defaut dualshock to digital again, unless overriden
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
7a8d521f 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
16 * VERSION: 2.0
17 ********************************
18 *
19 * - 2.0: Add support for core options v2 interface
20 * - 1.3: Move translations to libretro_core_options_intl.h
21 * - libretro_core_options_intl.h includes BOM and utf-8
22 * fix for MSVC 2010-2013
23 * - Added HAVE_NO_LANGEXTRA flag to disable translations
24 * on platforms/compilers without BOM support
25 * - 1.2: Use core options v1 interface when
26 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
27 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
28 * - 1.1: Support generation of core options v0 retro_core_option_value
29 * arrays containing options with a single value
30 * - 1.0: First commit
31*/
32
33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/*
38 ********************************
39 * Core Option Definitions
40 ********************************
41*/
42
43/* RETRO_LANGUAGE_ENGLISH */
44
45/* Default language:
46 * - All other languages must include the same keys and values
47 * - Will be used as a fallback in the event that frontend language
48 * is not available
49 * - Will be used as a fallback for any missing entries in
50 * frontend language definition
51 */
52
53struct retro_core_option_v2_category option_cats_us[] = {
54 {
55 "system",
56 "System",
57 "Configure base hardware parameters: region, BIOS selection, memory cards, etc."
58 },
59 {
60 "video",
61 "Video",
62 "Configure base display parameters."
63 },
64#ifdef GPU_NEON
65 {
66 "gpu_neon",
67 "GPU Plugin",
68 "Configure low-level settings of the NEON GPU plugin."
69 },
70#endif
71#ifdef GPU_PEOPS
72 {
73 "gpu_peops",
74 "GPU Plugin (Advanced)",
75 "Configure low-level settings of the P.E.Op.S. GPU plugin."
76 },
77#endif
78#ifdef GPU_UNAI
79 {
80 "gpu_unai",
81 "GPU Plugin (Advanced)",
82 "Configure low-level settings of the UNAI GPU plugin."
83 },
84#endif
85 {
86 "audio",
87 "Audio",
88 "Configure sound emulation: reverb, interpolation, CD audio decoding."
89 },
90 {
91 "input",
92 "Input",
93 "Configure input devices: analog response, haptic feedback, Multitaps, light guns, etc."
94 },
95 {
96 "compat_hack",
97 "Compatibility Fixes",
98 "Configure settings/workarounds required for correct operation of specific games."
99 },
100#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
101 {
102 "speed_hack",
103 "Speed Hacks (Advanced)",
104 "Configure hacks that may improve performance at the expense of decreased accuracy/stability."
105 },
106#endif
107 { NULL, NULL, NULL },
108};
109
110struct retro_core_option_v2_definition option_defs_us[] = {
111 {
112 "pcsx_rearmed_region",
113 "Region",
114 NULL,
115 "Specify which region the system is from. 'NTSC' is 60 Hz while 'PAL' is 50 Hz. 'Auto' will detect the region of the currently loaded content. Games may run faster or slower than normal if the incorrect region is selected.",
116 NULL,
117 "system",
118 {
119 { "auto", "Auto" },
120 { "NTSC", NULL },
121 { "PAL", NULL },
122 { NULL, NULL },
123 },
124 "auto",
125 },
126 {
127 "pcsx_rearmed_bios",
128 "BIOS Selection",
129 NULL,
130 "Specify which BIOS to use. 'Auto' will attempt to load a real bios file from the frontend 'system' directory, falling back to high level emulation if unavailable. 'HLE' forces high level BIOS emulation. It is recommended to use an official bios file for better compatibility.",
131 NULL,
132 "system",
133 {
134 { "auto", "Auto" },
135 { "HLE", NULL },
136 { NULL, NULL },
137 },
138 "auto",
139 },
140 {
141 "pcsx_rearmed_show_bios_bootlogo",
142 "Show BIOS Boot Logo",
143 NULL,
144 "When using an official BIOS file, specify whether to show the PlayStation logo upon starting or resetting content. Warning: Enabling the boot logo may reduce game compatibility.",
145 NULL,
146 "system",
147 {
148 { "disabled", NULL },
149 { "enabled", NULL },
150 { NULL, NULL },
151 },
152 "disabled",
153 },
154 {
155 "pcsx_rearmed_memcard2",
156 "Enable Second Memory Card (Shared)",
157 NULL,
158 "Emulate a second memory card in slot 2. This will be shared by all games.",
159 NULL,
160 "system",
161 {
162 { "disabled", NULL },
163 { "enabled", NULL },
164 { NULL, NULL },
165 },
166 "disabled",
167 },
168#ifndef _WIN32
169 {
170 "pcsx_rearmed_async_cd",
171 "CD Access Method (Restart)",
172 NULL,
173 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Pre-Cache (CHD)' loads disk image into memory for faster access (CHD files only).",
174 NULL,
175 "system",
176 {
177 { "sync", "Synchronous" },
178 { "async", "Asynchronous" },
179 { "precache", "Pre-Cache (CHD)" },
180 { NULL, NULL},
181 },
182 "sync",
183 },
184#endif
185#ifndef DRC_DISABLE
186 {
187 "pcsx_rearmed_drc",
188 "Dynamic Recompiler",
189 NULL,
190 "Dynamically recompile PSX CPU instructions to native instructions. Much faster than using an interpreter, but may be less accurate on some platforms.",
191 NULL,
192 "system",
193 {
194 { "disabled", NULL },
195 { "enabled", NULL },
196 { NULL, NULL },
197 },
198 "enabled",
199 },
200#endif
201 {
202 "pcsx_rearmed_psxclock",
203 "PSX CPU Clock Speed",
204 NULL,
205 "Overclock or under-clock the PSX CPU. Try adjusting this if the game is too slow, too fast or hangs."
7a8d521f 206#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
207 " Default is 50."
208#else
209 " Default is 57."
210#endif
211 ,
212 NULL,
213 "system",
214 {
215 { "30", NULL },
216 { "31", NULL },
217 { "32", NULL },
218 { "33", NULL },
219 { "34", NULL },
220 { "35", NULL },
221 { "36", NULL },
222 { "37", NULL },
223 { "38", NULL },
224 { "39", NULL },
225 { "40", NULL },
226 { "41", NULL },
227 { "42", NULL },
228 { "43", NULL },
229 { "44", NULL },
230 { "45", NULL },
231 { "46", NULL },
232 { "47", NULL },
233 { "48", NULL },
234 { "49", NULL },
235 { "50", NULL },
236 { "51", NULL },
237 { "52", NULL },
238 { "53", NULL },
239 { "54", NULL },
240 { "55", NULL },
241 { "56", NULL },
242 { "57", NULL },
243 { "58", NULL },
244 { "59", NULL },
245 { "60", NULL },
246 { "61", NULL },
247 { "62", NULL },
248 { "63", NULL },
249 { "64", NULL },
250 { "65", NULL },
251 { "66", NULL },
252 { "67", NULL },
253 { "68", NULL },
254 { "69", NULL },
255 { "70", NULL },
256 { "71", NULL },
257 { "72", NULL },
258 { "73", NULL },
259 { "74", NULL },
260 { "75", NULL },
261 { "76", NULL },
262 { "77", NULL },
263 { "78", NULL },
264 { "79", NULL },
265 { "80", NULL },
266 { "81", NULL },
267 { "82", NULL },
268 { "83", NULL },
269 { "84", NULL },
270 { "85", NULL },
271 { "86", NULL },
272 { "87", NULL },
273 { "88", NULL },
274 { "89", NULL },
275 { "90", NULL },
276 { "91", NULL },
277 { "92", NULL },
278 { "93", NULL },
279 { "94", NULL },
280 { "95", NULL },
281 { "96", NULL },
282 { "97", NULL },
283 { "98", NULL },
284 { "99", NULL },
285 { "100", NULL },
286 { NULL, NULL },
287 },
288#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
289 "50",
290#else
291 "57",
292#endif
293 },
294 {
295 "pcsx_rearmed_dithering",
296 "Dithering Pattern",
297 NULL,
298 "Enable emulation of the dithering technique used by the PSX to smooth out color banding artifacts. Increases performance requirements.",
299 NULL,
300 "video",
301 {
302 { "disabled", NULL },
303 { "enabled", NULL },
304 { NULL, NULL },
305 },
306#if defined HAVE_LIBNX || defined _3DS
307 "disabled",
308#else
309 "enabled",
310#endif
311 },
312 {
313 "pcsx_rearmed_duping_enable",
314 "Frame Duping (Speedup)",
315 NULL,
316 "When enabled and supported by the libretro frontend, provides a small performance increase by directing the frontend to repeat the previous frame if the core has nothing new to display.",
317 NULL,
318 "video",
319 {
320 { "disabled", NULL },
321 { "enabled", NULL },
322 { NULL, NULL },
323 },
324 "enabled",
325 },
326#ifdef THREAD_RENDERING
327 {
328 "pcsx_rearmed_gpu_thread_rendering",
329 "Threaded Rendering",
330 NULL,
331 "When enabled, runs GPU commands in a secondary thread. 'Synchronous' improves performance while maintaining proper frame pacing. 'Asynchronous' improves performance even further, but may cause dropped frames and increased latency. Produces best results with games that run natively at less than 60 frames per second.",
332 NULL,
333 "video",
334 {
335 { "disabled", NULL },
336 { "sync", "Synchronous" },
337 { "async", "Asynchronous" },
338 { NULL, NULL},
339 },
340 "disabled",
341 },
342#endif
343 {
344 "pcsx_rearmed_frameskip_type",
345 "Frameskip",
346 NULL,
347 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
348 NULL,
349 "video",
350 {
351 { "disabled", NULL },
352 { "auto", "Auto" },
353 { "auto_threshold", "Auto (Threshold)" },
354 { "fixed_interval", "Fixed Interval" },
355 { NULL, NULL },
356 },
357 "disabled"
358 },
359 {
360 "pcsx_rearmed_frameskip_threshold",
361 "Frameskip Threshold (%)",
362 NULL,
363 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
364 NULL,
365 "video",
366 {
367 { "15", NULL },
368 { "18", NULL },
369 { "21", NULL },
370 { "24", NULL },
371 { "27", NULL },
372 { "30", NULL },
373 { "33", NULL },
374 { "36", NULL },
375 { "39", NULL },
376 { "42", NULL },
377 { "45", NULL },
378 { "48", NULL },
379 { "51", NULL },
380 { "54", NULL },
381 { "57", NULL },
382 { "60", NULL },
383 { NULL, NULL },
384 },
385 "33"
386 },
387 {
388 "pcsx_rearmed_frameskip_interval",
389 "Frameskip Interval",
390 NULL,
391 "Specify the maximum number of frames that can be skipped before a new frame is rendered.",
392 NULL,
393 "video",
394 {
395 { "1", NULL },
396 { "2", NULL },
397 { "3", NULL },
398 { "4", NULL },
399 { "5", NULL },
400 { "6", NULL },
401 { "7", NULL },
402 { "8", NULL },
403 { "9", NULL },
404 { "10", NULL },
405 { NULL, NULL },
406 },
407 "3"
408 },
409 {
410 "pcsx_rearmed_display_internal_fps",
411 "Display Internal FPS",
412 NULL,
413 "Show the internal frame rate at which the emulated PlayStation system is rendering content. Note: Requires on-screen notifications to be enabled in the libretro frontend.",
414 NULL,
415 "video",
416 {
417 { "disabled", NULL },
418 { "enabled", NULL },
419 { NULL, NULL },
420 },
421 "disabled",
422 },
8c84ba5f 423 {
424 "pcsx_rearmed_gpu_slow_llists",
425 "(GPU) Slow linked list processing",
426 NULL,
427 "Slower but more accurate GPU linked list processing. Needed by only a few games like Vampire Hunter D. Should be autodetected in most cases.",
428 NULL,
429 "video",
430 {
431 { "auto", NULL },
432 { "disabled", NULL },
433 { "enabled", NULL },
434 { NULL, NULL },
435 },
436 "auto",
437 },
308c6e67 438 {
439 "pcsx_rearmed_screen_centering",
440 "(GPU) Screen centering",
441 NULL,
44e76f8a 442 "The PSX has a feature allowing it to shift the image position on screen. Some (mostly PAL) games used this feature in a strange way making the image miscentered and causing uneven borders to appear. With 'Auto' the emulator tries to correct this miscentering automatically. 'Game-controlled' uses the settings supplied by the game. 'Manual' allows to override those values with the settings below.",
308c6e67 443 NULL,
444 "video",
445 {
446 { "auto", "Auto" },
447 { "game", "Game-controlled" },
44e76f8a 448 { "borderless", "Borderless" },
308c6e67 449 { "manual", "Manual" },
450 { NULL, NULL },
451 },
452 "auto",
453 },
454#define V(x) { #x, NULL }
455 {
456 "pcsx_rearmed_screen_centering_x",
457 "(GPU) Manual screen centering X",
458 NULL,
459 "X offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
460 NULL,
461 "video",
462 {
463 V(-16), V(-14), V(-12), V(-10), V(-8), V(-6), V(-4), V(-2), V(0), V(2), V(4), V(6), V(8), V(10), V(12), V(14), V(16),
464 { NULL, NULL },
465 },
466 "0",
467 },
468 {
469 "pcsx_rearmed_screen_centering_y",
470 "(GPU) Manual screen centering Y",
471 NULL,
472 "Y offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
473 NULL,
474 "video",
475 {
476 V(-16), V(-15), V(-14), V(-13), V(-12), V(-11), V(-10), V(-9), V(-8), V(-7), V(-6), V(-5), V(-4), V(-3), V(-2), V(-1),
477 V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7), V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15), V(16),
478 { NULL, NULL },
479 },
480 "0",
481 },
482#undef V
7a8d521f 483#ifdef GPU_NEON
484 {
fdcde643 485 "pcsx_rearmed_neon_interlace_enable_v2",
7a8d521f 486 "(GPU) Show Interlaced Video",
487 "Show Interlaced Video",
fdcde643 488 "When enabled, games that run in high resolution video modes (480i, 512i) will produced interlaced video output. While this displays correctly on CRT televisions, it will produce artifacts on modern displays. When disabled, all video is output in progressive format. Note: there are games that will glitch is this is off.",
7a8d521f 489 NULL,
490 "gpu_neon",
491 {
fdcde643 492 { "auto", NULL },
7a8d521f 493 { "disabled", NULL },
494 { "enabled", NULL },
495 { NULL, NULL },
496 },
fdcde643 497 "auto",
7a8d521f 498 },
499 {
500 "pcsx_rearmed_neon_enhancement_enable",
6777e331 501 "(GPU) Enhanced Resolution",
502 "Enhanced Resolution",
7a8d521f 503 "Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
504 NULL,
505 "gpu_neon",
506 {
507 { "disabled", NULL },
508 { "enabled", NULL },
509 { NULL, NULL },
510 },
511 "disabled",
512 },
513 {
514 "pcsx_rearmed_neon_enhancement_no_main",
515 "(GPU) Enhanced Resolution Speed Hack",
516 "Enhanced Resolution Speed Hack",
6777e331 517 "Improves performance when 'Enhanced Resolution' is enabled, but reduces compatibility and may cause rendering errors.",
7a8d521f 518 NULL,
519 "gpu_neon",
520 {
521 { "disabled", NULL },
522 { "enabled", NULL },
523 { NULL, NULL },
524 },
525 "disabled",
526 },
527#endif /* GPU_NEON */
528#ifdef GPU_PEOPS
529 {
530 "pcsx_rearmed_show_gpu_peops_settings",
531 "Show Advanced P.E.Op.S. GPU Settings",
532 NULL,
533 "Show low-level configuration options for the P.E.Op.S. GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
534 NULL,
535 NULL,
536 {
537 { "disabled", NULL },
538 { "enabled", NULL },
539 { NULL, NULL },
540 },
541 "disabled",
542 },
543 {
544 "pcsx_rearmed_gpu_peops_odd_even_bit",
545 "(GPU) Odd/Even Bit Hack",
546 "Odd/Even Bit Hack",
547 "A hack fix used to correct lock-ups that may occur in games such as Chrono Cross. Disable unless required.",
548 NULL,
549 "gpu_peops",
550 {
551 { "disabled", NULL },
552 { "enabled", NULL },
553 { NULL, NULL },
554 },
555 "disabled",
556 },
557 {
558 "pcsx_rearmed_gpu_peops_expand_screen_width",
559 "(GPU) Expand Screen Width",
560 "Expand Screen Width",
561 "Intended for use only with Capcom 2D fighting games. Enlarges the display area at the right side of the screen to show all background elements without cut-off. May cause rendering errors.",
562 NULL,
563 "gpu_peops",
564 {
565 { "disabled", NULL },
566 { "enabled", NULL },
567 { NULL, NULL },
568 },
569 "disabled",
570 },
571 {
572 "pcsx_rearmed_gpu_peops_ignore_brightness",
573 "(GPU) Ignore Brightness Color",
574 "Ignore Brightness Color",
575 "A hack fix used to repair black screens in Lunar Silver Star Story Complete when entering a house or a menu. Disable unless required.",
576 NULL,
577 "gpu_peops",
578 {
579 { "disabled", NULL },
580 { "enabled", NULL },
581 { NULL, NULL },
582 },
583 "disabled",
584 },
585 {
586 "pcsx_rearmed_gpu_peops_disable_coord_check",
587 "(GPU) Disable Coordinate Check",
588 "Disable Coordinate Check",
589 "Legacy compatibility mode. May improve games that fail to run correctly on newer GPU hardware. Disable unless required.",
590 NULL,
591 "gpu_peops",
592 {
593 { "disabled", NULL },
594 { "enabled", NULL },
595 { NULL, NULL },
596 },
597 "disabled",
598 },
599 {
600 "pcsx_rearmed_gpu_peops_lazy_screen_update",
601 "(GPU) Lazy Screen Update",
602 "Lazy Screen Update",
603 "A partial fix to prevent text box flickering in Dragon Warrior VII. May also improve Pandemonium 2. Disable unless required.",
604 NULL,
605 "gpu_peops",
606 {
607 { "disabled", NULL },
608 { "enabled", NULL },
609 { NULL, NULL },
610 },
611 "disabled",
612 },
613 {
614 "pcsx_rearmed_gpu_peops_repeated_triangles",
615 "(GPU) Repeat Flat Tex Triangles",
616 "Repeat Flat Tex Triangles",
617 "A hack fix used to correct rendering errors in Star Wars: Dark Forces. Disable unless required.",
618 NULL,
619 "gpu_peops",
620 {
621 { "disabled", NULL },
622 { "enabled", NULL },
623 { NULL, NULL },
624 },
625 "disabled",
626 },
627 {
628 "pcsx_rearmed_gpu_peops_quads_with_triangles",
629 "(GPU) Draw Tex-Quads as Triangles",
630 "Draw Tex-Quads as Triangles",
631 "Corrects graphical distortions that may occur when games utilize Gouraud Shading, at the expense of reduced texture quality. Disable unless required.",
632 NULL,
633 "gpu_peops",
634 {
635 { "disabled", NULL },
636 { "enabled", NULL },
637 { NULL, NULL },
638 },
639 "disabled",
640 },
641 {
642 "pcsx_rearmed_gpu_peops_fake_busy_state",
643 "(GPU) Fake 'GPU Busy' States",
644 "Fake 'GPU Busy' States",
645 "Emulate the 'GPU is busy' (drawing primitives) status flag of the original hardware instead of assuming the GPU is always ready for commands. May improve compatibility at the expense of reduced performance. Disable unless required.",
646 NULL,
647 "gpu_peops",
648 {
649 { "disabled", NULL },
650 { "enabled", NULL },
651 { NULL, NULL },
652 },
653 "disabled",
654 },
655#endif /* GPU_PEOPS */
656#ifdef GPU_UNAI
657 {
658 "pcsx_rearmed_show_gpu_unai_settings",
659 "Show Advanced UNAI GPU Settings",
660 NULL,
661 "Show low-level configuration options for the UNAI GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
662 NULL,
663 NULL,
664 {
665 { "disabled", NULL },
666 { "enabled", NULL },
667 { NULL, NULL},
668 },
669 "disabled",
670 },
671 {
672 "pcsx_rearmed_gpu_unai_blending",
673 "(GPU) Texture Blending",
674 "Texture Blending",
675 "Enable alpha-based (and additive) texture blending. Required for various rendering effects, including transparency (e.g. water, shadows). Can be disabled to improve performance at the expense of severe display errors/inaccuracies.",
676 NULL,
677 "gpu_unai",
678 {
679 { "disabled", NULL },
680 { "enabled", NULL },
681 { NULL, NULL},
682 },
683 "enabled",
684 },
685 {
686 "pcsx_rearmed_gpu_unai_lighting",
687 "(GPU) Lighting Effects",
688 "Lighting Effects",
689 "Enable simulated lighting effects (via vertex coloring combined with texture mapping). Required by almost all 3D games. Can be disabled to improve performance at the expense of severe display errors/inaccuracies (missing shadows, flat textures, etc.).",
690 NULL,
691 "gpu_unai",
692 {
693 { "disabled", NULL },
694 { "enabled", NULL },
695 { NULL, NULL},
696 },
697 "enabled",
698 },
699 {
700 "pcsx_rearmed_gpu_unai_fast_lighting",
701 "(GPU) Fast Lighting",
702 "Fast Lighting",
703 "Improves performance when 'Lighting Effects' are enabled, but may cause moderate/severe rendering errors.",
704 NULL,
705 "gpu_unai",
706 {
707 { "disabled", NULL },
708 { "enabled", NULL },
709 { NULL, NULL},
710 },
711 "disabled",
712 },
713 {
714 "pcsx_rearmed_gpu_unai_scale_hires",
715 "(GPU) Hi-Res Downscaling",
716 "Hi-Res Downscaling",
717 "When enabled, games that run in high resolution video modes (480i, 512i) will be downscaled to 320x240. Can improve performance, and is recommended on devices with native 240p display resolutions.",
718 NULL,
719 "gpu_unai",
720 {
721 { "disabled", NULL },
722 { "enabled", NULL },
723 { NULL, NULL},
724 },
725#ifdef _MIYOO
726 "enabled",
727#else
728 "disabled",
729#endif
730 },
731#endif /* GPU_UNAI */
732 {
733 "pcsx_rearmed_spu_reverb",
734 "Audio Reverb Effects",
735 "Reverb Effects",
736 "Enable emulation of the reverb feature provided by the PSX SPU. Can be disabled to improve performance at the expense of reduced audio quality/authenticity.",
737 NULL,
738 "audio",
739 {
740 { "disabled", NULL },
741 { "enabled", NULL },
742 { NULL, NULL },
743 },
744#ifdef HAVE_PRE_ARMV7
745 "disabled",
746#else
747 "enabled",
748#endif
749 },
750 {
751 "pcsx_rearmed_spu_interpolation",
752 "Sound Interpolation",
753 NULL,
754 "Enable emulation of the in-built audio interpolation provided by the PSX SPU. 'Gaussian' sounds closest to original hardware. 'Simple' improves performance but reduces quality. 'Cubic' has the highest performance requirements but produces increased clarity. Can be disabled entirely for maximum performance, at the expense of greatly reduced audio quality.",
755 NULL,
756 "audio",
757 {
758 { "simple", "Simple" },
759 { "gaussian", "Gaussian" },
760 { "cubic", "Cubic" },
761 { "off", "disabled" },
762 { NULL, NULL },
763 },
764#ifdef HAVE_PRE_ARMV7
765 "off",
766#else
767 "simple",
768#endif
769 },
770 {
771 "pcsx_rearmed_nocdaudio",
772 "CD Audio",
773 NULL,
774 "Enable playback of CD (CD-DA) audio tracks. Can be disabled to improve performance in games that include CD audio, at the expense of missing music.",
775 NULL,
776 "audio",
777 {
778 { "disabled", NULL },
779 { "enabled", NULL },
780 { NULL, NULL },
781 },
782 "enabled",
783 },
784 {
785 "pcsx_rearmed_noxadecoding",
786 "XA Decoding",
787 NULL,
788 "Enable playback of XA (eXtended Architecture ADPCM) audio tracks. Can be disabled to improve performance in games that include XA audio, at the expense of missing music.",
789 NULL,
790 "audio",
791 {
792 { "disabled", NULL },
793 { "enabled", NULL },
794 { NULL, NULL },
795 },
796 "enabled",
797 },
9165d434 798#if P_HAVE_PTHREAD
16809ab9 799 {
800 "pcsx_rearmed_spu_thread",
801 "Threaded SPU",
802 NULL,
803 "Emulates the PSX SPU on another CPU thread. May cause audio glitches in some games.",
804 NULL,
805 "audio",
806 {
807 { "disabled", NULL },
808 { "enabled", NULL },
809 { NULL, NULL },
810 },
811 "disabled",
812 },
9165d434 813#endif // P_HAVE_PTHREAD
7a8d521f 814 {
815 "pcsx_rearmed_show_input_settings",
816 "Show Input Settings",
817 NULL,
818 "Show configuration options for all input devices: analog response, Multitaps, light guns, etc. Quick Menu may need to be toggled for this setting to take effect.",
819 NULL,
820 NULL,
821 {
822 { "disabled", NULL },
823 { "enabled", NULL },
824 { NULL, NULL },
825 },
826 "disabled",
827 },
828 {
829 "pcsx_rearmed_analog_axis_modifier",
830 "Analog Axis Bounds",
831 NULL,
832 "Specify range limits for the left and right analog sticks when input device is set to 'analog' or 'dualshock'. 'Square' bounds improve input response when using controllers with highly circular ranges that are unable to fully saturate the X and Y axes at 45 degree deflections.",
833 NULL,
834 "input",
835 {
836 { "circle", "Circle" },
837 { "square", "Square" },
838 { NULL, NULL },
839 },
840 "circle",
841 },
842 {
843 "pcsx_rearmed_vibration",
844 "Rumble Effects",
845 NULL,
846 "Enable haptic feedback when using a rumble-equipped gamepad with input device set to 'dualshock'.",
847 NULL,
848 "input",
849 {
850 { "disabled", NULL },
851 { "enabled", NULL },
e5241564 852 { NULL, NULL },
853 },
854 "enabled",
855 },
856 {
857 "pcsx_rearmed_analog_toggle",
858 "DualShock Analog Mode Toggle",
859 NULL,
860 "When the input device type is DualShock, this option allows the emulated DualShock to be toggled between DIGITAL and ANALOG mode like original hardware. The button combination is L1 + R1 + Select.",
861 NULL,
862 "input",
863 {
864 { "disabled", NULL },
865 { "enabled", NULL },
7a8d521f 866 { NULL, NULL },
867 },
868 "enabled",
869 },
870 {
871 "pcsx_rearmed_multitap",
f6eb0b1c 872 "Multitap Mode",
7a8d521f 873 NULL,
f6eb0b1c 874 "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games.",
7a8d521f 875 NULL,
876 "input",
877 {
878 { "disabled", NULL },
879 { "port 1", "Port 1" },
880 { "port 2", "Port 2" },
881 { "ports 1 and 2", "Ports 1 and 2" },
882 { NULL, NULL },
883 },
884 "disabled",
885 },
886 {
887 "pcsx_rearmed_negcon_deadzone",
888 "NegCon Twist Deadzone",
889 NULL,
890 "Set the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
891 NULL,
892 "input",
893 {
894 { "0", "0%" },
895 { "3", "3%" },
896 { "5", "5%" },
897 { "7", "7%" },
898 { "10", "10%" },
899 { "13", "13%" },
900 { "15", "15%" },
901 { "17", "17%" },
902 { "20", "20%" },
903 { "23", "23%" },
904 { "25", "25%" },
905 { "27", "27%" },
906 { "30", "30%" },
907 { NULL, NULL },
908 },
909 "0",
910 },
911 {
912 "pcsx_rearmed_negcon_response",
913 "NegCon Twist Response",
914 NULL,
915 "Specify the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
916 NULL,
917 "input",
918 {
919 { "linear", "Linear" },
920 { "quadratic", "Quadratic" },
921 { "cubic", "Cubic" },
922 { NULL, NULL },
923 },
924 "linear",
925 },
926 {
927 "pcsx_rearmed_input_sensitivity",
928 "Mouse Sensitivity",
929 NULL,
930 "Adjust responsiveness of emulated 'mouse' input devices.",
931 NULL,
932 "input",
933 {
934 { "0.05", NULL },
935 { "0.10", NULL },
936 { "0.15", NULL },
937 { "0.20", NULL },
938 { "0.25", NULL },
939 { "0.30", NULL },
940 { "0.35", NULL },
941 { "0.40", NULL },
942 { "0.45", NULL },
943 { "0.50", NULL },
944 { "0.55", NULL },
945 { "0.60", NULL },
946 { "0.65", NULL },
947 { "0.70", NULL },
948 { "0.75", NULL },
949 { "0.80", NULL },
950 { "0.85", NULL },
951 { "0.90", NULL },
952 { "0.95", NULL },
953 { "1.00", NULL },
954 { "1.05", NULL },
955 { "1.10", NULL },
956 { "1.15", NULL },
957 { "1.20", NULL },
958 { "1.25", NULL },
959 { "1.30", NULL },
960 { "1.35", NULL },
961 { "1.40", NULL },
962 { "1.45", NULL },
963 { "1.50", NULL },
964 { "1.55", NULL },
965 { "1.60", NULL },
966 { "1.65", NULL },
967 { "1.70", NULL },
968 { "1.75", NULL },
969 { "1.80", NULL },
970 { "1.85", NULL },
971 { "1.90", NULL },
972 { "1.95", NULL },
973 { "2.00", NULL },
974 },
975 "1.00",
976 },
d6a231b7
S
977 {
978 "pcsx_rearmed_crosshair1",
979 "Player 1 Lightgun Crosshair",
980 NULL,
981 "Toggle player 1's crosshair for the Guncon or Konami Gun",
982 NULL,
983 "input",
984 {
985 { "disabled", NULL },
986 { "blue", NULL },
987 { "green", NULL },
988 { "red", NULL },
989 { "white", NULL },
990 { NULL, NULL },
991 },
992 "disabled",
993 },
994 {
995 "pcsx_rearmed_crosshair2",
996 "Player 2 Lightgun Crosshair",
997 NULL,
998 "Toggle player 2's crosshair for the Guncon or Konami Gun",
999 NULL,
1000 "input",
1001 {
1002 { "disabled", NULL },
1003 { "blue", NULL },
1004 { "green", NULL },
1005 { "red", NULL },
1006 { "white", NULL },
1007 { NULL, NULL },
1008 },
1009 "disabled",
1010 },
1011 {
1012 "pcsx_rearmed_konamigunadjustx",
1013 "Konami Gun X Axis Offset",
1014 NULL,
1015 "Apply an X axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1016 NULL,
1017 "input",
1018 {
1019 { "-40", NULL },
1020 { "-39", NULL },
1021 { "-38", NULL },
1022 { "-37", NULL },
1023 { "-36", NULL },
1024 { "-35", NULL },
1025 { "-34", NULL },
1026 { "-33", NULL },
1027 { "-32", NULL },
1028 { "-31", NULL },
1029 { "-30", NULL },
1030 { "-29", NULL },
1031 { "-28", NULL },
1032 { "-27", NULL },
1033 { "-26", NULL },
1034 { "-25", NULL },
1035 { "-24", NULL },
1036 { "-23", NULL },
1037 { "-22", NULL },
1038 { "-21", NULL },
1039 { "-20", NULL },
1040 { "-19", NULL },
1041 { "-18", NULL },
1042 { "-17", NULL },
1043 { "-16", NULL },
1044 { "-15", NULL },
1045 { "-14", NULL },
1046 { "-13", NULL },
1047 { "-12", NULL },
1048 { "-11", NULL },
1049 { "-10", NULL },
1050 { "-9", NULL },
1051 { "-8", NULL },
1052 { "-7", NULL },
1053 { "-6", NULL },
1054 { "-5", NULL },
1055 { "-4", NULL },
1056 { "-3", NULL },
1057 { "-2", NULL },
1058 { "-1", NULL },
1059 { "0", NULL },
1060 { "1", NULL },
1061 { "2", NULL },
1062 { "3", NULL },
1063 { "4", NULL },
1064 { "5", NULL },
1065 { "6", NULL },
1066 { "7", NULL },
1067 { "8", NULL },
1068 { "9", NULL },
1069 { "10", NULL },
1070 { "11", NULL },
1071 { "12", NULL },
1072 { "13", NULL },
1073 { "14", NULL },
1074 { "15", NULL },
1075 { "16", NULL },
1076 { "17", NULL },
1077 { "18", NULL },
1078 { "19", NULL },
1079 { "20", NULL },
1080 { "21", NULL },
1081 { "22", NULL },
1082 { "23", NULL },
1083 { "24", NULL },
1084 { "25", NULL },
1085 { "26", NULL },
1086 { "27", NULL },
1087 { "28", NULL },
1088 { "29", NULL },
1089 { "30", NULL },
1090 { "31", NULL },
1091 { "32", NULL },
1092 { "33", NULL },
1093 { "34", NULL },
1094 { "35", NULL },
1095 { "36", NULL },
1096 { "37", NULL },
1097 { "38", NULL },
1098 { "39", NULL },
1099 { "40", NULL },
1100 { NULL, NULL },
1101 },
1102 "0",
1103 },
1104 {
1105 "pcsx_rearmed_konamigunadjusty",
1106 "Konami Gun Y Axis Offset",
1107 NULL,
1108 "Apply a Y axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1109 NULL,
1110 "input",
1111 {
1112 { "-40", NULL },
1113 { "-39", NULL },
1114 { "-38", NULL },
1115 { "-37", NULL },
1116 { "-36", NULL },
1117 { "-35", NULL },
1118 { "-34", NULL },
1119 { "-33", NULL },
1120 { "-32", NULL },
1121 { "-31", NULL },
1122 { "-30", NULL },
1123 { "-29", NULL },
1124 { "-28", NULL },
1125 { "-27", NULL },
1126 { "-26", NULL },
1127 { "-25", NULL },
1128 { "-24", NULL },
1129 { "-23", NULL },
1130 { "-22", NULL },
1131 { "-21", NULL },
1132 { "-20", NULL },
1133 { "-19", NULL },
1134 { "-18", NULL },
1135 { "-17", NULL },
1136 { "-16", NULL },
1137 { "-15", NULL },
1138 { "-14", NULL },
1139 { "-13", NULL },
1140 { "-12", NULL },
1141 { "-11", NULL },
1142 { "-10", NULL },
1143 { "-9", NULL },
1144 { "-8", NULL },
1145 { "-7", NULL },
1146 { "-6", NULL },
1147 { "-5", NULL },
1148 { "-4", NULL },
1149 { "-3", NULL },
1150 { "-2", NULL },
1151 { "-1", NULL },
1152 { "0", NULL },
1153 { "1", NULL },
1154 { "2", NULL },
1155 { "3", NULL },
1156 { "4", NULL },
1157 { "5", NULL },
1158 { "6", NULL },
1159 { "7", NULL },
1160 { "8", NULL },
1161 { "9", NULL },
1162 { "10", NULL },
1163 { "11", NULL },
1164 { "12", NULL },
1165 { "13", NULL },
1166 { "14", NULL },
1167 { "15", NULL },
1168 { "16", NULL },
1169 { "17", NULL },
1170 { "18", NULL },
1171 { "19", NULL },
1172 { "20", NULL },
1173 { "21", NULL },
1174 { "22", NULL },
1175 { "23", NULL },
1176 { "24", NULL },
1177 { "25", NULL },
1178 { "26", NULL },
1179 { "27", NULL },
1180 { "28", NULL },
1181 { "29", NULL },
1182 { "30", NULL },
1183 { "31", NULL },
1184 { "32", NULL },
1185 { "33", NULL },
1186 { "34", NULL },
1187 { "35", NULL },
1188 { "36", NULL },
1189 { "37", NULL },
1190 { "38", NULL },
1191 { "39", NULL },
1192 { "40", NULL },
1193 { NULL, NULL },
1194 },
1195 "0",
1196 },
7a8d521f 1197 {
1198 "pcsx_rearmed_gunconadjustx",
1199 "Guncon X Axis Offset",
1200 NULL,
1201 "Apply an X axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1202 NULL,
1203 "input",
1204 {
d6a231b7
S
1205 { "-40", NULL },
1206 { "-39", NULL },
1207 { "-38", NULL },
1208 { "-37", NULL },
1209 { "-36", NULL },
1210 { "-35", NULL },
1211 { "-34", NULL },
1212 { "-33", NULL },
1213 { "-32", NULL },
1214 { "-31", NULL },
1215 { "-30", NULL },
1216 { "-29", NULL },
1217 { "-28", NULL },
1218 { "-27", NULL },
1219 { "-26", NULL },
7a8d521f 1220 { "-25", NULL },
1221 { "-24", NULL },
1222 { "-23", NULL },
1223 { "-22", NULL },
1224 { "-21", NULL },
1225 { "-20", NULL },
1226 { "-19", NULL },
1227 { "-18", NULL },
1228 { "-17", NULL },
1229 { "-16", NULL },
1230 { "-15", NULL },
1231 { "-14", NULL },
1232 { "-13", NULL },
1233 { "-12", NULL },
1234 { "-11", NULL },
1235 { "-10", NULL },
1236 { "-9", NULL },
1237 { "-8", NULL },
1238 { "-7", NULL },
1239 { "-6", NULL },
1240 { "-5", NULL },
1241 { "-4", NULL },
1242 { "-3", NULL },
1243 { "-2", NULL },
1244 { "-1", NULL },
1245 { "0", NULL },
1246 { "1", NULL },
1247 { "2", NULL },
1248 { "3", NULL },
1249 { "4", NULL },
1250 { "5", NULL },
1251 { "6", NULL },
1252 { "7", NULL },
1253 { "8", NULL },
1254 { "9", NULL },
1255 { "10", NULL },
1256 { "11", NULL },
1257 { "12", NULL },
1258 { "13", NULL },
1259 { "14", NULL },
1260 { "15", NULL },
1261 { "16", NULL },
1262 { "17", NULL },
1263 { "18", NULL },
1264 { "19", NULL },
1265 { "20", NULL },
1266 { "21", NULL },
1267 { "22", NULL },
1268 { "23", NULL },
1269 { "24", NULL },
1270 { "25", NULL },
d6a231b7
S
1271 { "26", NULL },
1272 { "27", NULL },
1273 { "28", NULL },
1274 { "29", NULL },
1275 { "30", NULL },
1276 { "31", NULL },
1277 { "32", NULL },
1278 { "33", NULL },
1279 { "34", NULL },
1280 { "35", NULL },
1281 { "36", NULL },
1282 { "37", NULL },
1283 { "38", NULL },
1284 { "39", NULL },
1285 { "40", NULL },
7a8d521f 1286 { NULL, NULL },
1287 },
1288 "0",
1289 },
1290 {
1291 "pcsx_rearmed_gunconadjusty",
1292 "Guncon Y Axis Offset",
1293 NULL,
1294 "Apply a Y axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1295 NULL,
1296 "input",
1297 {
d6a231b7
S
1298 { "-40", NULL },
1299 { "-39", NULL },
1300 { "-38", NULL },
1301 { "-37", NULL },
1302 { "-36", NULL },
1303 { "-35", NULL },
1304 { "-34", NULL },
1305 { "-33", NULL },
1306 { "-32", NULL },
1307 { "-31", NULL },
1308 { "-30", NULL },
1309 { "-29", NULL },
1310 { "-28", NULL },
1311 { "-27", NULL },
1312 { "-26", NULL },
7a8d521f 1313 { "-25", NULL },
1314 { "-24", NULL },
1315 { "-23", NULL },
1316 { "-22", NULL },
1317 { "-21", NULL },
1318 { "-20", NULL },
1319 { "-19", NULL },
1320 { "-18", NULL },
1321 { "-17", NULL },
1322 { "-16", NULL },
1323 { "-15", NULL },
1324 { "-14", NULL },
1325 { "-13", NULL },
1326 { "-12", NULL },
1327 { "-11", NULL },
1328 { "-10", NULL },
1329 { "-9", NULL },
1330 { "-8", NULL },
1331 { "-7", NULL },
1332 { "-6", NULL },
1333 { "-5", NULL },
1334 { "-4", NULL },
1335 { "-3", NULL },
1336 { "-2", NULL },
1337 { "-1", NULL },
1338 { "0", NULL },
1339 { "1", NULL },
1340 { "2", NULL },
1341 { "3", NULL },
1342 { "4", NULL },
1343 { "5", NULL },
1344 { "6", NULL },
1345 { "7", NULL },
1346 { "8", NULL },
1347 { "9", NULL },
1348 { "10", NULL },
1349 { "11", NULL },
1350 { "12", NULL },
1351 { "13", NULL },
1352 { "14", NULL },
1353 { "15", NULL },
1354 { "16", NULL },
1355 { "17", NULL },
1356 { "18", NULL },
1357 { "19", NULL },
1358 { "20", NULL },
1359 { "21", NULL },
1360 { "22", NULL },
1361 { "23", NULL },
1362 { "24", NULL },
1363 { "25", NULL },
d6a231b7
S
1364 { "26", NULL },
1365 { "27", NULL },
1366 { "28", NULL },
1367 { "29", NULL },
1368 { "30", NULL },
1369 { "31", NULL },
1370 { "32", NULL },
1371 { "33", NULL },
1372 { "34", NULL },
1373 { "35", NULL },
1374 { "36", NULL },
1375 { "37", NULL },
1376 { "38", NULL },
1377 { "39", NULL },
1378 { "40", NULL },
7a8d521f 1379 { NULL, NULL },
1380 },
1381 "0",
1382 },
1383 {
1384 "pcsx_rearmed_gunconadjustratiox",
1385 "Guncon X Axis Response",
1386 NULL,
1387 "Adjust relative magnitude of horizontal light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1388 NULL,
1389 "input",
1390 {
1391 { "0.75", NULL },
1392 { "0.76", NULL },
1393 { "0.77", NULL },
1394 { "0.78", NULL },
1395 { "0.79", NULL },
1396 { "0.80", NULL },
1397 { "0.81", NULL },
1398 { "0.82", NULL },
1399 { "0.83", NULL },
1400 { "0.84", NULL },
1401 { "0.85", NULL },
1402 { "0.86", NULL },
1403 { "0.87", NULL },
1404 { "0.88", NULL },
1405 { "0.89", NULL },
1406 { "0.90", NULL },
1407 { "0.91", NULL },
1408 { "0.92", NULL },
1409 { "0.93", NULL },
1410 { "0.94", NULL },
1411 { "0.95", NULL },
1412 { "0.96", NULL },
1413 { "0.97", NULL },
1414 { "0.98", NULL },
1415 { "0.99", NULL },
1416 { "1.00", NULL },
1417 { "1.01", NULL },
1418 { "1.02", NULL },
1419 { "1.03", NULL },
1420 { "1.04", NULL },
1421 { "1.05", NULL },
1422 { "1.06", NULL },
1423 { "1.07", NULL },
1424 { "1.08", NULL },
1425 { "1.09", NULL },
1426 { "1.10", NULL },
1427 { "1.11", NULL },
1428 { "1.12", NULL },
1429 { "1.13", NULL },
1430 { "1.14", NULL },
1431 { "1.15", NULL },
1432 { "1.16", NULL },
1433 { "1.17", NULL },
1434 { "1.18", NULL },
1435 { "1.19", NULL },
1436 { "1.20", NULL },
1437 { "1.21", NULL },
1438 { "1.22", NULL },
1439 { "1.23", NULL },
1440 { "1.24", NULL },
1441 { "1.25", NULL },
1442 { NULL, NULL },
1443 },
1444 "1.00",
1445 },
1446 {
1447 "pcsx_rearmed_gunconadjustratioy",
1448 "Guncon Y Axis Response",
1449 NULL,
1450 "Adjust relative magnitude of vertical light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1451 NULL,
1452 "input",
1453 {
1454 { "0.75", NULL },
1455 { "0.76", NULL },
1456 { "0.77", NULL },
1457 { "0.78", NULL },
1458 { "0.79", NULL },
1459 { "0.80", NULL },
1460 { "0.81", NULL },
1461 { "0.82", NULL },
1462 { "0.83", NULL },
1463 { "0.84", NULL },
1464 { "0.85", NULL },
1465 { "0.86", NULL },
1466 { "0.87", NULL },
1467 { "0.88", NULL },
1468 { "0.89", NULL },
1469 { "0.90", NULL },
1470 { "0.91", NULL },
1471 { "0.92", NULL },
1472 { "0.93", NULL },
1473 { "0.94", NULL },
1474 { "0.95", NULL },
1475 { "0.96", NULL },
1476 { "0.97", NULL },
1477 { "0.98", NULL },
1478 { "0.99", NULL },
1479 { "1.00", NULL },
1480 { "1.01", NULL },
1481 { "1.02", NULL },
1482 { "1.03", NULL },
1483 { "1.04", NULL },
1484 { "1.05", NULL },
1485 { "1.06", NULL },
1486 { "1.07", NULL },
1487 { "1.08", NULL },
1488 { "1.09", NULL },
1489 { "1.10", NULL },
1490 { "1.11", NULL },
1491 { "1.12", NULL },
1492 { "1.13", NULL },
1493 { "1.14", NULL },
1494 { "1.15", NULL },
1495 { "1.16", NULL },
1496 { "1.17", NULL },
1497 { "1.18", NULL },
1498 { "1.19", NULL },
1499 { "1.20", NULL },
1500 { "1.21", NULL },
1501 { "1.22", NULL },
1502 { "1.23", NULL },
1503 { "1.24", NULL },
1504 { "1.25", NULL },
1505 { NULL, NULL },
1506 },
1507 "1.00",
1508 },
1509 {
1510 "pcsx_rearmed_icache_emulation",
1511 "Instruction Cache Emulation",
1512 NULL,
bc7c5acb 1513 "Enable emulation of the PSX CPU instruction cache. Improves accuracy at the expense of increased performance overheads. Required for Formula One 2001, Formula One Arcade and Formula One 99. [Interpreter only; partial on lightrec and ARM dynarecs]",
1514 NULL,
1515 "compat_hack",
1516 {
1517 { "enabled", NULL },
1518 { "disabled", NULL },
1519 { NULL, NULL },
1520 },
1521 "enabled",
1522 },
1523 {
1524 "pcsx_rearmed_exception_emulation",
1525 "Exception and Breakpoint Emulation",
1526 NULL,
1527 "Enable emulation of some almost never used PSX's debug features. This causes a performance hit, is not useful for games and is intended for PSX homebrew and romhack developers only. Only enable if you know what you are doing. [Interpreter only]",
7a8d521f 1528 NULL,
1529 "compat_hack",
1530 {
1531 { "disabled", NULL },
1532 { "enabled", NULL },
1533 { NULL, NULL },
1534 },
1535 "disabled",
1536 },
1537#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
1538 {
1539 "pcsx_rearmed_nocompathacks",
1540 "Disable Automatic Compatibility Hacks",
1541 NULL,
1542 "By default, PCSX-ReARMed will apply auxiliary compatibility hacks automatically, based on the currently loaded content. This behaviour is required for correct operation, but may be disabled if desired.",
1543 NULL,
1544 "compat_hack",
1545 {
1546 { "disabled", NULL },
1547 { "enabled", NULL },
1548 { NULL, NULL },
1549 },
1550 "disabled",
1551 },
1552 {
1553 "pcsx_rearmed_nosmccheck",
1554 "(Speed Hack) Disable SMC Checks",
1555 "Disable SMC Checks",
1556 "Will cause crashes when loading, and lead to memory card failure.",
1557 NULL,
1558 "speed_hack",
1559 {
1560 { "disabled", NULL },
1561 { "enabled", NULL },
1562 { NULL, NULL },
1563 },
1564 "disabled",
1565 },
1566 {
1567 "pcsx_rearmed_gteregsunneeded",
1568 "(Speed Hack) Assume GTE Registers Unneeded",
1569 "Assume GTE Registers Unneeded",
1570 "May cause rendering errors.",
1571 NULL,
1572 "speed_hack",
1573 {
1574 { "disabled", NULL },
1575 { "enabled", NULL },
1576 { NULL, NULL },
1577 },
1578 "disabled",
1579 },
1580 {
1581 "pcsx_rearmed_nogteflags",
1582 "(Speed Hack) Disable GTE Flags",
1583 "Disable GTE Flags",
1584 "Will cause rendering errors.",
1585 NULL,
1586 "speed_hack",
1587 {
1588 { "disabled", NULL },
1589 { "enabled", NULL },
1590 { NULL, NULL },
1591 },
1592 "disabled",
1593 },
606bece1 1594#endif /* !DRC_DISABLE && !LIGHTREC */
7a8d521f 1595 {
1596 "pcsx_rearmed_nostalls",
7a8d521f 1597 "Disable CPU/GTE Stalls",
7a8d521f 1598 NULL,
606bece1 1599 "Will cause some games to run too quickly."
1600#if defined(LIGHTREC)
1601 " Interpreter only."
1602#endif
1603 ,
1604 NULL,
1605 "compat_hack",
7a8d521f 1606 {
1607 { "disabled", NULL },
1608 { "enabled", NULL },
1609 { NULL, NULL },
1610 },
1611 "disabled",
1612 },
7a8d521f 1613 { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
1614};
1615
1616struct retro_core_options_v2 options_us = {
1617 option_cats_us,
1618 option_defs_us
1619};
1620
1621/*
1622 ********************************
1623 * Language Mapping
1624 ********************************
1625*/
1626
1627#ifndef HAVE_NO_LANGEXTRA
1628struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
1629 &options_us, /* RETRO_LANGUAGE_ENGLISH */
1630 NULL, /* RETRO_LANGUAGE_JAPANESE */
1631 NULL, /* RETRO_LANGUAGE_FRENCH */
1632 NULL, /* RETRO_LANGUAGE_SPANISH */
1633 NULL, /* RETRO_LANGUAGE_GERMAN */
1634 NULL, /* RETRO_LANGUAGE_ITALIAN */
1635 NULL, /* RETRO_LANGUAGE_DUTCH */
1636 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1637 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1638 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1639 NULL, /* RETRO_LANGUAGE_KOREAN */
1640 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1641 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1642 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1643 NULL, /* RETRO_LANGUAGE_POLISH */
1644 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1645 NULL, /* RETRO_LANGUAGE_ARABIC */
1646 NULL, /* RETRO_LANGUAGE_GREEK */
1647 &options_tr, /* RETRO_LANGUAGE_TURKISH */
1648};
1649#endif
1650
1651/*
1652 ********************************
1653 * Functions
1654 ********************************
1655*/
1656
1657/* Handles configuration/setting of core options.
1658 * Should be called as early as possible - ideally inside
1659 * retro_set_environment(), and no later than retro_load_game()
1660 * > We place the function body in the header to avoid the
1661 * necessity of adding more .c files (i.e. want this to
1662 * be as painless as possible for core devs)
1663 */
1664
1665static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
1666 bool *categories_supported)
1667{
1668 unsigned version = 0;
1669#ifndef HAVE_NO_LANGEXTRA
1670 unsigned language = 0;
1671#endif
1672
1673 if (!environ_cb || !categories_supported)
1674 return;
1675
1676 *categories_supported = false;
1677
1678 if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
1679 version = 0;
1680
1681 if (version >= 2)
1682 {
1683#ifndef HAVE_NO_LANGEXTRA
1684 struct retro_core_options_v2_intl core_options_intl;
1685
1686 core_options_intl.us = &options_us;
1687 core_options_intl.local = NULL;
1688
1689 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1690 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1691 core_options_intl.local = options_intl[language];
1692
1693 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
1694 &core_options_intl);
1695#else
1696 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1697 &options_us);
1698#endif
1699 }
1700 else
1701 {
1702 size_t i, j;
1703 size_t option_index = 0;
1704 size_t num_options = 0;
1705 struct retro_core_option_definition
1706 *option_v1_defs_us = NULL;
1707#ifndef HAVE_NO_LANGEXTRA
1708 size_t num_options_intl = 0;
1709 struct retro_core_option_v2_definition
1710 *option_defs_intl = NULL;
1711 struct retro_core_option_definition
1712 *option_v1_defs_intl = NULL;
1713 struct retro_core_options_intl
1714 core_options_v1_intl;
1715#endif
1716 struct retro_variable *variables = NULL;
1717 char **values_buf = NULL;
1718
1719 /* Determine total number of options */
1720 while (true)
1721 {
1722 if (option_defs_us[num_options].key)
1723 num_options++;
1724 else
1725 break;
1726 }
1727
1728 if (version >= 1)
1729 {
1730 /* Allocate US array */
1731 option_v1_defs_us = (struct retro_core_option_definition *)
1732 calloc(num_options + 1, sizeof(struct retro_core_option_definition));
1733
1734 /* Copy parameters from option_defs_us array */
1735 for (i = 0; i < num_options; i++)
1736 {
1737 struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
1738 struct retro_core_option_value *option_values = option_def_us->values;
1739 struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
1740 struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
1741
1742 option_v1_def_us->key = option_def_us->key;
1743 option_v1_def_us->desc = option_def_us->desc;
1744 option_v1_def_us->info = option_def_us->info;
1745 option_v1_def_us->default_value = option_def_us->default_value;
1746
1747 /* Values must be copied individually... */
1748 while (option_values->value)
1749 {
1750 option_v1_values->value = option_values->value;
1751 option_v1_values->label = option_values->label;
1752
1753 option_values++;
1754 option_v1_values++;
1755 }
1756 }
1757
1758#ifndef HAVE_NO_LANGEXTRA
1759 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1760 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
1761 options_intl[language])
1762 option_defs_intl = options_intl[language]->definitions;
1763
1764 if (option_defs_intl)
1765 {
1766 /* Determine number of intl options */
1767 while (true)
1768 {
1769 if (option_defs_intl[num_options_intl].key)
1770 num_options_intl++;
1771 else
1772 break;
1773 }
1774
1775 /* Allocate intl array */
1776 option_v1_defs_intl = (struct retro_core_option_definition *)
1777 calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
1778
1779 /* Copy parameters from option_defs_intl array */
1780 for (i = 0; i < num_options_intl; i++)
1781 {
1782 struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
1783 struct retro_core_option_value *option_values = option_def_intl->values;
1784 struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
1785 struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
1786
1787 option_v1_def_intl->key = option_def_intl->key;
1788 option_v1_def_intl->desc = option_def_intl->desc;
1789 option_v1_def_intl->info = option_def_intl->info;
1790 option_v1_def_intl->default_value = option_def_intl->default_value;
1791
1792 /* Values must be copied individually... */
1793 while (option_values->value)
1794 {
1795 option_v1_values->value = option_values->value;
1796 option_v1_values->label = option_values->label;
1797
1798 option_values++;
1799 option_v1_values++;
1800 }
1801 }
1802 }
1803
1804 core_options_v1_intl.us = option_v1_defs_us;
1805 core_options_v1_intl.local = option_v1_defs_intl;
1806
1807 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
1808#else
1809 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
1810#endif
1811 }
1812 else
1813 {
1814 /* Allocate arrays */
1815 variables = (struct retro_variable *)calloc(num_options + 1,
1816 sizeof(struct retro_variable));
1817 values_buf = (char **)calloc(num_options, sizeof(char *));
1818
1819 if (!variables || !values_buf)
1820 goto error;
1821
1822 /* Copy parameters from option_defs_us array */
1823 for (i = 0; i < num_options; i++)
1824 {
1825 const char *key = option_defs_us[i].key;
1826 const char *desc = option_defs_us[i].desc;
1827 const char *default_value = option_defs_us[i].default_value;
1828 struct retro_core_option_value *values = option_defs_us[i].values;
1829 size_t buf_len = 3;
1830 size_t default_index = 0;
1831
1832 values_buf[i] = NULL;
1833
1834 /* Skip options that are irrelevant when using the
1835 * old style core options interface */
1836 if ((strcmp(key, "pcsx_rearmed_show_input_settings") == 0) ||
1837 (strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0) ||
1838 (strcmp(key, "pcsx_rearmed_show_gpu_unai_settings") == 0))
1839 continue;
1840
1841 if (desc)
1842 {
1843 size_t num_values = 0;
1844
1845 /* Determine number of values */
1846 while (true)
1847 {
1848 if (values[num_values].value)
1849 {
1850 /* Check if this is the default value */
1851 if (default_value)
1852 if (strcmp(values[num_values].value, default_value) == 0)
1853 default_index = num_values;
1854
1855 buf_len += strlen(values[num_values].value);
1856 num_values++;
1857 }
1858 else
1859 break;
1860 }
1861
1862 /* Build values string */
1863 if (num_values > 0)
1864 {
1865 buf_len += num_values - 1;
1866 buf_len += strlen(desc);
1867
1868 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1869 if (!values_buf[i])
1870 goto error;
1871
1872 strcpy(values_buf[i], desc);
1873 strcat(values_buf[i], "; ");
1874
1875 /* Default value goes first */
1876 strcat(values_buf[i], values[default_index].value);
1877
1878 /* Add remaining values */
1879 for (j = 0; j < num_values; j++)
1880 {
1881 if (j != default_index)
1882 {
1883 strcat(values_buf[i], "|");
1884 strcat(values_buf[i], values[j].value);
1885 }
1886 }
1887 }
1888 }
1889
1890 variables[option_index].key = key;
1891 variables[option_index].value = values_buf[i];
1892 option_index++;
1893 }
1894
1895 /* Set variables */
1896 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1897 }
1898
1899error:
1900 /* Clean up */
1901
1902 if (option_v1_defs_us)
1903 {
1904 free(option_v1_defs_us);
1905 option_v1_defs_us = NULL;
1906 }
1907
1908#ifndef HAVE_NO_LANGEXTRA
1909 if (option_v1_defs_intl)
1910 {
1911 free(option_v1_defs_intl);
1912 option_v1_defs_intl = NULL;
1913 }
1914#endif
1915
1916 if (values_buf)
1917 {
1918 for (i = 0; i < num_options; i++)
1919 {
1920 if (values_buf[i])
1921 {
1922 free(values_buf[i]);
1923 values_buf[i] = NULL;
1924 }
1925 }
1926
1927 free(values_buf);
1928 values_buf = NULL;
1929 }
1930
1931 if (variables)
1932 {
1933 free(variables);
1934 variables = NULL;
1935 }
1936 }
1937}
1938
1939#ifdef __cplusplus
1940}
1941#endif
1942
1943#endif