gpu_neon: propagate configs to rasterizers
[pcsx_rearmed.git] / plugins / gpu_neon / gpu.h
CommitLineData
56f08d83 1/*
2 * (C) GraÅžvydas "notaz" Ignotas, 2011
3 *
4 * This work is licensed under the terms of any of these licenses
5 * (at your option):
6 * - GNU GPL, version 2 or later.
7 * - GNU LGPL, version 2.1 or later.
8 * See the COPYING file in the top-level directory.
9 */
10
11#include <stdint.h>
12
6f2ee2be 13#ifdef __cplusplus
14extern "C" {
15#endif
16
56f08d83 17#define CMD_BUFFER_LEN 1024
18
19struct psx_gpu {
20 uint16_t vram[1024 * 512];
21 uint16_t guard[1024 * 512]; // overdraw guard
22 uint32_t cmd_buffer[CMD_BUFFER_LEN];
23 uint32_t regs[16];
24 union {
25 uint32_t reg;
26 struct {
27 uint32_t tx:4; // 0 texture page
28 uint32_t ty:1;
29 uint32_t abr:2;
30 uint32_t tp:2; // 7 t.p. mode (4,8,15bpp)
31 uint32_t dtd:1; // 9 dither
32 uint32_t dfe:1;
33 uint32_t md:1; // 11 set mask bit when drawing
34 uint32_t me:1; // 12 no draw on mask
35 uint32_t unkn:3;
36 uint32_t width1:1; // 16
37 uint32_t width0:2;
38 uint32_t dheight:1; // 19 double height
39 uint32_t video:1; // 20 NTSC,PAL
40 uint32_t rgb24:1;
41 uint32_t interlace:1; // 22 interlace on
42 uint32_t blanking:1; // 23 display not enabled
43 uint32_t unkn2:2;
44 uint32_t busy:1; // 26 !busy drawing
45 uint32_t img:1; // 27 ready to DMA image data
46 uint32_t com:1; // 28 ready for commands
47 uint32_t dma:2; // 29 off, ?, to vram, from vram
48 uint32_t lcf:1; // 31
49 };
50 } status;
6e9bdaef 51 uint32_t gp0;
52 uint32_t ex_regs[8];
56f08d83 53 struct {
8dd855cd 54 int hres, vres;
56f08d83 55 int x, y, w, h;
8dd855cd 56 int x1, x2;
56f08d83 57 int y1, y2;
58 } screen;
59 struct {
60 int x, y, w, h;
61 int offset;
62 } dma;
63 int cmd_len;
56f08d83 64 uint32_t zero;
fc84f618 65 struct {
66 uint32_t fb_dirty:1;
3ece2f0c 67 uint32_t *frame_count;
68 uint32_t *hcnt; /* hsync count */
deb18d24 69 struct {
70 uint32_t addr;
71 uint32_t words;
72 uint32_t frame;
73 uint32_t hcnt;
74 } last_list;
fc84f618 75 } state;
76 struct {
ea4a16e7 77 int32_t set:3; /* -1 auto, 0 off, 1 fixed */
fc84f618 78 uint32_t active:1;
fb4c6fba 79 uint32_t allow:1;
fc84f618 80 uint32_t frame_ready:1;
81 const int *advice;
fb4c6fba 82 uint32_t last_flip_frame;
fc84f618 83 } frameskip;
56f08d83 84};
85
86extern struct psx_gpu gpu;
87
88extern const unsigned char cmd_lengths[256];
89
90void do_cmd_list(uint32_t *list, int count);
91
914455e6 92struct rearmed_cbs;
93
9394ada5 94int renderer_init(void);
5b745e5b 95void renderer_sync_ecmds(uint32_t * ecmds);
9394ada5 96void renderer_invalidate_caches(int x, int y, int w, int h);
97void renderer_flush_queues(void);
914455e6 98void renderer_set_config(const struct rearmed_cbs *config);
9394ada5 99
56f08d83 100int vout_init(void);
101int vout_finish(void);
6f2ee2be 102
096ec49b 103/* listing these here for correct linkage if rasterizer uses c++ */
104struct GPUFreeze;
096ec49b 105
106long GPUinit(void);
107long GPUshutdown(void);
108void GPUwriteDataMem(uint32_t *mem, int count);
109long GPUdmaChain(uint32_t *rambase, uint32_t addr);
110void GPUwriteData(uint32_t data);
111void GPUreadDataMem(uint32_t *mem, int count);
112uint32_t GPUreadData(void);
113uint32_t GPUreadStatus(void);
114void GPUwriteStatus(uint32_t data);
115long GPUfreeze(uint32_t type, struct GPUFreeze *freeze);
116void GPUupdateLace(void);
117long GPUopen(void **dpy);
118long GPUclose(void);
119void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);
120
6f2ee2be 121#ifdef __cplusplus
122}
123#endif