gpulib: add a "borderless" option to restore old behavior
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
7a8d521f 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
16 * VERSION: 2.0
17 ********************************
18 *
19 * - 2.0: Add support for core options v2 interface
20 * - 1.3: Move translations to libretro_core_options_intl.h
21 * - libretro_core_options_intl.h includes BOM and utf-8
22 * fix for MSVC 2010-2013
23 * - Added HAVE_NO_LANGEXTRA flag to disable translations
24 * on platforms/compilers without BOM support
25 * - 1.2: Use core options v1 interface when
26 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
27 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
28 * - 1.1: Support generation of core options v0 retro_core_option_value
29 * arrays containing options with a single value
30 * - 1.0: First commit
31*/
32
33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/*
38 ********************************
39 * Core Option Definitions
40 ********************************
41*/
42
43/* RETRO_LANGUAGE_ENGLISH */
44
45/* Default language:
46 * - All other languages must include the same keys and values
47 * - Will be used as a fallback in the event that frontend language
48 * is not available
49 * - Will be used as a fallback for any missing entries in
50 * frontend language definition
51 */
52
53struct retro_core_option_v2_category option_cats_us[] = {
54 {
55 "system",
56 "System",
57 "Configure base hardware parameters: region, BIOS selection, memory cards, etc."
58 },
59 {
60 "video",
61 "Video",
62 "Configure base display parameters."
63 },
64#ifdef GPU_NEON
65 {
66 "gpu_neon",
67 "GPU Plugin",
68 "Configure low-level settings of the NEON GPU plugin."
69 },
70#endif
71#ifdef GPU_PEOPS
72 {
73 "gpu_peops",
74 "GPU Plugin (Advanced)",
75 "Configure low-level settings of the P.E.Op.S. GPU plugin."
76 },
77#endif
78#ifdef GPU_UNAI
79 {
80 "gpu_unai",
81 "GPU Plugin (Advanced)",
82 "Configure low-level settings of the UNAI GPU plugin."
83 },
84#endif
85 {
86 "audio",
87 "Audio",
88 "Configure sound emulation: reverb, interpolation, CD audio decoding."
89 },
90 {
91 "input",
92 "Input",
93 "Configure input devices: analog response, haptic feedback, Multitaps, light guns, etc."
94 },
95 {
96 "compat_hack",
97 "Compatibility Fixes",
98 "Configure settings/workarounds required for correct operation of specific games."
99 },
100#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
101 {
102 "speed_hack",
103 "Speed Hacks (Advanced)",
104 "Configure hacks that may improve performance at the expense of decreased accuracy/stability."
105 },
106#endif
107 { NULL, NULL, NULL },
108};
109
110struct retro_core_option_v2_definition option_defs_us[] = {
111 {
112 "pcsx_rearmed_region",
113 "Region",
114 NULL,
115 "Specify which region the system is from. 'NTSC' is 60 Hz while 'PAL' is 50 Hz. 'Auto' will detect the region of the currently loaded content. Games may run faster or slower than normal if the incorrect region is selected.",
116 NULL,
117 "system",
118 {
119 { "auto", "Auto" },
120 { "NTSC", NULL },
121 { "PAL", NULL },
122 { NULL, NULL },
123 },
124 "auto",
125 },
126 {
127 "pcsx_rearmed_bios",
128 "BIOS Selection",
129 NULL,
130 "Specify which BIOS to use. 'Auto' will attempt to load a real bios file from the frontend 'system' directory, falling back to high level emulation if unavailable. 'HLE' forces high level BIOS emulation. It is recommended to use an official bios file for better compatibility.",
131 NULL,
132 "system",
133 {
134 { "auto", "Auto" },
135 { "HLE", NULL },
136 { NULL, NULL },
137 },
138 "auto",
139 },
140 {
141 "pcsx_rearmed_show_bios_bootlogo",
142 "Show BIOS Boot Logo",
143 NULL,
144 "When using an official BIOS file, specify whether to show the PlayStation logo upon starting or resetting content. Warning: Enabling the boot logo may reduce game compatibility.",
145 NULL,
146 "system",
147 {
148 { "disabled", NULL },
149 { "enabled", NULL },
150 { NULL, NULL },
151 },
152 "disabled",
153 },
154 {
155 "pcsx_rearmed_memcard2",
156 "Enable Second Memory Card (Shared)",
157 NULL,
158 "Emulate a second memory card in slot 2. This will be shared by all games.",
159 NULL,
160 "system",
161 {
162 { "disabled", NULL },
163 { "enabled", NULL },
164 { NULL, NULL },
165 },
166 "disabled",
167 },
168#ifndef _WIN32
169 {
170 "pcsx_rearmed_async_cd",
171 "CD Access Method (Restart)",
172 NULL,
173 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Pre-Cache (CHD)' loads disk image into memory for faster access (CHD files only).",
174 NULL,
175 "system",
176 {
177 { "sync", "Synchronous" },
178 { "async", "Asynchronous" },
179 { "precache", "Pre-Cache (CHD)" },
180 { NULL, NULL},
181 },
182 "sync",
183 },
184#endif
185#ifndef DRC_DISABLE
186 {
187 "pcsx_rearmed_drc",
188 "Dynamic Recompiler",
189 NULL,
190 "Dynamically recompile PSX CPU instructions to native instructions. Much faster than using an interpreter, but may be less accurate on some platforms.",
191 NULL,
192 "system",
193 {
194 { "disabled", NULL },
195 { "enabled", NULL },
196 { NULL, NULL },
197 },
198 "enabled",
199 },
200#endif
201 {
202 "pcsx_rearmed_psxclock",
203 "PSX CPU Clock Speed",
204 NULL,
205 "Overclock or under-clock the PSX CPU. Try adjusting this if the game is too slow, too fast or hangs."
7a8d521f 206#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
207 " Default is 50."
208#else
209 " Default is 57."
210#endif
211 ,
212 NULL,
213 "system",
214 {
215 { "30", NULL },
216 { "31", NULL },
217 { "32", NULL },
218 { "33", NULL },
219 { "34", NULL },
220 { "35", NULL },
221 { "36", NULL },
222 { "37", NULL },
223 { "38", NULL },
224 { "39", NULL },
225 { "40", NULL },
226 { "41", NULL },
227 { "42", NULL },
228 { "43", NULL },
229 { "44", NULL },
230 { "45", NULL },
231 { "46", NULL },
232 { "47", NULL },
233 { "48", NULL },
234 { "49", NULL },
235 { "50", NULL },
236 { "51", NULL },
237 { "52", NULL },
238 { "53", NULL },
239 { "54", NULL },
240 { "55", NULL },
241 { "56", NULL },
242 { "57", NULL },
243 { "58", NULL },
244 { "59", NULL },
245 { "60", NULL },
246 { "61", NULL },
247 { "62", NULL },
248 { "63", NULL },
249 { "64", NULL },
250 { "65", NULL },
251 { "66", NULL },
252 { "67", NULL },
253 { "68", NULL },
254 { "69", NULL },
255 { "70", NULL },
256 { "71", NULL },
257 { "72", NULL },
258 { "73", NULL },
259 { "74", NULL },
260 { "75", NULL },
261 { "76", NULL },
262 { "77", NULL },
263 { "78", NULL },
264 { "79", NULL },
265 { "80", NULL },
266 { "81", NULL },
267 { "82", NULL },
268 { "83", NULL },
269 { "84", NULL },
270 { "85", NULL },
271 { "86", NULL },
272 { "87", NULL },
273 { "88", NULL },
274 { "89", NULL },
275 { "90", NULL },
276 { "91", NULL },
277 { "92", NULL },
278 { "93", NULL },
279 { "94", NULL },
280 { "95", NULL },
281 { "96", NULL },
282 { "97", NULL },
283 { "98", NULL },
284 { "99", NULL },
285 { "100", NULL },
286 { NULL, NULL },
287 },
288#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
289 "50",
290#else
291 "57",
292#endif
293 },
294 {
295 "pcsx_rearmed_dithering",
296 "Dithering Pattern",
297 NULL,
298 "Enable emulation of the dithering technique used by the PSX to smooth out color banding artifacts. Increases performance requirements.",
299 NULL,
300 "video",
301 {
302 { "disabled", NULL },
303 { "enabled", NULL },
304 { NULL, NULL },
305 },
306#if defined HAVE_LIBNX || defined _3DS
307 "disabled",
308#else
309 "enabled",
310#endif
311 },
312 {
313 "pcsx_rearmed_duping_enable",
314 "Frame Duping (Speedup)",
315 NULL,
316 "When enabled and supported by the libretro frontend, provides a small performance increase by directing the frontend to repeat the previous frame if the core has nothing new to display.",
317 NULL,
318 "video",
319 {
320 { "disabled", NULL },
321 { "enabled", NULL },
322 { NULL, NULL },
323 },
324 "enabled",
325 },
326#ifdef THREAD_RENDERING
327 {
328 "pcsx_rearmed_gpu_thread_rendering",
329 "Threaded Rendering",
330 NULL,
331 "When enabled, runs GPU commands in a secondary thread. 'Synchronous' improves performance while maintaining proper frame pacing. 'Asynchronous' improves performance even further, but may cause dropped frames and increased latency. Produces best results with games that run natively at less than 60 frames per second.",
332 NULL,
333 "video",
334 {
335 { "disabled", NULL },
336 { "sync", "Synchronous" },
337 { "async", "Asynchronous" },
338 { NULL, NULL},
339 },
340 "disabled",
341 },
342#endif
343 {
344 "pcsx_rearmed_frameskip_type",
345 "Frameskip",
346 NULL,
347 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
348 NULL,
349 "video",
350 {
351 { "disabled", NULL },
352 { "auto", "Auto" },
353 { "auto_threshold", "Auto (Threshold)" },
354 { "fixed_interval", "Fixed Interval" },
355 { NULL, NULL },
356 },
357 "disabled"
358 },
359 {
360 "pcsx_rearmed_frameskip_threshold",
361 "Frameskip Threshold (%)",
362 NULL,
363 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
364 NULL,
365 "video",
366 {
367 { "15", NULL },
368 { "18", NULL },
369 { "21", NULL },
370 { "24", NULL },
371 { "27", NULL },
372 { "30", NULL },
373 { "33", NULL },
374 { "36", NULL },
375 { "39", NULL },
376 { "42", NULL },
377 { "45", NULL },
378 { "48", NULL },
379 { "51", NULL },
380 { "54", NULL },
381 { "57", NULL },
382 { "60", NULL },
383 { NULL, NULL },
384 },
385 "33"
386 },
387 {
388 "pcsx_rearmed_frameskip_interval",
389 "Frameskip Interval",
390 NULL,
391 "Specify the maximum number of frames that can be skipped before a new frame is rendered.",
392 NULL,
393 "video",
394 {
395 { "1", NULL },
396 { "2", NULL },
397 { "3", NULL },
398 { "4", NULL },
399 { "5", NULL },
400 { "6", NULL },
401 { "7", NULL },
402 { "8", NULL },
403 { "9", NULL },
404 { "10", NULL },
405 { NULL, NULL },
406 },
407 "3"
408 },
409 {
410 "pcsx_rearmed_display_internal_fps",
411 "Display Internal FPS",
412 NULL,
413 "Show the internal frame rate at which the emulated PlayStation system is rendering content. Note: Requires on-screen notifications to be enabled in the libretro frontend.",
414 NULL,
415 "video",
416 {
417 { "disabled", NULL },
418 { "enabled", NULL },
419 { NULL, NULL },
420 },
421 "disabled",
422 },
8c84ba5f 423 {
424 "pcsx_rearmed_gpu_slow_llists",
425 "(GPU) Slow linked list processing",
426 NULL,
427 "Slower but more accurate GPU linked list processing. Needed by only a few games like Vampire Hunter D. Should be autodetected in most cases.",
428 NULL,
429 "video",
430 {
431 { "auto", NULL },
432 { "disabled", NULL },
433 { "enabled", NULL },
434 { NULL, NULL },
435 },
436 "auto",
437 },
308c6e67 438 {
439 "pcsx_rearmed_screen_centering",
440 "(GPU) Screen centering",
441 NULL,
44e76f8a 442 "The PSX has a feature allowing it to shift the image position on screen. Some (mostly PAL) games used this feature in a strange way making the image miscentered and causing uneven borders to appear. With 'Auto' the emulator tries to correct this miscentering automatically. 'Game-controlled' uses the settings supplied by the game. 'Manual' allows to override those values with the settings below.",
308c6e67 443 NULL,
444 "video",
445 {
446 { "auto", "Auto" },
447 { "game", "Game-controlled" },
44e76f8a 448 { "borderless", "Borderless" },
308c6e67 449 { "manual", "Manual" },
450 { NULL, NULL },
451 },
452 "auto",
453 },
454#define V(x) { #x, NULL }
455 {
456 "pcsx_rearmed_screen_centering_x",
457 "(GPU) Manual screen centering X",
458 NULL,
459 "X offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
460 NULL,
461 "video",
462 {
463 V(-16), V(-14), V(-12), V(-10), V(-8), V(-6), V(-4), V(-2), V(0), V(2), V(4), V(6), V(8), V(10), V(12), V(14), V(16),
464 { NULL, NULL },
465 },
466 "0",
467 },
468 {
469 "pcsx_rearmed_screen_centering_y",
470 "(GPU) Manual screen centering Y",
471 NULL,
472 "Y offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
473 NULL,
474 "video",
475 {
476 V(-16), V(-15), V(-14), V(-13), V(-12), V(-11), V(-10), V(-9), V(-8), V(-7), V(-6), V(-5), V(-4), V(-3), V(-2), V(-1),
477 V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7), V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15), V(16),
478 { NULL, NULL },
479 },
480 "0",
481 },
482#undef V
7a8d521f 483#ifdef GPU_NEON
484 {
fdcde643 485 "pcsx_rearmed_neon_interlace_enable_v2",
7a8d521f 486 "(GPU) Show Interlaced Video",
487 "Show Interlaced Video",
fdcde643 488 "When enabled, games that run in high resolution video modes (480i, 512i) will produced interlaced video output. While this displays correctly on CRT televisions, it will produce artifacts on modern displays. When disabled, all video is output in progressive format. Note: there are games that will glitch is this is off.",
7a8d521f 489 NULL,
490 "gpu_neon",
491 {
fdcde643 492 { "auto", NULL },
7a8d521f 493 { "disabled", NULL },
494 { "enabled", NULL },
495 { NULL, NULL },
496 },
fdcde643 497 "auto",
7a8d521f 498 },
499 {
500 "pcsx_rearmed_neon_enhancement_enable",
6777e331 501 "(GPU) Enhanced Resolution",
502 "Enhanced Resolution",
7a8d521f 503 "Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
504 NULL,
505 "gpu_neon",
506 {
507 { "disabled", NULL },
508 { "enabled", NULL },
509 { NULL, NULL },
510 },
511 "disabled",
512 },
513 {
514 "pcsx_rearmed_neon_enhancement_no_main",
515 "(GPU) Enhanced Resolution Speed Hack",
516 "Enhanced Resolution Speed Hack",
6777e331 517 "Improves performance when 'Enhanced Resolution' is enabled, but reduces compatibility and may cause rendering errors.",
7a8d521f 518 NULL,
519 "gpu_neon",
520 {
521 { "disabled", NULL },
522 { "enabled", NULL },
523 { NULL, NULL },
524 },
525 "disabled",
526 },
527#endif /* GPU_NEON */
528#ifdef GPU_PEOPS
529 {
530 "pcsx_rearmed_show_gpu_peops_settings",
531 "Show Advanced P.E.Op.S. GPU Settings",
532 NULL,
533 "Show low-level configuration options for the P.E.Op.S. GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
534 NULL,
535 NULL,
536 {
537 { "disabled", NULL },
538 { "enabled", NULL },
539 { NULL, NULL },
540 },
541 "disabled",
542 },
543 {
544 "pcsx_rearmed_gpu_peops_odd_even_bit",
545 "(GPU) Odd/Even Bit Hack",
546 "Odd/Even Bit Hack",
547 "A hack fix used to correct lock-ups that may occur in games such as Chrono Cross. Disable unless required.",
548 NULL,
549 "gpu_peops",
550 {
551 { "disabled", NULL },
552 { "enabled", NULL },
553 { NULL, NULL },
554 },
555 "disabled",
556 },
557 {
558 "pcsx_rearmed_gpu_peops_expand_screen_width",
559 "(GPU) Expand Screen Width",
560 "Expand Screen Width",
561 "Intended for use only with Capcom 2D fighting games. Enlarges the display area at the right side of the screen to show all background elements without cut-off. May cause rendering errors.",
562 NULL,
563 "gpu_peops",
564 {
565 { "disabled", NULL },
566 { "enabled", NULL },
567 { NULL, NULL },
568 },
569 "disabled",
570 },
571 {
572 "pcsx_rearmed_gpu_peops_ignore_brightness",
573 "(GPU) Ignore Brightness Color",
574 "Ignore Brightness Color",
575 "A hack fix used to repair black screens in Lunar Silver Star Story Complete when entering a house or a menu. Disable unless required.",
576 NULL,
577 "gpu_peops",
578 {
579 { "disabled", NULL },
580 { "enabled", NULL },
581 { NULL, NULL },
582 },
583 "disabled",
584 },
585 {
586 "pcsx_rearmed_gpu_peops_disable_coord_check",
587 "(GPU) Disable Coordinate Check",
588 "Disable Coordinate Check",
589 "Legacy compatibility mode. May improve games that fail to run correctly on newer GPU hardware. Disable unless required.",
590 NULL,
591 "gpu_peops",
592 {
593 { "disabled", NULL },
594 { "enabled", NULL },
595 { NULL, NULL },
596 },
597 "disabled",
598 },
599 {
600 "pcsx_rearmed_gpu_peops_lazy_screen_update",
601 "(GPU) Lazy Screen Update",
602 "Lazy Screen Update",
603 "A partial fix to prevent text box flickering in Dragon Warrior VII. May also improve Pandemonium 2. Disable unless required.",
604 NULL,
605 "gpu_peops",
606 {
607 { "disabled", NULL },
608 { "enabled", NULL },
609 { NULL, NULL },
610 },
611 "disabled",
612 },
613 {
614 "pcsx_rearmed_gpu_peops_repeated_triangles",
615 "(GPU) Repeat Flat Tex Triangles",
616 "Repeat Flat Tex Triangles",
617 "A hack fix used to correct rendering errors in Star Wars: Dark Forces. Disable unless required.",
618 NULL,
619 "gpu_peops",
620 {
621 { "disabled", NULL },
622 { "enabled", NULL },
623 { NULL, NULL },
624 },
625 "disabled",
626 },
627 {
628 "pcsx_rearmed_gpu_peops_quads_with_triangles",
629 "(GPU) Draw Tex-Quads as Triangles",
630 "Draw Tex-Quads as Triangles",
631 "Corrects graphical distortions that may occur when games utilize Gouraud Shading, at the expense of reduced texture quality. Disable unless required.",
632 NULL,
633 "gpu_peops",
634 {
635 { "disabled", NULL },
636 { "enabled", NULL },
637 { NULL, NULL },
638 },
639 "disabled",
640 },
641 {
642 "pcsx_rearmed_gpu_peops_fake_busy_state",
643 "(GPU) Fake 'GPU Busy' States",
644 "Fake 'GPU Busy' States",
645 "Emulate the 'GPU is busy' (drawing primitives) status flag of the original hardware instead of assuming the GPU is always ready for commands. May improve compatibility at the expense of reduced performance. Disable unless required.",
646 NULL,
647 "gpu_peops",
648 {
649 { "disabled", NULL },
650 { "enabled", NULL },
651 { NULL, NULL },
652 },
653 "disabled",
654 },
655#endif /* GPU_PEOPS */
656#ifdef GPU_UNAI
657 {
658 "pcsx_rearmed_show_gpu_unai_settings",
659 "Show Advanced UNAI GPU Settings",
660 NULL,
661 "Show low-level configuration options for the UNAI GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
662 NULL,
663 NULL,
664 {
665 { "disabled", NULL },
666 { "enabled", NULL },
667 { NULL, NULL},
668 },
669 "disabled",
670 },
671 {
672 "pcsx_rearmed_gpu_unai_blending",
673 "(GPU) Texture Blending",
674 "Texture Blending",
675 "Enable alpha-based (and additive) texture blending. Required for various rendering effects, including transparency (e.g. water, shadows). Can be disabled to improve performance at the expense of severe display errors/inaccuracies.",
676 NULL,
677 "gpu_unai",
678 {
679 { "disabled", NULL },
680 { "enabled", NULL },
681 { NULL, NULL},
682 },
683 "enabled",
684 },
685 {
686 "pcsx_rearmed_gpu_unai_lighting",
687 "(GPU) Lighting Effects",
688 "Lighting Effects",
689 "Enable simulated lighting effects (via vertex coloring combined with texture mapping). Required by almost all 3D games. Can be disabled to improve performance at the expense of severe display errors/inaccuracies (missing shadows, flat textures, etc.).",
690 NULL,
691 "gpu_unai",
692 {
693 { "disabled", NULL },
694 { "enabled", NULL },
695 { NULL, NULL},
696 },
697 "enabled",
698 },
699 {
700 "pcsx_rearmed_gpu_unai_fast_lighting",
701 "(GPU) Fast Lighting",
702 "Fast Lighting",
703 "Improves performance when 'Lighting Effects' are enabled, but may cause moderate/severe rendering errors.",
704 NULL,
705 "gpu_unai",
706 {
707 { "disabled", NULL },
708 { "enabled", NULL },
709 { NULL, NULL},
710 },
711 "disabled",
712 },
713 {
714 "pcsx_rearmed_gpu_unai_scale_hires",
715 "(GPU) Hi-Res Downscaling",
716 "Hi-Res Downscaling",
717 "When enabled, games that run in high resolution video modes (480i, 512i) will be downscaled to 320x240. Can improve performance, and is recommended on devices with native 240p display resolutions.",
718 NULL,
719 "gpu_unai",
720 {
721 { "disabled", NULL },
722 { "enabled", NULL },
723 { NULL, NULL},
724 },
725#ifdef _MIYOO
726 "enabled",
727#else
728 "disabled",
729#endif
730 },
731#endif /* GPU_UNAI */
732 {
733 "pcsx_rearmed_spu_reverb",
734 "Audio Reverb Effects",
735 "Reverb Effects",
736 "Enable emulation of the reverb feature provided by the PSX SPU. Can be disabled to improve performance at the expense of reduced audio quality/authenticity.",
737 NULL,
738 "audio",
739 {
740 { "disabled", NULL },
741 { "enabled", NULL },
742 { NULL, NULL },
743 },
744#ifdef HAVE_PRE_ARMV7
745 "disabled",
746#else
747 "enabled",
748#endif
749 },
750 {
751 "pcsx_rearmed_spu_interpolation",
752 "Sound Interpolation",
753 NULL,
754 "Enable emulation of the in-built audio interpolation provided by the PSX SPU. 'Gaussian' sounds closest to original hardware. 'Simple' improves performance but reduces quality. 'Cubic' has the highest performance requirements but produces increased clarity. Can be disabled entirely for maximum performance, at the expense of greatly reduced audio quality.",
755 NULL,
756 "audio",
757 {
758 { "simple", "Simple" },
759 { "gaussian", "Gaussian" },
760 { "cubic", "Cubic" },
761 { "off", "disabled" },
762 { NULL, NULL },
763 },
764#ifdef HAVE_PRE_ARMV7
765 "off",
766#else
767 "simple",
768#endif
769 },
770 {
771 "pcsx_rearmed_nocdaudio",
772 "CD Audio",
773 NULL,
774 "Enable playback of CD (CD-DA) audio tracks. Can be disabled to improve performance in games that include CD audio, at the expense of missing music.",
775 NULL,
776 "audio",
777 {
778 { "disabled", NULL },
779 { "enabled", NULL },
780 { NULL, NULL },
781 },
782 "enabled",
783 },
784 {
785 "pcsx_rearmed_noxadecoding",
786 "XA Decoding",
787 NULL,
788 "Enable playback of XA (eXtended Architecture ADPCM) audio tracks. Can be disabled to improve performance in games that include XA audio, at the expense of missing music.",
789 NULL,
790 "audio",
791 {
792 { "disabled", NULL },
793 { "enabled", NULL },
794 { NULL, NULL },
795 },
796 "enabled",
797 },
9165d434 798#if P_HAVE_PTHREAD
16809ab9 799 {
800 "pcsx_rearmed_spu_thread",
801 "Threaded SPU",
802 NULL,
803 "Emulates the PSX SPU on another CPU thread. May cause audio glitches in some games.",
804 NULL,
805 "audio",
806 {
807 { "disabled", NULL },
808 { "enabled", NULL },
809 { NULL, NULL },
810 },
811 "disabled",
812 },
9165d434 813#endif // P_HAVE_PTHREAD
7a8d521f 814 {
815 "pcsx_rearmed_show_input_settings",
816 "Show Input Settings",
817 NULL,
818 "Show configuration options for all input devices: analog response, Multitaps, light guns, etc. Quick Menu may need to be toggled for this setting to take effect.",
819 NULL,
820 NULL,
821 {
822 { "disabled", NULL },
823 { "enabled", NULL },
824 { NULL, NULL },
825 },
826 "disabled",
827 },
828 {
829 "pcsx_rearmed_analog_axis_modifier",
830 "Analog Axis Bounds",
831 NULL,
832 "Specify range limits for the left and right analog sticks when input device is set to 'analog' or 'dualshock'. 'Square' bounds improve input response when using controllers with highly circular ranges that are unable to fully saturate the X and Y axes at 45 degree deflections.",
833 NULL,
834 "input",
835 {
836 { "circle", "Circle" },
837 { "square", "Square" },
838 { NULL, NULL },
839 },
840 "circle",
841 },
842 {
843 "pcsx_rearmed_vibration",
844 "Rumble Effects",
845 NULL,
846 "Enable haptic feedback when using a rumble-equipped gamepad with input device set to 'dualshock'.",
847 NULL,
848 "input",
849 {
850 { "disabled", NULL },
851 { "enabled", NULL },
852 { NULL, NULL },
853 },
854 "enabled",
855 },
856 {
857 "pcsx_rearmed_multitap",
f6eb0b1c 858 "Multitap Mode",
7a8d521f 859 NULL,
f6eb0b1c 860 "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games.",
7a8d521f 861 NULL,
862 "input",
863 {
864 { "disabled", NULL },
865 { "port 1", "Port 1" },
866 { "port 2", "Port 2" },
867 { "ports 1 and 2", "Ports 1 and 2" },
868 { NULL, NULL },
869 },
870 "disabled",
871 },
872 {
873 "pcsx_rearmed_negcon_deadzone",
874 "NegCon Twist Deadzone",
875 NULL,
876 "Set the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
877 NULL,
878 "input",
879 {
880 { "0", "0%" },
881 { "3", "3%" },
882 { "5", "5%" },
883 { "7", "7%" },
884 { "10", "10%" },
885 { "13", "13%" },
886 { "15", "15%" },
887 { "17", "17%" },
888 { "20", "20%" },
889 { "23", "23%" },
890 { "25", "25%" },
891 { "27", "27%" },
892 { "30", "30%" },
893 { NULL, NULL },
894 },
895 "0",
896 },
897 {
898 "pcsx_rearmed_negcon_response",
899 "NegCon Twist Response",
900 NULL,
901 "Specify the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
902 NULL,
903 "input",
904 {
905 { "linear", "Linear" },
906 { "quadratic", "Quadratic" },
907 { "cubic", "Cubic" },
908 { NULL, NULL },
909 },
910 "linear",
911 },
912 {
913 "pcsx_rearmed_input_sensitivity",
914 "Mouse Sensitivity",
915 NULL,
916 "Adjust responsiveness of emulated 'mouse' input devices.",
917 NULL,
918 "input",
919 {
920 { "0.05", NULL },
921 { "0.10", NULL },
922 { "0.15", NULL },
923 { "0.20", NULL },
924 { "0.25", NULL },
925 { "0.30", NULL },
926 { "0.35", NULL },
927 { "0.40", NULL },
928 { "0.45", NULL },
929 { "0.50", NULL },
930 { "0.55", NULL },
931 { "0.60", NULL },
932 { "0.65", NULL },
933 { "0.70", NULL },
934 { "0.75", NULL },
935 { "0.80", NULL },
936 { "0.85", NULL },
937 { "0.90", NULL },
938 { "0.95", NULL },
939 { "1.00", NULL },
940 { "1.05", NULL },
941 { "1.10", NULL },
942 { "1.15", NULL },
943 { "1.20", NULL },
944 { "1.25", NULL },
945 { "1.30", NULL },
946 { "1.35", NULL },
947 { "1.40", NULL },
948 { "1.45", NULL },
949 { "1.50", NULL },
950 { "1.55", NULL },
951 { "1.60", NULL },
952 { "1.65", NULL },
953 { "1.70", NULL },
954 { "1.75", NULL },
955 { "1.80", NULL },
956 { "1.85", NULL },
957 { "1.90", NULL },
958 { "1.95", NULL },
959 { "2.00", NULL },
960 },
961 "1.00",
962 },
d6a231b7
S
963 {
964 "pcsx_rearmed_crosshair1",
965 "Player 1 Lightgun Crosshair",
966 NULL,
967 "Toggle player 1's crosshair for the Guncon or Konami Gun",
968 NULL,
969 "input",
970 {
971 { "disabled", NULL },
972 { "blue", NULL },
973 { "green", NULL },
974 { "red", NULL },
975 { "white", NULL },
976 { NULL, NULL },
977 },
978 "disabled",
979 },
980 {
981 "pcsx_rearmed_crosshair2",
982 "Player 2 Lightgun Crosshair",
983 NULL,
984 "Toggle player 2's crosshair for the Guncon or Konami Gun",
985 NULL,
986 "input",
987 {
988 { "disabled", NULL },
989 { "blue", NULL },
990 { "green", NULL },
991 { "red", NULL },
992 { "white", NULL },
993 { NULL, NULL },
994 },
995 "disabled",
996 },
997 {
998 "pcsx_rearmed_konamigunadjustx",
999 "Konami Gun X Axis Offset",
1000 NULL,
1001 "Apply an X axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1002 NULL,
1003 "input",
1004 {
1005 { "-40", NULL },
1006 { "-39", NULL },
1007 { "-38", NULL },
1008 { "-37", NULL },
1009 { "-36", NULL },
1010 { "-35", NULL },
1011 { "-34", NULL },
1012 { "-33", NULL },
1013 { "-32", NULL },
1014 { "-31", NULL },
1015 { "-30", NULL },
1016 { "-29", NULL },
1017 { "-28", NULL },
1018 { "-27", NULL },
1019 { "-26", NULL },
1020 { "-25", NULL },
1021 { "-24", NULL },
1022 { "-23", NULL },
1023 { "-22", NULL },
1024 { "-21", NULL },
1025 { "-20", NULL },
1026 { "-19", NULL },
1027 { "-18", NULL },
1028 { "-17", NULL },
1029 { "-16", NULL },
1030 { "-15", NULL },
1031 { "-14", NULL },
1032 { "-13", NULL },
1033 { "-12", NULL },
1034 { "-11", NULL },
1035 { "-10", NULL },
1036 { "-9", NULL },
1037 { "-8", NULL },
1038 { "-7", NULL },
1039 { "-6", NULL },
1040 { "-5", NULL },
1041 { "-4", NULL },
1042 { "-3", NULL },
1043 { "-2", NULL },
1044 { "-1", NULL },
1045 { "0", NULL },
1046 { "1", NULL },
1047 { "2", NULL },
1048 { "3", NULL },
1049 { "4", NULL },
1050 { "5", NULL },
1051 { "6", NULL },
1052 { "7", NULL },
1053 { "8", NULL },
1054 { "9", NULL },
1055 { "10", NULL },
1056 { "11", NULL },
1057 { "12", NULL },
1058 { "13", NULL },
1059 { "14", NULL },
1060 { "15", NULL },
1061 { "16", NULL },
1062 { "17", NULL },
1063 { "18", NULL },
1064 { "19", NULL },
1065 { "20", NULL },
1066 { "21", NULL },
1067 { "22", NULL },
1068 { "23", NULL },
1069 { "24", NULL },
1070 { "25", NULL },
1071 { "26", NULL },
1072 { "27", NULL },
1073 { "28", NULL },
1074 { "29", NULL },
1075 { "30", NULL },
1076 { "31", NULL },
1077 { "32", NULL },
1078 { "33", NULL },
1079 { "34", NULL },
1080 { "35", NULL },
1081 { "36", NULL },
1082 { "37", NULL },
1083 { "38", NULL },
1084 { "39", NULL },
1085 { "40", NULL },
1086 { NULL, NULL },
1087 },
1088 "0",
1089 },
1090 {
1091 "pcsx_rearmed_konamigunadjusty",
1092 "Konami Gun Y Axis Offset",
1093 NULL,
1094 "Apply a Y axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1095 NULL,
1096 "input",
1097 {
1098 { "-40", NULL },
1099 { "-39", NULL },
1100 { "-38", NULL },
1101 { "-37", NULL },
1102 { "-36", NULL },
1103 { "-35", NULL },
1104 { "-34", NULL },
1105 { "-33", NULL },
1106 { "-32", NULL },
1107 { "-31", NULL },
1108 { "-30", NULL },
1109 { "-29", NULL },
1110 { "-28", NULL },
1111 { "-27", NULL },
1112 { "-26", NULL },
1113 { "-25", NULL },
1114 { "-24", NULL },
1115 { "-23", NULL },
1116 { "-22", NULL },
1117 { "-21", NULL },
1118 { "-20", NULL },
1119 { "-19", NULL },
1120 { "-18", NULL },
1121 { "-17", NULL },
1122 { "-16", NULL },
1123 { "-15", NULL },
1124 { "-14", NULL },
1125 { "-13", NULL },
1126 { "-12", NULL },
1127 { "-11", NULL },
1128 { "-10", NULL },
1129 { "-9", NULL },
1130 { "-8", NULL },
1131 { "-7", NULL },
1132 { "-6", NULL },
1133 { "-5", NULL },
1134 { "-4", NULL },
1135 { "-3", NULL },
1136 { "-2", NULL },
1137 { "-1", NULL },
1138 { "0", NULL },
1139 { "1", NULL },
1140 { "2", NULL },
1141 { "3", NULL },
1142 { "4", NULL },
1143 { "5", NULL },
1144 { "6", NULL },
1145 { "7", NULL },
1146 { "8", NULL },
1147 { "9", NULL },
1148 { "10", NULL },
1149 { "11", NULL },
1150 { "12", NULL },
1151 { "13", NULL },
1152 { "14", NULL },
1153 { "15", NULL },
1154 { "16", NULL },
1155 { "17", NULL },
1156 { "18", NULL },
1157 { "19", NULL },
1158 { "20", NULL },
1159 { "21", NULL },
1160 { "22", NULL },
1161 { "23", NULL },
1162 { "24", NULL },
1163 { "25", NULL },
1164 { "26", NULL },
1165 { "27", NULL },
1166 { "28", NULL },
1167 { "29", NULL },
1168 { "30", NULL },
1169 { "31", NULL },
1170 { "32", NULL },
1171 { "33", NULL },
1172 { "34", NULL },
1173 { "35", NULL },
1174 { "36", NULL },
1175 { "37", NULL },
1176 { "38", NULL },
1177 { "39", NULL },
1178 { "40", NULL },
1179 { NULL, NULL },
1180 },
1181 "0",
1182 },
7a8d521f 1183 {
1184 "pcsx_rearmed_gunconadjustx",
1185 "Guncon X Axis Offset",
1186 NULL,
1187 "Apply an X axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1188 NULL,
1189 "input",
1190 {
d6a231b7
S
1191 { "-40", NULL },
1192 { "-39", NULL },
1193 { "-38", NULL },
1194 { "-37", NULL },
1195 { "-36", NULL },
1196 { "-35", NULL },
1197 { "-34", NULL },
1198 { "-33", NULL },
1199 { "-32", NULL },
1200 { "-31", NULL },
1201 { "-30", NULL },
1202 { "-29", NULL },
1203 { "-28", NULL },
1204 { "-27", NULL },
1205 { "-26", NULL },
7a8d521f 1206 { "-25", NULL },
1207 { "-24", NULL },
1208 { "-23", NULL },
1209 { "-22", NULL },
1210 { "-21", NULL },
1211 { "-20", NULL },
1212 { "-19", NULL },
1213 { "-18", NULL },
1214 { "-17", NULL },
1215 { "-16", NULL },
1216 { "-15", NULL },
1217 { "-14", NULL },
1218 { "-13", NULL },
1219 { "-12", NULL },
1220 { "-11", NULL },
1221 { "-10", NULL },
1222 { "-9", NULL },
1223 { "-8", NULL },
1224 { "-7", NULL },
1225 { "-6", NULL },
1226 { "-5", NULL },
1227 { "-4", NULL },
1228 { "-3", NULL },
1229 { "-2", NULL },
1230 { "-1", NULL },
1231 { "0", NULL },
1232 { "1", NULL },
1233 { "2", NULL },
1234 { "3", NULL },
1235 { "4", NULL },
1236 { "5", NULL },
1237 { "6", NULL },
1238 { "7", NULL },
1239 { "8", NULL },
1240 { "9", NULL },
1241 { "10", NULL },
1242 { "11", NULL },
1243 { "12", NULL },
1244 { "13", NULL },
1245 { "14", NULL },
1246 { "15", NULL },
1247 { "16", NULL },
1248 { "17", NULL },
1249 { "18", NULL },
1250 { "19", NULL },
1251 { "20", NULL },
1252 { "21", NULL },
1253 { "22", NULL },
1254 { "23", NULL },
1255 { "24", NULL },
1256 { "25", NULL },
d6a231b7
S
1257 { "26", NULL },
1258 { "27", NULL },
1259 { "28", NULL },
1260 { "29", NULL },
1261 { "30", NULL },
1262 { "31", NULL },
1263 { "32", NULL },
1264 { "33", NULL },
1265 { "34", NULL },
1266 { "35", NULL },
1267 { "36", NULL },
1268 { "37", NULL },
1269 { "38", NULL },
1270 { "39", NULL },
1271 { "40", NULL },
7a8d521f 1272 { NULL, NULL },
1273 },
1274 "0",
1275 },
1276 {
1277 "pcsx_rearmed_gunconadjusty",
1278 "Guncon Y Axis Offset",
1279 NULL,
1280 "Apply a Y axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1281 NULL,
1282 "input",
1283 {
d6a231b7
S
1284 { "-40", NULL },
1285 { "-39", NULL },
1286 { "-38", NULL },
1287 { "-37", NULL },
1288 { "-36", NULL },
1289 { "-35", NULL },
1290 { "-34", NULL },
1291 { "-33", NULL },
1292 { "-32", NULL },
1293 { "-31", NULL },
1294 { "-30", NULL },
1295 { "-29", NULL },
1296 { "-28", NULL },
1297 { "-27", NULL },
1298 { "-26", NULL },
7a8d521f 1299 { "-25", NULL },
1300 { "-24", NULL },
1301 { "-23", NULL },
1302 { "-22", NULL },
1303 { "-21", NULL },
1304 { "-20", NULL },
1305 { "-19", NULL },
1306 { "-18", NULL },
1307 { "-17", NULL },
1308 { "-16", NULL },
1309 { "-15", NULL },
1310 { "-14", NULL },
1311 { "-13", NULL },
1312 { "-12", NULL },
1313 { "-11", NULL },
1314 { "-10", NULL },
1315 { "-9", NULL },
1316 { "-8", NULL },
1317 { "-7", NULL },
1318 { "-6", NULL },
1319 { "-5", NULL },
1320 { "-4", NULL },
1321 { "-3", NULL },
1322 { "-2", NULL },
1323 { "-1", NULL },
1324 { "0", NULL },
1325 { "1", NULL },
1326 { "2", NULL },
1327 { "3", NULL },
1328 { "4", NULL },
1329 { "5", NULL },
1330 { "6", NULL },
1331 { "7", NULL },
1332 { "8", NULL },
1333 { "9", NULL },
1334 { "10", NULL },
1335 { "11", NULL },
1336 { "12", NULL },
1337 { "13", NULL },
1338 { "14", NULL },
1339 { "15", NULL },
1340 { "16", NULL },
1341 { "17", NULL },
1342 { "18", NULL },
1343 { "19", NULL },
1344 { "20", NULL },
1345 { "21", NULL },
1346 { "22", NULL },
1347 { "23", NULL },
1348 { "24", NULL },
1349 { "25", NULL },
d6a231b7
S
1350 { "26", NULL },
1351 { "27", NULL },
1352 { "28", NULL },
1353 { "29", NULL },
1354 { "30", NULL },
1355 { "31", NULL },
1356 { "32", NULL },
1357 { "33", NULL },
1358 { "34", NULL },
1359 { "35", NULL },
1360 { "36", NULL },
1361 { "37", NULL },
1362 { "38", NULL },
1363 { "39", NULL },
1364 { "40", NULL },
7a8d521f 1365 { NULL, NULL },
1366 },
1367 "0",
1368 },
1369 {
1370 "pcsx_rearmed_gunconadjustratiox",
1371 "Guncon X Axis Response",
1372 NULL,
1373 "Adjust relative magnitude of horizontal light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1374 NULL,
1375 "input",
1376 {
1377 { "0.75", NULL },
1378 { "0.76", NULL },
1379 { "0.77", NULL },
1380 { "0.78", NULL },
1381 { "0.79", NULL },
1382 { "0.80", NULL },
1383 { "0.81", NULL },
1384 { "0.82", NULL },
1385 { "0.83", NULL },
1386 { "0.84", NULL },
1387 { "0.85", NULL },
1388 { "0.86", NULL },
1389 { "0.87", NULL },
1390 { "0.88", NULL },
1391 { "0.89", NULL },
1392 { "0.90", NULL },
1393 { "0.91", NULL },
1394 { "0.92", NULL },
1395 { "0.93", NULL },
1396 { "0.94", NULL },
1397 { "0.95", NULL },
1398 { "0.96", NULL },
1399 { "0.97", NULL },
1400 { "0.98", NULL },
1401 { "0.99", NULL },
1402 { "1.00", NULL },
1403 { "1.01", NULL },
1404 { "1.02", NULL },
1405 { "1.03", NULL },
1406 { "1.04", NULL },
1407 { "1.05", NULL },
1408 { "1.06", NULL },
1409 { "1.07", NULL },
1410 { "1.08", NULL },
1411 { "1.09", NULL },
1412 { "1.10", NULL },
1413 { "1.11", NULL },
1414 { "1.12", NULL },
1415 { "1.13", NULL },
1416 { "1.14", NULL },
1417 { "1.15", NULL },
1418 { "1.16", NULL },
1419 { "1.17", NULL },
1420 { "1.18", NULL },
1421 { "1.19", NULL },
1422 { "1.20", NULL },
1423 { "1.21", NULL },
1424 { "1.22", NULL },
1425 { "1.23", NULL },
1426 { "1.24", NULL },
1427 { "1.25", NULL },
1428 { NULL, NULL },
1429 },
1430 "1.00",
1431 },
1432 {
1433 "pcsx_rearmed_gunconadjustratioy",
1434 "Guncon Y Axis Response",
1435 NULL,
1436 "Adjust relative magnitude of vertical light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1437 NULL,
1438 "input",
1439 {
1440 { "0.75", NULL },
1441 { "0.76", NULL },
1442 { "0.77", NULL },
1443 { "0.78", NULL },
1444 { "0.79", NULL },
1445 { "0.80", NULL },
1446 { "0.81", NULL },
1447 { "0.82", NULL },
1448 { "0.83", NULL },
1449 { "0.84", NULL },
1450 { "0.85", NULL },
1451 { "0.86", NULL },
1452 { "0.87", NULL },
1453 { "0.88", NULL },
1454 { "0.89", NULL },
1455 { "0.90", NULL },
1456 { "0.91", NULL },
1457 { "0.92", NULL },
1458 { "0.93", NULL },
1459 { "0.94", NULL },
1460 { "0.95", NULL },
1461 { "0.96", NULL },
1462 { "0.97", NULL },
1463 { "0.98", NULL },
1464 { "0.99", NULL },
1465 { "1.00", NULL },
1466 { "1.01", NULL },
1467 { "1.02", NULL },
1468 { "1.03", NULL },
1469 { "1.04", NULL },
1470 { "1.05", NULL },
1471 { "1.06", NULL },
1472 { "1.07", NULL },
1473 { "1.08", NULL },
1474 { "1.09", NULL },
1475 { "1.10", NULL },
1476 { "1.11", NULL },
1477 { "1.12", NULL },
1478 { "1.13", NULL },
1479 { "1.14", NULL },
1480 { "1.15", NULL },
1481 { "1.16", NULL },
1482 { "1.17", NULL },
1483 { "1.18", NULL },
1484 { "1.19", NULL },
1485 { "1.20", NULL },
1486 { "1.21", NULL },
1487 { "1.22", NULL },
1488 { "1.23", NULL },
1489 { "1.24", NULL },
1490 { "1.25", NULL },
1491 { NULL, NULL },
1492 },
1493 "1.00",
1494 },
1495 {
1496 "pcsx_rearmed_icache_emulation",
1497 "Instruction Cache Emulation",
1498 NULL,
bc7c5acb 1499 "Enable emulation of the PSX CPU instruction cache. Improves accuracy at the expense of increased performance overheads. Required for Formula One 2001, Formula One Arcade and Formula One 99. [Interpreter only; partial on lightrec and ARM dynarecs]",
1500 NULL,
1501 "compat_hack",
1502 {
1503 { "enabled", NULL },
1504 { "disabled", NULL },
1505 { NULL, NULL },
1506 },
1507 "enabled",
1508 },
1509 {
1510 "pcsx_rearmed_exception_emulation",
1511 "Exception and Breakpoint Emulation",
1512 NULL,
1513 "Enable emulation of some almost never used PSX's debug features. This causes a performance hit, is not useful for games and is intended for PSX homebrew and romhack developers only. Only enable if you know what you are doing. [Interpreter only]",
7a8d521f 1514 NULL,
1515 "compat_hack",
1516 {
1517 { "disabled", NULL },
1518 { "enabled", NULL },
1519 { NULL, NULL },
1520 },
1521 "disabled",
1522 },
1523#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
1524 {
1525 "pcsx_rearmed_nocompathacks",
1526 "Disable Automatic Compatibility Hacks",
1527 NULL,
1528 "By default, PCSX-ReARMed will apply auxiliary compatibility hacks automatically, based on the currently loaded content. This behaviour is required for correct operation, but may be disabled if desired.",
1529 NULL,
1530 "compat_hack",
1531 {
1532 { "disabled", NULL },
1533 { "enabled", NULL },
1534 { NULL, NULL },
1535 },
1536 "disabled",
1537 },
1538 {
1539 "pcsx_rearmed_nosmccheck",
1540 "(Speed Hack) Disable SMC Checks",
1541 "Disable SMC Checks",
1542 "Will cause crashes when loading, and lead to memory card failure.",
1543 NULL,
1544 "speed_hack",
1545 {
1546 { "disabled", NULL },
1547 { "enabled", NULL },
1548 { NULL, NULL },
1549 },
1550 "disabled",
1551 },
1552 {
1553 "pcsx_rearmed_gteregsunneeded",
1554 "(Speed Hack) Assume GTE Registers Unneeded",
1555 "Assume GTE Registers Unneeded",
1556 "May cause rendering errors.",
1557 NULL,
1558 "speed_hack",
1559 {
1560 { "disabled", NULL },
1561 { "enabled", NULL },
1562 { NULL, NULL },
1563 },
1564 "disabled",
1565 },
1566 {
1567 "pcsx_rearmed_nogteflags",
1568 "(Speed Hack) Disable GTE Flags",
1569 "Disable GTE Flags",
1570 "Will cause rendering errors.",
1571 NULL,
1572 "speed_hack",
1573 {
1574 { "disabled", NULL },
1575 { "enabled", NULL },
1576 { NULL, NULL },
1577 },
1578 "disabled",
1579 },
1580 {
1581 "pcsx_rearmed_nostalls",
1582 "(Speed Hack) Disable CPU/GTE Stalls",
1583 "Disable CPU/GTE Stalls",
1584 "Will cause some games to run too quickly.",
1585 NULL,
1586 "speed_hack",
1587 {
1588 { "disabled", NULL },
1589 { "enabled", NULL },
1590 { NULL, NULL },
1591 },
1592 "disabled",
1593 },
1594#endif /* !DRC_DISABLE && !LIGHTREC */
1595 { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
1596};
1597
1598struct retro_core_options_v2 options_us = {
1599 option_cats_us,
1600 option_defs_us
1601};
1602
1603/*
1604 ********************************
1605 * Language Mapping
1606 ********************************
1607*/
1608
1609#ifndef HAVE_NO_LANGEXTRA
1610struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
1611 &options_us, /* RETRO_LANGUAGE_ENGLISH */
1612 NULL, /* RETRO_LANGUAGE_JAPANESE */
1613 NULL, /* RETRO_LANGUAGE_FRENCH */
1614 NULL, /* RETRO_LANGUAGE_SPANISH */
1615 NULL, /* RETRO_LANGUAGE_GERMAN */
1616 NULL, /* RETRO_LANGUAGE_ITALIAN */
1617 NULL, /* RETRO_LANGUAGE_DUTCH */
1618 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1619 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1620 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1621 NULL, /* RETRO_LANGUAGE_KOREAN */
1622 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1623 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1624 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1625 NULL, /* RETRO_LANGUAGE_POLISH */
1626 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1627 NULL, /* RETRO_LANGUAGE_ARABIC */
1628 NULL, /* RETRO_LANGUAGE_GREEK */
1629 &options_tr, /* RETRO_LANGUAGE_TURKISH */
1630};
1631#endif
1632
1633/*
1634 ********************************
1635 * Functions
1636 ********************************
1637*/
1638
1639/* Handles configuration/setting of core options.
1640 * Should be called as early as possible - ideally inside
1641 * retro_set_environment(), and no later than retro_load_game()
1642 * > We place the function body in the header to avoid the
1643 * necessity of adding more .c files (i.e. want this to
1644 * be as painless as possible for core devs)
1645 */
1646
1647static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
1648 bool *categories_supported)
1649{
1650 unsigned version = 0;
1651#ifndef HAVE_NO_LANGEXTRA
1652 unsigned language = 0;
1653#endif
1654
1655 if (!environ_cb || !categories_supported)
1656 return;
1657
1658 *categories_supported = false;
1659
1660 if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
1661 version = 0;
1662
1663 if (version >= 2)
1664 {
1665#ifndef HAVE_NO_LANGEXTRA
1666 struct retro_core_options_v2_intl core_options_intl;
1667
1668 core_options_intl.us = &options_us;
1669 core_options_intl.local = NULL;
1670
1671 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1672 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1673 core_options_intl.local = options_intl[language];
1674
1675 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
1676 &core_options_intl);
1677#else
1678 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1679 &options_us);
1680#endif
1681 }
1682 else
1683 {
1684 size_t i, j;
1685 size_t option_index = 0;
1686 size_t num_options = 0;
1687 struct retro_core_option_definition
1688 *option_v1_defs_us = NULL;
1689#ifndef HAVE_NO_LANGEXTRA
1690 size_t num_options_intl = 0;
1691 struct retro_core_option_v2_definition
1692 *option_defs_intl = NULL;
1693 struct retro_core_option_definition
1694 *option_v1_defs_intl = NULL;
1695 struct retro_core_options_intl
1696 core_options_v1_intl;
1697#endif
1698 struct retro_variable *variables = NULL;
1699 char **values_buf = NULL;
1700
1701 /* Determine total number of options */
1702 while (true)
1703 {
1704 if (option_defs_us[num_options].key)
1705 num_options++;
1706 else
1707 break;
1708 }
1709
1710 if (version >= 1)
1711 {
1712 /* Allocate US array */
1713 option_v1_defs_us = (struct retro_core_option_definition *)
1714 calloc(num_options + 1, sizeof(struct retro_core_option_definition));
1715
1716 /* Copy parameters from option_defs_us array */
1717 for (i = 0; i < num_options; i++)
1718 {
1719 struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
1720 struct retro_core_option_value *option_values = option_def_us->values;
1721 struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
1722 struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
1723
1724 option_v1_def_us->key = option_def_us->key;
1725 option_v1_def_us->desc = option_def_us->desc;
1726 option_v1_def_us->info = option_def_us->info;
1727 option_v1_def_us->default_value = option_def_us->default_value;
1728
1729 /* Values must be copied individually... */
1730 while (option_values->value)
1731 {
1732 option_v1_values->value = option_values->value;
1733 option_v1_values->label = option_values->label;
1734
1735 option_values++;
1736 option_v1_values++;
1737 }
1738 }
1739
1740#ifndef HAVE_NO_LANGEXTRA
1741 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1742 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
1743 options_intl[language])
1744 option_defs_intl = options_intl[language]->definitions;
1745
1746 if (option_defs_intl)
1747 {
1748 /* Determine number of intl options */
1749 while (true)
1750 {
1751 if (option_defs_intl[num_options_intl].key)
1752 num_options_intl++;
1753 else
1754 break;
1755 }
1756
1757 /* Allocate intl array */
1758 option_v1_defs_intl = (struct retro_core_option_definition *)
1759 calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
1760
1761 /* Copy parameters from option_defs_intl array */
1762 for (i = 0; i < num_options_intl; i++)
1763 {
1764 struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
1765 struct retro_core_option_value *option_values = option_def_intl->values;
1766 struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
1767 struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
1768
1769 option_v1_def_intl->key = option_def_intl->key;
1770 option_v1_def_intl->desc = option_def_intl->desc;
1771 option_v1_def_intl->info = option_def_intl->info;
1772 option_v1_def_intl->default_value = option_def_intl->default_value;
1773
1774 /* Values must be copied individually... */
1775 while (option_values->value)
1776 {
1777 option_v1_values->value = option_values->value;
1778 option_v1_values->label = option_values->label;
1779
1780 option_values++;
1781 option_v1_values++;
1782 }
1783 }
1784 }
1785
1786 core_options_v1_intl.us = option_v1_defs_us;
1787 core_options_v1_intl.local = option_v1_defs_intl;
1788
1789 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
1790#else
1791 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
1792#endif
1793 }
1794 else
1795 {
1796 /* Allocate arrays */
1797 variables = (struct retro_variable *)calloc(num_options + 1,
1798 sizeof(struct retro_variable));
1799 values_buf = (char **)calloc(num_options, sizeof(char *));
1800
1801 if (!variables || !values_buf)
1802 goto error;
1803
1804 /* Copy parameters from option_defs_us array */
1805 for (i = 0; i < num_options; i++)
1806 {
1807 const char *key = option_defs_us[i].key;
1808 const char *desc = option_defs_us[i].desc;
1809 const char *default_value = option_defs_us[i].default_value;
1810 struct retro_core_option_value *values = option_defs_us[i].values;
1811 size_t buf_len = 3;
1812 size_t default_index = 0;
1813
1814 values_buf[i] = NULL;
1815
1816 /* Skip options that are irrelevant when using the
1817 * old style core options interface */
1818 if ((strcmp(key, "pcsx_rearmed_show_input_settings") == 0) ||
1819 (strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0) ||
1820 (strcmp(key, "pcsx_rearmed_show_gpu_unai_settings") == 0))
1821 continue;
1822
1823 if (desc)
1824 {
1825 size_t num_values = 0;
1826
1827 /* Determine number of values */
1828 while (true)
1829 {
1830 if (values[num_values].value)
1831 {
1832 /* Check if this is the default value */
1833 if (default_value)
1834 if (strcmp(values[num_values].value, default_value) == 0)
1835 default_index = num_values;
1836
1837 buf_len += strlen(values[num_values].value);
1838 num_values++;
1839 }
1840 else
1841 break;
1842 }
1843
1844 /* Build values string */
1845 if (num_values > 0)
1846 {
1847 buf_len += num_values - 1;
1848 buf_len += strlen(desc);
1849
1850 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1851 if (!values_buf[i])
1852 goto error;
1853
1854 strcpy(values_buf[i], desc);
1855 strcat(values_buf[i], "; ");
1856
1857 /* Default value goes first */
1858 strcat(values_buf[i], values[default_index].value);
1859
1860 /* Add remaining values */
1861 for (j = 0; j < num_values; j++)
1862 {
1863 if (j != default_index)
1864 {
1865 strcat(values_buf[i], "|");
1866 strcat(values_buf[i], values[j].value);
1867 }
1868 }
1869 }
1870 }
1871
1872 variables[option_index].key = key;
1873 variables[option_index].value = values_buf[i];
1874 option_index++;
1875 }
1876
1877 /* Set variables */
1878 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1879 }
1880
1881error:
1882 /* Clean up */
1883
1884 if (option_v1_defs_us)
1885 {
1886 free(option_v1_defs_us);
1887 option_v1_defs_us = NULL;
1888 }
1889
1890#ifndef HAVE_NO_LANGEXTRA
1891 if (option_v1_defs_intl)
1892 {
1893 free(option_v1_defs_intl);
1894 option_v1_defs_intl = NULL;
1895 }
1896#endif
1897
1898 if (values_buf)
1899 {
1900 for (i = 0; i < num_options; i++)
1901 {
1902 if (values_buf[i])
1903 {
1904 free(values_buf[i]);
1905 values_buf[i] = NULL;
1906 }
1907 }
1908
1909 free(values_buf);
1910 values_buf = NULL;
1911 }
1912
1913 if (variables)
1914 {
1915 free(variables);
1916 variables = NULL;
1917 }
1918 }
1919}
1920
1921#ifdef __cplusplus
1922}
1923#endif
1924
1925#endif