Commit | Line | Data |
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59d15d23 | 1 | #ifndef NEON_BUILD\r |
05e2e0c6 E |
2 | void setup_sprite_16bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,\r |
3 | s32 v, s32 width, s32 height, u32 color)\r | |
4 | {\r | |
5 | u32 left_offset = u & 0x7;\r | |
6 | u32 width_rounded = width + left_offset + 7;\r | |
7 | \r | |
fc6cef7d | 8 | u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + (s32)(x - left_offset * 2);\r |
05e2e0c6 E |
9 | u32 right_width = width_rounded & 0x7;\r |
10 | u32 block_width = width_rounded / 8;\r | |
fc6cef7d | 11 | u32 fb_ptr_pitch = (2048 + 16) - (block_width * 16);\r |
05e2e0c6 E |
12 | \r |
13 | u32 left_mask_bits = ~(0xFFFF << (left_offset * 2));\r | |
fc6cef7d | 14 | u32 right_mask_bits = 0xFFFC << (right_width * 2);\r |
05e2e0c6 E |
15 | \r |
16 | u32 texture_offset_base = u + (v * 1024);\r | |
17 | u32 texture_mask =\r | |
18 | psx_gpu->texture_mask_width | (psx_gpu->texture_mask_height * 1024);\r | |
19 | \r | |
20 | u32 blocks_remaining;\r | |
21 | u32 num_blocks = psx_gpu->num_blocks;\r | |
22 | block_struct *block = psx_gpu->blocks + num_blocks;\r | |
23 | \r | |
24 | u16 *texture_page_ptr = psx_gpu->texture_page_ptr;\r | |
25 | u16 *texture_block_ptr;\r | |
26 | \r | |
27 | texture_offset_base &= ~0x7;\r | |
28 | \r | |
29 | sprites_16bpp++;\r | |
30 | \r | |
31 | if(block_width == 1)\r | |
32 | {\r | |
33 | u32 mask_bits = left_mask_bits | right_mask_bits;\r | |
34 | u32 mask_bits_a = mask_bits & 0xFF;\r | |
35 | u32 mask_bits_b = mask_bits >> 8;\r | |
36 | \r | |
37 | vec_8x16u texels;\r | |
38 | vec_8x16u texels_wide;\r | |
39 | \r | |
40 | while(height)\r | |
41 | {\r | |
42 | num_blocks += 4;\r | |
43 | sprite_blocks += 4;\r | |
44 | \r | |
45 | if(num_blocks > MAX_BLOCKS)\r | |
46 | {\r | |
47 | flush_render_block_buffer(psx_gpu);\r | |
48 | num_blocks = 4;\r | |
49 | block = psx_gpu->blocks;\r | |
50 | }\r | |
51 | \r | |
52 | texture_block_ptr =\r | |
53 | texture_page_ptr + (texture_offset_base & texture_mask);\r | |
54 | \r | |
55 | load_128b(texels, texture_block_ptr);\r | |
56 | \r | |
fc6cef7d | 57 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
05e2e0c6 E |
58 | block->texels = texels_wide;\r |
59 | block->draw_mask_bits = mask_bits_a;\r | |
60 | block->fb_ptr = fb_ptr; \r | |
61 | block++;\r | |
62 | \r | |
63 | block->texels = texels_wide;\r | |
64 | block->draw_mask_bits = mask_bits_a;\r | |
65 | block->fb_ptr = fb_ptr + 1024; \r | |
66 | block++;\r | |
67 | \r | |
fc6cef7d | 68 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
05e2e0c6 E |
69 | block->texels = texels_wide;\r |
70 | block->draw_mask_bits = mask_bits_b;\r | |
71 | block->fb_ptr = fb_ptr + 8;\r | |
72 | block++;\r | |
73 | \r | |
74 | block->texels = texels_wide;\r | |
75 | block->draw_mask_bits = mask_bits_b;\r | |
76 | block->fb_ptr = fb_ptr + 8 + 1024; \r | |
77 | block++; \r | |
78 | \r | |
79 | texture_offset_base += 1024;\r | |
80 | fb_ptr += 2048;\r | |
81 | \r | |
82 | height--;\r | |
83 | psx_gpu->num_blocks = num_blocks;\r | |
84 | }\r | |
85 | }\r | |
86 | else\r | |
87 | {\r | |
88 | u32 texture_offset;\r | |
89 | \r | |
90 | u32 left_mask_bits_a = left_mask_bits & 0xFF;\r | |
91 | u32 left_mask_bits_b = left_mask_bits >> 8;\r | |
92 | u32 right_mask_bits_a = right_mask_bits & 0xFF;\r | |
93 | u32 right_mask_bits_b = right_mask_bits >> 8;\r | |
94 | \r | |
95 | vec_8x16u texels;\r | |
96 | vec_8x16u texels_wide; \r | |
97 | \r | |
98 | while(height)\r | |
99 | {\r | |
100 | blocks_remaining = block_width - 2;\r | |
101 | num_blocks += block_width * 4;\r | |
102 | sprite_blocks += block_width * 4;\r | |
103 | \r | |
104 | if(num_blocks > MAX_BLOCKS)\r | |
105 | {\r | |
106 | flush_render_block_buffer(psx_gpu);\r | |
fc6cef7d | 107 | num_blocks = block_width * 4;\r |
05e2e0c6 E |
108 | block = psx_gpu->blocks;\r |
109 | }\r | |
110 | \r | |
111 | texture_offset = texture_offset_base;\r | |
112 | texture_offset_base += 1024;\r | |
113 | \r | |
114 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);\r | |
115 | \r | |
116 | load_128b(texels, texture_block_ptr);\r | |
117 | \r | |
fc6cef7d | 118 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
05e2e0c6 E |
119 | block->texels = texels_wide;\r |
120 | block->draw_mask_bits = left_mask_bits_a;\r | |
121 | block->fb_ptr = fb_ptr;\r | |
122 | block++;\r | |
123 | \r | |
124 | block->texels = texels_wide;\r | |
125 | block->draw_mask_bits = left_mask_bits_a;\r | |
126 | block->fb_ptr = fb_ptr + 1024;\r | |
127 | block++; \r | |
128 | \r | |
fc6cef7d | 129 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
05e2e0c6 E |
130 | block->texels = texels_wide;\r |
131 | block->draw_mask_bits = left_mask_bits_b;\r | |
132 | block->fb_ptr = fb_ptr + 8;\r | |
133 | block++; \r | |
134 | \r | |
135 | block->texels = texels_wide;\r | |
136 | block->draw_mask_bits = left_mask_bits_b;\r | |
137 | block->fb_ptr = fb_ptr + 8 + 1024;\r | |
138 | block++; \r | |
139 | \r | |
140 | texture_offset += 8;\r | |
141 | fb_ptr += 16;\r | |
142 | \r | |
143 | while(blocks_remaining)\r | |
144 | {\r | |
145 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);\r | |
146 | load_128b(texels, texture_block_ptr);\r | |
147 | \r | |
fc6cef7d | 148 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
05e2e0c6 E |
149 | block->texels = texels_wide;\r |
150 | block->draw_mask_bits = 0;\r | |
151 | block->fb_ptr = fb_ptr;\r | |
152 | block++;\r | |
153 | \r | |
154 | block->texels = texels_wide;\r | |
155 | block->draw_mask_bits = 0;\r | |
156 | block->fb_ptr = fb_ptr + 1024;\r | |
157 | block++; \r | |
158 | \r | |
fc6cef7d | 159 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
05e2e0c6 E |
160 | block->texels = texels_wide;\r |
161 | block->draw_mask_bits = 0;\r | |
162 | block->fb_ptr = fb_ptr + 8;\r | |
163 | block++;\r | |
164 | \r | |
165 | block->texels = texels_wide;\r | |
166 | block->draw_mask_bits = 0;\r | |
167 | block->fb_ptr = fb_ptr + 8 + 1024;\r | |
168 | block++;\r | |
169 | \r | |
170 | texture_offset += 8;\r | |
fc6cef7d | 171 | fb_ptr += 16;\r |
05e2e0c6 E |
172 | \r |
173 | blocks_remaining--;\r | |
174 | }\r | |
175 | \r | |
176 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);\r | |
177 | load_128b(texels, texture_block_ptr);\r | |
178 | \r | |
fc6cef7d | 179 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
05e2e0c6 E |
180 | block->texels = texels_wide;\r |
181 | block->draw_mask_bits = right_mask_bits_a;\r | |
182 | block->fb_ptr = fb_ptr;\r | |
183 | block++;\r | |
184 | \r | |
185 | block->texels = texels_wide;\r | |
186 | block->draw_mask_bits = right_mask_bits_a;\r | |
187 | block->fb_ptr = fb_ptr + 1024;\r | |
188 | block++; \r | |
189 | \r | |
fc6cef7d | 190 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
05e2e0c6 E |
191 | block->texels = texels_wide;\r |
192 | block->draw_mask_bits = right_mask_bits_b;\r | |
193 | block->fb_ptr = fb_ptr + 8;\r | |
194 | block++;\r | |
195 | \r | |
196 | block->texels = texels_wide;\r | |
197 | block->draw_mask_bits = right_mask_bits_b;\r | |
198 | block->fb_ptr = fb_ptr + 8 + 1024; \r | |
199 | block++;\r | |
200 | \r | |
201 | fb_ptr += fb_ptr_pitch;\r | |
202 | \r | |
203 | height--;\r | |
204 | psx_gpu->num_blocks = num_blocks;\r | |
205 | }\r | |
206 | }\r | |
207 | }\r | |
208 | \r | |
209 | #endif\r | |
210 | \r | |
fc6cef7d | 211 | static void setup_sprite_untextured_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y,\r |
212 | s32 u, s32 v, s32 width, s32 height, u32 color)\r | |
213 | {\r | |
214 | setup_sprite_untextured(psx_gpu, x, y, u, v, width * 2, height * 2, color);\r | |
215 | }\r | |
216 | \r | |
05e2e0c6 E |
217 | #define setup_sprite_blocks_switch_textured_4x(texture_mode) \\r |
218 | setup_sprite_##texture_mode##_4x \\r | |
219 | \r | |
220 | #define setup_sprite_blocks_switch_untextured_4x(texture_mode) \\r | |
fc6cef7d | 221 | setup_sprite_untextured_4x \\r |
05e2e0c6 E |
222 | \r |
223 | #define setup_sprite_blocks_switch_4x(texturing, texture_mode) \\r | |
224 | setup_sprite_blocks_switch_##texturing##_4x(texture_mode) \\r | |
225 | \r | |
226 | \r | |
227 | #define render_sprite_blocks_switch_block_modulation_4x(texture_mode, \\r | |
228 | blend_mode, mask_evaluate, shading, dithering, texturing, blending, \\r | |
229 | modulation) \\r | |
230 | { \\r | |
231 | setup_sprite_blocks_switch_4x(texturing, texture_mode), \\r | |
232 | texture_sprite_blocks_switch_##texturing(texture_mode), \\r | |
233 | shade_blocks_switch(unshaded, texturing, modulation, undithered, blending, \\r | |
234 | mask_evaluate), \\r | |
235 | blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \\r | |
236 | } \\r | |
237 | \r | |
238 | #define render_sprite_blocks_switch_block_blending_4x(texture_mode, \\r | |
239 | blend_mode, mask_evaluate, shading, dithering, texturing, blending) \\r | |
240 | render_sprite_blocks_switch_block_modulation_4x(texture_mode, blend_mode, \\r | |
241 | mask_evaluate, shading, dithering, texturing, blending, modulated), \\r | |
242 | render_sprite_blocks_switch_block_modulation_4x(texture_mode, blend_mode, \\r | |
243 | mask_evaluate, shading, dithering, texturing, blending, unmodulated) \\r | |
244 | \r | |
245 | #define render_sprite_blocks_switch_block_texturing_4x(texture_mode, \\r | |
246 | blend_mode, mask_evaluate, shading, dithering, texturing) \\r | |
247 | render_sprite_blocks_switch_block_blending_4x(texture_mode, blend_mode, \\r | |
248 | mask_evaluate, shading, dithering, texturing, unblended), \\r | |
249 | render_sprite_blocks_switch_block_blending_4x(texture_mode, blend_mode, \\r | |
250 | mask_evaluate, shading, dithering, texturing, blended) \\r | |
251 | \r | |
252 | #define render_sprite_blocks_switch_block_dithering_4x(texture_mode, \\r | |
253 | blend_mode, mask_evaluate, shading, dithering) \\r | |
254 | render_sprite_blocks_switch_block_texturing_4x(texture_mode, blend_mode, \\r | |
255 | mask_evaluate, shading, dithering, untextured), \\r | |
256 | render_sprite_blocks_switch_block_texturing_4x(texture_mode, blend_mode, \\r | |
257 | mask_evaluate, shading, dithering, textured) \\r | |
258 | \r | |
259 | #define render_sprite_blocks_switch_block_shading_4x(texture_mode, blend_mode, \\r | |
260 | mask_evaluate, shading) \\r | |
261 | render_sprite_blocks_switch_block_dithering_4x(texture_mode, blend_mode, \\r | |
262 | mask_evaluate, shading, undithered), \\r | |
263 | render_sprite_blocks_switch_block_dithering_4x(texture_mode, blend_mode, \\r | |
264 | mask_evaluate, shading, dithered) \\r | |
265 | \r | |
266 | #define render_sprite_blocks_switch_block_mask_evaluate_4x(texture_mode, \\r | |
267 | blend_mode, mask_evaluate) \\r | |
268 | render_sprite_blocks_switch_block_shading_4x(texture_mode, blend_mode, \\r | |
269 | mask_evaluate, unshaded), \\r | |
270 | render_sprite_blocks_switch_block_shading_4x(texture_mode, blend_mode, \\r | |
271 | mask_evaluate, shaded) \\r | |
272 | \r | |
273 | #define render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, \\r | |
274 | blend_mode) \\r | |
275 | render_sprite_blocks_switch_block_mask_evaluate_4x(texture_mode, blend_mode, \\r | |
276 | off), \\r | |
277 | render_sprite_blocks_switch_block_mask_evaluate_4x(texture_mode, blend_mode, \\r | |
278 | on) \\r | |
279 | \r | |
280 | #define render_sprite_blocks_switch_block_texture_mode_4x(texture_mode) \\r | |
281 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, average), \\r | |
282 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, add), \\r | |
283 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, subtract), \\r | |
284 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, add_fourth) \\r | |
285 | \r | |
286 | #define render_sprite_blocks_switch_block_4x() \\r | |
287 | render_sprite_blocks_switch_block_texture_mode_4x(4bpp), \\r | |
288 | render_sprite_blocks_switch_block_texture_mode_4x(8bpp), \\r | |
289 | render_sprite_blocks_switch_block_texture_mode_4x(16bpp), \\r | |
290 | render_sprite_blocks_switch_block_texture_mode_4x(4bpp) \\r | |
291 | \r | |
292 | \r | |
293 | render_block_handler_struct render_sprite_block_handlers_4x[] =\r | |
294 | {\r | |
295 | render_sprite_blocks_switch_block_4x()\r | |
296 | };\r | |
297 | \r | |
298 | \r | |
299 | void render_sprite_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v,\r | |
300 | s32 width, s32 height, u32 flags, u32 color)\r | |
301 | {\r | |
05e2e0c6 E |
302 | s32 x_right = x + width - 1;\r |
303 | s32 y_bottom = y + height - 1;\r | |
304 | \r | |
305 | #ifdef PROFILE\r | |
306 | sprites++;\r | |
307 | #endif\r | |
308 | \r | |
309 | if(x < psx_gpu->viewport_start_x)\r | |
310 | {\r | |
311 | u32 clip = psx_gpu->viewport_start_x - x;\r | |
312 | x += clip;\r | |
313 | u += clip;\r | |
314 | width -= clip;\r | |
315 | }\r | |
316 | \r | |
317 | if(y < psx_gpu->viewport_start_y)\r | |
318 | {\r | |
319 | s32 clip = psx_gpu->viewport_start_y - y;\r | |
320 | y += clip;\r | |
321 | v += clip;\r | |
322 | height -= clip;\r | |
323 | }\r | |
324 | \r | |
325 | if(x_right > psx_gpu->viewport_end_x)\r | |
326 | width -= x_right - psx_gpu->viewport_end_x;\r | |
327 | \r | |
328 | if(y_bottom > psx_gpu->viewport_end_y)\r | |
329 | height -= y_bottom - psx_gpu->viewport_end_y;\r | |
330 | \r | |
331 | if((width <= 0) || (height <= 0))\r | |
332 | return;\r | |
333 | \r | |
fc6cef7d | 334 | x *= 2;\r |
335 | y *= 2;\r | |
336 | \r | |
05e2e0c6 E |
337 | #ifdef PROFILE\r |
338 | span_pixels += width * height;\r | |
339 | spans += height;\r | |
340 | #endif\r | |
341 | \r | |
342 | u32 render_state = flags &\r | |
343 | (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND |\r | |
344 | RENDER_FLAGS_TEXTURE_MAP);\r | |
345 | render_state |=\r | |
346 | (psx_gpu->render_state_base & ~RENDER_STATE_DITHER);\r | |
347 | \r | |
348 | if((psx_gpu->render_state != render_state) ||\r | |
349 | (psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE))\r | |
350 | {\r | |
351 | psx_gpu->render_state = render_state;\r | |
352 | flush_render_block_buffer(psx_gpu);\r | |
353 | #ifdef PROFILE\r | |
354 | state_changes++;\r | |
355 | #endif\r | |
356 | }\r | |
357 | \r | |
358 | psx_gpu->primitive_type = PRIMITIVE_TYPE_SPRITE;\r | |
359 | \r | |
360 | color &= 0xFFFFFF;\r | |
361 | \r | |
362 | if(psx_gpu->triangle_color != color)\r | |
363 | {\r | |
364 | flush_render_block_buffer(psx_gpu);\r | |
365 | psx_gpu->triangle_color = color;\r | |
366 | }\r | |
367 | \r | |
368 | if(color == 0x808080)\r | |
369 | render_state |= RENDER_FLAGS_MODULATE_TEXELS;\r | |
370 | \r | |
371 | render_block_handler_struct *render_block_handler =\r | |
372 | &(render_sprite_block_handlers_4x[render_state]);\r | |
373 | psx_gpu->render_block_handler = render_block_handler;\r | |
374 | \r | |
375 | ((setup_sprite_function_type *)render_block_handler->setup_blocks)\r | |
376 | (psx_gpu, x, y, u, v, width, height, color);\r | |
377 | }\r | |
378 | \r |