physical cdrom readahead
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
7a8d521f 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
16 * VERSION: 2.0
17 ********************************
18 *
19 * - 2.0: Add support for core options v2 interface
20 * - 1.3: Move translations to libretro_core_options_intl.h
21 * - libretro_core_options_intl.h includes BOM and utf-8
22 * fix for MSVC 2010-2013
23 * - Added HAVE_NO_LANGEXTRA flag to disable translations
24 * on platforms/compilers without BOM support
25 * - 1.2: Use core options v1 interface when
26 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
27 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
28 * - 1.1: Support generation of core options v0 retro_core_option_value
29 * arrays containing options with a single value
30 * - 1.0: First commit
31*/
32
33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/*
38 ********************************
39 * Core Option Definitions
40 ********************************
41*/
42
43/* RETRO_LANGUAGE_ENGLISH */
44
45/* Default language:
46 * - All other languages must include the same keys and values
47 * - Will be used as a fallback in the event that frontend language
48 * is not available
49 * - Will be used as a fallback for any missing entries in
50 * frontend language definition
51 */
52
53struct retro_core_option_v2_category option_cats_us[] = {
54 {
55 "system",
56 "System",
57 "Configure base hardware parameters: region, BIOS selection, memory cards, etc."
58 },
59 {
60 "video",
61 "Video",
62 "Configure base display parameters."
63 },
64#ifdef GPU_NEON
65 {
66 "gpu_neon",
67 "GPU Plugin",
68 "Configure low-level settings of the NEON GPU plugin."
69 },
70#endif
71#ifdef GPU_PEOPS
72 {
73 "gpu_peops",
74 "GPU Plugin (Advanced)",
75 "Configure low-level settings of the P.E.Op.S. GPU plugin."
76 },
77#endif
78#ifdef GPU_UNAI
79 {
80 "gpu_unai",
81 "GPU Plugin (Advanced)",
82 "Configure low-level settings of the UNAI GPU plugin."
83 },
84#endif
85 {
86 "audio",
87 "Audio",
88 "Configure sound emulation: reverb, interpolation, CD audio decoding."
89 },
90 {
91 "input",
92 "Input",
93 "Configure input devices: analog response, haptic feedback, Multitaps, light guns, etc."
94 },
95 {
96 "compat_hack",
97 "Compatibility Fixes",
98 "Configure settings/workarounds required for correct operation of specific games."
99 },
100#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
101 {
102 "speed_hack",
103 "Speed Hacks (Advanced)",
104 "Configure hacks that may improve performance at the expense of decreased accuracy/stability."
105 },
106#endif
107 { NULL, NULL, NULL },
108};
109
110struct retro_core_option_v2_definition option_defs_us[] = {
111 {
112 "pcsx_rearmed_region",
113 "Region",
114 NULL,
115 "Specify which region the system is from. 'NTSC' is 60 Hz while 'PAL' is 50 Hz. 'Auto' will detect the region of the currently loaded content. Games may run faster or slower than normal if the incorrect region is selected.",
116 NULL,
117 "system",
118 {
119 { "auto", "Auto" },
120 { "NTSC", NULL },
121 { "PAL", NULL },
122 { NULL, NULL },
123 },
124 "auto",
125 },
126 {
127 "pcsx_rearmed_bios",
128 "BIOS Selection",
129 NULL,
130 "Specify which BIOS to use. 'Auto' will attempt to load a real bios file from the frontend 'system' directory, falling back to high level emulation if unavailable. 'HLE' forces high level BIOS emulation. It is recommended to use an official bios file for better compatibility.",
131 NULL,
132 "system",
133 {
134 { "auto", "Auto" },
135 { "HLE", NULL },
136 { NULL, NULL },
137 },
138 "auto",
139 },
140 {
141 "pcsx_rearmed_show_bios_bootlogo",
142 "Show BIOS Boot Logo",
143 NULL,
144 "When using an official BIOS file, specify whether to show the PlayStation logo upon starting or resetting content. Warning: Enabling the boot logo may reduce game compatibility.",
145 NULL,
146 "system",
147 {
148 { "disabled", NULL },
149 { "enabled", NULL },
150 { NULL, NULL },
151 },
152 "disabled",
153 },
154 {
155 "pcsx_rearmed_memcard2",
156 "Enable Second Memory Card (Shared)",
157 NULL,
158 "Emulate a second memory card in slot 2. This will be shared by all games.",
159 NULL,
160 "system",
161 {
162 { "disabled", NULL },
163 { "enabled", NULL },
164 { NULL, NULL },
165 },
166 "disabled",
167 },
168#ifndef _WIN32
169 {
170 "pcsx_rearmed_async_cd",
171 "CD Access Method (Restart)",
172 NULL,
173 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Pre-Cache (CHD)' loads disk image into memory for faster access (CHD files only).",
174 NULL,
175 "system",
176 {
177 { "sync", "Synchronous" },
178 { "async", "Asynchronous" },
179 { "precache", "Pre-Cache (CHD)" },
180 { NULL, NULL},
181 },
182 "sync",
183 },
184#endif
e0216409 185#ifdef HAVE_CDROM
186#define V(x) { #x, NULL }
187 {
188 "pcsx_rearmed_phys_cd_readahead",
189 "Physical CD read-ahead",
190 NULL,
191 "(Hardware CD-ROM only) Reads the specified amount of sectors ahead of time to try to avoid later stalls. 333000 will try to read the complete disk (requires an additional 750MB of RAM).",
192 NULL,
193 "system",
194 {
195 V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7),
196 V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15),
197 V(16), V(32), V(64), V(128), V(256), V(512), V(1024), V(333000),
198 { NULL, NULL},
199 },
200 "12",
201 },
202#undef V
203#endif
7a8d521f 204#ifndef DRC_DISABLE
205 {
206 "pcsx_rearmed_drc",
207 "Dynamic Recompiler",
208 NULL,
209 "Dynamically recompile PSX CPU instructions to native instructions. Much faster than using an interpreter, but may be less accurate on some platforms.",
210 NULL,
211 "system",
212 {
213 { "disabled", NULL },
214 { "enabled", NULL },
215 { NULL, NULL },
216 },
217 "enabled",
218 },
219#endif
220 {
221 "pcsx_rearmed_psxclock",
222 "PSX CPU Clock Speed",
223 NULL,
224 "Overclock or under-clock the PSX CPU. Try adjusting this if the game is too slow, too fast or hangs."
7a8d521f 225#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
226 " Default is 50."
227#else
228 " Default is 57."
229#endif
230 ,
231 NULL,
232 "system",
233 {
234 { "30", NULL },
235 { "31", NULL },
236 { "32", NULL },
237 { "33", NULL },
238 { "34", NULL },
239 { "35", NULL },
240 { "36", NULL },
241 { "37", NULL },
242 { "38", NULL },
243 { "39", NULL },
244 { "40", NULL },
245 { "41", NULL },
246 { "42", NULL },
247 { "43", NULL },
248 { "44", NULL },
249 { "45", NULL },
250 { "46", NULL },
251 { "47", NULL },
252 { "48", NULL },
253 { "49", NULL },
254 { "50", NULL },
255 { "51", NULL },
256 { "52", NULL },
257 { "53", NULL },
258 { "54", NULL },
259 { "55", NULL },
260 { "56", NULL },
261 { "57", NULL },
262 { "58", NULL },
263 { "59", NULL },
264 { "60", NULL },
265 { "61", NULL },
266 { "62", NULL },
267 { "63", NULL },
268 { "64", NULL },
269 { "65", NULL },
270 { "66", NULL },
271 { "67", NULL },
272 { "68", NULL },
273 { "69", NULL },
274 { "70", NULL },
275 { "71", NULL },
276 { "72", NULL },
277 { "73", NULL },
278 { "74", NULL },
279 { "75", NULL },
280 { "76", NULL },
281 { "77", NULL },
282 { "78", NULL },
283 { "79", NULL },
284 { "80", NULL },
285 { "81", NULL },
286 { "82", NULL },
287 { "83", NULL },
288 { "84", NULL },
289 { "85", NULL },
290 { "86", NULL },
291 { "87", NULL },
292 { "88", NULL },
293 { "89", NULL },
294 { "90", NULL },
295 { "91", NULL },
296 { "92", NULL },
297 { "93", NULL },
298 { "94", NULL },
299 { "95", NULL },
300 { "96", NULL },
301 { "97", NULL },
302 { "98", NULL },
303 { "99", NULL },
304 { "100", NULL },
305 { NULL, NULL },
306 },
307#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
308 "50",
309#else
310 "57",
311#endif
312 },
313 {
314 "pcsx_rearmed_dithering",
315 "Dithering Pattern",
316 NULL,
317 "Enable emulation of the dithering technique used by the PSX to smooth out color banding artifacts. Increases performance requirements.",
318 NULL,
319 "video",
320 {
321 { "disabled", NULL },
322 { "enabled", NULL },
323 { NULL, NULL },
324 },
325#if defined HAVE_LIBNX || defined _3DS
326 "disabled",
327#else
328 "enabled",
329#endif
330 },
7a8d521f 331#ifdef THREAD_RENDERING
332 {
333 "pcsx_rearmed_gpu_thread_rendering",
334 "Threaded Rendering",
335 NULL,
336 "When enabled, runs GPU commands in a secondary thread. 'Synchronous' improves performance while maintaining proper frame pacing. 'Asynchronous' improves performance even further, but may cause dropped frames and increased latency. Produces best results with games that run natively at less than 60 frames per second.",
337 NULL,
338 "video",
339 {
340 { "disabled", NULL },
341 { "sync", "Synchronous" },
342 { "async", "Asynchronous" },
343 { NULL, NULL},
344 },
345 "disabled",
346 },
347#endif
348 {
349 "pcsx_rearmed_frameskip_type",
350 "Frameskip",
351 NULL,
352 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
353 NULL,
354 "video",
355 {
356 { "disabled", NULL },
357 { "auto", "Auto" },
358 { "auto_threshold", "Auto (Threshold)" },
359 { "fixed_interval", "Fixed Interval" },
360 { NULL, NULL },
361 },
362 "disabled"
363 },
364 {
365 "pcsx_rearmed_frameskip_threshold",
366 "Frameskip Threshold (%)",
367 NULL,
368 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
369 NULL,
370 "video",
371 {
372 { "15", NULL },
373 { "18", NULL },
374 { "21", NULL },
375 { "24", NULL },
376 { "27", NULL },
377 { "30", NULL },
378 { "33", NULL },
379 { "36", NULL },
380 { "39", NULL },
381 { "42", NULL },
382 { "45", NULL },
383 { "48", NULL },
384 { "51", NULL },
385 { "54", NULL },
386 { "57", NULL },
387 { "60", NULL },
388 { NULL, NULL },
389 },
390 "33"
391 },
392 {
393 "pcsx_rearmed_frameskip_interval",
394 "Frameskip Interval",
395 NULL,
396 "Specify the maximum number of frames that can be skipped before a new frame is rendered.",
397 NULL,
398 "video",
399 {
400 { "1", NULL },
401 { "2", NULL },
402 { "3", NULL },
403 { "4", NULL },
404 { "5", NULL },
405 { "6", NULL },
406 { "7", NULL },
407 { "8", NULL },
408 { "9", NULL },
409 { "10", NULL },
410 { NULL, NULL },
411 },
412 "3"
413 },
414 {
415 "pcsx_rearmed_display_internal_fps",
416 "Display Internal FPS",
417 NULL,
418 "Show the internal frame rate at which the emulated PlayStation system is rendering content. Note: Requires on-screen notifications to be enabled in the libretro frontend.",
419 NULL,
420 "video",
421 {
422 { "disabled", NULL },
423 { "enabled", NULL },
424 { NULL, NULL },
425 },
426 "disabled",
427 },
8c84ba5f 428 {
429 "pcsx_rearmed_gpu_slow_llists",
430 "(GPU) Slow linked list processing",
431 NULL,
432 "Slower but more accurate GPU linked list processing. Needed by only a few games like Vampire Hunter D. Should be autodetected in most cases.",
433 NULL,
434 "video",
435 {
436 { "auto", NULL },
437 { "disabled", NULL },
438 { "enabled", NULL },
439 { NULL, NULL },
440 },
441 "auto",
442 },
308c6e67 443 {
444 "pcsx_rearmed_screen_centering",
445 "(GPU) Screen centering",
446 NULL,
44e76f8a 447 "The PSX has a feature allowing it to shift the image position on screen. Some (mostly PAL) games used this feature in a strange way making the image miscentered and causing uneven borders to appear. With 'Auto' the emulator tries to correct this miscentering automatically. 'Game-controlled' uses the settings supplied by the game. 'Manual' allows to override those values with the settings below.",
308c6e67 448 NULL,
449 "video",
450 {
451 { "auto", "Auto" },
452 { "game", "Game-controlled" },
44e76f8a 453 { "borderless", "Borderless" },
308c6e67 454 { "manual", "Manual" },
455 { NULL, NULL },
456 },
457 "auto",
458 },
459#define V(x) { #x, NULL }
460 {
461 "pcsx_rearmed_screen_centering_x",
462 "(GPU) Manual screen centering X",
463 NULL,
464 "X offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
465 NULL,
466 "video",
467 {
468 V(-16), V(-14), V(-12), V(-10), V(-8), V(-6), V(-4), V(-2), V(0), V(2), V(4), V(6), V(8), V(10), V(12), V(14), V(16),
469 { NULL, NULL },
470 },
471 "0",
472 },
473 {
474 "pcsx_rearmed_screen_centering_y",
475 "(GPU) Manual screen centering Y",
476 NULL,
477 "Y offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
478 NULL,
479 "video",
480 {
481 V(-16), V(-15), V(-14), V(-13), V(-12), V(-11), V(-10), V(-9), V(-8), V(-7), V(-6), V(-5), V(-4), V(-3), V(-2), V(-1),
482 V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7), V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15), V(16),
483 { NULL, NULL },
484 },
485 "0",
486 },
487#undef V
7a8d521f 488#ifdef GPU_NEON
489 {
fdcde643 490 "pcsx_rearmed_neon_interlace_enable_v2",
7a8d521f 491 "(GPU) Show Interlaced Video",
492 "Show Interlaced Video",
fdcde643 493 "When enabled, games that run in high resolution video modes (480i, 512i) will produced interlaced video output. While this displays correctly on CRT televisions, it will produce artifacts on modern displays. When disabled, all video is output in progressive format. Note: there are games that will glitch is this is off.",
7a8d521f 494 NULL,
495 "gpu_neon",
496 {
fdcde643 497 { "auto", NULL },
7a8d521f 498 { "disabled", NULL },
499 { "enabled", NULL },
500 { NULL, NULL },
501 },
fdcde643 502 "auto",
7a8d521f 503 },
504 {
505 "pcsx_rearmed_neon_enhancement_enable",
6777e331 506 "(GPU) Enhanced Resolution",
507 "Enhanced Resolution",
7a8d521f 508 "Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
509 NULL,
510 "gpu_neon",
511 {
512 { "disabled", NULL },
513 { "enabled", NULL },
514 { NULL, NULL },
515 },
516 "disabled",
517 },
518 {
519 "pcsx_rearmed_neon_enhancement_no_main",
520 "(GPU) Enhanced Resolution Speed Hack",
521 "Enhanced Resolution Speed Hack",
47bdde5d 522 "('Enhanced Resolution' Hack) Improves performance but reduces compatibility and may cause rendering errors.",
7a8d521f 523 NULL,
524 "gpu_neon",
525 {
526 { "disabled", NULL },
527 { "enabled", NULL },
528 { NULL, NULL },
529 },
530 "disabled",
531 },
6ab6ab97 532 {
533 "pcsx_rearmed_neon_enhancement_tex_adj",
534 "(GPU) Enhanced Resolution Texture Adjustment",
535 "Enhanced Resolution Texture Adjustment",
47bdde5d 536 "('Enhanced Resolution' Hack) Attempts to solve some texturing issues in some games, but causes new ones in others.",
6ab6ab97 537 NULL,
538 "gpu_neon",
539 {
540 { "disabled", NULL },
541 { "enabled", NULL },
542 { NULL, NULL },
543 },
544 "disabled",
545 },
7a8d521f 546#endif /* GPU_NEON */
547#ifdef GPU_PEOPS
548 {
549 "pcsx_rearmed_show_gpu_peops_settings",
550 "Show Advanced P.E.Op.S. GPU Settings",
551 NULL,
552 "Show low-level configuration options for the P.E.Op.S. GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
553 NULL,
554 NULL,
555 {
556 { "disabled", NULL },
557 { "enabled", NULL },
558 { NULL, NULL },
559 },
560 "disabled",
561 },
562 {
563 "pcsx_rearmed_gpu_peops_odd_even_bit",
564 "(GPU) Odd/Even Bit Hack",
565 "Odd/Even Bit Hack",
566 "A hack fix used to correct lock-ups that may occur in games such as Chrono Cross. Disable unless required.",
567 NULL,
568 "gpu_peops",
569 {
570 { "disabled", NULL },
571 { "enabled", NULL },
572 { NULL, NULL },
573 },
574 "disabled",
575 },
576 {
577 "pcsx_rearmed_gpu_peops_expand_screen_width",
578 "(GPU) Expand Screen Width",
579 "Expand Screen Width",
580 "Intended for use only with Capcom 2D fighting games. Enlarges the display area at the right side of the screen to show all background elements without cut-off. May cause rendering errors.",
581 NULL,
582 "gpu_peops",
583 {
584 { "disabled", NULL },
585 { "enabled", NULL },
586 { NULL, NULL },
587 },
588 "disabled",
589 },
590 {
591 "pcsx_rearmed_gpu_peops_ignore_brightness",
592 "(GPU) Ignore Brightness Color",
593 "Ignore Brightness Color",
594 "A hack fix used to repair black screens in Lunar Silver Star Story Complete when entering a house or a menu. Disable unless required.",
595 NULL,
596 "gpu_peops",
597 {
598 { "disabled", NULL },
599 { "enabled", NULL },
600 { NULL, NULL },
601 },
602 "disabled",
603 },
604 {
605 "pcsx_rearmed_gpu_peops_disable_coord_check",
606 "(GPU) Disable Coordinate Check",
607 "Disable Coordinate Check",
608 "Legacy compatibility mode. May improve games that fail to run correctly on newer GPU hardware. Disable unless required.",
609 NULL,
610 "gpu_peops",
611 {
612 { "disabled", NULL },
613 { "enabled", NULL },
614 { NULL, NULL },
615 },
616 "disabled",
617 },
618 {
619 "pcsx_rearmed_gpu_peops_lazy_screen_update",
620 "(GPU) Lazy Screen Update",
621 "Lazy Screen Update",
622 "A partial fix to prevent text box flickering in Dragon Warrior VII. May also improve Pandemonium 2. Disable unless required.",
623 NULL,
624 "gpu_peops",
625 {
626 { "disabled", NULL },
627 { "enabled", NULL },
628 { NULL, NULL },
629 },
630 "disabled",
631 },
632 {
633 "pcsx_rearmed_gpu_peops_repeated_triangles",
634 "(GPU) Repeat Flat Tex Triangles",
635 "Repeat Flat Tex Triangles",
636 "A hack fix used to correct rendering errors in Star Wars: Dark Forces. Disable unless required.",
637 NULL,
638 "gpu_peops",
639 {
640 { "disabled", NULL },
641 { "enabled", NULL },
642 { NULL, NULL },
643 },
644 "disabled",
645 },
646 {
647 "pcsx_rearmed_gpu_peops_quads_with_triangles",
648 "(GPU) Draw Tex-Quads as Triangles",
649 "Draw Tex-Quads as Triangles",
650 "Corrects graphical distortions that may occur when games utilize Gouraud Shading, at the expense of reduced texture quality. Disable unless required.",
651 NULL,
652 "gpu_peops",
653 {
654 { "disabled", NULL },
655 { "enabled", NULL },
656 { NULL, NULL },
657 },
658 "disabled",
659 },
660 {
661 "pcsx_rearmed_gpu_peops_fake_busy_state",
662 "(GPU) Fake 'GPU Busy' States",
663 "Fake 'GPU Busy' States",
664 "Emulate the 'GPU is busy' (drawing primitives) status flag of the original hardware instead of assuming the GPU is always ready for commands. May improve compatibility at the expense of reduced performance. Disable unless required.",
665 NULL,
666 "gpu_peops",
667 {
668 { "disabled", NULL },
669 { "enabled", NULL },
670 { NULL, NULL },
671 },
672 "disabled",
673 },
674#endif /* GPU_PEOPS */
675#ifdef GPU_UNAI
676 {
677 "pcsx_rearmed_show_gpu_unai_settings",
678 "Show Advanced UNAI GPU Settings",
679 NULL,
680 "Show low-level configuration options for the UNAI GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
681 NULL,
682 NULL,
683 {
684 { "disabled", NULL },
685 { "enabled", NULL },
686 { NULL, NULL},
687 },
688 "disabled",
689 },
690 {
691 "pcsx_rearmed_gpu_unai_blending",
692 "(GPU) Texture Blending",
693 "Texture Blending",
694 "Enable alpha-based (and additive) texture blending. Required for various rendering effects, including transparency (e.g. water, shadows). Can be disabled to improve performance at the expense of severe display errors/inaccuracies.",
695 NULL,
696 "gpu_unai",
697 {
698 { "disabled", NULL },
699 { "enabled", NULL },
700 { NULL, NULL},
701 },
702 "enabled",
703 },
704 {
705 "pcsx_rearmed_gpu_unai_lighting",
706 "(GPU) Lighting Effects",
707 "Lighting Effects",
708 "Enable simulated lighting effects (via vertex coloring combined with texture mapping). Required by almost all 3D games. Can be disabled to improve performance at the expense of severe display errors/inaccuracies (missing shadows, flat textures, etc.).",
709 NULL,
710 "gpu_unai",
711 {
712 { "disabled", NULL },
713 { "enabled", NULL },
714 { NULL, NULL},
715 },
716 "enabled",
717 },
718 {
719 "pcsx_rearmed_gpu_unai_fast_lighting",
720 "(GPU) Fast Lighting",
721 "Fast Lighting",
722 "Improves performance when 'Lighting Effects' are enabled, but may cause moderate/severe rendering errors.",
723 NULL,
724 "gpu_unai",
725 {
726 { "disabled", NULL },
727 { "enabled", NULL },
728 { NULL, NULL},
729 },
730 "disabled",
731 },
732 {
733 "pcsx_rearmed_gpu_unai_scale_hires",
734 "(GPU) Hi-Res Downscaling",
735 "Hi-Res Downscaling",
736 "When enabled, games that run in high resolution video modes (480i, 512i) will be downscaled to 320x240. Can improve performance, and is recommended on devices with native 240p display resolutions.",
737 NULL,
738 "gpu_unai",
739 {
740 { "disabled", NULL },
741 { "enabled", NULL },
742 { NULL, NULL},
743 },
744#ifdef _MIYOO
745 "enabled",
746#else
747 "disabled",
748#endif
749 },
750#endif /* GPU_UNAI */
751 {
752 "pcsx_rearmed_spu_reverb",
753 "Audio Reverb Effects",
754 "Reverb Effects",
755 "Enable emulation of the reverb feature provided by the PSX SPU. Can be disabled to improve performance at the expense of reduced audio quality/authenticity.",
756 NULL,
757 "audio",
758 {
759 { "disabled", NULL },
760 { "enabled", NULL },
761 { NULL, NULL },
762 },
763#ifdef HAVE_PRE_ARMV7
764 "disabled",
765#else
766 "enabled",
767#endif
768 },
769 {
770 "pcsx_rearmed_spu_interpolation",
771 "Sound Interpolation",
772 NULL,
773 "Enable emulation of the in-built audio interpolation provided by the PSX SPU. 'Gaussian' sounds closest to original hardware. 'Simple' improves performance but reduces quality. 'Cubic' has the highest performance requirements but produces increased clarity. Can be disabled entirely for maximum performance, at the expense of greatly reduced audio quality.",
774 NULL,
775 "audio",
776 {
777 { "simple", "Simple" },
778 { "gaussian", "Gaussian" },
779 { "cubic", "Cubic" },
780 { "off", "disabled" },
781 { NULL, NULL },
782 },
783#ifdef HAVE_PRE_ARMV7
784 "off",
785#else
786 "simple",
787#endif
788 },
789 {
790 "pcsx_rearmed_nocdaudio",
791 "CD Audio",
792 NULL,
793 "Enable playback of CD (CD-DA) audio tracks. Can be disabled to improve performance in games that include CD audio, at the expense of missing music.",
794 NULL,
795 "audio",
796 {
797 { "disabled", NULL },
798 { "enabled", NULL },
799 { NULL, NULL },
800 },
801 "enabled",
802 },
803 {
804 "pcsx_rearmed_noxadecoding",
805 "XA Decoding",
806 NULL,
807 "Enable playback of XA (eXtended Architecture ADPCM) audio tracks. Can be disabled to improve performance in games that include XA audio, at the expense of missing music.",
808 NULL,
809 "audio",
810 {
811 { "disabled", NULL },
812 { "enabled", NULL },
813 { NULL, NULL },
814 },
815 "enabled",
816 },
9165d434 817#if P_HAVE_PTHREAD
16809ab9 818 {
819 "pcsx_rearmed_spu_thread",
820 "Threaded SPU",
821 NULL,
822 "Emulates the PSX SPU on another CPU thread. May cause audio glitches in some games.",
823 NULL,
824 "audio",
825 {
826 { "disabled", NULL },
827 { "enabled", NULL },
828 { NULL, NULL },
829 },
830 "disabled",
831 },
9165d434 832#endif // P_HAVE_PTHREAD
7a8d521f 833 {
834 "pcsx_rearmed_show_input_settings",
835 "Show Input Settings",
836 NULL,
837 "Show configuration options for all input devices: analog response, Multitaps, light guns, etc. Quick Menu may need to be toggled for this setting to take effect.",
838 NULL,
839 NULL,
840 {
841 { "disabled", NULL },
842 { "enabled", NULL },
843 { NULL, NULL },
844 },
845 "disabled",
846 },
847 {
848 "pcsx_rearmed_analog_axis_modifier",
849 "Analog Axis Bounds",
850 NULL,
851 "Specify range limits for the left and right analog sticks when input device is set to 'analog' or 'dualshock'. 'Square' bounds improve input response when using controllers with highly circular ranges that are unable to fully saturate the X and Y axes at 45 degree deflections.",
852 NULL,
853 "input",
854 {
855 { "circle", "Circle" },
856 { "square", "Square" },
857 { NULL, NULL },
858 },
859 "circle",
860 },
861 {
862 "pcsx_rearmed_vibration",
863 "Rumble Effects",
864 NULL,
865 "Enable haptic feedback when using a rumble-equipped gamepad with input device set to 'dualshock'.",
866 NULL,
867 "input",
868 {
869 { "disabled", NULL },
870 { "enabled", NULL },
e5241564 871 { NULL, NULL },
872 },
873 "enabled",
874 },
875 {
a3d87cd7 876 "pcsx_rearmed_analog_combo",
877 "DualShock Analog Mode Toggle Key Combo",
e5241564 878 NULL,
a3d87cd7 879 "When the input device type is DualShock, this option allows the emulated DualShock to be toggled between DIGITAL and ANALOG mode like original hardware. You can select the button combination for this.",
e5241564 880 NULL,
881 "input",
882 {
883 { "disabled", NULL },
a3d87cd7 884 { "l1+r1+select", "L1 + R1 + Select" },
885 { "l1+r1+start", "L1 + R1 + Start" },
886 { "l1+r1+l3", "L1 + R1 + L3" },
887 { "l1+r1+r3", "L1 + R1 + R3" },
888 { "l3+r3", "L3 + R3" },
7a8d521f 889 { NULL, NULL },
890 },
a3d87cd7 891 "l1+r1+select"
7a8d521f 892 },
893 {
894 "pcsx_rearmed_multitap",
f6eb0b1c 895 "Multitap Mode",
7a8d521f 896 NULL,
f6eb0b1c 897 "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games.",
7a8d521f 898 NULL,
899 "input",
900 {
901 { "disabled", NULL },
902 { "port 1", "Port 1" },
903 { "port 2", "Port 2" },
904 { "ports 1 and 2", "Ports 1 and 2" },
905 { NULL, NULL },
906 },
907 "disabled",
908 },
909 {
910 "pcsx_rearmed_negcon_deadzone",
911 "NegCon Twist Deadzone",
912 NULL,
913 "Set the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
914 NULL,
915 "input",
916 {
917 { "0", "0%" },
918 { "3", "3%" },
919 { "5", "5%" },
920 { "7", "7%" },
921 { "10", "10%" },
922 { "13", "13%" },
923 { "15", "15%" },
924 { "17", "17%" },
925 { "20", "20%" },
926 { "23", "23%" },
927 { "25", "25%" },
928 { "27", "27%" },
929 { "30", "30%" },
930 { NULL, NULL },
931 },
932 "0",
933 },
934 {
935 "pcsx_rearmed_negcon_response",
936 "NegCon Twist Response",
937 NULL,
938 "Specify the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
939 NULL,
940 "input",
941 {
942 { "linear", "Linear" },
943 { "quadratic", "Quadratic" },
944 { "cubic", "Cubic" },
945 { NULL, NULL },
946 },
947 "linear",
948 },
949 {
950 "pcsx_rearmed_input_sensitivity",
951 "Mouse Sensitivity",
952 NULL,
953 "Adjust responsiveness of emulated 'mouse' input devices.",
954 NULL,
955 "input",
956 {
957 { "0.05", NULL },
958 { "0.10", NULL },
959 { "0.15", NULL },
960 { "0.20", NULL },
961 { "0.25", NULL },
962 { "0.30", NULL },
963 { "0.35", NULL },
964 { "0.40", NULL },
965 { "0.45", NULL },
966 { "0.50", NULL },
967 { "0.55", NULL },
968 { "0.60", NULL },
969 { "0.65", NULL },
970 { "0.70", NULL },
971 { "0.75", NULL },
972 { "0.80", NULL },
973 { "0.85", NULL },
974 { "0.90", NULL },
975 { "0.95", NULL },
976 { "1.00", NULL },
977 { "1.05", NULL },
978 { "1.10", NULL },
979 { "1.15", NULL },
980 { "1.20", NULL },
981 { "1.25", NULL },
982 { "1.30", NULL },
983 { "1.35", NULL },
984 { "1.40", NULL },
985 { "1.45", NULL },
986 { "1.50", NULL },
987 { "1.55", NULL },
988 { "1.60", NULL },
989 { "1.65", NULL },
990 { "1.70", NULL },
991 { "1.75", NULL },
992 { "1.80", NULL },
993 { "1.85", NULL },
994 { "1.90", NULL },
995 { "1.95", NULL },
996 { "2.00", NULL },
997 },
998 "1.00",
999 },
d6a231b7
S
1000 {
1001 "pcsx_rearmed_crosshair1",
1002 "Player 1 Lightgun Crosshair",
1003 NULL,
1004 "Toggle player 1's crosshair for the Guncon or Konami Gun",
1005 NULL,
1006 "input",
1007 {
1008 { "disabled", NULL },
1009 { "blue", NULL },
1010 { "green", NULL },
1011 { "red", NULL },
1012 { "white", NULL },
1013 { NULL, NULL },
1014 },
1015 "disabled",
1016 },
1017 {
1018 "pcsx_rearmed_crosshair2",
1019 "Player 2 Lightgun Crosshair",
1020 NULL,
1021 "Toggle player 2's crosshair for the Guncon or Konami Gun",
1022 NULL,
1023 "input",
1024 {
1025 { "disabled", NULL },
1026 { "blue", NULL },
1027 { "green", NULL },
1028 { "red", NULL },
1029 { "white", NULL },
1030 { NULL, NULL },
1031 },
1032 "disabled",
1033 },
1034 {
1035 "pcsx_rearmed_konamigunadjustx",
1036 "Konami Gun X Axis Offset",
1037 NULL,
1038 "Apply an X axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1039 NULL,
1040 "input",
1041 {
1042 { "-40", NULL },
1043 { "-39", NULL },
1044 { "-38", NULL },
1045 { "-37", NULL },
1046 { "-36", NULL },
1047 { "-35", NULL },
1048 { "-34", NULL },
1049 { "-33", NULL },
1050 { "-32", NULL },
1051 { "-31", NULL },
1052 { "-30", NULL },
1053 { "-29", NULL },
1054 { "-28", NULL },
1055 { "-27", NULL },
1056 { "-26", NULL },
1057 { "-25", NULL },
1058 { "-24", NULL },
1059 { "-23", NULL },
1060 { "-22", NULL },
1061 { "-21", NULL },
1062 { "-20", NULL },
1063 { "-19", NULL },
1064 { "-18", NULL },
1065 { "-17", NULL },
1066 { "-16", NULL },
1067 { "-15", NULL },
1068 { "-14", NULL },
1069 { "-13", NULL },
1070 { "-12", NULL },
1071 { "-11", NULL },
1072 { "-10", NULL },
1073 { "-9", NULL },
1074 { "-8", NULL },
1075 { "-7", NULL },
1076 { "-6", NULL },
1077 { "-5", NULL },
1078 { "-4", NULL },
1079 { "-3", NULL },
1080 { "-2", NULL },
1081 { "-1", NULL },
1082 { "0", NULL },
1083 { "1", NULL },
1084 { "2", NULL },
1085 { "3", NULL },
1086 { "4", NULL },
1087 { "5", NULL },
1088 { "6", NULL },
1089 { "7", NULL },
1090 { "8", NULL },
1091 { "9", NULL },
1092 { "10", NULL },
1093 { "11", NULL },
1094 { "12", NULL },
1095 { "13", NULL },
1096 { "14", NULL },
1097 { "15", NULL },
1098 { "16", NULL },
1099 { "17", NULL },
1100 { "18", NULL },
1101 { "19", NULL },
1102 { "20", NULL },
1103 { "21", NULL },
1104 { "22", NULL },
1105 { "23", NULL },
1106 { "24", NULL },
1107 { "25", NULL },
1108 { "26", NULL },
1109 { "27", NULL },
1110 { "28", NULL },
1111 { "29", NULL },
1112 { "30", NULL },
1113 { "31", NULL },
1114 { "32", NULL },
1115 { "33", NULL },
1116 { "34", NULL },
1117 { "35", NULL },
1118 { "36", NULL },
1119 { "37", NULL },
1120 { "38", NULL },
1121 { "39", NULL },
1122 { "40", NULL },
1123 { NULL, NULL },
1124 },
1125 "0",
1126 },
1127 {
1128 "pcsx_rearmed_konamigunadjusty",
1129 "Konami Gun Y Axis Offset",
1130 NULL,
1131 "Apply a Y axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1132 NULL,
1133 "input",
1134 {
1135 { "-40", NULL },
1136 { "-39", NULL },
1137 { "-38", NULL },
1138 { "-37", NULL },
1139 { "-36", NULL },
1140 { "-35", NULL },
1141 { "-34", NULL },
1142 { "-33", NULL },
1143 { "-32", NULL },
1144 { "-31", NULL },
1145 { "-30", NULL },
1146 { "-29", NULL },
1147 { "-28", NULL },
1148 { "-27", NULL },
1149 { "-26", NULL },
1150 { "-25", NULL },
1151 { "-24", NULL },
1152 { "-23", NULL },
1153 { "-22", NULL },
1154 { "-21", NULL },
1155 { "-20", NULL },
1156 { "-19", NULL },
1157 { "-18", NULL },
1158 { "-17", NULL },
1159 { "-16", NULL },
1160 { "-15", NULL },
1161 { "-14", NULL },
1162 { "-13", NULL },
1163 { "-12", NULL },
1164 { "-11", NULL },
1165 { "-10", NULL },
1166 { "-9", NULL },
1167 { "-8", NULL },
1168 { "-7", NULL },
1169 { "-6", NULL },
1170 { "-5", NULL },
1171 { "-4", NULL },
1172 { "-3", NULL },
1173 { "-2", NULL },
1174 { "-1", NULL },
1175 { "0", NULL },
1176 { "1", NULL },
1177 { "2", NULL },
1178 { "3", NULL },
1179 { "4", NULL },
1180 { "5", NULL },
1181 { "6", NULL },
1182 { "7", NULL },
1183 { "8", NULL },
1184 { "9", NULL },
1185 { "10", NULL },
1186 { "11", NULL },
1187 { "12", NULL },
1188 { "13", NULL },
1189 { "14", NULL },
1190 { "15", NULL },
1191 { "16", NULL },
1192 { "17", NULL },
1193 { "18", NULL },
1194 { "19", NULL },
1195 { "20", NULL },
1196 { "21", NULL },
1197 { "22", NULL },
1198 { "23", NULL },
1199 { "24", NULL },
1200 { "25", NULL },
1201 { "26", NULL },
1202 { "27", NULL },
1203 { "28", NULL },
1204 { "29", NULL },
1205 { "30", NULL },
1206 { "31", NULL },
1207 { "32", NULL },
1208 { "33", NULL },
1209 { "34", NULL },
1210 { "35", NULL },
1211 { "36", NULL },
1212 { "37", NULL },
1213 { "38", NULL },
1214 { "39", NULL },
1215 { "40", NULL },
1216 { NULL, NULL },
1217 },
1218 "0",
1219 },
7a8d521f 1220 {
1221 "pcsx_rearmed_gunconadjustx",
1222 "Guncon X Axis Offset",
1223 NULL,
1224 "Apply an X axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1225 NULL,
1226 "input",
1227 {
d6a231b7
S
1228 { "-40", NULL },
1229 { "-39", NULL },
1230 { "-38", NULL },
1231 { "-37", NULL },
1232 { "-36", NULL },
1233 { "-35", NULL },
1234 { "-34", NULL },
1235 { "-33", NULL },
1236 { "-32", NULL },
1237 { "-31", NULL },
1238 { "-30", NULL },
1239 { "-29", NULL },
1240 { "-28", NULL },
1241 { "-27", NULL },
1242 { "-26", NULL },
7a8d521f 1243 { "-25", NULL },
1244 { "-24", NULL },
1245 { "-23", NULL },
1246 { "-22", NULL },
1247 { "-21", NULL },
1248 { "-20", NULL },
1249 { "-19", NULL },
1250 { "-18", NULL },
1251 { "-17", NULL },
1252 { "-16", NULL },
1253 { "-15", NULL },
1254 { "-14", NULL },
1255 { "-13", NULL },
1256 { "-12", NULL },
1257 { "-11", NULL },
1258 { "-10", NULL },
1259 { "-9", NULL },
1260 { "-8", NULL },
1261 { "-7", NULL },
1262 { "-6", NULL },
1263 { "-5", NULL },
1264 { "-4", NULL },
1265 { "-3", NULL },
1266 { "-2", NULL },
1267 { "-1", NULL },
1268 { "0", NULL },
1269 { "1", NULL },
1270 { "2", NULL },
1271 { "3", NULL },
1272 { "4", NULL },
1273 { "5", NULL },
1274 { "6", NULL },
1275 { "7", NULL },
1276 { "8", NULL },
1277 { "9", NULL },
1278 { "10", NULL },
1279 { "11", NULL },
1280 { "12", NULL },
1281 { "13", NULL },
1282 { "14", NULL },
1283 { "15", NULL },
1284 { "16", NULL },
1285 { "17", NULL },
1286 { "18", NULL },
1287 { "19", NULL },
1288 { "20", NULL },
1289 { "21", NULL },
1290 { "22", NULL },
1291 { "23", NULL },
1292 { "24", NULL },
1293 { "25", NULL },
d6a231b7
S
1294 { "26", NULL },
1295 { "27", NULL },
1296 { "28", NULL },
1297 { "29", NULL },
1298 { "30", NULL },
1299 { "31", NULL },
1300 { "32", NULL },
1301 { "33", NULL },
1302 { "34", NULL },
1303 { "35", NULL },
1304 { "36", NULL },
1305 { "37", NULL },
1306 { "38", NULL },
1307 { "39", NULL },
1308 { "40", NULL },
7a8d521f 1309 { NULL, NULL },
1310 },
1311 "0",
1312 },
1313 {
1314 "pcsx_rearmed_gunconadjusty",
1315 "Guncon Y Axis Offset",
1316 NULL,
1317 "Apply a Y axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1318 NULL,
1319 "input",
1320 {
d6a231b7
S
1321 { "-40", NULL },
1322 { "-39", NULL },
1323 { "-38", NULL },
1324 { "-37", NULL },
1325 { "-36", NULL },
1326 { "-35", NULL },
1327 { "-34", NULL },
1328 { "-33", NULL },
1329 { "-32", NULL },
1330 { "-31", NULL },
1331 { "-30", NULL },
1332 { "-29", NULL },
1333 { "-28", NULL },
1334 { "-27", NULL },
1335 { "-26", NULL },
7a8d521f 1336 { "-25", NULL },
1337 { "-24", NULL },
1338 { "-23", NULL },
1339 { "-22", NULL },
1340 { "-21", NULL },
1341 { "-20", NULL },
1342 { "-19", NULL },
1343 { "-18", NULL },
1344 { "-17", NULL },
1345 { "-16", NULL },
1346 { "-15", NULL },
1347 { "-14", NULL },
1348 { "-13", NULL },
1349 { "-12", NULL },
1350 { "-11", NULL },
1351 { "-10", NULL },
1352 { "-9", NULL },
1353 { "-8", NULL },
1354 { "-7", NULL },
1355 { "-6", NULL },
1356 { "-5", NULL },
1357 { "-4", NULL },
1358 { "-3", NULL },
1359 { "-2", NULL },
1360 { "-1", NULL },
1361 { "0", NULL },
1362 { "1", NULL },
1363 { "2", NULL },
1364 { "3", NULL },
1365 { "4", NULL },
1366 { "5", NULL },
1367 { "6", NULL },
1368 { "7", NULL },
1369 { "8", NULL },
1370 { "9", NULL },
1371 { "10", NULL },
1372 { "11", NULL },
1373 { "12", NULL },
1374 { "13", NULL },
1375 { "14", NULL },
1376 { "15", NULL },
1377 { "16", NULL },
1378 { "17", NULL },
1379 { "18", NULL },
1380 { "19", NULL },
1381 { "20", NULL },
1382 { "21", NULL },
1383 { "22", NULL },
1384 { "23", NULL },
1385 { "24", NULL },
1386 { "25", NULL },
d6a231b7
S
1387 { "26", NULL },
1388 { "27", NULL },
1389 { "28", NULL },
1390 { "29", NULL },
1391 { "30", NULL },
1392 { "31", NULL },
1393 { "32", NULL },
1394 { "33", NULL },
1395 { "34", NULL },
1396 { "35", NULL },
1397 { "36", NULL },
1398 { "37", NULL },
1399 { "38", NULL },
1400 { "39", NULL },
1401 { "40", NULL },
7a8d521f 1402 { NULL, NULL },
1403 },
1404 "0",
1405 },
1406 {
1407 "pcsx_rearmed_gunconadjustratiox",
1408 "Guncon X Axis Response",
1409 NULL,
1410 "Adjust relative magnitude of horizontal light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1411 NULL,
1412 "input",
1413 {
1414 { "0.75", NULL },
1415 { "0.76", NULL },
1416 { "0.77", NULL },
1417 { "0.78", NULL },
1418 { "0.79", NULL },
1419 { "0.80", NULL },
1420 { "0.81", NULL },
1421 { "0.82", NULL },
1422 { "0.83", NULL },
1423 { "0.84", NULL },
1424 { "0.85", NULL },
1425 { "0.86", NULL },
1426 { "0.87", NULL },
1427 { "0.88", NULL },
1428 { "0.89", NULL },
1429 { "0.90", NULL },
1430 { "0.91", NULL },
1431 { "0.92", NULL },
1432 { "0.93", NULL },
1433 { "0.94", NULL },
1434 { "0.95", NULL },
1435 { "0.96", NULL },
1436 { "0.97", NULL },
1437 { "0.98", NULL },
1438 { "0.99", NULL },
1439 { "1.00", NULL },
1440 { "1.01", NULL },
1441 { "1.02", NULL },
1442 { "1.03", NULL },
1443 { "1.04", NULL },
1444 { "1.05", NULL },
1445 { "1.06", NULL },
1446 { "1.07", NULL },
1447 { "1.08", NULL },
1448 { "1.09", NULL },
1449 { "1.10", NULL },
1450 { "1.11", NULL },
1451 { "1.12", NULL },
1452 { "1.13", NULL },
1453 { "1.14", NULL },
1454 { "1.15", NULL },
1455 { "1.16", NULL },
1456 { "1.17", NULL },
1457 { "1.18", NULL },
1458 { "1.19", NULL },
1459 { "1.20", NULL },
1460 { "1.21", NULL },
1461 { "1.22", NULL },
1462 { "1.23", NULL },
1463 { "1.24", NULL },
1464 { "1.25", NULL },
1465 { NULL, NULL },
1466 },
1467 "1.00",
1468 },
1469 {
1470 "pcsx_rearmed_gunconadjustratioy",
1471 "Guncon Y Axis Response",
1472 NULL,
1473 "Adjust relative magnitude of vertical light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1474 NULL,
1475 "input",
1476 {
1477 { "0.75", NULL },
1478 { "0.76", NULL },
1479 { "0.77", NULL },
1480 { "0.78", NULL },
1481 { "0.79", NULL },
1482 { "0.80", NULL },
1483 { "0.81", NULL },
1484 { "0.82", NULL },
1485 { "0.83", NULL },
1486 { "0.84", NULL },
1487 { "0.85", NULL },
1488 { "0.86", NULL },
1489 { "0.87", NULL },
1490 { "0.88", NULL },
1491 { "0.89", NULL },
1492 { "0.90", NULL },
1493 { "0.91", NULL },
1494 { "0.92", NULL },
1495 { "0.93", NULL },
1496 { "0.94", NULL },
1497 { "0.95", NULL },
1498 { "0.96", NULL },
1499 { "0.97", NULL },
1500 { "0.98", NULL },
1501 { "0.99", NULL },
1502 { "1.00", NULL },
1503 { "1.01", NULL },
1504 { "1.02", NULL },
1505 { "1.03", NULL },
1506 { "1.04", NULL },
1507 { "1.05", NULL },
1508 { "1.06", NULL },
1509 { "1.07", NULL },
1510 { "1.08", NULL },
1511 { "1.09", NULL },
1512 { "1.10", NULL },
1513 { "1.11", NULL },
1514 { "1.12", NULL },
1515 { "1.13", NULL },
1516 { "1.14", NULL },
1517 { "1.15", NULL },
1518 { "1.16", NULL },
1519 { "1.17", NULL },
1520 { "1.18", NULL },
1521 { "1.19", NULL },
1522 { "1.20", NULL },
1523 { "1.21", NULL },
1524 { "1.22", NULL },
1525 { "1.23", NULL },
1526 { "1.24", NULL },
1527 { "1.25", NULL },
1528 { NULL, NULL },
1529 },
1530 "1.00",
1531 },
1532 {
1533 "pcsx_rearmed_icache_emulation",
1534 "Instruction Cache Emulation",
1535 NULL,
bc7c5acb 1536 "Enable emulation of the PSX CPU instruction cache. Improves accuracy at the expense of increased performance overheads. Required for Formula One 2001, Formula One Arcade and Formula One 99. [Interpreter only; partial on lightrec and ARM dynarecs]",
1537 NULL,
1538 "compat_hack",
1539 {
1540 { "enabled", NULL },
1541 { "disabled", NULL },
1542 { NULL, NULL },
1543 },
1544 "enabled",
1545 },
1546 {
1547 "pcsx_rearmed_exception_emulation",
1548 "Exception and Breakpoint Emulation",
1549 NULL,
1550 "Enable emulation of some almost never used PSX's debug features. This causes a performance hit, is not useful for games and is intended for PSX homebrew and romhack developers only. Only enable if you know what you are doing. [Interpreter only]",
7a8d521f 1551 NULL,
1552 "compat_hack",
1553 {
1554 { "disabled", NULL },
1555 { "enabled", NULL },
1556 { NULL, NULL },
1557 },
1558 "disabled",
1559 },
1560#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
1561 {
1562 "pcsx_rearmed_nocompathacks",
1563 "Disable Automatic Compatibility Hacks",
1564 NULL,
1565 "By default, PCSX-ReARMed will apply auxiliary compatibility hacks automatically, based on the currently loaded content. This behaviour is required for correct operation, but may be disabled if desired.",
1566 NULL,
1567 "compat_hack",
1568 {
1569 { "disabled", NULL },
1570 { "enabled", NULL },
1571 { NULL, NULL },
1572 },
1573 "disabled",
1574 },
1575 {
1576 "pcsx_rearmed_nosmccheck",
1577 "(Speed Hack) Disable SMC Checks",
1578 "Disable SMC Checks",
1579 "Will cause crashes when loading, and lead to memory card failure.",
1580 NULL,
1581 "speed_hack",
1582 {
1583 { "disabled", NULL },
1584 { "enabled", NULL },
1585 { NULL, NULL },
1586 },
1587 "disabled",
1588 },
1589 {
1590 "pcsx_rearmed_gteregsunneeded",
1591 "(Speed Hack) Assume GTE Registers Unneeded",
1592 "Assume GTE Registers Unneeded",
1593 "May cause rendering errors.",
1594 NULL,
1595 "speed_hack",
1596 {
1597 { "disabled", NULL },
1598 { "enabled", NULL },
1599 { NULL, NULL },
1600 },
1601 "disabled",
1602 },
1603 {
1604 "pcsx_rearmed_nogteflags",
1605 "(Speed Hack) Disable GTE Flags",
1606 "Disable GTE Flags",
1607 "Will cause rendering errors.",
1608 NULL,
1609 "speed_hack",
1610 {
1611 { "disabled", NULL },
1612 { "enabled", NULL },
1613 { NULL, NULL },
1614 },
1615 "disabled",
1616 },
606bece1 1617#endif /* !DRC_DISABLE && !LIGHTREC */
7a8d521f 1618 {
1619 "pcsx_rearmed_nostalls",
7a8d521f 1620 "Disable CPU/GTE Stalls",
7a8d521f 1621 NULL,
606bece1 1622 "Will cause some games to run too quickly."
1623#if defined(LIGHTREC)
1624 " Interpreter only."
1625#endif
1626 ,
1627 NULL,
1628 "compat_hack",
7a8d521f 1629 {
1630 { "disabled", NULL },
1631 { "enabled", NULL },
1632 { NULL, NULL },
1633 },
1634 "disabled",
1635 },
7a8d521f 1636 { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
1637};
1638
1639struct retro_core_options_v2 options_us = {
1640 option_cats_us,
1641 option_defs_us
1642};
1643
1644/*
1645 ********************************
1646 * Language Mapping
1647 ********************************
1648*/
1649
1650#ifndef HAVE_NO_LANGEXTRA
1651struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
1652 &options_us, /* RETRO_LANGUAGE_ENGLISH */
1653 NULL, /* RETRO_LANGUAGE_JAPANESE */
1654 NULL, /* RETRO_LANGUAGE_FRENCH */
1655 NULL, /* RETRO_LANGUAGE_SPANISH */
1656 NULL, /* RETRO_LANGUAGE_GERMAN */
1657 NULL, /* RETRO_LANGUAGE_ITALIAN */
1658 NULL, /* RETRO_LANGUAGE_DUTCH */
1659 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1660 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1661 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1662 NULL, /* RETRO_LANGUAGE_KOREAN */
1663 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1664 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1665 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1666 NULL, /* RETRO_LANGUAGE_POLISH */
1667 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1668 NULL, /* RETRO_LANGUAGE_ARABIC */
1669 NULL, /* RETRO_LANGUAGE_GREEK */
1670 &options_tr, /* RETRO_LANGUAGE_TURKISH */
1671};
1672#endif
1673
1674/*
1675 ********************************
1676 * Functions
1677 ********************************
1678*/
1679
1680/* Handles configuration/setting of core options.
1681 * Should be called as early as possible - ideally inside
1682 * retro_set_environment(), and no later than retro_load_game()
1683 * > We place the function body in the header to avoid the
1684 * necessity of adding more .c files (i.e. want this to
1685 * be as painless as possible for core devs)
1686 */
1687
1688static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
1689 bool *categories_supported)
1690{
1691 unsigned version = 0;
1692#ifndef HAVE_NO_LANGEXTRA
1693 unsigned language = 0;
1694#endif
1695
1696 if (!environ_cb || !categories_supported)
1697 return;
1698
1699 *categories_supported = false;
1700
1701 if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
1702 version = 0;
1703
1704 if (version >= 2)
1705 {
1706#ifndef HAVE_NO_LANGEXTRA
1707 struct retro_core_options_v2_intl core_options_intl;
1708
1709 core_options_intl.us = &options_us;
1710 core_options_intl.local = NULL;
1711
1712 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1713 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1714 core_options_intl.local = options_intl[language];
1715
1716 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
1717 &core_options_intl);
1718#else
1719 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1720 &options_us);
1721#endif
1722 }
1723 else
1724 {
1725 size_t i, j;
1726 size_t option_index = 0;
1727 size_t num_options = 0;
1728 struct retro_core_option_definition
1729 *option_v1_defs_us = NULL;
1730#ifndef HAVE_NO_LANGEXTRA
1731 size_t num_options_intl = 0;
1732 struct retro_core_option_v2_definition
1733 *option_defs_intl = NULL;
1734 struct retro_core_option_definition
1735 *option_v1_defs_intl = NULL;
1736 struct retro_core_options_intl
1737 core_options_v1_intl;
1738#endif
1739 struct retro_variable *variables = NULL;
1740 char **values_buf = NULL;
1741
1742 /* Determine total number of options */
1743 while (true)
1744 {
1745 if (option_defs_us[num_options].key)
1746 num_options++;
1747 else
1748 break;
1749 }
1750
1751 if (version >= 1)
1752 {
1753 /* Allocate US array */
1754 option_v1_defs_us = (struct retro_core_option_definition *)
1755 calloc(num_options + 1, sizeof(struct retro_core_option_definition));
1756
1757 /* Copy parameters from option_defs_us array */
1758 for (i = 0; i < num_options; i++)
1759 {
1760 struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
1761 struct retro_core_option_value *option_values = option_def_us->values;
1762 struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
1763 struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
1764
1765 option_v1_def_us->key = option_def_us->key;
1766 option_v1_def_us->desc = option_def_us->desc;
1767 option_v1_def_us->info = option_def_us->info;
1768 option_v1_def_us->default_value = option_def_us->default_value;
1769
1770 /* Values must be copied individually... */
1771 while (option_values->value)
1772 {
1773 option_v1_values->value = option_values->value;
1774 option_v1_values->label = option_values->label;
1775
1776 option_values++;
1777 option_v1_values++;
1778 }
1779 }
1780
1781#ifndef HAVE_NO_LANGEXTRA
1782 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1783 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
1784 options_intl[language])
1785 option_defs_intl = options_intl[language]->definitions;
1786
1787 if (option_defs_intl)
1788 {
1789 /* Determine number of intl options */
1790 while (true)
1791 {
1792 if (option_defs_intl[num_options_intl].key)
1793 num_options_intl++;
1794 else
1795 break;
1796 }
1797
1798 /* Allocate intl array */
1799 option_v1_defs_intl = (struct retro_core_option_definition *)
1800 calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
1801
1802 /* Copy parameters from option_defs_intl array */
1803 for (i = 0; i < num_options_intl; i++)
1804 {
1805 struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
1806 struct retro_core_option_value *option_values = option_def_intl->values;
1807 struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
1808 struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
1809
1810 option_v1_def_intl->key = option_def_intl->key;
1811 option_v1_def_intl->desc = option_def_intl->desc;
1812 option_v1_def_intl->info = option_def_intl->info;
1813 option_v1_def_intl->default_value = option_def_intl->default_value;
1814
1815 /* Values must be copied individually... */
1816 while (option_values->value)
1817 {
1818 option_v1_values->value = option_values->value;
1819 option_v1_values->label = option_values->label;
1820
1821 option_values++;
1822 option_v1_values++;
1823 }
1824 }
1825 }
1826
1827 core_options_v1_intl.us = option_v1_defs_us;
1828 core_options_v1_intl.local = option_v1_defs_intl;
1829
1830 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
1831#else
1832 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
1833#endif
1834 }
1835 else
1836 {
1837 /* Allocate arrays */
1838 variables = (struct retro_variable *)calloc(num_options + 1,
1839 sizeof(struct retro_variable));
1840 values_buf = (char **)calloc(num_options, sizeof(char *));
1841
1842 if (!variables || !values_buf)
1843 goto error;
1844
1845 /* Copy parameters from option_defs_us array */
1846 for (i = 0; i < num_options; i++)
1847 {
1848 const char *key = option_defs_us[i].key;
1849 const char *desc = option_defs_us[i].desc;
1850 const char *default_value = option_defs_us[i].default_value;
1851 struct retro_core_option_value *values = option_defs_us[i].values;
1852 size_t buf_len = 3;
1853 size_t default_index = 0;
1854
1855 values_buf[i] = NULL;
1856
1857 /* Skip options that are irrelevant when using the
1858 * old style core options interface */
1859 if ((strcmp(key, "pcsx_rearmed_show_input_settings") == 0) ||
1860 (strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0) ||
1861 (strcmp(key, "pcsx_rearmed_show_gpu_unai_settings") == 0))
1862 continue;
1863
1864 if (desc)
1865 {
1866 size_t num_values = 0;
1867
1868 /* Determine number of values */
1869 while (true)
1870 {
1871 if (values[num_values].value)
1872 {
1873 /* Check if this is the default value */
1874 if (default_value)
1875 if (strcmp(values[num_values].value, default_value) == 0)
1876 default_index = num_values;
1877
1878 buf_len += strlen(values[num_values].value);
1879 num_values++;
1880 }
1881 else
1882 break;
1883 }
1884
1885 /* Build values string */
1886 if (num_values > 0)
1887 {
1888 buf_len += num_values - 1;
1889 buf_len += strlen(desc);
1890
1891 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1892 if (!values_buf[i])
1893 goto error;
1894
1895 strcpy(values_buf[i], desc);
1896 strcat(values_buf[i], "; ");
1897
1898 /* Default value goes first */
1899 strcat(values_buf[i], values[default_index].value);
1900
1901 /* Add remaining values */
1902 for (j = 0; j < num_values; j++)
1903 {
1904 if (j != default_index)
1905 {
1906 strcat(values_buf[i], "|");
1907 strcat(values_buf[i], values[j].value);
1908 }
1909 }
1910 }
1911 }
1912
1913 variables[option_index].key = key;
1914 variables[option_index].value = values_buf[i];
1915 option_index++;
1916 }
1917
1918 /* Set variables */
1919 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1920 }
1921
1922error:
1923 /* Clean up */
1924
1925 if (option_v1_defs_us)
1926 {
1927 free(option_v1_defs_us);
1928 option_v1_defs_us = NULL;
1929 }
1930
1931#ifndef HAVE_NO_LANGEXTRA
1932 if (option_v1_defs_intl)
1933 {
1934 free(option_v1_defs_intl);
1935 option_v1_defs_intl = NULL;
1936 }
1937#endif
1938
1939 if (values_buf)
1940 {
1941 for (i = 0; i < num_options; i++)
1942 {
1943 if (values_buf[i])
1944 {
1945 free(values_buf[i]);
1946 values_buf[i] = NULL;
1947 }
1948 }
1949
1950 free(values_buf);
1951 values_buf = NULL;
1952 }
1953
1954 if (variables)
1955 {
1956 free(variables);
1957 variables = NULL;
1958 }
1959 }
1960}
1961
1962#ifdef __cplusplus
1963}
1964#endif
1965
1966#endif