psx_gpu: move masking to set_texture
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / common.h
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1#ifndef COMMON_H
2#define COMMON_H
3
4typedef signed char s8;
5typedef unsigned char u8;
6typedef signed short s16;
7typedef unsigned short u16;
8typedef signed int s32;
9typedef unsigned int u32;
10typedef signed long long int s64;
11typedef unsigned long long int u64;
12
13#include <stdio.h>
14#include <stdlib.h>
15#include <string.h>
16#include <sys/time.h>
17
18#include "vector_ops.h"
19#include "psx_gpu.h"
20
c1817bd9 21#define unlikely(x) __builtin_expect((x), 0)
22
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23#endif
24