libretro: adjust some option text
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
7a8d521f 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
16 * VERSION: 2.0
17 ********************************
18 *
19 * - 2.0: Add support for core options v2 interface
20 * - 1.3: Move translations to libretro_core_options_intl.h
21 * - libretro_core_options_intl.h includes BOM and utf-8
22 * fix for MSVC 2010-2013
23 * - Added HAVE_NO_LANGEXTRA flag to disable translations
24 * on platforms/compilers without BOM support
25 * - 1.2: Use core options v1 interface when
26 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
27 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
28 * - 1.1: Support generation of core options v0 retro_core_option_value
29 * arrays containing options with a single value
30 * - 1.0: First commit
31*/
32
33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/*
38 ********************************
39 * Core Option Definitions
40 ********************************
41*/
42
43/* RETRO_LANGUAGE_ENGLISH */
44
45/* Default language:
46 * - All other languages must include the same keys and values
47 * - Will be used as a fallback in the event that frontend language
48 * is not available
49 * - Will be used as a fallback for any missing entries in
50 * frontend language definition
51 */
52
53struct retro_core_option_v2_category option_cats_us[] = {
54 {
55 "system",
56 "System",
57 "Configure base hardware parameters: region, BIOS selection, memory cards, etc."
58 },
59 {
60 "video",
61 "Video",
62 "Configure base display parameters."
63 },
64#ifdef GPU_NEON
65 {
66 "gpu_neon",
67 "GPU Plugin",
68 "Configure low-level settings of the NEON GPU plugin."
69 },
70#endif
71#ifdef GPU_PEOPS
72 {
73 "gpu_peops",
74 "GPU Plugin (Advanced)",
75 "Configure low-level settings of the P.E.Op.S. GPU plugin."
76 },
77#endif
78#ifdef GPU_UNAI
79 {
80 "gpu_unai",
81 "GPU Plugin (Advanced)",
82 "Configure low-level settings of the UNAI GPU plugin."
83 },
84#endif
85 {
86 "audio",
87 "Audio",
88 "Configure sound emulation: reverb, interpolation, CD audio decoding."
89 },
90 {
91 "input",
92 "Input",
93 "Configure input devices: analog response, haptic feedback, Multitaps, light guns, etc."
94 },
95 {
96 "compat_hack",
97 "Compatibility Fixes",
98 "Configure settings/workarounds required for correct operation of specific games."
99 },
100#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
101 {
102 "speed_hack",
103 "Speed Hacks (Advanced)",
104 "Configure hacks that may improve performance at the expense of decreased accuracy/stability."
105 },
106#endif
107 { NULL, NULL, NULL },
108};
109
110struct retro_core_option_v2_definition option_defs_us[] = {
111 {
112 "pcsx_rearmed_region",
113 "Region",
114 NULL,
115 "Specify which region the system is from. 'NTSC' is 60 Hz while 'PAL' is 50 Hz. 'Auto' will detect the region of the currently loaded content. Games may run faster or slower than normal if the incorrect region is selected.",
116 NULL,
117 "system",
118 {
119 { "auto", "Auto" },
120 { "NTSC", NULL },
121 { "PAL", NULL },
122 { NULL, NULL },
123 },
124 "auto",
125 },
126 {
127 "pcsx_rearmed_bios",
128 "BIOS Selection",
129 NULL,
130 "Specify which BIOS to use. 'Auto' will attempt to load a real bios file from the frontend 'system' directory, falling back to high level emulation if unavailable. 'HLE' forces high level BIOS emulation. It is recommended to use an official bios file for better compatibility.",
131 NULL,
132 "system",
133 {
134 { "auto", "Auto" },
135 { "HLE", NULL },
136 { NULL, NULL },
137 },
138 "auto",
139 },
140 {
141 "pcsx_rearmed_show_bios_bootlogo",
142 "Show BIOS Boot Logo",
143 NULL,
144 "When using an official BIOS file, specify whether to show the PlayStation logo upon starting or resetting content. Warning: Enabling the boot logo may reduce game compatibility.",
145 NULL,
146 "system",
147 {
148 { "disabled", NULL },
149 { "enabled", NULL },
150 { NULL, NULL },
151 },
152 "disabled",
153 },
154 {
155 "pcsx_rearmed_memcard2",
156 "Enable Second Memory Card (Shared)",
157 NULL,
158 "Emulate a second memory card in slot 2. This will be shared by all games.",
159 NULL,
160 "system",
161 {
162 { "disabled", NULL },
163 { "enabled", NULL },
164 { NULL, NULL },
165 },
166 "disabled",
167 },
168#ifndef _WIN32
169 {
170 "pcsx_rearmed_async_cd",
171 "CD Access Method (Restart)",
172 NULL,
173 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Pre-Cache (CHD)' loads disk image into memory for faster access (CHD files only).",
174 NULL,
175 "system",
176 {
177 { "sync", "Synchronous" },
178 { "async", "Asynchronous" },
179 { "precache", "Pre-Cache (CHD)" },
180 { NULL, NULL},
181 },
182 "sync",
183 },
184#endif
185#ifndef DRC_DISABLE
186 {
187 "pcsx_rearmed_drc",
188 "Dynamic Recompiler",
189 NULL,
190 "Dynamically recompile PSX CPU instructions to native instructions. Much faster than using an interpreter, but may be less accurate on some platforms.",
191 NULL,
192 "system",
193 {
194 { "disabled", NULL },
195 { "enabled", NULL },
196 { NULL, NULL },
197 },
198 "enabled",
199 },
200#endif
201 {
202 "pcsx_rearmed_psxclock",
203 "PSX CPU Clock Speed",
204 NULL,
205 "Overclock or under-clock the PSX CPU. Try adjusting this if the game is too slow, too fast or hangs."
7a8d521f 206#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
207 " Default is 50."
208#else
209 " Default is 57."
210#endif
211 ,
212 NULL,
213 "system",
214 {
215 { "30", NULL },
216 { "31", NULL },
217 { "32", NULL },
218 { "33", NULL },
219 { "34", NULL },
220 { "35", NULL },
221 { "36", NULL },
222 { "37", NULL },
223 { "38", NULL },
224 { "39", NULL },
225 { "40", NULL },
226 { "41", NULL },
227 { "42", NULL },
228 { "43", NULL },
229 { "44", NULL },
230 { "45", NULL },
231 { "46", NULL },
232 { "47", NULL },
233 { "48", NULL },
234 { "49", NULL },
235 { "50", NULL },
236 { "51", NULL },
237 { "52", NULL },
238 { "53", NULL },
239 { "54", NULL },
240 { "55", NULL },
241 { "56", NULL },
242 { "57", NULL },
243 { "58", NULL },
244 { "59", NULL },
245 { "60", NULL },
246 { "61", NULL },
247 { "62", NULL },
248 { "63", NULL },
249 { "64", NULL },
250 { "65", NULL },
251 { "66", NULL },
252 { "67", NULL },
253 { "68", NULL },
254 { "69", NULL },
255 { "70", NULL },
256 { "71", NULL },
257 { "72", NULL },
258 { "73", NULL },
259 { "74", NULL },
260 { "75", NULL },
261 { "76", NULL },
262 { "77", NULL },
263 { "78", NULL },
264 { "79", NULL },
265 { "80", NULL },
266 { "81", NULL },
267 { "82", NULL },
268 { "83", NULL },
269 { "84", NULL },
270 { "85", NULL },
271 { "86", NULL },
272 { "87", NULL },
273 { "88", NULL },
274 { "89", NULL },
275 { "90", NULL },
276 { "91", NULL },
277 { "92", NULL },
278 { "93", NULL },
279 { "94", NULL },
280 { "95", NULL },
281 { "96", NULL },
282 { "97", NULL },
283 { "98", NULL },
284 { "99", NULL },
285 { "100", NULL },
286 { NULL, NULL },
287 },
288#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
289 "50",
290#else
291 "57",
292#endif
293 },
294 {
295 "pcsx_rearmed_dithering",
296 "Dithering Pattern",
297 NULL,
298 "Enable emulation of the dithering technique used by the PSX to smooth out color banding artifacts. Increases performance requirements.",
299 NULL,
300 "video",
301 {
302 { "disabled", NULL },
303 { "enabled", NULL },
304 { NULL, NULL },
305 },
306#if defined HAVE_LIBNX || defined _3DS
307 "disabled",
308#else
309 "enabled",
310#endif
311 },
7a8d521f 312#ifdef THREAD_RENDERING
313 {
314 "pcsx_rearmed_gpu_thread_rendering",
315 "Threaded Rendering",
316 NULL,
317 "When enabled, runs GPU commands in a secondary thread. 'Synchronous' improves performance while maintaining proper frame pacing. 'Asynchronous' improves performance even further, but may cause dropped frames and increased latency. Produces best results with games that run natively at less than 60 frames per second.",
318 NULL,
319 "video",
320 {
321 { "disabled", NULL },
322 { "sync", "Synchronous" },
323 { "async", "Asynchronous" },
324 { NULL, NULL},
325 },
326 "disabled",
327 },
328#endif
329 {
330 "pcsx_rearmed_frameskip_type",
331 "Frameskip",
332 NULL,
333 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
334 NULL,
335 "video",
336 {
337 { "disabled", NULL },
338 { "auto", "Auto" },
339 { "auto_threshold", "Auto (Threshold)" },
340 { "fixed_interval", "Fixed Interval" },
341 { NULL, NULL },
342 },
343 "disabled"
344 },
345 {
346 "pcsx_rearmed_frameskip_threshold",
347 "Frameskip Threshold (%)",
348 NULL,
349 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
350 NULL,
351 "video",
352 {
353 { "15", NULL },
354 { "18", NULL },
355 { "21", NULL },
356 { "24", NULL },
357 { "27", NULL },
358 { "30", NULL },
359 { "33", NULL },
360 { "36", NULL },
361 { "39", NULL },
362 { "42", NULL },
363 { "45", NULL },
364 { "48", NULL },
365 { "51", NULL },
366 { "54", NULL },
367 { "57", NULL },
368 { "60", NULL },
369 { NULL, NULL },
370 },
371 "33"
372 },
373 {
374 "pcsx_rearmed_frameskip_interval",
375 "Frameskip Interval",
376 NULL,
377 "Specify the maximum number of frames that can be skipped before a new frame is rendered.",
378 NULL,
379 "video",
380 {
381 { "1", NULL },
382 { "2", NULL },
383 { "3", NULL },
384 { "4", NULL },
385 { "5", NULL },
386 { "6", NULL },
387 { "7", NULL },
388 { "8", NULL },
389 { "9", NULL },
390 { "10", NULL },
391 { NULL, NULL },
392 },
393 "3"
394 },
395 {
396 "pcsx_rearmed_display_internal_fps",
397 "Display Internal FPS",
398 NULL,
399 "Show the internal frame rate at which the emulated PlayStation system is rendering content. Note: Requires on-screen notifications to be enabled in the libretro frontend.",
400 NULL,
401 "video",
402 {
403 { "disabled", NULL },
404 { "enabled", NULL },
405 { NULL, NULL },
406 },
407 "disabled",
408 },
8c84ba5f 409 {
410 "pcsx_rearmed_gpu_slow_llists",
411 "(GPU) Slow linked list processing",
412 NULL,
413 "Slower but more accurate GPU linked list processing. Needed by only a few games like Vampire Hunter D. Should be autodetected in most cases.",
414 NULL,
415 "video",
416 {
417 { "auto", NULL },
418 { "disabled", NULL },
419 { "enabled", NULL },
420 { NULL, NULL },
421 },
422 "auto",
423 },
308c6e67 424 {
425 "pcsx_rearmed_screen_centering",
426 "(GPU) Screen centering",
427 NULL,
44e76f8a 428 "The PSX has a feature allowing it to shift the image position on screen. Some (mostly PAL) games used this feature in a strange way making the image miscentered and causing uneven borders to appear. With 'Auto' the emulator tries to correct this miscentering automatically. 'Game-controlled' uses the settings supplied by the game. 'Manual' allows to override those values with the settings below.",
308c6e67 429 NULL,
430 "video",
431 {
432 { "auto", "Auto" },
433 { "game", "Game-controlled" },
44e76f8a 434 { "borderless", "Borderless" },
308c6e67 435 { "manual", "Manual" },
436 { NULL, NULL },
437 },
438 "auto",
439 },
440#define V(x) { #x, NULL }
441 {
442 "pcsx_rearmed_screen_centering_x",
443 "(GPU) Manual screen centering X",
444 NULL,
445 "X offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
446 NULL,
447 "video",
448 {
449 V(-16), V(-14), V(-12), V(-10), V(-8), V(-6), V(-4), V(-2), V(0), V(2), V(4), V(6), V(8), V(10), V(12), V(14), V(16),
450 { NULL, NULL },
451 },
452 "0",
453 },
454 {
455 "pcsx_rearmed_screen_centering_y",
456 "(GPU) Manual screen centering Y",
457 NULL,
458 "Y offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
459 NULL,
460 "video",
461 {
462 V(-16), V(-15), V(-14), V(-13), V(-12), V(-11), V(-10), V(-9), V(-8), V(-7), V(-6), V(-5), V(-4), V(-3), V(-2), V(-1),
463 V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7), V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15), V(16),
464 { NULL, NULL },
465 },
466 "0",
467 },
468#undef V
7a8d521f 469#ifdef GPU_NEON
470 {
fdcde643 471 "pcsx_rearmed_neon_interlace_enable_v2",
7a8d521f 472 "(GPU) Show Interlaced Video",
473 "Show Interlaced Video",
fdcde643 474 "When enabled, games that run in high resolution video modes (480i, 512i) will produced interlaced video output. While this displays correctly on CRT televisions, it will produce artifacts on modern displays. When disabled, all video is output in progressive format. Note: there are games that will glitch is this is off.",
7a8d521f 475 NULL,
476 "gpu_neon",
477 {
fdcde643 478 { "auto", NULL },
7a8d521f 479 { "disabled", NULL },
480 { "enabled", NULL },
481 { NULL, NULL },
482 },
fdcde643 483 "auto",
7a8d521f 484 },
485 {
486 "pcsx_rearmed_neon_enhancement_enable",
6777e331 487 "(GPU) Enhanced Resolution",
488 "Enhanced Resolution",
7a8d521f 489 "Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
490 NULL,
491 "gpu_neon",
492 {
493 { "disabled", NULL },
494 { "enabled", NULL },
495 { NULL, NULL },
496 },
497 "disabled",
498 },
499 {
500 "pcsx_rearmed_neon_enhancement_no_main",
501 "(GPU) Enhanced Resolution Speed Hack",
502 "Enhanced Resolution Speed Hack",
47bdde5d 503 "('Enhanced Resolution' Hack) Improves performance but reduces compatibility and may cause rendering errors.",
7a8d521f 504 NULL,
505 "gpu_neon",
506 {
507 { "disabled", NULL },
508 { "enabled", NULL },
509 { NULL, NULL },
510 },
511 "disabled",
512 },
6ab6ab97 513 {
514 "pcsx_rearmed_neon_enhancement_tex_adj",
515 "(GPU) Enhanced Resolution Texture Adjustment",
516 "Enhanced Resolution Texture Adjustment",
47bdde5d 517 "('Enhanced Resolution' Hack) Attempts to solve some texturing issues in some games, but causes new ones in others.",
6ab6ab97 518 NULL,
519 "gpu_neon",
520 {
521 { "disabled", NULL },
522 { "enabled", NULL },
523 { NULL, NULL },
524 },
525 "disabled",
526 },
7a8d521f 527#endif /* GPU_NEON */
528#ifdef GPU_PEOPS
529 {
530 "pcsx_rearmed_show_gpu_peops_settings",
531 "Show Advanced P.E.Op.S. GPU Settings",
532 NULL,
533 "Show low-level configuration options for the P.E.Op.S. GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
534 NULL,
535 NULL,
536 {
537 { "disabled", NULL },
538 { "enabled", NULL },
539 { NULL, NULL },
540 },
541 "disabled",
542 },
543 {
544 "pcsx_rearmed_gpu_peops_odd_even_bit",
545 "(GPU) Odd/Even Bit Hack",
546 "Odd/Even Bit Hack",
547 "A hack fix used to correct lock-ups that may occur in games such as Chrono Cross. Disable unless required.",
548 NULL,
549 "gpu_peops",
550 {
551 { "disabled", NULL },
552 { "enabled", NULL },
553 { NULL, NULL },
554 },
555 "disabled",
556 },
557 {
558 "pcsx_rearmed_gpu_peops_expand_screen_width",
559 "(GPU) Expand Screen Width",
560 "Expand Screen Width",
561 "Intended for use only with Capcom 2D fighting games. Enlarges the display area at the right side of the screen to show all background elements without cut-off. May cause rendering errors.",
562 NULL,
563 "gpu_peops",
564 {
565 { "disabled", NULL },
566 { "enabled", NULL },
567 { NULL, NULL },
568 },
569 "disabled",
570 },
571 {
572 "pcsx_rearmed_gpu_peops_ignore_brightness",
573 "(GPU) Ignore Brightness Color",
574 "Ignore Brightness Color",
575 "A hack fix used to repair black screens in Lunar Silver Star Story Complete when entering a house or a menu. Disable unless required.",
576 NULL,
577 "gpu_peops",
578 {
579 { "disabled", NULL },
580 { "enabled", NULL },
581 { NULL, NULL },
582 },
583 "disabled",
584 },
585 {
586 "pcsx_rearmed_gpu_peops_disable_coord_check",
587 "(GPU) Disable Coordinate Check",
588 "Disable Coordinate Check",
589 "Legacy compatibility mode. May improve games that fail to run correctly on newer GPU hardware. Disable unless required.",
590 NULL,
591 "gpu_peops",
592 {
593 { "disabled", NULL },
594 { "enabled", NULL },
595 { NULL, NULL },
596 },
597 "disabled",
598 },
599 {
600 "pcsx_rearmed_gpu_peops_lazy_screen_update",
601 "(GPU) Lazy Screen Update",
602 "Lazy Screen Update",
603 "A partial fix to prevent text box flickering in Dragon Warrior VII. May also improve Pandemonium 2. Disable unless required.",
604 NULL,
605 "gpu_peops",
606 {
607 { "disabled", NULL },
608 { "enabled", NULL },
609 { NULL, NULL },
610 },
611 "disabled",
612 },
613 {
614 "pcsx_rearmed_gpu_peops_repeated_triangles",
615 "(GPU) Repeat Flat Tex Triangles",
616 "Repeat Flat Tex Triangles",
617 "A hack fix used to correct rendering errors in Star Wars: Dark Forces. Disable unless required.",
618 NULL,
619 "gpu_peops",
620 {
621 { "disabled", NULL },
622 { "enabled", NULL },
623 { NULL, NULL },
624 },
625 "disabled",
626 },
627 {
628 "pcsx_rearmed_gpu_peops_quads_with_triangles",
629 "(GPU) Draw Tex-Quads as Triangles",
630 "Draw Tex-Quads as Triangles",
631 "Corrects graphical distortions that may occur when games utilize Gouraud Shading, at the expense of reduced texture quality. Disable unless required.",
632 NULL,
633 "gpu_peops",
634 {
635 { "disabled", NULL },
636 { "enabled", NULL },
637 { NULL, NULL },
638 },
639 "disabled",
640 },
641 {
642 "pcsx_rearmed_gpu_peops_fake_busy_state",
643 "(GPU) Fake 'GPU Busy' States",
644 "Fake 'GPU Busy' States",
645 "Emulate the 'GPU is busy' (drawing primitives) status flag of the original hardware instead of assuming the GPU is always ready for commands. May improve compatibility at the expense of reduced performance. Disable unless required.",
646 NULL,
647 "gpu_peops",
648 {
649 { "disabled", NULL },
650 { "enabled", NULL },
651 { NULL, NULL },
652 },
653 "disabled",
654 },
655#endif /* GPU_PEOPS */
656#ifdef GPU_UNAI
657 {
658 "pcsx_rearmed_show_gpu_unai_settings",
659 "Show Advanced UNAI GPU Settings",
660 NULL,
661 "Show low-level configuration options for the UNAI GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
662 NULL,
663 NULL,
664 {
665 { "disabled", NULL },
666 { "enabled", NULL },
667 { NULL, NULL},
668 },
669 "disabled",
670 },
671 {
672 "pcsx_rearmed_gpu_unai_blending",
673 "(GPU) Texture Blending",
674 "Texture Blending",
675 "Enable alpha-based (and additive) texture blending. Required for various rendering effects, including transparency (e.g. water, shadows). Can be disabled to improve performance at the expense of severe display errors/inaccuracies.",
676 NULL,
677 "gpu_unai",
678 {
679 { "disabled", NULL },
680 { "enabled", NULL },
681 { NULL, NULL},
682 },
683 "enabled",
684 },
685 {
686 "pcsx_rearmed_gpu_unai_lighting",
687 "(GPU) Lighting Effects",
688 "Lighting Effects",
689 "Enable simulated lighting effects (via vertex coloring combined with texture mapping). Required by almost all 3D games. Can be disabled to improve performance at the expense of severe display errors/inaccuracies (missing shadows, flat textures, etc.).",
690 NULL,
691 "gpu_unai",
692 {
693 { "disabled", NULL },
694 { "enabled", NULL },
695 { NULL, NULL},
696 },
697 "enabled",
698 },
699 {
700 "pcsx_rearmed_gpu_unai_fast_lighting",
701 "(GPU) Fast Lighting",
702 "Fast Lighting",
703 "Improves performance when 'Lighting Effects' are enabled, but may cause moderate/severe rendering errors.",
704 NULL,
705 "gpu_unai",
706 {
707 { "disabled", NULL },
708 { "enabled", NULL },
709 { NULL, NULL},
710 },
711 "disabled",
712 },
713 {
714 "pcsx_rearmed_gpu_unai_scale_hires",
715 "(GPU) Hi-Res Downscaling",
716 "Hi-Res Downscaling",
717 "When enabled, games that run in high resolution video modes (480i, 512i) will be downscaled to 320x240. Can improve performance, and is recommended on devices with native 240p display resolutions.",
718 NULL,
719 "gpu_unai",
720 {
721 { "disabled", NULL },
722 { "enabled", NULL },
723 { NULL, NULL},
724 },
725#ifdef _MIYOO
726 "enabled",
727#else
728 "disabled",
729#endif
730 },
731#endif /* GPU_UNAI */
732 {
733 "pcsx_rearmed_spu_reverb",
734 "Audio Reverb Effects",
735 "Reverb Effects",
736 "Enable emulation of the reverb feature provided by the PSX SPU. Can be disabled to improve performance at the expense of reduced audio quality/authenticity.",
737 NULL,
738 "audio",
739 {
740 { "disabled", NULL },
741 { "enabled", NULL },
742 { NULL, NULL },
743 },
744#ifdef HAVE_PRE_ARMV7
745 "disabled",
746#else
747 "enabled",
748#endif
749 },
750 {
751 "pcsx_rearmed_spu_interpolation",
752 "Sound Interpolation",
753 NULL,
754 "Enable emulation of the in-built audio interpolation provided by the PSX SPU. 'Gaussian' sounds closest to original hardware. 'Simple' improves performance but reduces quality. 'Cubic' has the highest performance requirements but produces increased clarity. Can be disabled entirely for maximum performance, at the expense of greatly reduced audio quality.",
755 NULL,
756 "audio",
757 {
758 { "simple", "Simple" },
759 { "gaussian", "Gaussian" },
760 { "cubic", "Cubic" },
761 { "off", "disabled" },
762 { NULL, NULL },
763 },
764#ifdef HAVE_PRE_ARMV7
765 "off",
766#else
767 "simple",
768#endif
769 },
770 {
771 "pcsx_rearmed_nocdaudio",
772 "CD Audio",
773 NULL,
774 "Enable playback of CD (CD-DA) audio tracks. Can be disabled to improve performance in games that include CD audio, at the expense of missing music.",
775 NULL,
776 "audio",
777 {
778 { "disabled", NULL },
779 { "enabled", NULL },
780 { NULL, NULL },
781 },
782 "enabled",
783 },
784 {
785 "pcsx_rearmed_noxadecoding",
786 "XA Decoding",
787 NULL,
788 "Enable playback of XA (eXtended Architecture ADPCM) audio tracks. Can be disabled to improve performance in games that include XA audio, at the expense of missing music.",
789 NULL,
790 "audio",
791 {
792 { "disabled", NULL },
793 { "enabled", NULL },
794 { NULL, NULL },
795 },
796 "enabled",
797 },
9165d434 798#if P_HAVE_PTHREAD
16809ab9 799 {
800 "pcsx_rearmed_spu_thread",
801 "Threaded SPU",
802 NULL,
803 "Emulates the PSX SPU on another CPU thread. May cause audio glitches in some games.",
804 NULL,
805 "audio",
806 {
807 { "disabled", NULL },
808 { "enabled", NULL },
809 { NULL, NULL },
810 },
811 "disabled",
812 },
9165d434 813#endif // P_HAVE_PTHREAD
7a8d521f 814 {
815 "pcsx_rearmed_show_input_settings",
816 "Show Input Settings",
817 NULL,
818 "Show configuration options for all input devices: analog response, Multitaps, light guns, etc. Quick Menu may need to be toggled for this setting to take effect.",
819 NULL,
820 NULL,
821 {
822 { "disabled", NULL },
823 { "enabled", NULL },
824 { NULL, NULL },
825 },
826 "disabled",
827 },
828 {
829 "pcsx_rearmed_analog_axis_modifier",
830 "Analog Axis Bounds",
831 NULL,
832 "Specify range limits for the left and right analog sticks when input device is set to 'analog' or 'dualshock'. 'Square' bounds improve input response when using controllers with highly circular ranges that are unable to fully saturate the X and Y axes at 45 degree deflections.",
833 NULL,
834 "input",
835 {
836 { "circle", "Circle" },
837 { "square", "Square" },
838 { NULL, NULL },
839 },
840 "circle",
841 },
842 {
843 "pcsx_rearmed_vibration",
844 "Rumble Effects",
845 NULL,
846 "Enable haptic feedback when using a rumble-equipped gamepad with input device set to 'dualshock'.",
847 NULL,
848 "input",
849 {
850 { "disabled", NULL },
851 { "enabled", NULL },
e5241564 852 { NULL, NULL },
853 },
854 "enabled",
855 },
856 {
a3d87cd7 857 "pcsx_rearmed_analog_combo",
858 "DualShock Analog Mode Toggle Key Combo",
e5241564 859 NULL,
a3d87cd7 860 "When the input device type is DualShock, this option allows the emulated DualShock to be toggled between DIGITAL and ANALOG mode like original hardware. You can select the button combination for this.",
e5241564 861 NULL,
862 "input",
863 {
864 { "disabled", NULL },
a3d87cd7 865 { "l1+r1+select", "L1 + R1 + Select" },
866 { "l1+r1+start", "L1 + R1 + Start" },
867 { "l1+r1+l3", "L1 + R1 + L3" },
868 { "l1+r1+r3", "L1 + R1 + R3" },
869 { "l3+r3", "L3 + R3" },
7a8d521f 870 { NULL, NULL },
871 },
a3d87cd7 872 "l1+r1+select"
7a8d521f 873 },
874 {
875 "pcsx_rearmed_multitap",
f6eb0b1c 876 "Multitap Mode",
7a8d521f 877 NULL,
f6eb0b1c 878 "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games.",
7a8d521f 879 NULL,
880 "input",
881 {
882 { "disabled", NULL },
883 { "port 1", "Port 1" },
884 { "port 2", "Port 2" },
885 { "ports 1 and 2", "Ports 1 and 2" },
886 { NULL, NULL },
887 },
888 "disabled",
889 },
890 {
891 "pcsx_rearmed_negcon_deadzone",
892 "NegCon Twist Deadzone",
893 NULL,
894 "Set the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
895 NULL,
896 "input",
897 {
898 { "0", "0%" },
899 { "3", "3%" },
900 { "5", "5%" },
901 { "7", "7%" },
902 { "10", "10%" },
903 { "13", "13%" },
904 { "15", "15%" },
905 { "17", "17%" },
906 { "20", "20%" },
907 { "23", "23%" },
908 { "25", "25%" },
909 { "27", "27%" },
910 { "30", "30%" },
911 { NULL, NULL },
912 },
913 "0",
914 },
915 {
916 "pcsx_rearmed_negcon_response",
917 "NegCon Twist Response",
918 NULL,
919 "Specify the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
920 NULL,
921 "input",
922 {
923 { "linear", "Linear" },
924 { "quadratic", "Quadratic" },
925 { "cubic", "Cubic" },
926 { NULL, NULL },
927 },
928 "linear",
929 },
930 {
931 "pcsx_rearmed_input_sensitivity",
932 "Mouse Sensitivity",
933 NULL,
934 "Adjust responsiveness of emulated 'mouse' input devices.",
935 NULL,
936 "input",
937 {
938 { "0.05", NULL },
939 { "0.10", NULL },
940 { "0.15", NULL },
941 { "0.20", NULL },
942 { "0.25", NULL },
943 { "0.30", NULL },
944 { "0.35", NULL },
945 { "0.40", NULL },
946 { "0.45", NULL },
947 { "0.50", NULL },
948 { "0.55", NULL },
949 { "0.60", NULL },
950 { "0.65", NULL },
951 { "0.70", NULL },
952 { "0.75", NULL },
953 { "0.80", NULL },
954 { "0.85", NULL },
955 { "0.90", NULL },
956 { "0.95", NULL },
957 { "1.00", NULL },
958 { "1.05", NULL },
959 { "1.10", NULL },
960 { "1.15", NULL },
961 { "1.20", NULL },
962 { "1.25", NULL },
963 { "1.30", NULL },
964 { "1.35", NULL },
965 { "1.40", NULL },
966 { "1.45", NULL },
967 { "1.50", NULL },
968 { "1.55", NULL },
969 { "1.60", NULL },
970 { "1.65", NULL },
971 { "1.70", NULL },
972 { "1.75", NULL },
973 { "1.80", NULL },
974 { "1.85", NULL },
975 { "1.90", NULL },
976 { "1.95", NULL },
977 { "2.00", NULL },
978 },
979 "1.00",
980 },
d6a231b7
S
981 {
982 "pcsx_rearmed_crosshair1",
983 "Player 1 Lightgun Crosshair",
984 NULL,
985 "Toggle player 1's crosshair for the Guncon or Konami Gun",
986 NULL,
987 "input",
988 {
989 { "disabled", NULL },
990 { "blue", NULL },
991 { "green", NULL },
992 { "red", NULL },
993 { "white", NULL },
994 { NULL, NULL },
995 },
996 "disabled",
997 },
998 {
999 "pcsx_rearmed_crosshair2",
1000 "Player 2 Lightgun Crosshair",
1001 NULL,
1002 "Toggle player 2's crosshair for the Guncon or Konami Gun",
1003 NULL,
1004 "input",
1005 {
1006 { "disabled", NULL },
1007 { "blue", NULL },
1008 { "green", NULL },
1009 { "red", NULL },
1010 { "white", NULL },
1011 { NULL, NULL },
1012 },
1013 "disabled",
1014 },
1015 {
1016 "pcsx_rearmed_konamigunadjustx",
1017 "Konami Gun X Axis Offset",
1018 NULL,
1019 "Apply an X axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1020 NULL,
1021 "input",
1022 {
1023 { "-40", NULL },
1024 { "-39", NULL },
1025 { "-38", NULL },
1026 { "-37", NULL },
1027 { "-36", NULL },
1028 { "-35", NULL },
1029 { "-34", NULL },
1030 { "-33", NULL },
1031 { "-32", NULL },
1032 { "-31", NULL },
1033 { "-30", NULL },
1034 { "-29", NULL },
1035 { "-28", NULL },
1036 { "-27", NULL },
1037 { "-26", NULL },
1038 { "-25", NULL },
1039 { "-24", NULL },
1040 { "-23", NULL },
1041 { "-22", NULL },
1042 { "-21", NULL },
1043 { "-20", NULL },
1044 { "-19", NULL },
1045 { "-18", NULL },
1046 { "-17", NULL },
1047 { "-16", NULL },
1048 { "-15", NULL },
1049 { "-14", NULL },
1050 { "-13", NULL },
1051 { "-12", NULL },
1052 { "-11", NULL },
1053 { "-10", NULL },
1054 { "-9", NULL },
1055 { "-8", NULL },
1056 { "-7", NULL },
1057 { "-6", NULL },
1058 { "-5", NULL },
1059 { "-4", NULL },
1060 { "-3", NULL },
1061 { "-2", NULL },
1062 { "-1", NULL },
1063 { "0", NULL },
1064 { "1", NULL },
1065 { "2", NULL },
1066 { "3", NULL },
1067 { "4", NULL },
1068 { "5", NULL },
1069 { "6", NULL },
1070 { "7", NULL },
1071 { "8", NULL },
1072 { "9", NULL },
1073 { "10", NULL },
1074 { "11", NULL },
1075 { "12", NULL },
1076 { "13", NULL },
1077 { "14", NULL },
1078 { "15", NULL },
1079 { "16", NULL },
1080 { "17", NULL },
1081 { "18", NULL },
1082 { "19", NULL },
1083 { "20", NULL },
1084 { "21", NULL },
1085 { "22", NULL },
1086 { "23", NULL },
1087 { "24", NULL },
1088 { "25", NULL },
1089 { "26", NULL },
1090 { "27", NULL },
1091 { "28", NULL },
1092 { "29", NULL },
1093 { "30", NULL },
1094 { "31", NULL },
1095 { "32", NULL },
1096 { "33", NULL },
1097 { "34", NULL },
1098 { "35", NULL },
1099 { "36", NULL },
1100 { "37", NULL },
1101 { "38", NULL },
1102 { "39", NULL },
1103 { "40", NULL },
1104 { NULL, NULL },
1105 },
1106 "0",
1107 },
1108 {
1109 "pcsx_rearmed_konamigunadjusty",
1110 "Konami Gun Y Axis Offset",
1111 NULL,
1112 "Apply a Y axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1113 NULL,
1114 "input",
1115 {
1116 { "-40", NULL },
1117 { "-39", NULL },
1118 { "-38", NULL },
1119 { "-37", NULL },
1120 { "-36", NULL },
1121 { "-35", NULL },
1122 { "-34", NULL },
1123 { "-33", NULL },
1124 { "-32", NULL },
1125 { "-31", NULL },
1126 { "-30", NULL },
1127 { "-29", NULL },
1128 { "-28", NULL },
1129 { "-27", NULL },
1130 { "-26", NULL },
1131 { "-25", NULL },
1132 { "-24", NULL },
1133 { "-23", NULL },
1134 { "-22", NULL },
1135 { "-21", NULL },
1136 { "-20", NULL },
1137 { "-19", NULL },
1138 { "-18", NULL },
1139 { "-17", NULL },
1140 { "-16", NULL },
1141 { "-15", NULL },
1142 { "-14", NULL },
1143 { "-13", NULL },
1144 { "-12", NULL },
1145 { "-11", NULL },
1146 { "-10", NULL },
1147 { "-9", NULL },
1148 { "-8", NULL },
1149 { "-7", NULL },
1150 { "-6", NULL },
1151 { "-5", NULL },
1152 { "-4", NULL },
1153 { "-3", NULL },
1154 { "-2", NULL },
1155 { "-1", NULL },
1156 { "0", NULL },
1157 { "1", NULL },
1158 { "2", NULL },
1159 { "3", NULL },
1160 { "4", NULL },
1161 { "5", NULL },
1162 { "6", NULL },
1163 { "7", NULL },
1164 { "8", NULL },
1165 { "9", NULL },
1166 { "10", NULL },
1167 { "11", NULL },
1168 { "12", NULL },
1169 { "13", NULL },
1170 { "14", NULL },
1171 { "15", NULL },
1172 { "16", NULL },
1173 { "17", NULL },
1174 { "18", NULL },
1175 { "19", NULL },
1176 { "20", NULL },
1177 { "21", NULL },
1178 { "22", NULL },
1179 { "23", NULL },
1180 { "24", NULL },
1181 { "25", NULL },
1182 { "26", NULL },
1183 { "27", NULL },
1184 { "28", NULL },
1185 { "29", NULL },
1186 { "30", NULL },
1187 { "31", NULL },
1188 { "32", NULL },
1189 { "33", NULL },
1190 { "34", NULL },
1191 { "35", NULL },
1192 { "36", NULL },
1193 { "37", NULL },
1194 { "38", NULL },
1195 { "39", NULL },
1196 { "40", NULL },
1197 { NULL, NULL },
1198 },
1199 "0",
1200 },
7a8d521f 1201 {
1202 "pcsx_rearmed_gunconadjustx",
1203 "Guncon X Axis Offset",
1204 NULL,
1205 "Apply an X axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1206 NULL,
1207 "input",
1208 {
d6a231b7
S
1209 { "-40", NULL },
1210 { "-39", NULL },
1211 { "-38", NULL },
1212 { "-37", NULL },
1213 { "-36", NULL },
1214 { "-35", NULL },
1215 { "-34", NULL },
1216 { "-33", NULL },
1217 { "-32", NULL },
1218 { "-31", NULL },
1219 { "-30", NULL },
1220 { "-29", NULL },
1221 { "-28", NULL },
1222 { "-27", NULL },
1223 { "-26", NULL },
7a8d521f 1224 { "-25", NULL },
1225 { "-24", NULL },
1226 { "-23", NULL },
1227 { "-22", NULL },
1228 { "-21", NULL },
1229 { "-20", NULL },
1230 { "-19", NULL },
1231 { "-18", NULL },
1232 { "-17", NULL },
1233 { "-16", NULL },
1234 { "-15", NULL },
1235 { "-14", NULL },
1236 { "-13", NULL },
1237 { "-12", NULL },
1238 { "-11", NULL },
1239 { "-10", NULL },
1240 { "-9", NULL },
1241 { "-8", NULL },
1242 { "-7", NULL },
1243 { "-6", NULL },
1244 { "-5", NULL },
1245 { "-4", NULL },
1246 { "-3", NULL },
1247 { "-2", NULL },
1248 { "-1", NULL },
1249 { "0", NULL },
1250 { "1", NULL },
1251 { "2", NULL },
1252 { "3", NULL },
1253 { "4", NULL },
1254 { "5", NULL },
1255 { "6", NULL },
1256 { "7", NULL },
1257 { "8", NULL },
1258 { "9", NULL },
1259 { "10", NULL },
1260 { "11", NULL },
1261 { "12", NULL },
1262 { "13", NULL },
1263 { "14", NULL },
1264 { "15", NULL },
1265 { "16", NULL },
1266 { "17", NULL },
1267 { "18", NULL },
1268 { "19", NULL },
1269 { "20", NULL },
1270 { "21", NULL },
1271 { "22", NULL },
1272 { "23", NULL },
1273 { "24", NULL },
1274 { "25", NULL },
d6a231b7
S
1275 { "26", NULL },
1276 { "27", NULL },
1277 { "28", NULL },
1278 { "29", NULL },
1279 { "30", NULL },
1280 { "31", NULL },
1281 { "32", NULL },
1282 { "33", NULL },
1283 { "34", NULL },
1284 { "35", NULL },
1285 { "36", NULL },
1286 { "37", NULL },
1287 { "38", NULL },
1288 { "39", NULL },
1289 { "40", NULL },
7a8d521f 1290 { NULL, NULL },
1291 },
1292 "0",
1293 },
1294 {
1295 "pcsx_rearmed_gunconadjusty",
1296 "Guncon Y Axis Offset",
1297 NULL,
1298 "Apply a Y axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1299 NULL,
1300 "input",
1301 {
d6a231b7
S
1302 { "-40", NULL },
1303 { "-39", NULL },
1304 { "-38", NULL },
1305 { "-37", NULL },
1306 { "-36", NULL },
1307 { "-35", NULL },
1308 { "-34", NULL },
1309 { "-33", NULL },
1310 { "-32", NULL },
1311 { "-31", NULL },
1312 { "-30", NULL },
1313 { "-29", NULL },
1314 { "-28", NULL },
1315 { "-27", NULL },
1316 { "-26", NULL },
7a8d521f 1317 { "-25", NULL },
1318 { "-24", NULL },
1319 { "-23", NULL },
1320 { "-22", NULL },
1321 { "-21", NULL },
1322 { "-20", NULL },
1323 { "-19", NULL },
1324 { "-18", NULL },
1325 { "-17", NULL },
1326 { "-16", NULL },
1327 { "-15", NULL },
1328 { "-14", NULL },
1329 { "-13", NULL },
1330 { "-12", NULL },
1331 { "-11", NULL },
1332 { "-10", NULL },
1333 { "-9", NULL },
1334 { "-8", NULL },
1335 { "-7", NULL },
1336 { "-6", NULL },
1337 { "-5", NULL },
1338 { "-4", NULL },
1339 { "-3", NULL },
1340 { "-2", NULL },
1341 { "-1", NULL },
1342 { "0", NULL },
1343 { "1", NULL },
1344 { "2", NULL },
1345 { "3", NULL },
1346 { "4", NULL },
1347 { "5", NULL },
1348 { "6", NULL },
1349 { "7", NULL },
1350 { "8", NULL },
1351 { "9", NULL },
1352 { "10", NULL },
1353 { "11", NULL },
1354 { "12", NULL },
1355 { "13", NULL },
1356 { "14", NULL },
1357 { "15", NULL },
1358 { "16", NULL },
1359 { "17", NULL },
1360 { "18", NULL },
1361 { "19", NULL },
1362 { "20", NULL },
1363 { "21", NULL },
1364 { "22", NULL },
1365 { "23", NULL },
1366 { "24", NULL },
1367 { "25", NULL },
d6a231b7
S
1368 { "26", NULL },
1369 { "27", NULL },
1370 { "28", NULL },
1371 { "29", NULL },
1372 { "30", NULL },
1373 { "31", NULL },
1374 { "32", NULL },
1375 { "33", NULL },
1376 { "34", NULL },
1377 { "35", NULL },
1378 { "36", NULL },
1379 { "37", NULL },
1380 { "38", NULL },
1381 { "39", NULL },
1382 { "40", NULL },
7a8d521f 1383 { NULL, NULL },
1384 },
1385 "0",
1386 },
1387 {
1388 "pcsx_rearmed_gunconadjustratiox",
1389 "Guncon X Axis Response",
1390 NULL,
1391 "Adjust relative magnitude of horizontal light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1392 NULL,
1393 "input",
1394 {
1395 { "0.75", NULL },
1396 { "0.76", NULL },
1397 { "0.77", NULL },
1398 { "0.78", NULL },
1399 { "0.79", NULL },
1400 { "0.80", NULL },
1401 { "0.81", NULL },
1402 { "0.82", NULL },
1403 { "0.83", NULL },
1404 { "0.84", NULL },
1405 { "0.85", NULL },
1406 { "0.86", NULL },
1407 { "0.87", NULL },
1408 { "0.88", NULL },
1409 { "0.89", NULL },
1410 { "0.90", NULL },
1411 { "0.91", NULL },
1412 { "0.92", NULL },
1413 { "0.93", NULL },
1414 { "0.94", NULL },
1415 { "0.95", NULL },
1416 { "0.96", NULL },
1417 { "0.97", NULL },
1418 { "0.98", NULL },
1419 { "0.99", NULL },
1420 { "1.00", NULL },
1421 { "1.01", NULL },
1422 { "1.02", NULL },
1423 { "1.03", NULL },
1424 { "1.04", NULL },
1425 { "1.05", NULL },
1426 { "1.06", NULL },
1427 { "1.07", NULL },
1428 { "1.08", NULL },
1429 { "1.09", NULL },
1430 { "1.10", NULL },
1431 { "1.11", NULL },
1432 { "1.12", NULL },
1433 { "1.13", NULL },
1434 { "1.14", NULL },
1435 { "1.15", NULL },
1436 { "1.16", NULL },
1437 { "1.17", NULL },
1438 { "1.18", NULL },
1439 { "1.19", NULL },
1440 { "1.20", NULL },
1441 { "1.21", NULL },
1442 { "1.22", NULL },
1443 { "1.23", NULL },
1444 { "1.24", NULL },
1445 { "1.25", NULL },
1446 { NULL, NULL },
1447 },
1448 "1.00",
1449 },
1450 {
1451 "pcsx_rearmed_gunconadjustratioy",
1452 "Guncon Y Axis Response",
1453 NULL,
1454 "Adjust relative magnitude of vertical light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1455 NULL,
1456 "input",
1457 {
1458 { "0.75", NULL },
1459 { "0.76", NULL },
1460 { "0.77", NULL },
1461 { "0.78", NULL },
1462 { "0.79", NULL },
1463 { "0.80", NULL },
1464 { "0.81", NULL },
1465 { "0.82", NULL },
1466 { "0.83", NULL },
1467 { "0.84", NULL },
1468 { "0.85", NULL },
1469 { "0.86", NULL },
1470 { "0.87", NULL },
1471 { "0.88", NULL },
1472 { "0.89", NULL },
1473 { "0.90", NULL },
1474 { "0.91", NULL },
1475 { "0.92", NULL },
1476 { "0.93", NULL },
1477 { "0.94", NULL },
1478 { "0.95", NULL },
1479 { "0.96", NULL },
1480 { "0.97", NULL },
1481 { "0.98", NULL },
1482 { "0.99", NULL },
1483 { "1.00", NULL },
1484 { "1.01", NULL },
1485 { "1.02", NULL },
1486 { "1.03", NULL },
1487 { "1.04", NULL },
1488 { "1.05", NULL },
1489 { "1.06", NULL },
1490 { "1.07", NULL },
1491 { "1.08", NULL },
1492 { "1.09", NULL },
1493 { "1.10", NULL },
1494 { "1.11", NULL },
1495 { "1.12", NULL },
1496 { "1.13", NULL },
1497 { "1.14", NULL },
1498 { "1.15", NULL },
1499 { "1.16", NULL },
1500 { "1.17", NULL },
1501 { "1.18", NULL },
1502 { "1.19", NULL },
1503 { "1.20", NULL },
1504 { "1.21", NULL },
1505 { "1.22", NULL },
1506 { "1.23", NULL },
1507 { "1.24", NULL },
1508 { "1.25", NULL },
1509 { NULL, NULL },
1510 },
1511 "1.00",
1512 },
1513 {
1514 "pcsx_rearmed_icache_emulation",
1515 "Instruction Cache Emulation",
1516 NULL,
bc7c5acb 1517 "Enable emulation of the PSX CPU instruction cache. Improves accuracy at the expense of increased performance overheads. Required for Formula One 2001, Formula One Arcade and Formula One 99. [Interpreter only; partial on lightrec and ARM dynarecs]",
1518 NULL,
1519 "compat_hack",
1520 {
1521 { "enabled", NULL },
1522 { "disabled", NULL },
1523 { NULL, NULL },
1524 },
1525 "enabled",
1526 },
1527 {
1528 "pcsx_rearmed_exception_emulation",
1529 "Exception and Breakpoint Emulation",
1530 NULL,
1531 "Enable emulation of some almost never used PSX's debug features. This causes a performance hit, is not useful for games and is intended for PSX homebrew and romhack developers only. Only enable if you know what you are doing. [Interpreter only]",
7a8d521f 1532 NULL,
1533 "compat_hack",
1534 {
1535 { "disabled", NULL },
1536 { "enabled", NULL },
1537 { NULL, NULL },
1538 },
1539 "disabled",
1540 },
1541#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
1542 {
1543 "pcsx_rearmed_nocompathacks",
1544 "Disable Automatic Compatibility Hacks",
1545 NULL,
1546 "By default, PCSX-ReARMed will apply auxiliary compatibility hacks automatically, based on the currently loaded content. This behaviour is required for correct operation, but may be disabled if desired.",
1547 NULL,
1548 "compat_hack",
1549 {
1550 { "disabled", NULL },
1551 { "enabled", NULL },
1552 { NULL, NULL },
1553 },
1554 "disabled",
1555 },
1556 {
1557 "pcsx_rearmed_nosmccheck",
1558 "(Speed Hack) Disable SMC Checks",
1559 "Disable SMC Checks",
1560 "Will cause crashes when loading, and lead to memory card failure.",
1561 NULL,
1562 "speed_hack",
1563 {
1564 { "disabled", NULL },
1565 { "enabled", NULL },
1566 { NULL, NULL },
1567 },
1568 "disabled",
1569 },
1570 {
1571 "pcsx_rearmed_gteregsunneeded",
1572 "(Speed Hack) Assume GTE Registers Unneeded",
1573 "Assume GTE Registers Unneeded",
1574 "May cause rendering errors.",
1575 NULL,
1576 "speed_hack",
1577 {
1578 { "disabled", NULL },
1579 { "enabled", NULL },
1580 { NULL, NULL },
1581 },
1582 "disabled",
1583 },
1584 {
1585 "pcsx_rearmed_nogteflags",
1586 "(Speed Hack) Disable GTE Flags",
1587 "Disable GTE Flags",
1588 "Will cause rendering errors.",
1589 NULL,
1590 "speed_hack",
1591 {
1592 { "disabled", NULL },
1593 { "enabled", NULL },
1594 { NULL, NULL },
1595 },
1596 "disabled",
1597 },
606bece1 1598#endif /* !DRC_DISABLE && !LIGHTREC */
7a8d521f 1599 {
1600 "pcsx_rearmed_nostalls",
7a8d521f 1601 "Disable CPU/GTE Stalls",
7a8d521f 1602 NULL,
606bece1 1603 "Will cause some games to run too quickly."
1604#if defined(LIGHTREC)
1605 " Interpreter only."
1606#endif
1607 ,
1608 NULL,
1609 "compat_hack",
7a8d521f 1610 {
1611 { "disabled", NULL },
1612 { "enabled", NULL },
1613 { NULL, NULL },
1614 },
1615 "disabled",
1616 },
7a8d521f 1617 { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
1618};
1619
1620struct retro_core_options_v2 options_us = {
1621 option_cats_us,
1622 option_defs_us
1623};
1624
1625/*
1626 ********************************
1627 * Language Mapping
1628 ********************************
1629*/
1630
1631#ifndef HAVE_NO_LANGEXTRA
1632struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
1633 &options_us, /* RETRO_LANGUAGE_ENGLISH */
1634 NULL, /* RETRO_LANGUAGE_JAPANESE */
1635 NULL, /* RETRO_LANGUAGE_FRENCH */
1636 NULL, /* RETRO_LANGUAGE_SPANISH */
1637 NULL, /* RETRO_LANGUAGE_GERMAN */
1638 NULL, /* RETRO_LANGUAGE_ITALIAN */
1639 NULL, /* RETRO_LANGUAGE_DUTCH */
1640 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1641 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1642 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1643 NULL, /* RETRO_LANGUAGE_KOREAN */
1644 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1645 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1646 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1647 NULL, /* RETRO_LANGUAGE_POLISH */
1648 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1649 NULL, /* RETRO_LANGUAGE_ARABIC */
1650 NULL, /* RETRO_LANGUAGE_GREEK */
1651 &options_tr, /* RETRO_LANGUAGE_TURKISH */
1652};
1653#endif
1654
1655/*
1656 ********************************
1657 * Functions
1658 ********************************
1659*/
1660
1661/* Handles configuration/setting of core options.
1662 * Should be called as early as possible - ideally inside
1663 * retro_set_environment(), and no later than retro_load_game()
1664 * > We place the function body in the header to avoid the
1665 * necessity of adding more .c files (i.e. want this to
1666 * be as painless as possible for core devs)
1667 */
1668
1669static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
1670 bool *categories_supported)
1671{
1672 unsigned version = 0;
1673#ifndef HAVE_NO_LANGEXTRA
1674 unsigned language = 0;
1675#endif
1676
1677 if (!environ_cb || !categories_supported)
1678 return;
1679
1680 *categories_supported = false;
1681
1682 if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
1683 version = 0;
1684
1685 if (version >= 2)
1686 {
1687#ifndef HAVE_NO_LANGEXTRA
1688 struct retro_core_options_v2_intl core_options_intl;
1689
1690 core_options_intl.us = &options_us;
1691 core_options_intl.local = NULL;
1692
1693 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1694 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1695 core_options_intl.local = options_intl[language];
1696
1697 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
1698 &core_options_intl);
1699#else
1700 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1701 &options_us);
1702#endif
1703 }
1704 else
1705 {
1706 size_t i, j;
1707 size_t option_index = 0;
1708 size_t num_options = 0;
1709 struct retro_core_option_definition
1710 *option_v1_defs_us = NULL;
1711#ifndef HAVE_NO_LANGEXTRA
1712 size_t num_options_intl = 0;
1713 struct retro_core_option_v2_definition
1714 *option_defs_intl = NULL;
1715 struct retro_core_option_definition
1716 *option_v1_defs_intl = NULL;
1717 struct retro_core_options_intl
1718 core_options_v1_intl;
1719#endif
1720 struct retro_variable *variables = NULL;
1721 char **values_buf = NULL;
1722
1723 /* Determine total number of options */
1724 while (true)
1725 {
1726 if (option_defs_us[num_options].key)
1727 num_options++;
1728 else
1729 break;
1730 }
1731
1732 if (version >= 1)
1733 {
1734 /* Allocate US array */
1735 option_v1_defs_us = (struct retro_core_option_definition *)
1736 calloc(num_options + 1, sizeof(struct retro_core_option_definition));
1737
1738 /* Copy parameters from option_defs_us array */
1739 for (i = 0; i < num_options; i++)
1740 {
1741 struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
1742 struct retro_core_option_value *option_values = option_def_us->values;
1743 struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
1744 struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
1745
1746 option_v1_def_us->key = option_def_us->key;
1747 option_v1_def_us->desc = option_def_us->desc;
1748 option_v1_def_us->info = option_def_us->info;
1749 option_v1_def_us->default_value = option_def_us->default_value;
1750
1751 /* Values must be copied individually... */
1752 while (option_values->value)
1753 {
1754 option_v1_values->value = option_values->value;
1755 option_v1_values->label = option_values->label;
1756
1757 option_values++;
1758 option_v1_values++;
1759 }
1760 }
1761
1762#ifndef HAVE_NO_LANGEXTRA
1763 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1764 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
1765 options_intl[language])
1766 option_defs_intl = options_intl[language]->definitions;
1767
1768 if (option_defs_intl)
1769 {
1770 /* Determine number of intl options */
1771 while (true)
1772 {
1773 if (option_defs_intl[num_options_intl].key)
1774 num_options_intl++;
1775 else
1776 break;
1777 }
1778
1779 /* Allocate intl array */
1780 option_v1_defs_intl = (struct retro_core_option_definition *)
1781 calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
1782
1783 /* Copy parameters from option_defs_intl array */
1784 for (i = 0; i < num_options_intl; i++)
1785 {
1786 struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
1787 struct retro_core_option_value *option_values = option_def_intl->values;
1788 struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
1789 struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
1790
1791 option_v1_def_intl->key = option_def_intl->key;
1792 option_v1_def_intl->desc = option_def_intl->desc;
1793 option_v1_def_intl->info = option_def_intl->info;
1794 option_v1_def_intl->default_value = option_def_intl->default_value;
1795
1796 /* Values must be copied individually... */
1797 while (option_values->value)
1798 {
1799 option_v1_values->value = option_values->value;
1800 option_v1_values->label = option_values->label;
1801
1802 option_values++;
1803 option_v1_values++;
1804 }
1805 }
1806 }
1807
1808 core_options_v1_intl.us = option_v1_defs_us;
1809 core_options_v1_intl.local = option_v1_defs_intl;
1810
1811 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
1812#else
1813 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
1814#endif
1815 }
1816 else
1817 {
1818 /* Allocate arrays */
1819 variables = (struct retro_variable *)calloc(num_options + 1,
1820 sizeof(struct retro_variable));
1821 values_buf = (char **)calloc(num_options, sizeof(char *));
1822
1823 if (!variables || !values_buf)
1824 goto error;
1825
1826 /* Copy parameters from option_defs_us array */
1827 for (i = 0; i < num_options; i++)
1828 {
1829 const char *key = option_defs_us[i].key;
1830 const char *desc = option_defs_us[i].desc;
1831 const char *default_value = option_defs_us[i].default_value;
1832 struct retro_core_option_value *values = option_defs_us[i].values;
1833 size_t buf_len = 3;
1834 size_t default_index = 0;
1835
1836 values_buf[i] = NULL;
1837
1838 /* Skip options that are irrelevant when using the
1839 * old style core options interface */
1840 if ((strcmp(key, "pcsx_rearmed_show_input_settings") == 0) ||
1841 (strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0) ||
1842 (strcmp(key, "pcsx_rearmed_show_gpu_unai_settings") == 0))
1843 continue;
1844
1845 if (desc)
1846 {
1847 size_t num_values = 0;
1848
1849 /* Determine number of values */
1850 while (true)
1851 {
1852 if (values[num_values].value)
1853 {
1854 /* Check if this is the default value */
1855 if (default_value)
1856 if (strcmp(values[num_values].value, default_value) == 0)
1857 default_index = num_values;
1858
1859 buf_len += strlen(values[num_values].value);
1860 num_values++;
1861 }
1862 else
1863 break;
1864 }
1865
1866 /* Build values string */
1867 if (num_values > 0)
1868 {
1869 buf_len += num_values - 1;
1870 buf_len += strlen(desc);
1871
1872 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1873 if (!values_buf[i])
1874 goto error;
1875
1876 strcpy(values_buf[i], desc);
1877 strcat(values_buf[i], "; ");
1878
1879 /* Default value goes first */
1880 strcat(values_buf[i], values[default_index].value);
1881
1882 /* Add remaining values */
1883 for (j = 0; j < num_values; j++)
1884 {
1885 if (j != default_index)
1886 {
1887 strcat(values_buf[i], "|");
1888 strcat(values_buf[i], values[j].value);
1889 }
1890 }
1891 }
1892 }
1893
1894 variables[option_index].key = key;
1895 variables[option_index].value = values_buf[i];
1896 option_index++;
1897 }
1898
1899 /* Set variables */
1900 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1901 }
1902
1903error:
1904 /* Clean up */
1905
1906 if (option_v1_defs_us)
1907 {
1908 free(option_v1_defs_us);
1909 option_v1_defs_us = NULL;
1910 }
1911
1912#ifndef HAVE_NO_LANGEXTRA
1913 if (option_v1_defs_intl)
1914 {
1915 free(option_v1_defs_intl);
1916 option_v1_defs_intl = NULL;
1917 }
1918#endif
1919
1920 if (values_buf)
1921 {
1922 for (i = 0; i < num_options; i++)
1923 {
1924 if (values_buf[i])
1925 {
1926 free(values_buf[i]);
1927 values_buf[i] = NULL;
1928 }
1929 }
1930
1931 free(values_buf);
1932 values_buf = NULL;
1933 }
1934
1935 if (variables)
1936 {
1937 free(variables);
1938 variables = NULL;
1939 }
1940 }
1941}
1942
1943#ifdef __cplusplus
1944}
1945#endif
1946
1947#endif