libretro: drop the Frame Duping option
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
7a8d521f 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
16 * VERSION: 2.0
17 ********************************
18 *
19 * - 2.0: Add support for core options v2 interface
20 * - 1.3: Move translations to libretro_core_options_intl.h
21 * - libretro_core_options_intl.h includes BOM and utf-8
22 * fix for MSVC 2010-2013
23 * - Added HAVE_NO_LANGEXTRA flag to disable translations
24 * on platforms/compilers without BOM support
25 * - 1.2: Use core options v1 interface when
26 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
27 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
28 * - 1.1: Support generation of core options v0 retro_core_option_value
29 * arrays containing options with a single value
30 * - 1.0: First commit
31*/
32
33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/*
38 ********************************
39 * Core Option Definitions
40 ********************************
41*/
42
43/* RETRO_LANGUAGE_ENGLISH */
44
45/* Default language:
46 * - All other languages must include the same keys and values
47 * - Will be used as a fallback in the event that frontend language
48 * is not available
49 * - Will be used as a fallback for any missing entries in
50 * frontend language definition
51 */
52
53struct retro_core_option_v2_category option_cats_us[] = {
54 {
55 "system",
56 "System",
57 "Configure base hardware parameters: region, BIOS selection, memory cards, etc."
58 },
59 {
60 "video",
61 "Video",
62 "Configure base display parameters."
63 },
64#ifdef GPU_NEON
65 {
66 "gpu_neon",
67 "GPU Plugin",
68 "Configure low-level settings of the NEON GPU plugin."
69 },
70#endif
71#ifdef GPU_PEOPS
72 {
73 "gpu_peops",
74 "GPU Plugin (Advanced)",
75 "Configure low-level settings of the P.E.Op.S. GPU plugin."
76 },
77#endif
78#ifdef GPU_UNAI
79 {
80 "gpu_unai",
81 "GPU Plugin (Advanced)",
82 "Configure low-level settings of the UNAI GPU plugin."
83 },
84#endif
85 {
86 "audio",
87 "Audio",
88 "Configure sound emulation: reverb, interpolation, CD audio decoding."
89 },
90 {
91 "input",
92 "Input",
93 "Configure input devices: analog response, haptic feedback, Multitaps, light guns, etc."
94 },
95 {
96 "compat_hack",
97 "Compatibility Fixes",
98 "Configure settings/workarounds required for correct operation of specific games."
99 },
100#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
101 {
102 "speed_hack",
103 "Speed Hacks (Advanced)",
104 "Configure hacks that may improve performance at the expense of decreased accuracy/stability."
105 },
106#endif
107 { NULL, NULL, NULL },
108};
109
110struct retro_core_option_v2_definition option_defs_us[] = {
111 {
112 "pcsx_rearmed_region",
113 "Region",
114 NULL,
115 "Specify which region the system is from. 'NTSC' is 60 Hz while 'PAL' is 50 Hz. 'Auto' will detect the region of the currently loaded content. Games may run faster or slower than normal if the incorrect region is selected.",
116 NULL,
117 "system",
118 {
119 { "auto", "Auto" },
120 { "NTSC", NULL },
121 { "PAL", NULL },
122 { NULL, NULL },
123 },
124 "auto",
125 },
126 {
127 "pcsx_rearmed_bios",
128 "BIOS Selection",
129 NULL,
130 "Specify which BIOS to use. 'Auto' will attempt to load a real bios file from the frontend 'system' directory, falling back to high level emulation if unavailable. 'HLE' forces high level BIOS emulation. It is recommended to use an official bios file for better compatibility.",
131 NULL,
132 "system",
133 {
134 { "auto", "Auto" },
135 { "HLE", NULL },
136 { NULL, NULL },
137 },
138 "auto",
139 },
140 {
141 "pcsx_rearmed_show_bios_bootlogo",
142 "Show BIOS Boot Logo",
143 NULL,
144 "When using an official BIOS file, specify whether to show the PlayStation logo upon starting or resetting content. Warning: Enabling the boot logo may reduce game compatibility.",
145 NULL,
146 "system",
147 {
148 { "disabled", NULL },
149 { "enabled", NULL },
150 { NULL, NULL },
151 },
152 "disabled",
153 },
154 {
155 "pcsx_rearmed_memcard2",
156 "Enable Second Memory Card (Shared)",
157 NULL,
158 "Emulate a second memory card in slot 2. This will be shared by all games.",
159 NULL,
160 "system",
161 {
162 { "disabled", NULL },
163 { "enabled", NULL },
164 { NULL, NULL },
165 },
166 "disabled",
167 },
168#ifndef _WIN32
169 {
170 "pcsx_rearmed_async_cd",
171 "CD Access Method (Restart)",
172 NULL,
173 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Pre-Cache (CHD)' loads disk image into memory for faster access (CHD files only).",
174 NULL,
175 "system",
176 {
177 { "sync", "Synchronous" },
178 { "async", "Asynchronous" },
179 { "precache", "Pre-Cache (CHD)" },
180 { NULL, NULL},
181 },
182 "sync",
183 },
184#endif
185#ifndef DRC_DISABLE
186 {
187 "pcsx_rearmed_drc",
188 "Dynamic Recompiler",
189 NULL,
190 "Dynamically recompile PSX CPU instructions to native instructions. Much faster than using an interpreter, but may be less accurate on some platforms.",
191 NULL,
192 "system",
193 {
194 { "disabled", NULL },
195 { "enabled", NULL },
196 { NULL, NULL },
197 },
198 "enabled",
199 },
200#endif
201 {
202 "pcsx_rearmed_psxclock",
203 "PSX CPU Clock Speed",
204 NULL,
205 "Overclock or under-clock the PSX CPU. Try adjusting this if the game is too slow, too fast or hangs."
7a8d521f 206#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
207 " Default is 50."
208#else
209 " Default is 57."
210#endif
211 ,
212 NULL,
213 "system",
214 {
215 { "30", NULL },
216 { "31", NULL },
217 { "32", NULL },
218 { "33", NULL },
219 { "34", NULL },
220 { "35", NULL },
221 { "36", NULL },
222 { "37", NULL },
223 { "38", NULL },
224 { "39", NULL },
225 { "40", NULL },
226 { "41", NULL },
227 { "42", NULL },
228 { "43", NULL },
229 { "44", NULL },
230 { "45", NULL },
231 { "46", NULL },
232 { "47", NULL },
233 { "48", NULL },
234 { "49", NULL },
235 { "50", NULL },
236 { "51", NULL },
237 { "52", NULL },
238 { "53", NULL },
239 { "54", NULL },
240 { "55", NULL },
241 { "56", NULL },
242 { "57", NULL },
243 { "58", NULL },
244 { "59", NULL },
245 { "60", NULL },
246 { "61", NULL },
247 { "62", NULL },
248 { "63", NULL },
249 { "64", NULL },
250 { "65", NULL },
251 { "66", NULL },
252 { "67", NULL },
253 { "68", NULL },
254 { "69", NULL },
255 { "70", NULL },
256 { "71", NULL },
257 { "72", NULL },
258 { "73", NULL },
259 { "74", NULL },
260 { "75", NULL },
261 { "76", NULL },
262 { "77", NULL },
263 { "78", NULL },
264 { "79", NULL },
265 { "80", NULL },
266 { "81", NULL },
267 { "82", NULL },
268 { "83", NULL },
269 { "84", NULL },
270 { "85", NULL },
271 { "86", NULL },
272 { "87", NULL },
273 { "88", NULL },
274 { "89", NULL },
275 { "90", NULL },
276 { "91", NULL },
277 { "92", NULL },
278 { "93", NULL },
279 { "94", NULL },
280 { "95", NULL },
281 { "96", NULL },
282 { "97", NULL },
283 { "98", NULL },
284 { "99", NULL },
285 { "100", NULL },
286 { NULL, NULL },
287 },
288#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
289 "50",
290#else
291 "57",
292#endif
293 },
294 {
295 "pcsx_rearmed_dithering",
296 "Dithering Pattern",
297 NULL,
298 "Enable emulation of the dithering technique used by the PSX to smooth out color banding artifacts. Increases performance requirements.",
299 NULL,
300 "video",
301 {
302 { "disabled", NULL },
303 { "enabled", NULL },
304 { NULL, NULL },
305 },
306#if defined HAVE_LIBNX || defined _3DS
307 "disabled",
308#else
309 "enabled",
310#endif
311 },
7a8d521f 312#ifdef THREAD_RENDERING
313 {
314 "pcsx_rearmed_gpu_thread_rendering",
315 "Threaded Rendering",
316 NULL,
317 "When enabled, runs GPU commands in a secondary thread. 'Synchronous' improves performance while maintaining proper frame pacing. 'Asynchronous' improves performance even further, but may cause dropped frames and increased latency. Produces best results with games that run natively at less than 60 frames per second.",
318 NULL,
319 "video",
320 {
321 { "disabled", NULL },
322 { "sync", "Synchronous" },
323 { "async", "Asynchronous" },
324 { NULL, NULL},
325 },
326 "disabled",
327 },
328#endif
329 {
330 "pcsx_rearmed_frameskip_type",
331 "Frameskip",
332 NULL,
333 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
334 NULL,
335 "video",
336 {
337 { "disabled", NULL },
338 { "auto", "Auto" },
339 { "auto_threshold", "Auto (Threshold)" },
340 { "fixed_interval", "Fixed Interval" },
341 { NULL, NULL },
342 },
343 "disabled"
344 },
345 {
346 "pcsx_rearmed_frameskip_threshold",
347 "Frameskip Threshold (%)",
348 NULL,
349 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
350 NULL,
351 "video",
352 {
353 { "15", NULL },
354 { "18", NULL },
355 { "21", NULL },
356 { "24", NULL },
357 { "27", NULL },
358 { "30", NULL },
359 { "33", NULL },
360 { "36", NULL },
361 { "39", NULL },
362 { "42", NULL },
363 { "45", NULL },
364 { "48", NULL },
365 { "51", NULL },
366 { "54", NULL },
367 { "57", NULL },
368 { "60", NULL },
369 { NULL, NULL },
370 },
371 "33"
372 },
373 {
374 "pcsx_rearmed_frameskip_interval",
375 "Frameskip Interval",
376 NULL,
377 "Specify the maximum number of frames that can be skipped before a new frame is rendered.",
378 NULL,
379 "video",
380 {
381 { "1", NULL },
382 { "2", NULL },
383 { "3", NULL },
384 { "4", NULL },
385 { "5", NULL },
386 { "6", NULL },
387 { "7", NULL },
388 { "8", NULL },
389 { "9", NULL },
390 { "10", NULL },
391 { NULL, NULL },
392 },
393 "3"
394 },
395 {
396 "pcsx_rearmed_display_internal_fps",
397 "Display Internal FPS",
398 NULL,
399 "Show the internal frame rate at which the emulated PlayStation system is rendering content. Note: Requires on-screen notifications to be enabled in the libretro frontend.",
400 NULL,
401 "video",
402 {
403 { "disabled", NULL },
404 { "enabled", NULL },
405 { NULL, NULL },
406 },
407 "disabled",
408 },
8c84ba5f 409 {
410 "pcsx_rearmed_gpu_slow_llists",
411 "(GPU) Slow linked list processing",
412 NULL,
413 "Slower but more accurate GPU linked list processing. Needed by only a few games like Vampire Hunter D. Should be autodetected in most cases.",
414 NULL,
415 "video",
416 {
417 { "auto", NULL },
418 { "disabled", NULL },
419 { "enabled", NULL },
420 { NULL, NULL },
421 },
422 "auto",
423 },
308c6e67 424 {
425 "pcsx_rearmed_screen_centering",
426 "(GPU) Screen centering",
427 NULL,
44e76f8a 428 "The PSX has a feature allowing it to shift the image position on screen. Some (mostly PAL) games used this feature in a strange way making the image miscentered and causing uneven borders to appear. With 'Auto' the emulator tries to correct this miscentering automatically. 'Game-controlled' uses the settings supplied by the game. 'Manual' allows to override those values with the settings below.",
308c6e67 429 NULL,
430 "video",
431 {
432 { "auto", "Auto" },
433 { "game", "Game-controlled" },
44e76f8a 434 { "borderless", "Borderless" },
308c6e67 435 { "manual", "Manual" },
436 { NULL, NULL },
437 },
438 "auto",
439 },
440#define V(x) { #x, NULL }
441 {
442 "pcsx_rearmed_screen_centering_x",
443 "(GPU) Manual screen centering X",
444 NULL,
445 "X offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
446 NULL,
447 "video",
448 {
449 V(-16), V(-14), V(-12), V(-10), V(-8), V(-6), V(-4), V(-2), V(0), V(2), V(4), V(6), V(8), V(10), V(12), V(14), V(16),
450 { NULL, NULL },
451 },
452 "0",
453 },
454 {
455 "pcsx_rearmed_screen_centering_y",
456 "(GPU) Manual screen centering Y",
457 NULL,
458 "Y offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
459 NULL,
460 "video",
461 {
462 V(-16), V(-15), V(-14), V(-13), V(-12), V(-11), V(-10), V(-9), V(-8), V(-7), V(-6), V(-5), V(-4), V(-3), V(-2), V(-1),
463 V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7), V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15), V(16),
464 { NULL, NULL },
465 },
466 "0",
467 },
468#undef V
7a8d521f 469#ifdef GPU_NEON
470 {
fdcde643 471 "pcsx_rearmed_neon_interlace_enable_v2",
7a8d521f 472 "(GPU) Show Interlaced Video",
473 "Show Interlaced Video",
fdcde643 474 "When enabled, games that run in high resolution video modes (480i, 512i) will produced interlaced video output. While this displays correctly on CRT televisions, it will produce artifacts on modern displays. When disabled, all video is output in progressive format. Note: there are games that will glitch is this is off.",
7a8d521f 475 NULL,
476 "gpu_neon",
477 {
fdcde643 478 { "auto", NULL },
7a8d521f 479 { "disabled", NULL },
480 { "enabled", NULL },
481 { NULL, NULL },
482 },
fdcde643 483 "auto",
7a8d521f 484 },
485 {
486 "pcsx_rearmed_neon_enhancement_enable",
6777e331 487 "(GPU) Enhanced Resolution",
488 "Enhanced Resolution",
7a8d521f 489 "Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
490 NULL,
491 "gpu_neon",
492 {
493 { "disabled", NULL },
494 { "enabled", NULL },
495 { NULL, NULL },
496 },
497 "disabled",
498 },
499 {
500 "pcsx_rearmed_neon_enhancement_no_main",
501 "(GPU) Enhanced Resolution Speed Hack",
502 "Enhanced Resolution Speed Hack",
6777e331 503 "Improves performance when 'Enhanced Resolution' is enabled, but reduces compatibility and may cause rendering errors.",
7a8d521f 504 NULL,
505 "gpu_neon",
506 {
507 { "disabled", NULL },
508 { "enabled", NULL },
509 { NULL, NULL },
510 },
511 "disabled",
512 },
513#endif /* GPU_NEON */
514#ifdef GPU_PEOPS
515 {
516 "pcsx_rearmed_show_gpu_peops_settings",
517 "Show Advanced P.E.Op.S. GPU Settings",
518 NULL,
519 "Show low-level configuration options for the P.E.Op.S. GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
520 NULL,
521 NULL,
522 {
523 { "disabled", NULL },
524 { "enabled", NULL },
525 { NULL, NULL },
526 },
527 "disabled",
528 },
529 {
530 "pcsx_rearmed_gpu_peops_odd_even_bit",
531 "(GPU) Odd/Even Bit Hack",
532 "Odd/Even Bit Hack",
533 "A hack fix used to correct lock-ups that may occur in games such as Chrono Cross. Disable unless required.",
534 NULL,
535 "gpu_peops",
536 {
537 { "disabled", NULL },
538 { "enabled", NULL },
539 { NULL, NULL },
540 },
541 "disabled",
542 },
543 {
544 "pcsx_rearmed_gpu_peops_expand_screen_width",
545 "(GPU) Expand Screen Width",
546 "Expand Screen Width",
547 "Intended for use only with Capcom 2D fighting games. Enlarges the display area at the right side of the screen to show all background elements without cut-off. May cause rendering errors.",
548 NULL,
549 "gpu_peops",
550 {
551 { "disabled", NULL },
552 { "enabled", NULL },
553 { NULL, NULL },
554 },
555 "disabled",
556 },
557 {
558 "pcsx_rearmed_gpu_peops_ignore_brightness",
559 "(GPU) Ignore Brightness Color",
560 "Ignore Brightness Color",
561 "A hack fix used to repair black screens in Lunar Silver Star Story Complete when entering a house or a menu. Disable unless required.",
562 NULL,
563 "gpu_peops",
564 {
565 { "disabled", NULL },
566 { "enabled", NULL },
567 { NULL, NULL },
568 },
569 "disabled",
570 },
571 {
572 "pcsx_rearmed_gpu_peops_disable_coord_check",
573 "(GPU) Disable Coordinate Check",
574 "Disable Coordinate Check",
575 "Legacy compatibility mode. May improve games that fail to run correctly on newer GPU hardware. Disable unless required.",
576 NULL,
577 "gpu_peops",
578 {
579 { "disabled", NULL },
580 { "enabled", NULL },
581 { NULL, NULL },
582 },
583 "disabled",
584 },
585 {
586 "pcsx_rearmed_gpu_peops_lazy_screen_update",
587 "(GPU) Lazy Screen Update",
588 "Lazy Screen Update",
589 "A partial fix to prevent text box flickering in Dragon Warrior VII. May also improve Pandemonium 2. Disable unless required.",
590 NULL,
591 "gpu_peops",
592 {
593 { "disabled", NULL },
594 { "enabled", NULL },
595 { NULL, NULL },
596 },
597 "disabled",
598 },
599 {
600 "pcsx_rearmed_gpu_peops_repeated_triangles",
601 "(GPU) Repeat Flat Tex Triangles",
602 "Repeat Flat Tex Triangles",
603 "A hack fix used to correct rendering errors in Star Wars: Dark Forces. Disable unless required.",
604 NULL,
605 "gpu_peops",
606 {
607 { "disabled", NULL },
608 { "enabled", NULL },
609 { NULL, NULL },
610 },
611 "disabled",
612 },
613 {
614 "pcsx_rearmed_gpu_peops_quads_with_triangles",
615 "(GPU) Draw Tex-Quads as Triangles",
616 "Draw Tex-Quads as Triangles",
617 "Corrects graphical distortions that may occur when games utilize Gouraud Shading, at the expense of reduced texture quality. Disable unless required.",
618 NULL,
619 "gpu_peops",
620 {
621 { "disabled", NULL },
622 { "enabled", NULL },
623 { NULL, NULL },
624 },
625 "disabled",
626 },
627 {
628 "pcsx_rearmed_gpu_peops_fake_busy_state",
629 "(GPU) Fake 'GPU Busy' States",
630 "Fake 'GPU Busy' States",
631 "Emulate the 'GPU is busy' (drawing primitives) status flag of the original hardware instead of assuming the GPU is always ready for commands. May improve compatibility at the expense of reduced performance. Disable unless required.",
632 NULL,
633 "gpu_peops",
634 {
635 { "disabled", NULL },
636 { "enabled", NULL },
637 { NULL, NULL },
638 },
639 "disabled",
640 },
641#endif /* GPU_PEOPS */
642#ifdef GPU_UNAI
643 {
644 "pcsx_rearmed_show_gpu_unai_settings",
645 "Show Advanced UNAI GPU Settings",
646 NULL,
647 "Show low-level configuration options for the UNAI GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
648 NULL,
649 NULL,
650 {
651 { "disabled", NULL },
652 { "enabled", NULL },
653 { NULL, NULL},
654 },
655 "disabled",
656 },
657 {
658 "pcsx_rearmed_gpu_unai_blending",
659 "(GPU) Texture Blending",
660 "Texture Blending",
661 "Enable alpha-based (and additive) texture blending. Required for various rendering effects, including transparency (e.g. water, shadows). Can be disabled to improve performance at the expense of severe display errors/inaccuracies.",
662 NULL,
663 "gpu_unai",
664 {
665 { "disabled", NULL },
666 { "enabled", NULL },
667 { NULL, NULL},
668 },
669 "enabled",
670 },
671 {
672 "pcsx_rearmed_gpu_unai_lighting",
673 "(GPU) Lighting Effects",
674 "Lighting Effects",
675 "Enable simulated lighting effects (via vertex coloring combined with texture mapping). Required by almost all 3D games. Can be disabled to improve performance at the expense of severe display errors/inaccuracies (missing shadows, flat textures, etc.).",
676 NULL,
677 "gpu_unai",
678 {
679 { "disabled", NULL },
680 { "enabled", NULL },
681 { NULL, NULL},
682 },
683 "enabled",
684 },
685 {
686 "pcsx_rearmed_gpu_unai_fast_lighting",
687 "(GPU) Fast Lighting",
688 "Fast Lighting",
689 "Improves performance when 'Lighting Effects' are enabled, but may cause moderate/severe rendering errors.",
690 NULL,
691 "gpu_unai",
692 {
693 { "disabled", NULL },
694 { "enabled", NULL },
695 { NULL, NULL},
696 },
697 "disabled",
698 },
699 {
700 "pcsx_rearmed_gpu_unai_scale_hires",
701 "(GPU) Hi-Res Downscaling",
702 "Hi-Res Downscaling",
703 "When enabled, games that run in high resolution video modes (480i, 512i) will be downscaled to 320x240. Can improve performance, and is recommended on devices with native 240p display resolutions.",
704 NULL,
705 "gpu_unai",
706 {
707 { "disabled", NULL },
708 { "enabled", NULL },
709 { NULL, NULL},
710 },
711#ifdef _MIYOO
712 "enabled",
713#else
714 "disabled",
715#endif
716 },
717#endif /* GPU_UNAI */
718 {
719 "pcsx_rearmed_spu_reverb",
720 "Audio Reverb Effects",
721 "Reverb Effects",
722 "Enable emulation of the reverb feature provided by the PSX SPU. Can be disabled to improve performance at the expense of reduced audio quality/authenticity.",
723 NULL,
724 "audio",
725 {
726 { "disabled", NULL },
727 { "enabled", NULL },
728 { NULL, NULL },
729 },
730#ifdef HAVE_PRE_ARMV7
731 "disabled",
732#else
733 "enabled",
734#endif
735 },
736 {
737 "pcsx_rearmed_spu_interpolation",
738 "Sound Interpolation",
739 NULL,
740 "Enable emulation of the in-built audio interpolation provided by the PSX SPU. 'Gaussian' sounds closest to original hardware. 'Simple' improves performance but reduces quality. 'Cubic' has the highest performance requirements but produces increased clarity. Can be disabled entirely for maximum performance, at the expense of greatly reduced audio quality.",
741 NULL,
742 "audio",
743 {
744 { "simple", "Simple" },
745 { "gaussian", "Gaussian" },
746 { "cubic", "Cubic" },
747 { "off", "disabled" },
748 { NULL, NULL },
749 },
750#ifdef HAVE_PRE_ARMV7
751 "off",
752#else
753 "simple",
754#endif
755 },
756 {
757 "pcsx_rearmed_nocdaudio",
758 "CD Audio",
759 NULL,
760 "Enable playback of CD (CD-DA) audio tracks. Can be disabled to improve performance in games that include CD audio, at the expense of missing music.",
761 NULL,
762 "audio",
763 {
764 { "disabled", NULL },
765 { "enabled", NULL },
766 { NULL, NULL },
767 },
768 "enabled",
769 },
770 {
771 "pcsx_rearmed_noxadecoding",
772 "XA Decoding",
773 NULL,
774 "Enable playback of XA (eXtended Architecture ADPCM) audio tracks. Can be disabled to improve performance in games that include XA audio, at the expense of missing music.",
775 NULL,
776 "audio",
777 {
778 { "disabled", NULL },
779 { "enabled", NULL },
780 { NULL, NULL },
781 },
782 "enabled",
783 },
9165d434 784#if P_HAVE_PTHREAD
16809ab9 785 {
786 "pcsx_rearmed_spu_thread",
787 "Threaded SPU",
788 NULL,
789 "Emulates the PSX SPU on another CPU thread. May cause audio glitches in some games.",
790 NULL,
791 "audio",
792 {
793 { "disabled", NULL },
794 { "enabled", NULL },
795 { NULL, NULL },
796 },
797 "disabled",
798 },
9165d434 799#endif // P_HAVE_PTHREAD
7a8d521f 800 {
801 "pcsx_rearmed_show_input_settings",
802 "Show Input Settings",
803 NULL,
804 "Show configuration options for all input devices: analog response, Multitaps, light guns, etc. Quick Menu may need to be toggled for this setting to take effect.",
805 NULL,
806 NULL,
807 {
808 { "disabled", NULL },
809 { "enabled", NULL },
810 { NULL, NULL },
811 },
812 "disabled",
813 },
814 {
815 "pcsx_rearmed_analog_axis_modifier",
816 "Analog Axis Bounds",
817 NULL,
818 "Specify range limits for the left and right analog sticks when input device is set to 'analog' or 'dualshock'. 'Square' bounds improve input response when using controllers with highly circular ranges that are unable to fully saturate the X and Y axes at 45 degree deflections.",
819 NULL,
820 "input",
821 {
822 { "circle", "Circle" },
823 { "square", "Square" },
824 { NULL, NULL },
825 },
826 "circle",
827 },
828 {
829 "pcsx_rearmed_vibration",
830 "Rumble Effects",
831 NULL,
832 "Enable haptic feedback when using a rumble-equipped gamepad with input device set to 'dualshock'.",
833 NULL,
834 "input",
835 {
836 { "disabled", NULL },
837 { "enabled", NULL },
e5241564 838 { NULL, NULL },
839 },
840 "enabled",
841 },
842 {
a3d87cd7 843 "pcsx_rearmed_analog_combo",
844 "DualShock Analog Mode Toggle Key Combo",
e5241564 845 NULL,
a3d87cd7 846 "When the input device type is DualShock, this option allows the emulated DualShock to be toggled between DIGITAL and ANALOG mode like original hardware. You can select the button combination for this.",
e5241564 847 NULL,
848 "input",
849 {
850 { "disabled", NULL },
a3d87cd7 851 { "l1+r1+select", "L1 + R1 + Select" },
852 { "l1+r1+start", "L1 + R1 + Start" },
853 { "l1+r1+l3", "L1 + R1 + L3" },
854 { "l1+r1+r3", "L1 + R1 + R3" },
855 { "l3+r3", "L3 + R3" },
7a8d521f 856 { NULL, NULL },
857 },
a3d87cd7 858 "l1+r1+select"
7a8d521f 859 },
860 {
861 "pcsx_rearmed_multitap",
f6eb0b1c 862 "Multitap Mode",
7a8d521f 863 NULL,
f6eb0b1c 864 "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games.",
7a8d521f 865 NULL,
866 "input",
867 {
868 { "disabled", NULL },
869 { "port 1", "Port 1" },
870 { "port 2", "Port 2" },
871 { "ports 1 and 2", "Ports 1 and 2" },
872 { NULL, NULL },
873 },
874 "disabled",
875 },
876 {
877 "pcsx_rearmed_negcon_deadzone",
878 "NegCon Twist Deadzone",
879 NULL,
880 "Set the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
881 NULL,
882 "input",
883 {
884 { "0", "0%" },
885 { "3", "3%" },
886 { "5", "5%" },
887 { "7", "7%" },
888 { "10", "10%" },
889 { "13", "13%" },
890 { "15", "15%" },
891 { "17", "17%" },
892 { "20", "20%" },
893 { "23", "23%" },
894 { "25", "25%" },
895 { "27", "27%" },
896 { "30", "30%" },
897 { NULL, NULL },
898 },
899 "0",
900 },
901 {
902 "pcsx_rearmed_negcon_response",
903 "NegCon Twist Response",
904 NULL,
905 "Specify the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
906 NULL,
907 "input",
908 {
909 { "linear", "Linear" },
910 { "quadratic", "Quadratic" },
911 { "cubic", "Cubic" },
912 { NULL, NULL },
913 },
914 "linear",
915 },
916 {
917 "pcsx_rearmed_input_sensitivity",
918 "Mouse Sensitivity",
919 NULL,
920 "Adjust responsiveness of emulated 'mouse' input devices.",
921 NULL,
922 "input",
923 {
924 { "0.05", NULL },
925 { "0.10", NULL },
926 { "0.15", NULL },
927 { "0.20", NULL },
928 { "0.25", NULL },
929 { "0.30", NULL },
930 { "0.35", NULL },
931 { "0.40", NULL },
932 { "0.45", NULL },
933 { "0.50", NULL },
934 { "0.55", NULL },
935 { "0.60", NULL },
936 { "0.65", NULL },
937 { "0.70", NULL },
938 { "0.75", NULL },
939 { "0.80", NULL },
940 { "0.85", NULL },
941 { "0.90", NULL },
942 { "0.95", NULL },
943 { "1.00", NULL },
944 { "1.05", NULL },
945 { "1.10", NULL },
946 { "1.15", NULL },
947 { "1.20", NULL },
948 { "1.25", NULL },
949 { "1.30", NULL },
950 { "1.35", NULL },
951 { "1.40", NULL },
952 { "1.45", NULL },
953 { "1.50", NULL },
954 { "1.55", NULL },
955 { "1.60", NULL },
956 { "1.65", NULL },
957 { "1.70", NULL },
958 { "1.75", NULL },
959 { "1.80", NULL },
960 { "1.85", NULL },
961 { "1.90", NULL },
962 { "1.95", NULL },
963 { "2.00", NULL },
964 },
965 "1.00",
966 },
d6a231b7
S
967 {
968 "pcsx_rearmed_crosshair1",
969 "Player 1 Lightgun Crosshair",
970 NULL,
971 "Toggle player 1's crosshair for the Guncon or Konami Gun",
972 NULL,
973 "input",
974 {
975 { "disabled", NULL },
976 { "blue", NULL },
977 { "green", NULL },
978 { "red", NULL },
979 { "white", NULL },
980 { NULL, NULL },
981 },
982 "disabled",
983 },
984 {
985 "pcsx_rearmed_crosshair2",
986 "Player 2 Lightgun Crosshair",
987 NULL,
988 "Toggle player 2's crosshair for the Guncon or Konami Gun",
989 NULL,
990 "input",
991 {
992 { "disabled", NULL },
993 { "blue", NULL },
994 { "green", NULL },
995 { "red", NULL },
996 { "white", NULL },
997 { NULL, NULL },
998 },
999 "disabled",
1000 },
1001 {
1002 "pcsx_rearmed_konamigunadjustx",
1003 "Konami Gun X Axis Offset",
1004 NULL,
1005 "Apply an X axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1006 NULL,
1007 "input",
1008 {
1009 { "-40", NULL },
1010 { "-39", NULL },
1011 { "-38", NULL },
1012 { "-37", NULL },
1013 { "-36", NULL },
1014 { "-35", NULL },
1015 { "-34", NULL },
1016 { "-33", NULL },
1017 { "-32", NULL },
1018 { "-31", NULL },
1019 { "-30", NULL },
1020 { "-29", NULL },
1021 { "-28", NULL },
1022 { "-27", NULL },
1023 { "-26", NULL },
1024 { "-25", NULL },
1025 { "-24", NULL },
1026 { "-23", NULL },
1027 { "-22", NULL },
1028 { "-21", NULL },
1029 { "-20", NULL },
1030 { "-19", NULL },
1031 { "-18", NULL },
1032 { "-17", NULL },
1033 { "-16", NULL },
1034 { "-15", NULL },
1035 { "-14", NULL },
1036 { "-13", NULL },
1037 { "-12", NULL },
1038 { "-11", NULL },
1039 { "-10", NULL },
1040 { "-9", NULL },
1041 { "-8", NULL },
1042 { "-7", NULL },
1043 { "-6", NULL },
1044 { "-5", NULL },
1045 { "-4", NULL },
1046 { "-3", NULL },
1047 { "-2", NULL },
1048 { "-1", NULL },
1049 { "0", NULL },
1050 { "1", NULL },
1051 { "2", NULL },
1052 { "3", NULL },
1053 { "4", NULL },
1054 { "5", NULL },
1055 { "6", NULL },
1056 { "7", NULL },
1057 { "8", NULL },
1058 { "9", NULL },
1059 { "10", NULL },
1060 { "11", NULL },
1061 { "12", NULL },
1062 { "13", NULL },
1063 { "14", NULL },
1064 { "15", NULL },
1065 { "16", NULL },
1066 { "17", NULL },
1067 { "18", NULL },
1068 { "19", NULL },
1069 { "20", NULL },
1070 { "21", NULL },
1071 { "22", NULL },
1072 { "23", NULL },
1073 { "24", NULL },
1074 { "25", NULL },
1075 { "26", NULL },
1076 { "27", NULL },
1077 { "28", NULL },
1078 { "29", NULL },
1079 { "30", NULL },
1080 { "31", NULL },
1081 { "32", NULL },
1082 { "33", NULL },
1083 { "34", NULL },
1084 { "35", NULL },
1085 { "36", NULL },
1086 { "37", NULL },
1087 { "38", NULL },
1088 { "39", NULL },
1089 { "40", NULL },
1090 { NULL, NULL },
1091 },
1092 "0",
1093 },
1094 {
1095 "pcsx_rearmed_konamigunadjusty",
1096 "Konami Gun Y Axis Offset",
1097 NULL,
1098 "Apply a Y axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1099 NULL,
1100 "input",
1101 {
1102 { "-40", NULL },
1103 { "-39", NULL },
1104 { "-38", NULL },
1105 { "-37", NULL },
1106 { "-36", NULL },
1107 { "-35", NULL },
1108 { "-34", NULL },
1109 { "-33", NULL },
1110 { "-32", NULL },
1111 { "-31", NULL },
1112 { "-30", NULL },
1113 { "-29", NULL },
1114 { "-28", NULL },
1115 { "-27", NULL },
1116 { "-26", NULL },
1117 { "-25", NULL },
1118 { "-24", NULL },
1119 { "-23", NULL },
1120 { "-22", NULL },
1121 { "-21", NULL },
1122 { "-20", NULL },
1123 { "-19", NULL },
1124 { "-18", NULL },
1125 { "-17", NULL },
1126 { "-16", NULL },
1127 { "-15", NULL },
1128 { "-14", NULL },
1129 { "-13", NULL },
1130 { "-12", NULL },
1131 { "-11", NULL },
1132 { "-10", NULL },
1133 { "-9", NULL },
1134 { "-8", NULL },
1135 { "-7", NULL },
1136 { "-6", NULL },
1137 { "-5", NULL },
1138 { "-4", NULL },
1139 { "-3", NULL },
1140 { "-2", NULL },
1141 { "-1", NULL },
1142 { "0", NULL },
1143 { "1", NULL },
1144 { "2", NULL },
1145 { "3", NULL },
1146 { "4", NULL },
1147 { "5", NULL },
1148 { "6", NULL },
1149 { "7", NULL },
1150 { "8", NULL },
1151 { "9", NULL },
1152 { "10", NULL },
1153 { "11", NULL },
1154 { "12", NULL },
1155 { "13", NULL },
1156 { "14", NULL },
1157 { "15", NULL },
1158 { "16", NULL },
1159 { "17", NULL },
1160 { "18", NULL },
1161 { "19", NULL },
1162 { "20", NULL },
1163 { "21", NULL },
1164 { "22", NULL },
1165 { "23", NULL },
1166 { "24", NULL },
1167 { "25", NULL },
1168 { "26", NULL },
1169 { "27", NULL },
1170 { "28", NULL },
1171 { "29", NULL },
1172 { "30", NULL },
1173 { "31", NULL },
1174 { "32", NULL },
1175 { "33", NULL },
1176 { "34", NULL },
1177 { "35", NULL },
1178 { "36", NULL },
1179 { "37", NULL },
1180 { "38", NULL },
1181 { "39", NULL },
1182 { "40", NULL },
1183 { NULL, NULL },
1184 },
1185 "0",
1186 },
7a8d521f 1187 {
1188 "pcsx_rearmed_gunconadjustx",
1189 "Guncon X Axis Offset",
1190 NULL,
1191 "Apply an X axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1192 NULL,
1193 "input",
1194 {
d6a231b7
S
1195 { "-40", NULL },
1196 { "-39", NULL },
1197 { "-38", NULL },
1198 { "-37", NULL },
1199 { "-36", NULL },
1200 { "-35", NULL },
1201 { "-34", NULL },
1202 { "-33", NULL },
1203 { "-32", NULL },
1204 { "-31", NULL },
1205 { "-30", NULL },
1206 { "-29", NULL },
1207 { "-28", NULL },
1208 { "-27", NULL },
1209 { "-26", NULL },
7a8d521f 1210 { "-25", NULL },
1211 { "-24", NULL },
1212 { "-23", NULL },
1213 { "-22", NULL },
1214 { "-21", NULL },
1215 { "-20", NULL },
1216 { "-19", NULL },
1217 { "-18", NULL },
1218 { "-17", NULL },
1219 { "-16", NULL },
1220 { "-15", NULL },
1221 { "-14", NULL },
1222 { "-13", NULL },
1223 { "-12", NULL },
1224 { "-11", NULL },
1225 { "-10", NULL },
1226 { "-9", NULL },
1227 { "-8", NULL },
1228 { "-7", NULL },
1229 { "-6", NULL },
1230 { "-5", NULL },
1231 { "-4", NULL },
1232 { "-3", NULL },
1233 { "-2", NULL },
1234 { "-1", NULL },
1235 { "0", NULL },
1236 { "1", NULL },
1237 { "2", NULL },
1238 { "3", NULL },
1239 { "4", NULL },
1240 { "5", NULL },
1241 { "6", NULL },
1242 { "7", NULL },
1243 { "8", NULL },
1244 { "9", NULL },
1245 { "10", NULL },
1246 { "11", NULL },
1247 { "12", NULL },
1248 { "13", NULL },
1249 { "14", NULL },
1250 { "15", NULL },
1251 { "16", NULL },
1252 { "17", NULL },
1253 { "18", NULL },
1254 { "19", NULL },
1255 { "20", NULL },
1256 { "21", NULL },
1257 { "22", NULL },
1258 { "23", NULL },
1259 { "24", NULL },
1260 { "25", NULL },
d6a231b7
S
1261 { "26", NULL },
1262 { "27", NULL },
1263 { "28", NULL },
1264 { "29", NULL },
1265 { "30", NULL },
1266 { "31", NULL },
1267 { "32", NULL },
1268 { "33", NULL },
1269 { "34", NULL },
1270 { "35", NULL },
1271 { "36", NULL },
1272 { "37", NULL },
1273 { "38", NULL },
1274 { "39", NULL },
1275 { "40", NULL },
7a8d521f 1276 { NULL, NULL },
1277 },
1278 "0",
1279 },
1280 {
1281 "pcsx_rearmed_gunconadjusty",
1282 "Guncon Y Axis Offset",
1283 NULL,
1284 "Apply a Y axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1285 NULL,
1286 "input",
1287 {
d6a231b7
S
1288 { "-40", NULL },
1289 { "-39", NULL },
1290 { "-38", NULL },
1291 { "-37", NULL },
1292 { "-36", NULL },
1293 { "-35", NULL },
1294 { "-34", NULL },
1295 { "-33", NULL },
1296 { "-32", NULL },
1297 { "-31", NULL },
1298 { "-30", NULL },
1299 { "-29", NULL },
1300 { "-28", NULL },
1301 { "-27", NULL },
1302 { "-26", NULL },
7a8d521f 1303 { "-25", NULL },
1304 { "-24", NULL },
1305 { "-23", NULL },
1306 { "-22", NULL },
1307 { "-21", NULL },
1308 { "-20", NULL },
1309 { "-19", NULL },
1310 { "-18", NULL },
1311 { "-17", NULL },
1312 { "-16", NULL },
1313 { "-15", NULL },
1314 { "-14", NULL },
1315 { "-13", NULL },
1316 { "-12", NULL },
1317 { "-11", NULL },
1318 { "-10", NULL },
1319 { "-9", NULL },
1320 { "-8", NULL },
1321 { "-7", NULL },
1322 { "-6", NULL },
1323 { "-5", NULL },
1324 { "-4", NULL },
1325 { "-3", NULL },
1326 { "-2", NULL },
1327 { "-1", NULL },
1328 { "0", NULL },
1329 { "1", NULL },
1330 { "2", NULL },
1331 { "3", NULL },
1332 { "4", NULL },
1333 { "5", NULL },
1334 { "6", NULL },
1335 { "7", NULL },
1336 { "8", NULL },
1337 { "9", NULL },
1338 { "10", NULL },
1339 { "11", NULL },
1340 { "12", NULL },
1341 { "13", NULL },
1342 { "14", NULL },
1343 { "15", NULL },
1344 { "16", NULL },
1345 { "17", NULL },
1346 { "18", NULL },
1347 { "19", NULL },
1348 { "20", NULL },
1349 { "21", NULL },
1350 { "22", NULL },
1351 { "23", NULL },
1352 { "24", NULL },
1353 { "25", NULL },
d6a231b7
S
1354 { "26", NULL },
1355 { "27", NULL },
1356 { "28", NULL },
1357 { "29", NULL },
1358 { "30", NULL },
1359 { "31", NULL },
1360 { "32", NULL },
1361 { "33", NULL },
1362 { "34", NULL },
1363 { "35", NULL },
1364 { "36", NULL },
1365 { "37", NULL },
1366 { "38", NULL },
1367 { "39", NULL },
1368 { "40", NULL },
7a8d521f 1369 { NULL, NULL },
1370 },
1371 "0",
1372 },
1373 {
1374 "pcsx_rearmed_gunconadjustratiox",
1375 "Guncon X Axis Response",
1376 NULL,
1377 "Adjust relative magnitude of horizontal light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1378 NULL,
1379 "input",
1380 {
1381 { "0.75", NULL },
1382 { "0.76", NULL },
1383 { "0.77", NULL },
1384 { "0.78", NULL },
1385 { "0.79", NULL },
1386 { "0.80", NULL },
1387 { "0.81", NULL },
1388 { "0.82", NULL },
1389 { "0.83", NULL },
1390 { "0.84", NULL },
1391 { "0.85", NULL },
1392 { "0.86", NULL },
1393 { "0.87", NULL },
1394 { "0.88", NULL },
1395 { "0.89", NULL },
1396 { "0.90", NULL },
1397 { "0.91", NULL },
1398 { "0.92", NULL },
1399 { "0.93", NULL },
1400 { "0.94", NULL },
1401 { "0.95", NULL },
1402 { "0.96", NULL },
1403 { "0.97", NULL },
1404 { "0.98", NULL },
1405 { "0.99", NULL },
1406 { "1.00", NULL },
1407 { "1.01", NULL },
1408 { "1.02", NULL },
1409 { "1.03", NULL },
1410 { "1.04", NULL },
1411 { "1.05", NULL },
1412 { "1.06", NULL },
1413 { "1.07", NULL },
1414 { "1.08", NULL },
1415 { "1.09", NULL },
1416 { "1.10", NULL },
1417 { "1.11", NULL },
1418 { "1.12", NULL },
1419 { "1.13", NULL },
1420 { "1.14", NULL },
1421 { "1.15", NULL },
1422 { "1.16", NULL },
1423 { "1.17", NULL },
1424 { "1.18", NULL },
1425 { "1.19", NULL },
1426 { "1.20", NULL },
1427 { "1.21", NULL },
1428 { "1.22", NULL },
1429 { "1.23", NULL },
1430 { "1.24", NULL },
1431 { "1.25", NULL },
1432 { NULL, NULL },
1433 },
1434 "1.00",
1435 },
1436 {
1437 "pcsx_rearmed_gunconadjustratioy",
1438 "Guncon Y Axis Response",
1439 NULL,
1440 "Adjust relative magnitude of vertical light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1441 NULL,
1442 "input",
1443 {
1444 { "0.75", NULL },
1445 { "0.76", NULL },
1446 { "0.77", NULL },
1447 { "0.78", NULL },
1448 { "0.79", NULL },
1449 { "0.80", NULL },
1450 { "0.81", NULL },
1451 { "0.82", NULL },
1452 { "0.83", NULL },
1453 { "0.84", NULL },
1454 { "0.85", NULL },
1455 { "0.86", NULL },
1456 { "0.87", NULL },
1457 { "0.88", NULL },
1458 { "0.89", NULL },
1459 { "0.90", NULL },
1460 { "0.91", NULL },
1461 { "0.92", NULL },
1462 { "0.93", NULL },
1463 { "0.94", NULL },
1464 { "0.95", NULL },
1465 { "0.96", NULL },
1466 { "0.97", NULL },
1467 { "0.98", NULL },
1468 { "0.99", NULL },
1469 { "1.00", NULL },
1470 { "1.01", NULL },
1471 { "1.02", NULL },
1472 { "1.03", NULL },
1473 { "1.04", NULL },
1474 { "1.05", NULL },
1475 { "1.06", NULL },
1476 { "1.07", NULL },
1477 { "1.08", NULL },
1478 { "1.09", NULL },
1479 { "1.10", NULL },
1480 { "1.11", NULL },
1481 { "1.12", NULL },
1482 { "1.13", NULL },
1483 { "1.14", NULL },
1484 { "1.15", NULL },
1485 { "1.16", NULL },
1486 { "1.17", NULL },
1487 { "1.18", NULL },
1488 { "1.19", NULL },
1489 { "1.20", NULL },
1490 { "1.21", NULL },
1491 { "1.22", NULL },
1492 { "1.23", NULL },
1493 { "1.24", NULL },
1494 { "1.25", NULL },
1495 { NULL, NULL },
1496 },
1497 "1.00",
1498 },
1499 {
1500 "pcsx_rearmed_icache_emulation",
1501 "Instruction Cache Emulation",
1502 NULL,
bc7c5acb 1503 "Enable emulation of the PSX CPU instruction cache. Improves accuracy at the expense of increased performance overheads. Required for Formula One 2001, Formula One Arcade and Formula One 99. [Interpreter only; partial on lightrec and ARM dynarecs]",
1504 NULL,
1505 "compat_hack",
1506 {
1507 { "enabled", NULL },
1508 { "disabled", NULL },
1509 { NULL, NULL },
1510 },
1511 "enabled",
1512 },
1513 {
1514 "pcsx_rearmed_exception_emulation",
1515 "Exception and Breakpoint Emulation",
1516 NULL,
1517 "Enable emulation of some almost never used PSX's debug features. This causes a performance hit, is not useful for games and is intended for PSX homebrew and romhack developers only. Only enable if you know what you are doing. [Interpreter only]",
7a8d521f 1518 NULL,
1519 "compat_hack",
1520 {
1521 { "disabled", NULL },
1522 { "enabled", NULL },
1523 { NULL, NULL },
1524 },
1525 "disabled",
1526 },
1527#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
1528 {
1529 "pcsx_rearmed_nocompathacks",
1530 "Disable Automatic Compatibility Hacks",
1531 NULL,
1532 "By default, PCSX-ReARMed will apply auxiliary compatibility hacks automatically, based on the currently loaded content. This behaviour is required for correct operation, but may be disabled if desired.",
1533 NULL,
1534 "compat_hack",
1535 {
1536 { "disabled", NULL },
1537 { "enabled", NULL },
1538 { NULL, NULL },
1539 },
1540 "disabled",
1541 },
1542 {
1543 "pcsx_rearmed_nosmccheck",
1544 "(Speed Hack) Disable SMC Checks",
1545 "Disable SMC Checks",
1546 "Will cause crashes when loading, and lead to memory card failure.",
1547 NULL,
1548 "speed_hack",
1549 {
1550 { "disabled", NULL },
1551 { "enabled", NULL },
1552 { NULL, NULL },
1553 },
1554 "disabled",
1555 },
1556 {
1557 "pcsx_rearmed_gteregsunneeded",
1558 "(Speed Hack) Assume GTE Registers Unneeded",
1559 "Assume GTE Registers Unneeded",
1560 "May cause rendering errors.",
1561 NULL,
1562 "speed_hack",
1563 {
1564 { "disabled", NULL },
1565 { "enabled", NULL },
1566 { NULL, NULL },
1567 },
1568 "disabled",
1569 },
1570 {
1571 "pcsx_rearmed_nogteflags",
1572 "(Speed Hack) Disable GTE Flags",
1573 "Disable GTE Flags",
1574 "Will cause rendering errors.",
1575 NULL,
1576 "speed_hack",
1577 {
1578 { "disabled", NULL },
1579 { "enabled", NULL },
1580 { NULL, NULL },
1581 },
1582 "disabled",
1583 },
606bece1 1584#endif /* !DRC_DISABLE && !LIGHTREC */
7a8d521f 1585 {
1586 "pcsx_rearmed_nostalls",
7a8d521f 1587 "Disable CPU/GTE Stalls",
7a8d521f 1588 NULL,
606bece1 1589 "Will cause some games to run too quickly."
1590#if defined(LIGHTREC)
1591 " Interpreter only."
1592#endif
1593 ,
1594 NULL,
1595 "compat_hack",
7a8d521f 1596 {
1597 { "disabled", NULL },
1598 { "enabled", NULL },
1599 { NULL, NULL },
1600 },
1601 "disabled",
1602 },
7a8d521f 1603 { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
1604};
1605
1606struct retro_core_options_v2 options_us = {
1607 option_cats_us,
1608 option_defs_us
1609};
1610
1611/*
1612 ********************************
1613 * Language Mapping
1614 ********************************
1615*/
1616
1617#ifndef HAVE_NO_LANGEXTRA
1618struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
1619 &options_us, /* RETRO_LANGUAGE_ENGLISH */
1620 NULL, /* RETRO_LANGUAGE_JAPANESE */
1621 NULL, /* RETRO_LANGUAGE_FRENCH */
1622 NULL, /* RETRO_LANGUAGE_SPANISH */
1623 NULL, /* RETRO_LANGUAGE_GERMAN */
1624 NULL, /* RETRO_LANGUAGE_ITALIAN */
1625 NULL, /* RETRO_LANGUAGE_DUTCH */
1626 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1627 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1628 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1629 NULL, /* RETRO_LANGUAGE_KOREAN */
1630 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1631 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1632 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1633 NULL, /* RETRO_LANGUAGE_POLISH */
1634 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1635 NULL, /* RETRO_LANGUAGE_ARABIC */
1636 NULL, /* RETRO_LANGUAGE_GREEK */
1637 &options_tr, /* RETRO_LANGUAGE_TURKISH */
1638};
1639#endif
1640
1641/*
1642 ********************************
1643 * Functions
1644 ********************************
1645*/
1646
1647/* Handles configuration/setting of core options.
1648 * Should be called as early as possible - ideally inside
1649 * retro_set_environment(), and no later than retro_load_game()
1650 * > We place the function body in the header to avoid the
1651 * necessity of adding more .c files (i.e. want this to
1652 * be as painless as possible for core devs)
1653 */
1654
1655static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
1656 bool *categories_supported)
1657{
1658 unsigned version = 0;
1659#ifndef HAVE_NO_LANGEXTRA
1660 unsigned language = 0;
1661#endif
1662
1663 if (!environ_cb || !categories_supported)
1664 return;
1665
1666 *categories_supported = false;
1667
1668 if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
1669 version = 0;
1670
1671 if (version >= 2)
1672 {
1673#ifndef HAVE_NO_LANGEXTRA
1674 struct retro_core_options_v2_intl core_options_intl;
1675
1676 core_options_intl.us = &options_us;
1677 core_options_intl.local = NULL;
1678
1679 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1680 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1681 core_options_intl.local = options_intl[language];
1682
1683 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
1684 &core_options_intl);
1685#else
1686 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1687 &options_us);
1688#endif
1689 }
1690 else
1691 {
1692 size_t i, j;
1693 size_t option_index = 0;
1694 size_t num_options = 0;
1695 struct retro_core_option_definition
1696 *option_v1_defs_us = NULL;
1697#ifndef HAVE_NO_LANGEXTRA
1698 size_t num_options_intl = 0;
1699 struct retro_core_option_v2_definition
1700 *option_defs_intl = NULL;
1701 struct retro_core_option_definition
1702 *option_v1_defs_intl = NULL;
1703 struct retro_core_options_intl
1704 core_options_v1_intl;
1705#endif
1706 struct retro_variable *variables = NULL;
1707 char **values_buf = NULL;
1708
1709 /* Determine total number of options */
1710 while (true)
1711 {
1712 if (option_defs_us[num_options].key)
1713 num_options++;
1714 else
1715 break;
1716 }
1717
1718 if (version >= 1)
1719 {
1720 /* Allocate US array */
1721 option_v1_defs_us = (struct retro_core_option_definition *)
1722 calloc(num_options + 1, sizeof(struct retro_core_option_definition));
1723
1724 /* Copy parameters from option_defs_us array */
1725 for (i = 0; i < num_options; i++)
1726 {
1727 struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
1728 struct retro_core_option_value *option_values = option_def_us->values;
1729 struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
1730 struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
1731
1732 option_v1_def_us->key = option_def_us->key;
1733 option_v1_def_us->desc = option_def_us->desc;
1734 option_v1_def_us->info = option_def_us->info;
1735 option_v1_def_us->default_value = option_def_us->default_value;
1736
1737 /* Values must be copied individually... */
1738 while (option_values->value)
1739 {
1740 option_v1_values->value = option_values->value;
1741 option_v1_values->label = option_values->label;
1742
1743 option_values++;
1744 option_v1_values++;
1745 }
1746 }
1747
1748#ifndef HAVE_NO_LANGEXTRA
1749 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1750 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
1751 options_intl[language])
1752 option_defs_intl = options_intl[language]->definitions;
1753
1754 if (option_defs_intl)
1755 {
1756 /* Determine number of intl options */
1757 while (true)
1758 {
1759 if (option_defs_intl[num_options_intl].key)
1760 num_options_intl++;
1761 else
1762 break;
1763 }
1764
1765 /* Allocate intl array */
1766 option_v1_defs_intl = (struct retro_core_option_definition *)
1767 calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
1768
1769 /* Copy parameters from option_defs_intl array */
1770 for (i = 0; i < num_options_intl; i++)
1771 {
1772 struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
1773 struct retro_core_option_value *option_values = option_def_intl->values;
1774 struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
1775 struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
1776
1777 option_v1_def_intl->key = option_def_intl->key;
1778 option_v1_def_intl->desc = option_def_intl->desc;
1779 option_v1_def_intl->info = option_def_intl->info;
1780 option_v1_def_intl->default_value = option_def_intl->default_value;
1781
1782 /* Values must be copied individually... */
1783 while (option_values->value)
1784 {
1785 option_v1_values->value = option_values->value;
1786 option_v1_values->label = option_values->label;
1787
1788 option_values++;
1789 option_v1_values++;
1790 }
1791 }
1792 }
1793
1794 core_options_v1_intl.us = option_v1_defs_us;
1795 core_options_v1_intl.local = option_v1_defs_intl;
1796
1797 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
1798#else
1799 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
1800#endif
1801 }
1802 else
1803 {
1804 /* Allocate arrays */
1805 variables = (struct retro_variable *)calloc(num_options + 1,
1806 sizeof(struct retro_variable));
1807 values_buf = (char **)calloc(num_options, sizeof(char *));
1808
1809 if (!variables || !values_buf)
1810 goto error;
1811
1812 /* Copy parameters from option_defs_us array */
1813 for (i = 0; i < num_options; i++)
1814 {
1815 const char *key = option_defs_us[i].key;
1816 const char *desc = option_defs_us[i].desc;
1817 const char *default_value = option_defs_us[i].default_value;
1818 struct retro_core_option_value *values = option_defs_us[i].values;
1819 size_t buf_len = 3;
1820 size_t default_index = 0;
1821
1822 values_buf[i] = NULL;
1823
1824 /* Skip options that are irrelevant when using the
1825 * old style core options interface */
1826 if ((strcmp(key, "pcsx_rearmed_show_input_settings") == 0) ||
1827 (strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0) ||
1828 (strcmp(key, "pcsx_rearmed_show_gpu_unai_settings") == 0))
1829 continue;
1830
1831 if (desc)
1832 {
1833 size_t num_values = 0;
1834
1835 /* Determine number of values */
1836 while (true)
1837 {
1838 if (values[num_values].value)
1839 {
1840 /* Check if this is the default value */
1841 if (default_value)
1842 if (strcmp(values[num_values].value, default_value) == 0)
1843 default_index = num_values;
1844
1845 buf_len += strlen(values[num_values].value);
1846 num_values++;
1847 }
1848 else
1849 break;
1850 }
1851
1852 /* Build values string */
1853 if (num_values > 0)
1854 {
1855 buf_len += num_values - 1;
1856 buf_len += strlen(desc);
1857
1858 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1859 if (!values_buf[i])
1860 goto error;
1861
1862 strcpy(values_buf[i], desc);
1863 strcat(values_buf[i], "; ");
1864
1865 /* Default value goes first */
1866 strcat(values_buf[i], values[default_index].value);
1867
1868 /* Add remaining values */
1869 for (j = 0; j < num_values; j++)
1870 {
1871 if (j != default_index)
1872 {
1873 strcat(values_buf[i], "|");
1874 strcat(values_buf[i], values[j].value);
1875 }
1876 }
1877 }
1878 }
1879
1880 variables[option_index].key = key;
1881 variables[option_index].value = values_buf[i];
1882 option_index++;
1883 }
1884
1885 /* Set variables */
1886 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1887 }
1888
1889error:
1890 /* Clean up */
1891
1892 if (option_v1_defs_us)
1893 {
1894 free(option_v1_defs_us);
1895 option_v1_defs_us = NULL;
1896 }
1897
1898#ifndef HAVE_NO_LANGEXTRA
1899 if (option_v1_defs_intl)
1900 {
1901 free(option_v1_defs_intl);
1902 option_v1_defs_intl = NULL;
1903 }
1904#endif
1905
1906 if (values_buf)
1907 {
1908 for (i = 0; i < num_options; i++)
1909 {
1910 if (values_buf[i])
1911 {
1912 free(values_buf[i]);
1913 values_buf[i] = NULL;
1914 }
1915 }
1916
1917 free(values_buf);
1918 values_buf = NULL;
1919 }
1920
1921 if (variables)
1922 {
1923 free(variables);
1924 variables = NULL;
1925 }
1926 }
1927}
1928
1929#ifdef __cplusplus
1930}
1931#endif
1932
1933#endif