects (via vertex coloring combined with texture mapping). Required by almost all 3D games. Can be disabled to improve performance at the expense of severe display errors/inaccuracies (missing shadows, flat textures, etc.).",
632 NULL,
633 "gpu_unai",
634 {
635 { "disabled", NULL },
636 { "enabled", NULL },
637 { NULL, NULL},
638 },
639 "enabled",
640 },
641 {
642 "pcsx_rearmed_gpu_unai_fast_lighting",
643 "(GPU) Fast Lighting",
644 "Fast Lighting",
645 "Improves performance when 'Lighting Effects' are enabled, but may cause moderate/severe rendering errors.",
646 NULL,
647 "gpu_unai",
648 {
649 { "disabled", NULL },
650 { "enabled", NULL },
651 { NULL, NULL},
652 },
653 "disabled",
654 },
655 {
656 "pcsx_rearmed_gpu_unai_scale_hires",
657 "(GPU) Hi-Res Downscaling",
658 "Hi-Res Downscaling",
659 "When enabled, games that run in high resolution video modes (480i, 512i) will be downscaled to 320x240. Can improve performance, and is recommended on devices with native 240p display resolutions.",
660 NULL,
661 "gpu_unai",
662 {
663 { "disabled", NULL },
664 { "enabled", NULL },
665 { NULL, NULL},
666 },
667#ifdef _MIYOO
668 "enabled",
669#else
670 "disabled",
671#endif
672 },
673#endif /* GPU_UNAI */
674 {
675 "pcsx_rearmed_spu_reverb",
676 "Audio Reverb Effects",
677 "Reverb Effects",
678 "Enable emulation of the reverb feature provided by the PSX SPU. Can be disabled to improve performance at the expense of reduced audio quality/authenticity.",
679 NULL,
680 "audio",
681 {
682 { "disabled", NULL },
683 { "enabled", NULL },
684 { NULL, NULL },
685 },
686#ifdef HAVE_PRE_ARMV7
687 "disabled",
688#else
689 "enabled",
690#endif
691 },
692 {
693 "pcsx_rearmed_spu_interpolation",
694 "Sound Interpolation",
695 NULL,
696 "Enable emulation of the in-built audio interpolation provided by the PSX SPU. 'Gaussian' sounds closest to original hardware. 'Simple' improves performance but reduces quality. 'Cubic' has the highest performance requirements but produces increased clarity. Can be disabled entirely for maximum performance, at the expense of greatly reduced audio quality.",
697 NULL,
698 "audio",
699 {
700 { "simple", "Simple" },
701 { "gaussian", "Gaussian" },
702 { "cubic", "Cubic" },
703 { "off", "disabled" },
704 { NULL, NULL },
705 },
706#ifdef HAVE_PRE_ARMV7
707 "off",
708#else
709 "simple",
710#endif
711 },
712 {
713 "pcsx_rearmed_nocdaudio",
714 "CD Audio",
715 NULL,
716 "Enable playback of CD (CD-DA) audio tracks. Can be disabled to improve performance in games that include CD audio, at the expense of missing music.",
717 NULL,
718 "audio",
719 {
720 { "disabled", NULL },
721 { "enabled", NULL },
722 { NULL, NULL },
723 },
724 "enabled",
725 },
726 {
727 "pcsx_rearmed_noxadecoding",
728 "XA Decoding",
729 NULL,
730 "Enable playback of XA (eXtended Architecture ADPCM) audio tracks. Can be disabled to improve performance in games that include XA audio, at the expense of missing music.",
731 NULL,
732 "audio",
733 {
734 { "disabled", NULL },
735 { "enabled", NULL },
736 { NULL, NULL },
737 },
738 "enabled",
739 },
740 {
741 "pcsx_rearmed_show_input_settings",
742 "Show Input Settings",
743 NULL,
744 "Show configuration options for all input devices: analog response, Multitaps, light guns, etc. Quick Menu may need to be toggled for this setting to take effect.",
745 NULL,
746 NULL,
747 {
748 { "disabled", NULL },
749 { "enabled", NULL },
750 { NULL, NULL },
751 },
752 "disabled",
753 },
754 {
755 "pcsx_rearmed_analog_axis_modifier",
756 "Analog Axis Bounds",
757 NULL,
758 "Specify range limits for the left and right analog sticks when input device is set to 'analog' or 'dualshock'. 'Square' bounds improve input response when using controllers with highly circular ranges that are unable to fully saturate the X and Y axes at 45 degree deflections.",
759 NULL,
760 "input",
761 {
762 { "circle", "Circle" },
763 { "square", "Square" },
764 { NULL, NULL },
765 },
766 "circle",
767 },
768 {
769 "pcsx_rearmed_vibration",
770 "Rumble Effects",
771 NULL,
772 "Enable haptic feedback when using a rumble-equipped gamepad with input device set to 'dualshock'.",
773 NULL,
774 "input",
775 {
776 { "disabled", NULL },
777 { "enabled", NULL },
778 { NULL, NULL },
779 },
780 "enabled",
781 },
782 {
783 "pcsx_rearmed_multitap",
784 "Multitap Mode (Restart)",
785 NULL,
786 "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games. To avoid input defects, option should be disabled when running games that have no support for Multitap features.",
787 NULL,
788 "input",
789 {
790 { "disabled", NULL },
791 { "port 1", "Port 1" },
792 { "port 2", "Port 2" },
793 { "ports 1 and 2", "Ports 1 and 2" },
794 { NULL, NULL },
795 },
796 "disabled",
797 },
798 {
799 "pcsx_rearmed_negcon_deadzone",
800 "NegCon Twist Deadzone",
801 NULL,
802 "Set the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
803 NULL,
804 "input",
805 {
806 { "0", "0%" },
807 { "3", "3%" },
808 { "5", "5%" },
809 { "7", "7%" },
810 { "10", "10%" },
811 { "13", "13%" },
812 { "15", "15%" },
813 { "17", "17%" },
814 { "20", "20%" },
815 { "23", "23%" },
816 { "25", "25%" },
817 { "27", "27%" },
818 { "30", "30%" },
819 { NULL, NULL },
820 },
821 "0",
822 },
823 {
824 "pcsx_rearmed_negcon_response",
825 "NegCon Twist Response",
826 NULL,
827 "Specify the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
828 NULL,
829 "input",
830 {
831 { "linear", "Linear" },
832 { "quadratic", "Quadratic" },
833 { "cubic", "Cubic" },
834 { NULL, NULL },
835 },
836 "linear",
837 },
838 {
839 "pcsx_rearmed_input_sensitivity",
840 "Mouse Sensitivity",
841 NULL,
842 "Adjust responsiveness of emulated 'mouse' input devices.",
843 NULL,
844 "input",
845 {
846 { "0.05", NULL },
847 { "0.10", NULL },
848 { "0.15", NULL },
849 { "0.20", NULL },
850 { "0.25", NULL },
851 { "0.30", NULL },
852 { "0.35", NULL },
853 { "0.40", NULL },
854 { "0.45", NULL },
855 { "0.50", NULL },
856 { "0.55", NULL },
857 { "0.60", NULL },
858 { "0.65", NULL },
859 { "0.70", NULL },
860 { "0.75", NULL },
861 { "0.80", NULL },
862 { "0.85", NULL },
863 { "0.90", NULL },
864 { "0.95", NULL },
865 { "1.00", NULL },
866 { "1.05", NULL },
867 { "1.10", NULL },
868 { "1.15", NULL },
869 { "1.20", NULL },
870 { "1.25", NULL },
871 { "1.30", NULL },
872 { "1.35", NULL },
873 { "1.40", NULL },
874 { "1.45", NULL },
875 { "1.50", NULL },
876 { "1.55", NULL },
877 { "1.60", NULL },
878 { "1.65", NULL },
879 { "1.70", NULL },
880 { "1.75", NULL },
881 { "1.80", NULL },
882 { "1.85", NULL },
883 { "1.90", NULL },
884 { "1.95", NULL },
885 { "2.00", NULL },
886 },
887 "1.00",
888 },
889 {
890 "pcsx_rearmed_gunconadjustx",
891 "Guncon X Axis Offset",
892 NULL,
893 "Apply an X axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
894 NULL,
895 "input",
896 {
897 { "-25", NULL },
898 { "-24", NULL },
899 { "-23", NULL },
900 { "-22", NULL },
901 { "-21", NULL },
902 { "-20", NULL },
903 { "-19", NULL },
904 { "-18", NULL },
905 { "-17", NULL },
906 { "-16", NULL },
907 { "-15", NULL },
908 { "-14", NULL },
909 { "-13", NULL },
910 { "-12", NULL },
911 { "-11", NULL },
912 { "-10", NULL },
913 { "-9", NULL },
914 { "-8", NULL },
915 { "-7", NULL },
916 { "-6", NULL },
917 { "-5", NULL },
918 { "-4", NULL },
919 { "-3", NULL },
920 { "-2", NULL },
921 { "-1", NULL },
922 { "0", NULL },
923 { "1", NULL },
924 { "2", NULL },
925 { "3", NULL },
926 { "4", NULL },
927 { "5", NULL },
928 { "6", NULL },
929 { "7", NULL },
930 { "8", NULL },
931 { "9", NULL },
932 { "10", NULL },
933 { "11", NULL },
934 { "12", NULL },
935 { "13", NULL },
936 { "14", NULL },
937 { "15", NULL },
938 { "16", NULL },
939 { "17", NULL },
940 { "18", NULL },
941 { "19", NULL },
942 { "20", NULL },
943 { "21", NULL },
944 { "22", NULL },
945 { "23", NULL },
946 { "24", NULL },
947 { "25", NULL },
948 { NULL, NULL },
949 },
950 "0",
951 },
952 {
953 "pcsx_rearmed_gunconadjusty",
954 "Guncon Y Axis Offset",
955 NULL,
956 "Apply a Y axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
957 NULL,
958 "input",
959 {
960 { "-25", NULL },
961 { "-24", NULL },
962 { "-23", NULL },
963 { "-22", NULL },
964 { "-21", NULL },
965 { "-20", NULL },
966 { "-19", NULL },
967 { "-18", NULL },
968 { "-17", NULL },
969 { "-16", NULL },
970 { "-15", NULL },
971 { "-14", NULL },
972 { "-13", NULL },
973 { "-12", NULL },
974 { "-11", NULL },
975 { "-10", NULL },
976 { "-9", NULL },
977 { "-8", NULL },
978 { "-7", NULL },
979 { "-6", NULL },
980 { "-5", NULL },
981 { "-4", NULL },
982 { "-3", NULL },
983 { "-2", NULL },
984 { "-1", NULL },
985 { "0", NULL },
986 { "1", NULL },
987 { "2", NULL },
988 { "3", NULL },
989 { "4", NULL },
990 { "5", NULL },
991 { "6", NULL },
992 { "7", NULL },
993 { "8", NULL },
994 { "9", NULL },
995 { "10", NULL },
996 { "11", NULL },
997 { "12", NULL },
998 { "13", NULL },
999 { "14", NULL },
1000 { "15", NULL },
1001 { "16", NULL },
1002 { "17", NULL },
1003 { "18", NULL },
1004 { "19", NULL },
1005 { "20", NULL },
1006 { "21", NULL },
1007 { "22", NULL },
1008 { "23", NULL },
1009 { "24", NULL },
1010 { "25", NULL },
1011 { NULL, NULL },
1012 },
1013 "0",
1014 },
1015 {
1016 "pcsx_rearmed_gunconadjustratiox",
1017 "Guncon X Axis Response",
1018 NULL,
1019 "Adjust relative magnitude of horizontal light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1020 NULL,
1021 "input",
1022 {
1023 { "0.75", NULL },
1024 { "0.76", NULL },
1025 { "0.77", NULL },
1026 { "0.78", NULL },
1027 { "0.79", NULL },
1028 { "0.80", NULL },
1029 { "0.81", NULL },
1030 { "0.82", NULL },
1031 { "0.83", NULL },
1032 { "0.84", NULL },
1033 { "0.85", NULL },
1034 { "0.86", NULL },
1035 { "0.87", NULL },
1036 { "0.88", NULL },
1037 { "0.89", NULL },
1038 { "0.90", NULL },
1039 { "0.91", NULL },
1040 { "0.92", NULL },
1041 { "0.93", NULL },
1042 { "0.94", NULL },
1043 { "0.95", NULL },
1044 { "0.96", NULL },
1045 { "0.97", NULL },
1046 { "0.98", NULL },
1047 { "0.99", NULL },
1048 { "1.00", NULL },
1049 { "1.01", NULL },
1050 { "1.02", NULL },
1051 { "1.03", NULL },
1052 { "1.04", NULL },
1053 { "1.05", NULL },
1054 { "1.06", NULL },
1055 { "1.07", NULL },
1056 { "1.08", NULL },
1057 { "1.09", NULL },
1058 { "1.10", NULL },
1059 { "1.11", NULL },
1060 { "1.12", NULL },
1061 { "1.13", NULL },
1062 { "1.14", NULL },
1063 { "1.15", NULL },
1064 { "1.16", NULL },
1065 { "1.17", NULL },
1066 { "1.18", NULL },
1067 { "1.19", NULL },
1068 { "1.20", NULL },
1069 { "1.21", NULL },
1070 { "1.22", NULL },
1071 { "1.23", NULL },
1072 { "1.24", NULL },
1073 { "1.25", NULL },
1074 { NULL, NULL },
1075 },
1076 "1.00",
1077 },
1078 {
1079 "pcsx_rearmed_gunconadjustratioy",
1080 "Guncon Y Axis Response",
1081 NULL,
1082 "Adjust relative magnitude of vertical light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1083 NULL,
1084 "input",
1085 {
1086 { "0.75", NULL },
1087 { "0.76", NULL },
1088 { "0.77", NULL },
1089 { "0.78", NULL },
1090 { "0.79", NULL },
1091 { "0.80", NULL },
1092 { "0.81", NULL },
1093 { "0.82", NULL },
1094 { "0.83", NULL },
1095 { "0.84", NULL },
1096 { "0.85", NULL },
1097 { "0.86", NULL },
1098 { "0.87", NULL },
1099 { "0.88", NULL },
1100 { "0.89", NULL },
1101 { "0.90", NULL },
1102 { "0.91", NULL },
1103 { "0.92", NULL },
1104 { "0.93", NULL },
1105 { "0.94", NULL },
1106 { "0.95", NULL },
1107 { "0.96", NULL },
1108 { "0.97", NULL },
1109 { "0.98", NULL },
1110 { "0.99", NULL },
1111 { "1.00", NULL },
1112 { "1.01", NULL },
1113 { "1.02", NULL },
1114 { "1.03", NULL },
1115 { "1.04", NULL },
1116 { "1.05", NULL },
1117 { "1.06", NULL },
1118 { "1.07", NULL },
1119 { "1.08", NULL },
1120 { "1.09", NULL },
1121 { "1.10", NULL },
1122 { "1.11", NULL },
1123 { "1.12", NULL },
1124 { "1.13", NULL },
1125 { "1.14", NULL },
1126 { "1.15", NULL },
1127 { "1.16", NULL },
1128 { "1.17", NULL },
1129 { "1.18", NULL },
1130 { "1.19", NULL },
1131 { "1.20", NULL },
1132 { "1.21", NULL },
1133 { "1.22", NULL },
1134 { "1.23", NULL },
1135 { "1.24", NULL },
1136 { "1.25", NULL },
1137 { NULL, NULL },
1138 },
1139 "1.00",
1140 },
1141 {
1142 "pcsx_rearmed_icache_emulation",
1143 "Instruction Cache Emulation",
1144 NULL,
1145 "Enable emulation of the PSX CPU instruction cache. Improves accuracy at the expense of increased performance overheads. Required for Formula One 2001, Formula One Arcade and Formula One 99. [Interpreter only and partial on lightrec, unsupported when using ARMv7 backend]",
1146 NULL,
1147 "compat_hack",
1148 {
1149 { "disabled", NULL },
1150 { "enabled", NULL },
1151 { NULL, NULL },
1152 },
1153 "disabled",
1154 },
1155#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
1156 {
1157 "pcsx_rearmed_nocompathacks",
1158 "Disable Automatic Compatibility Hacks",
1159 NULL,
1160 "By default, PCSX-ReARMed will apply auxiliary compatibility hacks automatically, based on the currently loaded content. This behaviour is required for correct operation, but may be disabled if desired.",
1161 NULL,
1162 "compat_hack",
1163 {
1164 { "disabled", NULL },
1165 { "enabled", NULL },
1166 { NULL, NULL },
1167 },
1168 "disabled",
1169 },
1170 {
1171 "pcsx_rearmed_nosmccheck",
1172 "(Speed Hack) Disable SMC Checks",
1173 "Disable SMC Checks",
1174 "Will cause crashes when loading, and lead to memory card failure.",
1175 NULL,
1176 "speed_hack",
1177 {
1178 { "disabled", NULL },
1179 { "enabled", NULL },
1180 { NULL, NULL },
1181 },
1182 "disabled",
1183 },
1184 {
1185 "pcsx_rearmed_gteregsunneeded",
1186 "(Speed Hack) Assume GTE Registers Unneeded",
1187 "Assume GTE Registers Unneeded",
1188 "May cause rendering errors.",
1189 NULL,
1190 "speed_hack",
1191 {
1192 { "disabled", NULL },
1193 { "enabled", NULL },
1194 { NULL, NULL },
1195 },
1196 "disabled",
1197 },
1198 {
1199 "pcsx_rearmed_nogteflags",
1200 "(Speed Hack) Disable GTE Flags",
1201 "Disable GTE Flags",
1202 "Will cause rendering errors.",
1203 NULL,
1204 "speed_hack",
1205 {
1206 { "disabled", NULL },
1207 { "enabled", NULL },
1208 { NULL, NULL },
1209 },
1210 "disabled",
1211 },
1212 {
1213 "pcsx_rearmed_nostalls",
1214 "(Speed Hack) Disable CPU/GTE Stalls",
1215 "Disable CPU/GTE Stalls",
1216 "Will cause some games to run too quickly.",
1217 NULL,
1218 "speed_hack",
1219 {
1220 { "disabled", NULL },
1221 { "enabled", NULL },
1222 { NULL, NULL },
1223 },
1224 "disabled",
1225 },
1226#endif /* !DRC_DISABLE && !LIGHTREC */
1227 { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
1228};
1229
1230struct retro_core_options_v2 options_us = {
1231 option_cats_us,
1232 option_defs_us
1233};
1234
1235/*
1236 ********************************
1237 * Language Mapping
1238 ********************************
1239*/
1240
1241#ifndef HAVE_NO_LANGEXTRA
1242struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
1243 &options_us, /* RETRO_LANGUAGE_ENGLISH */
1244 NULL, /* RETRO_LANGUAGE_JAPANESE */
1245 NULL, /* RETRO_LANGUAGE_FRENCH */
1246 NULL, /* RETRO_LANGUAGE_SPANISH */
1247 NULL, /* RETRO_LANGUAGE_GERMAN */
1248 NULL, /* RETRO_LANGUAGE_ITALIAN */
1249 NULL, /* RETRO_LANGUAGE_DUTCH */
1250 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1251 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1252 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1253 NULL, /* RETRO_LANGUAGE_KOREAN */
1254 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1255 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1256 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1257 NULL, /* RETRO_LANGUAGE_POLISH */
1258 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1259 NULL, /* RETRO_LANGUAGE_ARABIC */
1260 NULL, /* RETRO_LANGUAGE_GREEK */
1261 &options_tr, /* RETRO_LANGUAGE_TURKISH */
1262};
1263#endif
1264
1265/*
1266 ********************************
1267 * Functions
1268 ********************************
1269*/
1270
1271/* Handles configuration/setting of core options.
1272 * Should be called as early as possible - ideally inside
1273 * retro_set_environment(), and no later than retro_load_game()
1274 * > We place the function body in the header to avoid the
1275 * necessity of adding more .c files (i.e. want this to
1276 * be as painless as possible for core devs)
1277 */
1278
1279static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
1280 bool *categories_supported)
1281{
1282 unsigned version = 0;
1283#ifndef HAVE_NO_LANGEXTRA
1284 unsigned language = 0;
1285#endif
1286
1287 if (!environ_cb || !categories_supported)
1288 return;
1289
1290 *categories_supported = false;
1291
1292 if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
1293 version = 0;
1294
1295 if (version >= 2)
1296 {
1297#ifndef HAVE_NO_LANGEXTRA
1298 struct retro_core_options_v2_intl core_options_intl;
1299
1300 core_options_intl.us = &options_us;
1301 core_options_intl.local = NULL;
1302
1303 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1304 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1305 core_options_intl.local = options_intl[language];
1306
1307 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
1308 &core_options_intl);
1309#else
1310 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1311 &options_us);
1312#endif
1313 }
1314 else
1315 {
1316 size_t i, j;
1317 size_t option_index = 0;
1318 size_t num_options = 0;
1319 struct retro_core_option_definition
1320 *option_v1_defs_us = NULL;
1321#ifndef HAVE_NO_LANGEXTRA
1322 size_t num_options_intl = 0;
1323 struct retro_core_option_v2_definition
1324 *option_defs_intl = NULL;
1325 struct retro_core_option_definition
1326 *option_v1_defs_intl = NULL;
1327 struct retro_core_options_intl
1328 core_options_v1_intl;
1329#endif
1330 struct retro_variable *variables = NULL;
1331 char **values_buf = NULL;
1332
1333 /* Determine total number of options */
1334 while (true)
1335 {
1336 if (option_defs_us[num_options].key)
1337 num_options++;
1338 else
1339 break;
1340 }
1341
1342 if (version >= 1)
1343 {
1344 /* Allocate US array */
1345 option_v1_defs_us = (struct retro_core_option_definition *)
1346 calloc(num_options + 1, sizeof(struct retro_core_option_definition));
1347
1348 /* Copy parameters from option_defs_us array */
1349 for (i = 0; i < num_options; i++)
1350 {
1351 struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
1352 struct retro_core_option_value *option_values = option_def_us->values;
1353 struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
1354 struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
1355
1356 option_v1_def_us->key = option_def_us->key;
1357 option_v1_def_us->desc = option_def_us->desc;
1358 option_v1_def_us->info = option_def_us->info;
1359 option_v1_def_us->default_value = option_def_us->default_value;
1360
1361 /* Values must be copied individually... */
1362 while (option_values->value)
1363 {
1364 option_v1_values->value = option_values->value;
1365 option_v1_values->label = option_values->label;
1366
1367 option_values++;
1368 option_v1_values++;
1369 }
1370 }
1371
1372#ifndef HAVE_NO_LANGEXTRA
1373 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1374 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
1375 options_intl[language])
1376 option_defs_intl = options_intl[language]->definitions;
1377
1378 if (option_defs_intl)
1379 {
1380 /* Determine number of intl options */
1381 while (true)
1382 {
1383 if (option_defs_intl[num_options_intl].key)
1384 num_options_intl++;
1385 else
1386 break;
1387 }
1388
1389 /* Allocate intl array */
1390 option_v1_defs_intl = (struct retro_core_option_definition *)
1391 calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
1392
1393 /* Copy parameters from option_defs_intl array */
1394 for (i = 0; i < num_options_intl; i++)
1395 {
1396 struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
1397 struct retro_core_option_value *option_values = option_def_intl->values;
1398 struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
1399 struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
1400
1401 option_v1_def_intl->key = option_def_intl->key;
1402 option_v1_def_intl->desc = option_def_intl->desc;
1403 option_v1_def_intl->info = option_def_intl->info;
1404 option_v1_def_intl->default_value = option_def_intl->default_value;
1405
1406 /* Values must be copied individually... */
1407 while (option_values->value)
1408 {
1409 option_v1_values->value = option_values->value;
1410 option_v1_values->label = option_values->label;
1411
1412 option_values++;
1413 option_v1_values++;
1414 }
1415 }
1416 }
1417
1418 core_options_v1_intl.us = option_v1_defs_us;
1419 core_options_v1_intl.local = option_v1_defs_intl;
1420
1421 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
1422#else
1423 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
1424#endif
1425 }
1426 else
1427 {
1428 /* Allocate arrays */
1429 variables = (struct retro_variable *)calloc(num_options + 1,
1430 sizeof(struct retro_variable));
1431 values_buf = (char **)calloc(num_options, sizeof(char *));
1432
1433 if (!variables || !values_buf)
1434 goto error;
1435
1436 /* Copy parameters from option_defs_us array */
1437 for (i = 0; i < num_options; i++)
1438 {
1439 const char *key = option_defs_us[i].key;
1440 const char *desc = option_defs_us[i].desc;
1441 const char *default_value = option_defs_us[i].default_value;
1442 struct retro_core_option_value *values = option_defs_us[i].values;
1443 size_t buf_len = 3;
1444 size_t default_index = 0;
1445
1446 values_buf[i] = NULL;
1447
1448 /* Skip options that are irrelevant when using the
1449 * old style core options interface */
1450 if ((strcmp(key, "pcsx_rearmed_show_input_settings") == 0) ||
1451 (strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0) ||
1452 (strcmp(key, "pcsx_rearmed_show_gpu_unai_settings") == 0))
1453 continue;
1454
1455 if (desc)
1456 {
1457 size_t num_values = 0;
1458
1459 /* Determine number of values */
1460 while (true)
1461 {
1462 if (values[num_values].value)
1463 {
1464 /* Check if this is the default value */
1465 if (default_value)
1466 if (strcmp(values[num_values].value, default_value) == 0)
1467 default_index = num_values;
1468
1469 buf_len += strlen(values[num_values].value);
1470 num_values++;
1471 }
1472 else
1473 break;
1474 }
1475
1476 /* Build values string */
1477 if (num_values > 0)
1478 {
1479 buf_len += num_values - 1;
1480 buf_len += strlen(desc);
1481
1482 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1483 if (!values_buf[i])
1484 goto error;
1485
1486 strcpy(values_buf[i], desc);
1487 strcat(values_buf[i], "; ");
1488
1489 /* Default value goes first */
1490 strcat(values_buf[i], values[default_index].value);
1491
1492 /* Add remaining values */
1493 for (j = 0; j < num_values; j++)
1494 {
1495 if (j != default_index)
1496 {
1497 strcat(values_buf[i], "|");
1498 strcat(values_buf[i], values[j].value);
1499 }
1500 }
1501 }
1502 }
1503
1504 variables[option_index].key = key;
1505 variables[option_index].value = values_buf[i];
1506 option_index++;
1507 }
1508
1509 /* Set variables */
1510 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1511 }
1512
1513error:
1514 /* Clean up */
1515
1516 if (option_v1_defs_us)
1517 {
1518 free(option_v1_defs_us);
1519 option_v1_defs_us = NULL;
1520 }
1521
1522#ifndef HAVE_NO_LANGEXTRA
1523 if (option_v1_defs_intl)
1524 {
1525 free(option_v1_defs_intl);
1526 option_v1_defs_intl = NULL;
1527 }
1528#endif
1529
1530 if (values_buf)
1531 {
1532 for (i = 0; i < num_options; i++)
1533 {
1534 if (values_buf[i])
1535 {
1536 free(values_buf[i]);
1537 values_buf[i] = NULL;
1538 }
1539 }
1540
1541 free(values_buf);
1542 values_buf = NULL;
1543 }
1544
1545 if (variables)
1546 {
1547 free(variables);
1548 variables = NULL;
1549 }
1550 }
1551}
1552
1553#ifdef __cplusplus
1554}
1555#endif
1556
1557#endif