dma: add optional slow linked list walking
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
7a8d521f 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
16 * VERSION: 2.0
17 ********************************
18 *
19 * - 2.0: Add support for core options v2 interface
20 * - 1.3: Move translations to libretro_core_options_intl.h
21 * - libretro_core_options_intl.h includes BOM and utf-8
22 * fix for MSVC 2010-2013
23 * - Added HAVE_NO_LANGEXTRA flag to disable translations
24 * on platforms/compilers without BOM support
25 * - 1.2: Use core options v1 interface when
26 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
27 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
28 * - 1.1: Support generation of core options v0 retro_core_option_value
29 * arrays containing options with a single value
30 * - 1.0: First commit
31*/
32
33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/*
38 ********************************
39 * Core Option Definitions
40 ********************************
41*/
42
43/* RETRO_LANGUAGE_ENGLISH */
44
45/* Default language:
46 * - All other languages must include the same keys and values
47 * - Will be used as a fallback in the event that frontend language
48 * is not available
49 * - Will be used as a fallback for any missing entries in
50 * frontend language definition
51 */
52
53struct retro_core_option_v2_category option_cats_us[] = {
54 {
55 "system",
56 "System",
57 "Configure base hardware parameters: region, BIOS selection, memory cards, etc."
58 },
59 {
60 "video",
61 "Video",
62 "Configure base display parameters."
63 },
64#ifdef GPU_NEON
65 {
66 "gpu_neon",
67 "GPU Plugin",
68 "Configure low-level settings of the NEON GPU plugin."
69 },
70#endif
71#ifdef GPU_PEOPS
72 {
73 "gpu_peops",
74 "GPU Plugin (Advanced)",
75 "Configure low-level settings of the P.E.Op.S. GPU plugin."
76 },
77#endif
78#ifdef GPU_UNAI
79 {
80 "gpu_unai",
81 "GPU Plugin (Advanced)",
82 "Configure low-level settings of the UNAI GPU plugin."
83 },
84#endif
85 {
86 "audio",
87 "Audio",
88 "Configure sound emulation: reverb, interpolation, CD audio decoding."
89 },
90 {
91 "input",
92 "Input",
93 "Configure input devices: analog response, haptic feedback, Multitaps, light guns, etc."
94 },
95 {
96 "compat_hack",
97 "Compatibility Fixes",
98 "Configure settings/workarounds required for correct operation of specific games."
99 },
100#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
101 {
102 "speed_hack",
103 "Speed Hacks (Advanced)",
104 "Configure hacks that may improve performance at the expense of decreased accuracy/stability."
105 },
106#endif
107 { NULL, NULL, NULL },
108};
109
110struct retro_core_option_v2_definition option_defs_us[] = {
111 {
112 "pcsx_rearmed_region",
113 "Region",
114 NULL,
115 "Specify which region the system is from. 'NTSC' is 60 Hz while 'PAL' is 50 Hz. 'Auto' will detect the region of the currently loaded content. Games may run faster or slower than normal if the incorrect region is selected.",
116 NULL,
117 "system",
118 {
119 { "auto", "Auto" },
120 { "NTSC", NULL },
121 { "PAL", NULL },
122 { NULL, NULL },
123 },
124 "auto",
125 },
126 {
127 "pcsx_rearmed_bios",
128 "BIOS Selection",
129 NULL,
130 "Specify which BIOS to use. 'Auto' will attempt to load a real bios file from the frontend 'system' directory, falling back to high level emulation if unavailable. 'HLE' forces high level BIOS emulation. It is recommended to use an official bios file for better compatibility.",
131 NULL,
132 "system",
133 {
134 { "auto", "Auto" },
135 { "HLE", NULL },
136 { NULL, NULL },
137 },
138 "auto",
139 },
140 {
141 "pcsx_rearmed_show_bios_bootlogo",
142 "Show BIOS Boot Logo",
143 NULL,
144 "When using an official BIOS file, specify whether to show the PlayStation logo upon starting or resetting content. Warning: Enabling the boot logo may reduce game compatibility.",
145 NULL,
146 "system",
147 {
148 { "disabled", NULL },
149 { "enabled", NULL },
150 { NULL, NULL },
151 },
152 "disabled",
153 },
154 {
155 "pcsx_rearmed_memcard2",
156 "Enable Second Memory Card (Shared)",
157 NULL,
158 "Emulate a second memory card in slot 2. This will be shared by all games.",
159 NULL,
160 "system",
161 {
162 { "disabled", NULL },
163 { "enabled", NULL },
164 { NULL, NULL },
165 },
166 "disabled",
167 },
168#ifndef _WIN32
169 {
170 "pcsx_rearmed_async_cd",
171 "CD Access Method (Restart)",
172 NULL,
173 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Pre-Cache (CHD)' loads disk image into memory for faster access (CHD files only).",
174 NULL,
175 "system",
176 {
177 { "sync", "Synchronous" },
178 { "async", "Asynchronous" },
179 { "precache", "Pre-Cache (CHD)" },
180 { NULL, NULL},
181 },
182 "sync",
183 },
184#endif
185#ifndef DRC_DISABLE
186 {
187 "pcsx_rearmed_drc",
188 "Dynamic Recompiler",
189 NULL,
190 "Dynamically recompile PSX CPU instructions to native instructions. Much faster than using an interpreter, but may be less accurate on some platforms.",
191 NULL,
192 "system",
193 {
194 { "disabled", NULL },
195 { "enabled", NULL },
196 { NULL, NULL },
197 },
198 "enabled",
199 },
200#endif
201 {
202 "pcsx_rearmed_psxclock",
203 "PSX CPU Clock Speed",
204 NULL,
205 "Overclock or under-clock the PSX CPU. Try adjusting this if the game is too slow, too fast or hangs."
206#if defined(LIGHTREC)
207 " Currently doesn't work with Lightrec dynarec."
208#endif
209#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
210 " Default is 50."
211#else
212 " Default is 57."
213#endif
214 ,
215 NULL,
216 "system",
217 {
218 { "30", NULL },
219 { "31", NULL },
220 { "32", NULL },
221 { "33", NULL },
222 { "34", NULL },
223 { "35", NULL },
224 { "36", NULL },
225 { "37", NULL },
226 { "38", NULL },
227 { "39", NULL },
228 { "40", NULL },
229 { "41", NULL },
230 { "42", NULL },
231 { "43", NULL },
232 { "44", NULL },
233 { "45", NULL },
234 { "46", NULL },
235 { "47", NULL },
236 { "48", NULL },
237 { "49", NULL },
238 { "50", NULL },
239 { "51", NULL },
240 { "52", NULL },
241 { "53", NULL },
242 { "54", NULL },
243 { "55", NULL },
244 { "56", NULL },
245 { "57", NULL },
246 { "58", NULL },
247 { "59", NULL },
248 { "60", NULL },
249 { "61", NULL },
250 { "62", NULL },
251 { "63", NULL },
252 { "64", NULL },
253 { "65", NULL },
254 { "66", NULL },
255 { "67", NULL },
256 { "68", NULL },
257 { "69", NULL },
258 { "70", NULL },
259 { "71", NULL },
260 { "72", NULL },
261 { "73", NULL },
262 { "74", NULL },
263 { "75", NULL },
264 { "76", NULL },
265 { "77", NULL },
266 { "78", NULL },
267 { "79", NULL },
268 { "80", NULL },
269 { "81", NULL },
270 { "82", NULL },
271 { "83", NULL },
272 { "84", NULL },
273 { "85", NULL },
274 { "86", NULL },
275 { "87", NULL },
276 { "88", NULL },
277 { "89", NULL },
278 { "90", NULL },
279 { "91", NULL },
280 { "92", NULL },
281 { "93", NULL },
282 { "94", NULL },
283 { "95", NULL },
284 { "96", NULL },
285 { "97", NULL },
286 { "98", NULL },
287 { "99", NULL },
288 { "100", NULL },
289 { NULL, NULL },
290 },
291#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
292 "50",
293#else
294 "57",
295#endif
296 },
297 {
298 "pcsx_rearmed_dithering",
299 "Dithering Pattern",
300 NULL,
301 "Enable emulation of the dithering technique used by the PSX to smooth out color banding artifacts. Increases performance requirements.",
302 NULL,
303 "video",
304 {
305 { "disabled", NULL },
306 { "enabled", NULL },
307 { NULL, NULL },
308 },
309#if defined HAVE_LIBNX || defined _3DS
310 "disabled",
311#else
312 "enabled",
313#endif
314 },
315 {
316 "pcsx_rearmed_duping_enable",
317 "Frame Duping (Speedup)",
318 NULL,
319 "When enabled and supported by the libretro frontend, provides a small performance increase by directing the frontend to repeat the previous frame if the core has nothing new to display.",
320 NULL,
321 "video",
322 {
323 { "disabled", NULL },
324 { "enabled", NULL },
325 { NULL, NULL },
326 },
327 "enabled",
328 },
329#ifdef THREAD_RENDERING
330 {
331 "pcsx_rearmed_gpu_thread_rendering",
332 "Threaded Rendering",
333 NULL,
334 "When enabled, runs GPU commands in a secondary thread. 'Synchronous' improves performance while maintaining proper frame pacing. 'Asynchronous' improves performance even further, but may cause dropped frames and increased latency. Produces best results with games that run natively at less than 60 frames per second.",
335 NULL,
336 "video",
337 {
338 { "disabled", NULL },
339 { "sync", "Synchronous" },
340 { "async", "Asynchronous" },
341 { NULL, NULL},
342 },
343 "disabled",
344 },
345#endif
346 {
347 "pcsx_rearmed_frameskip_type",
348 "Frameskip",
349 NULL,
350 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
351 NULL,
352 "video",
353 {
354 { "disabled", NULL },
355 { "auto", "Auto" },
356 { "auto_threshold", "Auto (Threshold)" },
357 { "fixed_interval", "Fixed Interval" },
358 { NULL, NULL },
359 },
360 "disabled"
361 },
362 {
363 "pcsx_rearmed_frameskip_threshold",
364 "Frameskip Threshold (%)",
365 NULL,
366 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
367 NULL,
368 "video",
369 {
370 { "15", NULL },
371 { "18", NULL },
372 { "21", NULL },
373 { "24", NULL },
374 { "27", NULL },
375 { "30", NULL },
376 { "33", NULL },
377 { "36", NULL },
378 { "39", NULL },
379 { "42", NULL },
380 { "45", NULL },
381 { "48", NULL },
382 { "51", NULL },
383 { "54", NULL },
384 { "57", NULL },
385 { "60", NULL },
386 { NULL, NULL },
387 },
388 "33"
389 },
390 {
391 "pcsx_rearmed_frameskip_interval",
392 "Frameskip Interval",
393 NULL,
394 "Specify the maximum number of frames that can be skipped before a new frame is rendered.",
395 NULL,
396 "video",
397 {
398 { "1", NULL },
399 { "2", NULL },
400 { "3", NULL },
401 { "4", NULL },
402 { "5", NULL },
403 { "6", NULL },
404 { "7", NULL },
405 { "8", NULL },
406 { "9", NULL },
407 { "10", NULL },
408 { NULL, NULL },
409 },
410 "3"
411 },
412 {
413 "pcsx_rearmed_display_internal_fps",
414 "Display Internal FPS",
415 NULL,
416 "Show the internal frame rate at which the emulated PlayStation system is rendering content. Note: Requires on-screen notifications to be enabled in the libretro frontend.",
417 NULL,
418 "video",
419 {
420 { "disabled", NULL },
421 { "enabled", NULL },
422 { NULL, NULL },
423 },
424 "disabled",
425 },
8c84ba5f 426 {
427 "pcsx_rearmed_gpu_slow_llists",
428 "(GPU) Slow linked list processing",
429 NULL,
430 "Slower but more accurate GPU linked list processing. Needed by only a few games like Vampire Hunter D. Should be autodetected in most cases.",
431 NULL,
432 "video",
433 {
434 { "auto", NULL },
435 { "disabled", NULL },
436 { "enabled", NULL },
437 { NULL, NULL },
438 },
439 "auto",
440 },
7a8d521f 441#ifdef GPU_NEON
442 {
443 "pcsx_rearmed_neon_interlace_enable",
444 "(GPU) Show Interlaced Video",
445 "Show Interlaced Video",
446 "When enabled, games that run in high resolution video modes (480i, 512i) will produced interlaced video output. While this displays correctly on CRT televisions, it will produce artifacts on modern displays. When disabled, all video is output in progressive format.",
447 NULL,
448 "gpu_neon",
449 {
450 { "disabled", NULL },
451 { "enabled", NULL },
452 { NULL, NULL },
453 },
454 "disabled",
455 },
456 {
457 "pcsx_rearmed_neon_enhancement_enable",
458 "(GPU) Enhanced Resolution (Slow)",
459 "Enhanced Resolution (Slow)",
460 "Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
461 NULL,
462 "gpu_neon",
463 {
464 { "disabled", NULL },
465 { "enabled", NULL },
466 { NULL, NULL },
467 },
468 "disabled",
469 },
470 {
471 "pcsx_rearmed_neon_enhancement_no_main",
472 "(GPU) Enhanced Resolution Speed Hack",
473 "Enhanced Resolution Speed Hack",
474 "Improves performance when 'Enhanced Resolution (Slow)' is enabled, but reduces compatibility and may cause rendering errors.",
475 NULL,
476 "gpu_neon",
477 {
478 { "disabled", NULL },
479 { "enabled", NULL },
480 { NULL, NULL },
481 },
482 "disabled",
483 },
484#endif /* GPU_NEON */
485#ifdef GPU_PEOPS
486 {
487 "pcsx_rearmed_show_gpu_peops_settings",
488 "Show Advanced P.E.Op.S. GPU Settings",
489 NULL,
490 "Show low-level configuration options for the P.E.Op.S. GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
491 NULL,
492 NULL,
493 {
494 { "disabled", NULL },
495 { "enabled", NULL },
496 { NULL, NULL },
497 },
498 "disabled",
499 },
500 {
501 "pcsx_rearmed_gpu_peops_odd_even_bit",
502 "(GPU) Odd/Even Bit Hack",
503 "Odd/Even Bit Hack",
504 "A hack fix used to correct lock-ups that may occur in games such as Chrono Cross. Disable unless required.",
505 NULL,
506 "gpu_peops",
507 {
508 { "disabled", NULL },
509 { "enabled", NULL },
510 { NULL, NULL },
511 },
512 "disabled",
513 },
514 {
515 "pcsx_rearmed_gpu_peops_expand_screen_width",
516 "(GPU) Expand Screen Width",
517 "Expand Screen Width",
518 "Intended for use only with Capcom 2D fighting games. Enlarges the display area at the right side of the screen to show all background elements without cut-off. May cause rendering errors.",
519 NULL,
520 "gpu_peops",
521 {
522 { "disabled", NULL },
523 { "enabled", NULL },
524 { NULL, NULL },
525 },
526 "disabled",
527 },
528 {
529 "pcsx_rearmed_gpu_peops_ignore_brightness",
530 "(GPU) Ignore Brightness Color",
531 "Ignore Brightness Color",
532 "A hack fix used to repair black screens in Lunar Silver Star Story Complete when entering a house or a menu. Disable unless required.",
533 NULL,
534 "gpu_peops",
535 {
536 { "disabled", NULL },
537 { "enabled", NULL },
538 { NULL, NULL },
539 },
540 "disabled",
541 },
542 {
543 "pcsx_rearmed_gpu_peops_disable_coord_check",
544 "(GPU) Disable Coordinate Check",
545 "Disable Coordinate Check",
546 "Legacy compatibility mode. May improve games that fail to run correctly on newer GPU hardware. Disable unless required.",
547 NULL,
548 "gpu_peops",
549 {
550 { "disabled", NULL },
551 { "enabled", NULL },
552 { NULL, NULL },
553 },
554 "disabled",
555 },
556 {
557 "pcsx_rearmed_gpu_peops_lazy_screen_update",
558 "(GPU) Lazy Screen Update",
559 "Lazy Screen Update",
560 "A partial fix to prevent text box flickering in Dragon Warrior VII. May also improve Pandemonium 2. Disable unless required.",
561 NULL,
562 "gpu_peops",
563 {
564 { "disabled", NULL },
565 { "enabled", NULL },
566 { NULL, NULL },
567 },
568 "disabled",
569 },
570 {
571 "pcsx_rearmed_gpu_peops_repeated_triangles",
572 "(GPU) Repeat Flat Tex Triangles",
573 "Repeat Flat Tex Triangles",
574 "A hack fix used to correct rendering errors in Star Wars: Dark Forces. Disable unless required.",
575 NULL,
576 "gpu_peops",
577 {
578 { "disabled", NULL },
579 { "enabled", NULL },
580 { NULL, NULL },
581 },
582 "disabled",
583 },
584 {
585 "pcsx_rearmed_gpu_peops_quads_with_triangles",
586 "(GPU) Draw Tex-Quads as Triangles",
587 "Draw Tex-Quads as Triangles",
588 "Corrects graphical distortions that may occur when games utilize Gouraud Shading, at the expense of reduced texture quality. Disable unless required.",
589 NULL,
590 "gpu_peops",
591 {
592 { "disabled", NULL },
593 { "enabled", NULL },
594 { NULL, NULL },
595 },
596 "disabled",
597 },
598 {
599 "pcsx_rearmed_gpu_peops_fake_busy_state",
600 "(GPU) Fake 'GPU Busy' States",
601 "Fake 'GPU Busy' States",
602 "Emulate the 'GPU is busy' (drawing primitives) status flag of the original hardware instead of assuming the GPU is always ready for commands. May improve compatibility at the expense of reduced performance. Disable unless required.",
603 NULL,
604 "gpu_peops",
605 {
606 { "disabled", NULL },
607 { "enabled", NULL },
608 { NULL, NULL },
609 },
610 "disabled",
611 },
612#endif /* GPU_PEOPS */
613#ifdef GPU_UNAI
614 {
615 "pcsx_rearmed_show_gpu_unai_settings",
616 "Show Advanced UNAI GPU Settings",
617 NULL,
618 "Show low-level configuration options for the UNAI GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
619 NULL,
620 NULL,
621 {
622 { "disabled", NULL },
623 { "enabled", NULL },
624 { NULL, NULL},
625 },
626 "disabled",
627 },
628 {
629 "pcsx_rearmed_gpu_unai_blending",
630 "(GPU) Texture Blending",
631 "Texture Blending",
632 "Enable alpha-based (and additive) texture blending. Required for various rendering effects, including transparency (e.g. water, shadows). Can be disabled to improve performance at the expense of severe display errors/inaccuracies.",
633 NULL,
634 "gpu_unai",
635 {
636 { "disabled", NULL },
637 { "enabled", NULL },
638 { NULL, NULL},
639 },
640 "enabled",
641 },
642 {
643 "pcsx_rearmed_gpu_unai_lighting",
644 "(GPU) Lighting Effects",
645 "Lighting Effects",
646 "Enable simulated lighting effects (via vertex coloring combined with texture mapping). Required by almost all 3D games. Can be disabled to improve performance at the expense of severe display errors/inaccuracies (missing shadows, flat textures, etc.).",
647 NULL,
648 "gpu_unai",
649 {
650 { "disabled", NULL },
651 { "enabled", NULL },
652 { NULL, NULL},
653 },
654 "enabled",
655 },
656 {
657 "pcsx_rearmed_gpu_unai_fast_lighting",
658 "(GPU) Fast Lighting",
659 "Fast Lighting",
660 "Improves performance when 'Lighting Effects' are enabled, but may cause moderate/severe rendering errors.",
661 NULL,
662 "gpu_unai",
663 {
664 { "disabled", NULL },
665 { "enabled", NULL },
666 { NULL, NULL},
667 },
668 "disabled",
669 },
670 {
671 "pcsx_rearmed_gpu_unai_scale_hires",
672 "(GPU) Hi-Res Downscaling",
673 "Hi-Res Downscaling",
674 "When enabled, games that run in high resolution video modes (480i, 512i) will be downscaled to 320x240. Can improve performance, and is recommended on devices with native 240p display resolutions.",
675 NULL,
676 "gpu_unai",
677 {
678 { "disabled", NULL },
679 { "enabled", NULL },
680 { NULL, NULL},
681 },
682#ifdef _MIYOO
683 "enabled",
684#else
685 "disabled",
686#endif
687 },
688#endif /* GPU_UNAI */
689 {
690 "pcsx_rearmed_spu_reverb",
691 "Audio Reverb Effects",
692 "Reverb Effects",
693 "Enable emulation of the reverb feature provided by the PSX SPU. Can be disabled to improve performance at the expense of reduced audio quality/authenticity.",
694 NULL,
695 "audio",
696 {
697 { "disabled", NULL },
698 { "enabled", NULL },
699 { NULL, NULL },
700 },
701#ifdef HAVE_PRE_ARMV7
702 "disabled",
703#else
704 "enabled",
705#endif
706 },
707 {
708 "pcsx_rearmed_spu_interpolation",
709 "Sound Interpolation",
710 NULL,
711 "Enable emulation of the in-built audio interpolation provided by the PSX SPU. 'Gaussian' sounds closest to original hardware. 'Simple' improves performance but reduces quality. 'Cubic' has the highest performance requirements but produces increased clarity. Can be disabled entirely for maximum performance, at the expense of greatly reduced audio quality.",
712 NULL,
713 "audio",
714 {
715 { "simple", "Simple" },
716 { "gaussian", "Gaussian" },
717 { "cubic", "Cubic" },
718 { "off", "disabled" },
719 { NULL, NULL },
720 },
721#ifdef HAVE_PRE_ARMV7
722 "off",
723#else
724 "simple",
725#endif
726 },
727 {
728 "pcsx_rearmed_nocdaudio",
729 "CD Audio",
730 NULL,
731 "Enable playback of CD (CD-DA) audio tracks. Can be disabled to improve performance in games that include CD audio, at the expense of missing music.",
732 NULL,
733 "audio",
734 {
735 { "disabled", NULL },
736 { "enabled", NULL },
737 { NULL, NULL },
738 },
739 "enabled",
740 },
741 {
742 "pcsx_rearmed_noxadecoding",
743 "XA Decoding",
744 NULL,
745 "Enable playback of XA (eXtended Architecture ADPCM) audio tracks. Can be disabled to improve performance in games that include XA audio, at the expense of missing music.",
746 NULL,
747 "audio",
748 {
749 { "disabled", NULL },
750 { "enabled", NULL },
751 { NULL, NULL },
752 },
753 "enabled",
754 },
755 {
756 "pcsx_rearmed_show_input_settings",
757 "Show Input Settings",
758 NULL,
759 "Show configuration options for all input devices: analog response, Multitaps, light guns, etc. Quick Menu may need to be toggled for this setting to take effect.",
760 NULL,
761 NULL,
762 {
763 { "disabled", NULL },
764 { "enabled", NULL },
765 { NULL, NULL },
766 },
767 "disabled",
768 },
769 {
770 "pcsx_rearmed_analog_axis_modifier",
771 "Analog Axis Bounds",
772 NULL,
773 "Specify range limits for the left and right analog sticks when input device is set to 'analog' or 'dualshock'. 'Square' bounds improve input response when using controllers with highly circular ranges that are unable to fully saturate the X and Y axes at 45 degree deflections.",
774 NULL,
775 "input",
776 {
777 { "circle", "Circle" },
778 { "square", "Square" },
779 { NULL, NULL },
780 },
781 "circle",
782 },
783 {
784 "pcsx_rearmed_vibration",
785 "Rumble Effects",
786 NULL,
787 "Enable haptic feedback when using a rumble-equipped gamepad with input device set to 'dualshock'.",
788 NULL,
789 "input",
790 {
791 { "disabled", NULL },
792 { "enabled", NULL },
793 { NULL, NULL },
794 },
795 "enabled",
796 },
797 {
798 "pcsx_rearmed_multitap",
799 "Multitap Mode (Restart)",
800 NULL,
801 "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games. To avoid input defects, option should be disabled when running games that have no support for Multitap features.",
802 NULL,
803 "input",
804 {
805 { "disabled", NULL },
806 { "port 1", "Port 1" },
807 { "port 2", "Port 2" },
808 { "ports 1 and 2", "Ports 1 and 2" },
809 { NULL, NULL },
810 },
811 "disabled",
812 },
813 {
814 "pcsx_rearmed_negcon_deadzone",
815 "NegCon Twist Deadzone",
816 NULL,
817 "Set the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
818 NULL,
819 "input",
820 {
821 { "0", "0%" },
822 { "3", "3%" },
823 { "5", "5%" },
824 { "7", "7%" },
825 { "10", "10%" },
826 { "13", "13%" },
827 { "15", "15%" },
828 { "17", "17%" },
829 { "20", "20%" },
830 { "23", "23%" },
831 { "25", "25%" },
832 { "27", "27%" },
833 { "30", "30%" },
834 { NULL, NULL },
835 },
836 "0",
837 },
838 {
839 "pcsx_rearmed_negcon_response",
840 "NegCon Twist Response",
841 NULL,
842 "Specify the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
843 NULL,
844 "input",
845 {
846 { "linear", "Linear" },
847 { "quadratic", "Quadratic" },
848 { "cubic", "Cubic" },
849 { NULL, NULL },
850 },
851 "linear",
852 },
853 {
854 "pcsx_rearmed_input_sensitivity",
855 "Mouse Sensitivity",
856 NULL,
857 "Adjust responsiveness of emulated 'mouse' input devices.",
858 NULL,
859 "input",
860 {
861 { "0.05", NULL },
862 { "0.10", NULL },
863 { "0.15", NULL },
864 { "0.20", NULL },
865 { "0.25", NULL },
866 { "0.30", NULL },
867 { "0.35", NULL },
868 { "0.40", NULL },
869 { "0.45", NULL },
870 { "0.50", NULL },
871 { "0.55", NULL },
872 { "0.60", NULL },
873 { "0.65", NULL },
874 { "0.70", NULL },
875 { "0.75", NULL },
876 { "0.80", NULL },
877 { "0.85", NULL },
878 { "0.90", NULL },
879 { "0.95", NULL },
880 { "1.00", NULL },
881 { "1.05", NULL },
882 { "1.10", NULL },
883 { "1.15", NULL },
884 { "1.20", NULL },
885 { "1.25", NULL },
886 { "1.30", NULL },
887 { "1.35", NULL },
888 { "1.40", NULL },
889 { "1.45", NULL },
890 { "1.50", NULL },
891 { "1.55", NULL },
892 { "1.60", NULL },
893 { "1.65", NULL },
894 { "1.70", NULL },
895 { "1.75", NULL },
896 { "1.80", NULL },
897 { "1.85", NULL },
898 { "1.90", NULL },
899 { "1.95", NULL },
900 { "2.00", NULL },
901 },
902 "1.00",
903 },
904 {
905 "pcsx_rearmed_gunconadjustx",
906 "Guncon X Axis Offset",
907 NULL,
908 "Apply an X axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
909 NULL,
910 "input",
911 {
912 { "-25", NULL },
913 { "-24", NULL },
914 { "-23", NULL },
915 { "-22", NULL },
916 { "-21", NULL },
917 { "-20", NULL },
918 { "-19", NULL },
919 { "-18", NULL },
920 { "-17", NULL },
921 { "-16", NULL },
922 { "-15", NULL },
923 { "-14", NULL },
924 { "-13", NULL },
925 { "-12", NULL },
926 { "-11", NULL },
927 { "-10", NULL },
928 { "-9", NULL },
929 { "-8", NULL },
930 { "-7", NULL },
931 { "-6", NULL },
932 { "-5", NULL },
933 { "-4", NULL },
934 { "-3", NULL },
935 { "-2", NULL },
936 { "-1", NULL },
937 { "0", NULL },
938 { "1", NULL },
939 { "2", NULL },
940 { "3", NULL },
941 { "4", NULL },
942 { "5", NULL },
943 { "6", NULL },
944 { "7", NULL },
945 { "8", NULL },
946 { "9", NULL },
947 { "10", NULL },
948 { "11", NULL },
949 { "12", NULL },
950 { "13", NULL },
951 { "14", NULL },
952 { "15", NULL },
953 { "16", NULL },
954 { "17", NULL },
955 { "18", NULL },
956 { "19", NULL },
957 { "20", NULL },
958 { "21", NULL },
959 { "22", NULL },
960 { "23", NULL },
961 { "24", NULL },
962 { "25", NULL },
963 { NULL, NULL },
964 },
965 "0",
966 },
967 {
968 "pcsx_rearmed_gunconadjusty",
969 "Guncon Y Axis Offset",
970 NULL,
971 "Apply a Y axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
972 NULL,
973 "input",
974 {
975 { "-25", NULL },
976 { "-24", NULL },
977 { "-23", NULL },
978 { "-22", NULL },
979 { "-21", NULL },
980 { "-20", NULL },
981 { "-19", NULL },
982 { "-18", NULL },
983 { "-17", NULL },
984 { "-16", NULL },
985 { "-15", NULL },
986 { "-14", NULL },
987 { "-13", NULL },
988 { "-12", NULL },
989 { "-11", NULL },
990 { "-10", NULL },
991 { "-9", NULL },
992 { "-8", NULL },
993 { "-7", NULL },
994 { "-6", NULL },
995 { "-5", NULL },
996 { "-4", NULL },
997 { "-3", NULL },
998 { "-2", NULL },
999 { "-1", NULL },
1000 { "0", NULL },
1001 { "1", NULL },
1002 { "2", NULL },
1003 { "3", NULL },
1004 { "4", NULL },
1005 { "5", NULL },
1006 { "6", NULL },
1007 { "7", NULL },
1008 { "8", NULL },
1009 { "9", NULL },
1010 { "10", NULL },
1011 { "11", NULL },
1012 { "12", NULL },
1013 { "13", NULL },
1014 { "14", NULL },
1015 { "15", NULL },
1016 { "16", NULL },
1017 { "17", NULL },
1018 { "18", NULL },
1019 { "19", NULL },
1020 { "20", NULL },
1021 { "21", NULL },
1022 { "22", NULL },
1023 { "23", NULL },
1024 { "24", NULL },
1025 { "25", NULL },
1026 { NULL, NULL },
1027 },
1028 "0",
1029 },
1030 {
1031 "pcsx_rearmed_gunconadjustratiox",
1032 "Guncon X Axis Response",
1033 NULL,
1034 "Adjust relative magnitude of horizontal light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1035 NULL,
1036 "input",
1037 {
1038 { "0.75", NULL },
1039 { "0.76", NULL },
1040 { "0.77", NULL },
1041 { "0.78", NULL },
1042 { "0.79", NULL },
1043 { "0.80", NULL },
1044 { "0.81", NULL },
1045 { "0.82", NULL },
1046 { "0.83", NULL },
1047 { "0.84", NULL },
1048 { "0.85", NULL },
1049 { "0.86", NULL },
1050 { "0.87", NULL },
1051 { "0.88", NULL },
1052 { "0.89", NULL },
1053 { "0.90", NULL },
1054 { "0.91", NULL },
1055 { "0.92", NULL },
1056 { "0.93", NULL },
1057 { "0.94", NULL },
1058 { "0.95", NULL },
1059 { "0.96", NULL },
1060 { "0.97", NULL },
1061 { "0.98", NULL },
1062 { "0.99", NULL },
1063 { "1.00", NULL },
1064 { "1.01", NULL },
1065 { "1.02", NULL },
1066 { "1.03", NULL },
1067 { "1.04", NULL },
1068 { "1.05", NULL },
1069 { "1.06", NULL },
1070 { "1.07", NULL },
1071 { "1.08", NULL },
1072 { "1.09", NULL },
1073 { "1.10", NULL },
1074 { "1.11", NULL },
1075 { "1.12", NULL },
1076 { "1.13", NULL },
1077 { "1.14", NULL },
1078 { "1.15", NULL },
1079 { "1.16", NULL },
1080 { "1.17", NULL },
1081 { "1.18", NULL },
1082 { "1.19", NULL },
1083 { "1.20", NULL },
1084 { "1.21", NULL },
1085 { "1.22", NULL },
1086 { "1.23", NULL },
1087 { "1.24", NULL },
1088 { "1.25", NULL },
1089 { NULL, NULL },
1090 },
1091 "1.00",
1092 },
1093 {
1094 "pcsx_rearmed_gunconadjustratioy",
1095 "Guncon Y Axis Response",
1096 NULL,
1097 "Adjust relative magnitude of vertical light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1098 NULL,
1099 "input",
1100 {
1101 { "0.75", NULL },
1102 { "0.76", NULL },
1103 { "0.77", NULL },
1104 { "0.78", NULL },
1105 { "0.79", NULL },
1106 { "0.80", NULL },
1107 { "0.81", NULL },
1108 { "0.82", NULL },
1109 { "0.83", NULL },
1110 { "0.84", NULL },
1111 { "0.85", NULL },
1112 { "0.86", NULL },
1113 { "0.87", NULL },
1114 { "0.88", NULL },
1115 { "0.89", NULL },
1116 { "0.90", NULL },
1117 { "0.91", NULL },
1118 { "0.92", NULL },
1119 { "0.93", NULL },
1120 { "0.94", NULL },
1121 { "0.95", NULL },
1122 { "0.96", NULL },
1123 { "0.97", NULL },
1124 { "0.98", NULL },
1125 { "0.99", NULL },
1126 { "1.00", NULL },
1127 { "1.01", NULL },
1128 { "1.02", NULL },
1129 { "1.03", NULL },
1130 { "1.04", NULL },
1131 { "1.05", NULL },
1132 { "1.06", NULL },
1133 { "1.07", NULL },
1134 { "1.08", NULL },
1135 { "1.09", NULL },
1136 { "1.10", NULL },
1137 { "1.11", NULL },
1138 { "1.12", NULL },
1139 { "1.13", NULL },
1140 { "1.14", NULL },
1141 { "1.15", NULL },
1142 { "1.16", NULL },
1143 { "1.17", NULL },
1144 { "1.18", NULL },
1145 { "1.19", NULL },
1146 { "1.20", NULL },
1147 { "1.21", NULL },
1148 { "1.22", NULL },
1149 { "1.23", NULL },
1150 { "1.24", NULL },
1151 { "1.25", NULL },
1152 { NULL, NULL },
1153 },
1154 "1.00",
1155 },
1156 {
1157 "pcsx_rearmed_icache_emulation",
1158 "Instruction Cache Emulation",
1159 NULL,
1160 "Enable emulation of the PSX CPU instruction cache. Improves accuracy at the expense of increased performance overheads. Required for Formula One 2001, Formula One Arcade and Formula One 99. [Interpreter only and partial on lightrec, unsupported when using ARMv7 backend]",
1161 NULL,
1162 "compat_hack",
1163 {
1164 { "disabled", NULL },
1165 { "enabled", NULL },
1166 { NULL, NULL },
1167 },
1168 "disabled",
1169 },
1170#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
1171 {
1172 "pcsx_rearmed_nocompathacks",
1173 "Disable Automatic Compatibility Hacks",
1174 NULL,
1175 "By default, PCSX-ReARMed will apply auxiliary compatibility hacks automatically, based on the currently loaded content. This behaviour is required for correct operation, but may be disabled if desired.",
1176 NULL,
1177 "compat_hack",
1178 {
1179 { "disabled", NULL },
1180 { "enabled", NULL },
1181 { NULL, NULL },
1182 },
1183 "disabled",
1184 },
1185 {
1186 "pcsx_rearmed_nosmccheck",
1187 "(Speed Hack) Disable SMC Checks",
1188 "Disable SMC Checks",
1189 "Will cause crashes when loading, and lead to memory card failure.",
1190 NULL,
1191 "speed_hack",
1192 {
1193 { "disabled", NULL },
1194 { "enabled", NULL },
1195 { NULL, NULL },
1196 },
1197 "disabled",
1198 },
1199 {
1200 "pcsx_rearmed_gteregsunneeded",
1201 "(Speed Hack) Assume GTE Registers Unneeded",
1202 "Assume GTE Registers Unneeded",
1203 "May cause rendering errors.",
1204 NULL,
1205 "speed_hack",
1206 {
1207 { "disabled", NULL },
1208 { "enabled", NULL },
1209 { NULL, NULL },
1210 },
1211 "disabled",
1212 },
1213 {
1214 "pcsx_rearmed_nogteflags",
1215 "(Speed Hack) Disable GTE Flags",
1216 "Disable GTE Flags",
1217 "Will cause rendering errors.",
1218 NULL,
1219 "speed_hack",
1220 {
1221 { "disabled", NULL },
1222 { "enabled", NULL },
1223 { NULL, NULL },
1224 },
1225 "disabled",
1226 },
1227 {
1228 "pcsx_rearmed_nostalls",
1229 "(Speed Hack) Disable CPU/GTE Stalls",
1230 "Disable CPU/GTE Stalls",
1231 "Will cause some games to run too quickly.",
1232 NULL,
1233 "speed_hack",
1234 {
1235 { "disabled", NULL },
1236 { "enabled", NULL },
1237 { NULL, NULL },
1238 },
1239 "disabled",
1240 },
1241#endif /* !DRC_DISABLE && !LIGHTREC */
1242 { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
1243};
1244
1245struct retro_core_options_v2 options_us = {
1246 option_cats_us,
1247 option_defs_us
1248};
1249
1250/*
1251 ********************************
1252 * Language Mapping
1253 ********************************
1254*/
1255
1256#ifndef HAVE_NO_LANGEXTRA
1257struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
1258 &options_us, /* RETRO_LANGUAGE_ENGLISH */
1259 NULL, /* RETRO_LANGUAGE_JAPANESE */
1260 NULL, /* RETRO_LANGUAGE_FRENCH */
1261 NULL, /* RETRO_LANGUAGE_SPANISH */
1262 NULL, /* RETRO_LANGUAGE_GERMAN */
1263 NULL, /* RETRO_LANGUAGE_ITALIAN */
1264 NULL, /* RETRO_LANGUAGE_DUTCH */
1265 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1266 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1267 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1268 NULL, /* RETRO_LANGUAGE_KOREAN */
1269 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1270 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1271 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1272 NULL, /* RETRO_LANGUAGE_POLISH */
1273 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1274 NULL, /* RETRO_LANGUAGE_ARABIC */
1275 NULL, /* RETRO_LANGUAGE_GREEK */
1276 &options_tr, /* RETRO_LANGUAGE_TURKISH */
1277};
1278#endif
1279
1280/*
1281 ********************************
1282 * Functions
1283 ********************************
1284*/
1285
1286/* Handles configuration/setting of core options.
1287 * Should be called as early as possible - ideally inside
1288 * retro_set_environment(), and no later than retro_load_game()
1289 * > We place the function body in the header to avoid the
1290 * necessity of adding more .c files (i.e. want this to
1291 * be as painless as possible for core devs)
1292 */
1293
1294static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
1295 bool *categories_supported)
1296{
1297 unsigned version = 0;
1298#ifndef HAVE_NO_LANGEXTRA
1299 unsigned language = 0;
1300#endif
1301
1302 if (!environ_cb || !categories_supported)
1303 return;
1304
1305 *categories_supported = false;
1306
1307 if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
1308 version = 0;
1309
1310 if (version >= 2)
1311 {
1312#ifndef HAVE_NO_LANGEXTRA
1313 struct retro_core_options_v2_intl core_options_intl;
1314
1315 core_options_intl.us = &options_us;
1316 core_options_intl.local = NULL;
1317
1318 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1319 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1320 core_options_intl.local = options_intl[language];
1321
1322 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
1323 &core_options_intl);
1324#else
1325 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1326 &options_us);
1327#endif
1328 }
1329 else
1330 {
1331 size_t i, j;
1332 size_t option_index = 0;
1333 size_t num_options = 0;
1334 struct retro_core_option_definition
1335 *option_v1_defs_us = NULL;
1336#ifndef HAVE_NO_LANGEXTRA
1337 size_t num_options_intl = 0;
1338 struct retro_core_option_v2_definition
1339 *option_defs_intl = NULL;
1340 struct retro_core_option_definition
1341 *option_v1_defs_intl = NULL;
1342 struct retro_core_options_intl
1343 core_options_v1_intl;
1344#endif
1345 struct retro_variable *variables = NULL;
1346 char **values_buf = NULL;
1347
1348 /* Determine total number of options */
1349 while (true)
1350 {
1351 if (option_defs_us[num_options].key)
1352 num_options++;
1353 else
1354 break;
1355 }
1356
1357 if (version >= 1)
1358 {
1359 /* Allocate US array */
1360 option_v1_defs_us = (struct retro_core_option_definition *)
1361 calloc(num_options + 1, sizeof(struct retro_core_option_definition));
1362
1363 /* Copy parameters from option_defs_us array */
1364 for (i = 0; i < num_options; i++)
1365 {
1366 struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
1367 struct retro_core_option_value *option_values = option_def_us->values;
1368 struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
1369 struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
1370
1371 option_v1_def_us->key = option_def_us->key;
1372 option_v1_def_us->desc = option_def_us->desc;
1373 option_v1_def_us->info = option_def_us->info;
1374 option_v1_def_us->default_value = option_def_us->default_value;
1375
1376 /* Values must be copied individually... */
1377 while (option_values->value)
1378 {
1379 option_v1_values->value = option_values->value;
1380 option_v1_values->label = option_values->label;
1381
1382 option_values++;
1383 option_v1_values++;
1384 }
1385 }
1386
1387#ifndef HAVE_NO_LANGEXTRA
1388 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1389 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
1390 options_intl[language])
1391 option_defs_intl = options_intl[language]->definitions;
1392
1393 if (option_defs_intl)
1394 {
1395 /* Determine number of intl options */
1396 while (true)
1397 {
1398 if (option_defs_intl[num_options_intl].key)
1399 num_options_intl++;
1400 else
1401 break;
1402 }
1403
1404 /* Allocate intl array */
1405 option_v1_defs_intl = (struct retro_core_option_definition *)
1406 calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
1407
1408 /* Copy parameters from option_defs_intl array */
1409 for (i = 0; i < num_options_intl; i++)
1410 {
1411 struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
1412 struct retro_core_option_value *option_values = option_def_intl->values;
1413 struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
1414 struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
1415
1416 option_v1_def_intl->key = option_def_intl->key;
1417 option_v1_def_intl->desc = option_def_intl->desc;
1418 option_v1_def_intl->info = option_def_intl->info;
1419 option_v1_def_intl->default_value = option_def_intl->default_value;
1420
1421 /* Values must be copied individually... */
1422 while (option_values->value)
1423 {
1424 option_v1_values->value = option_values->value;
1425 option_v1_values->label = option_values->label;
1426
1427 option_values++;
1428 option_v1_values++;
1429 }
1430 }
1431 }
1432
1433 core_options_v1_intl.us = option_v1_defs_us;
1434 core_options_v1_intl.local = option_v1_defs_intl;
1435
1436 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
1437#else
1438 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
1439#endif
1440 }
1441 else
1442 {
1443 /* Allocate arrays */
1444 variables = (struct retro_variable *)calloc(num_options + 1,
1445 sizeof(struct retro_variable));
1446 values_buf = (char **)calloc(num_options, sizeof(char *));
1447
1448 if (!variables || !values_buf)
1449 goto error;
1450
1451 /* Copy parameters from option_defs_us array */
1452 for (i = 0; i < num_options; i++)
1453 {
1454 const char *key = option_defs_us[i].key;
1455 const char *desc = option_defs_us[i].desc;
1456 const char *default_value = option_defs_us[i].default_value;
1457 struct retro_core_option_value *values = option_defs_us[i].values;
1458 size_t buf_len = 3;
1459 size_t default_index = 0;
1460
1461 values_buf[i] = NULL;
1462
1463 /* Skip options that are irrelevant when using the
1464 * old style core options interface */
1465 if ((strcmp(key, "pcsx_rearmed_show_input_settings") == 0) ||
1466 (strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0) ||
1467 (strcmp(key, "pcsx_rearmed_show_gpu_unai_settings") == 0))
1468 continue;
1469
1470 if (desc)
1471 {
1472 size_t num_values = 0;
1473
1474 /* Determine number of values */
1475 while (true)
1476 {
1477 if (values[num_values].value)
1478 {
1479 /* Check if this is the default value */
1480 if (default_value)
1481 if (strcmp(values[num_values].value, default_value) == 0)
1482 default_index = num_values;
1483
1484 buf_len += strlen(values[num_values].value);
1485 num_values++;
1486 }
1487 else
1488 break;
1489 }
1490
1491 /* Build values string */
1492 if (num_values > 0)
1493 {
1494 buf_len += num_values - 1;
1495 buf_len += strlen(desc);
1496
1497 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1498 if (!values_buf[i])
1499 goto error;
1500
1501 strcpy(values_buf[i], desc);
1502 strcat(values_buf[i], "; ");
1503
1504 /* Default value goes first */
1505 strcat(values_buf[i], values[default_index].value);
1506
1507 /* Add remaining values */
1508 for (j = 0; j < num_values; j++)
1509 {
1510 if (j != default_index)
1511 {
1512 strcat(values_buf[i], "|");
1513 strcat(values_buf[i], values[j].value);
1514 }
1515 }
1516 }
1517 }
1518
1519 variables[option_index].key = key;
1520 variables[option_index].value = values_buf[i];
1521 option_index++;
1522 }
1523
1524 /* Set variables */
1525 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1526 }
1527
1528error:
1529 /* Clean up */
1530
1531 if (option_v1_defs_us)
1532 {
1533 free(option_v1_defs_us);
1534 option_v1_defs_us = NULL;
1535 }
1536
1537#ifndef HAVE_NO_LANGEXTRA
1538 if (option_v1_defs_intl)
1539 {
1540 free(option_v1_defs_intl);
1541 option_v1_defs_intl = NULL;
1542 }
1543#endif
1544
1545 if (values_buf)
1546 {
1547 for (i = 0; i < num_options; i++)
1548 {
1549 if (values_buf[i])
1550 {
1551 free(values_buf[i]);
1552 values_buf[i] = NULL;
1553 }
1554 }
1555
1556 free(values_buf);
1557 values_buf = NULL;
1558 }
1559
1560 if (variables)
1561 {
1562 free(variables);
1563 variables = NULL;
1564 }
1565 }
1566}
1567
1568#ifdef __cplusplus
1569}
1570#endif
1571
1572#endif