frontend: refactor plugin_lib for maemo
[pcsx_rearmed.git] / plugins / dfxvideo / draw_fb.c
CommitLineData
b60f2812 1/*
76f7048e 2 * (C) notaz, 2010-2011
b60f2812 3 *
4 * This work is licensed under the terms of the GNU GPLv2 or later.
5 * See the COPYING file in the top-level directory.
6 */
7
8#define _IN_DRAW
9
b60f2812 10#include "gpu.h"
b60f2812 11
e64dc4c5 12#include "../../frontend/plugin_lib.h"
13#include "../../frontend/arm_utils.h"
14#include "../../frontend/pcnt.h"
b60f2812 15
16// misc globals
b60f2812 17long lLowerpart;
b60f2812 18BOOL bCheckMask = FALSE;
a96a5eb2 19unsigned short sSetMask;
20unsigned long lSetMask;
b60f2812 21
76f7048e 22static void blit(void *vout_buf)
b60f2812 23{
69f0df9c 24 int px = PSXDisplay.DisplayPosition.x & ~1; // XXX: align needed by bgr*_to_...
16f7d5e7 25 int py = PSXDisplay.DisplayPosition.y;
b60f2812 26 int w = PreviousPSXDisplay.Range.x1;
27 int h = PreviousPSXDisplay.DisplayMode.y;
1972732a 28 int pitch = PreviousPSXDisplay.DisplayMode.x;
16f7d5e7 29 unsigned short *srcs = psxVuw + py * 1024 + px;
76f7048e 30 unsigned char *dest = vout_buf;
b60f2812 31
a327967e 32 if (w <= 0)
33 return;
34
f3a63e25 35#ifndef MAEMO
1972732a 36 pitch *= PSXDisplay.RGB24 ? 3 : 2;
f3a63e25 37#else
38 // n900 doesn't do rgb24 for some reason
39 pitch *= 2;
40 #define bgr888_to_rgb888 bgr888_to_rgb565
41#endif
1972732a 42
b60f2812 43 // account for centering
44 h -= PreviousPSXDisplay.Range.y0;
45 dest += PreviousPSXDisplay.Range.y0 / 2 * pitch;
16f7d5e7 46 dest += (PreviousPSXDisplay.Range.x0 & ~3) * 2; // must align here too..
b60f2812 47
1972732a 48 if (PSXDisplay.RGB24)
49 {
50 for (; h-- > 0; dest += pitch, srcs += 1024)
51 {
52 bgr888_to_rgb888(dest, srcs, w * 3);
53 }
54 }
55 else
b60f2812 56 {
b60f2812 57 for (; h-- > 0; dest += pitch, srcs += 1024)
58 {
a327967e 59 bgr555_to_rgb565(dest, srcs, w * 2);
b60f2812 60 }
61 }
62}
63
b60f2812 64void DoBufferSwap(void)
65{
f2019b6e 66 static int fbw, fbh, fb24bpp;
76f7048e 67 static void *vout_buf;
72228559 68
16f7d5e7 69 if (PreviousPSXDisplay.DisplayMode.x == 0 || PreviousPSXDisplay.DisplayMode.y == 0)
b60f2812 70 return;
71
d352cde2 72 /* careful if rearranging this code, we try to set mode and flip
73 * to get the hardware apply both changes at the same time */
16f7d5e7 74 if (PreviousPSXDisplay.DisplayMode.x != fbw || PreviousPSXDisplay.DisplayMode.y != fbh
f2019b6e 75 || PSXDisplay.RGB24 != fb24bpp) {
16f7d5e7 76 fbw = PreviousPSXDisplay.DisplayMode.x;
77 fbh = PreviousPSXDisplay.DisplayMode.y;
b60f2812 78 fb24bpp = PSXDisplay.RGB24;
76f7048e 79 vout_buf = rcbs->pl_vout_set_mode(fbw, fbh, fb24bpp ? 24 : 16);
b60f2812 80 }
81
72228559 82 pcnt_start(PCNT_BLIT);
76f7048e 83 blit(vout_buf);
72228559 84 pcnt_end(PCNT_BLIT);
14dffdb7 85
76f7048e 86 vout_buf = rcbs->pl_vout_flip();
b60f2812 87}
88
a96a5eb2 89void DoClearScreenBuffer(void)
b60f2812 90{
91}
92
b60f2812 93unsigned long ulInitDisplay(void)
94{
76f7048e 95 if (rcbs->pl_vout_open() != 0)
b60f2812 96 return 0;
97
98 return 1; /* ok */
99}
100
101void CloseDisplay(void)
102{
76f7048e 103 rcbs->pl_vout_close();
b60f2812 104}