psx_gpu: texture cache fix, updates
[pcsx_rearmed.git] / plugins / gpu_neon / unai_if.cpp
CommitLineData
6f2ee2be 1/***************************************************************************
2* Copyright (C) 2010 PCSX4ALL Team *
3* Copyright (C) 2010 Unai *
4* Copyright (C) 2011 notaz *
5* *
6* This program is free software; you can redistribute it and/or modify *
7* it under the terms of the GNU General Public License as published by *
8* the Free Software Foundation; either version 2 of the License, or *
9* (at your option) any later version. *
10* *
11* This program is distributed in the hope that it will be useful, *
12* but WITHOUT ANY WARRANTY; without even the implied warranty of *
13* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
14* GNU General Public License for more details. *
15* *
16* You should have received a copy of the GNU General Public License *
17* along with this program; if not, write to the *
18* Free Software Foundation, Inc., *
19* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
20***************************************************************************/
21
22#include <stdio.h>
23#include <stdlib.h>
24#include <string.h>
25#include "gpu.h"
26
27#define u8 uint8_t
28#define s8 int8_t
29#define u16 uint16_t
30#define s16 int16_t
31#define u32 uint32_t
32#define s32 int32_t
33#define s64 int64_t
34
8aea5f5a 35#define INLINE static
6f2ee2be 36
37#define FRAME_BUFFER_SIZE (1024*512*2)
38#define FRAME_WIDTH 1024
39#define FRAME_HEIGHT 512
40#define FRAME_OFFSET(x,y) (((y)<<10)+(x))
41
89c0de42 42#define isSkip 0 /* skip frame (info coming from GPU) */
6f2ee2be 43#define alt_fps 0
89c0de42 44static int linesInterlace; /* internal lines interlace */
45static int force_interlace;
6f2ee2be 46
47static bool light = true; /* lighting */
48static bool blend = true; /* blending */
49static bool FrameToRead = false; /* load image in progress */
50static bool FrameToWrite = false; /* store image in progress */
51
52static bool enableAbbeyHack = false; /* Abe's Odyssey hack */
53
54static u8 BLEND_MODE;
55static u8 TEXT_MODE;
56static u8 Masking;
57
58static u16 PixelMSB;
59static u16 PixelData;
60
61///////////////////////////////////////////////////////////////////////////////
62// GPU Global data
63///////////////////////////////////////////////////////////////////////////////
64
65// Dma Transfers info
66static s32 px,py;
67static s32 x_end,y_end;
68static u16* pvram;
69
70static s32 PacketCount;
71static s32 PacketIndex;
72
73// Rasterizer status
74static u32 TextureWindow [4];
75static u32 DrawingArea [4];
76static u32 DrawingOffset [2];
77
78static u16* TBA;
79static u16* CBA;
80
81// Inner Loops
82static s32 u4, du4;
83static s32 v4, dv4;
84static s32 r4, dr4;
85static s32 g4, dg4;
86static s32 b4, db4;
87static u32 lInc;
88static u32 tInc, tMsk;
89
90union GPUPacket
91{
8aea5f5a 92 u32 U4[16];
93 s32 S4[16];
94 u16 U2[32];
95 s16 S2[32];
96 u8 U1[64];
97 s8 S1[64];
6f2ee2be 98};
99
100static GPUPacket PacketBuffer;
101static u16 *GPU_FrameBuffer;
102static u32 GPU_GP1;
103
104///////////////////////////////////////////////////////////////////////////////
105
106#include "../gpu_unai/gpu_fixedpoint.h"
107
108// Inner loop driver instanciation file
109#include "../gpu_unai/gpu_inner.h"
110
111// GPU Raster Macros
112#define GPU_RGB16(rgb) ((((rgb)&0xF80000)>>9)|(((rgb)&0xF800)>>6)|(((rgb)&0xF8)>>3))
113
114#define GPU_EXPANDSIGN_POLY(x) (((s32)(x)<<20)>>20)
115//#define GPU_EXPANDSIGN_POLY(x) (((s32)(x)<<21)>>21)
116#define GPU_EXPANDSIGN_SPRT(x) (((s32)(x)<<21)>>21)
117
118//#define GPU_TESTRANGE(x) { if((u32)(x+1024) > 2047) return; }
119#define GPU_TESTRANGE(x) { if ((x<-1023) || (x>1023)) return; }
120
121#define GPU_SWAP(a,b,t) {(t)=(a);(a)=(b);(b)=(t);}
122
123// GPU internal image drawing functions
124#include "../gpu_unai/gpu_raster_image.h"
125
126// GPU internal line drawing functions
127#include "../gpu_unai/gpu_raster_line.h"
128
129// GPU internal polygon drawing functions
130#include "../gpu_unai/gpu_raster_polygon.h"
131
132// GPU internal sprite drawing functions
133#include "../gpu_unai/gpu_raster_sprite.h"
134
135// GPU command buffer execution/store
136#include "../gpu_unai/gpu_command.h"
137
8aea5f5a 138#define unai_do_prim(cmd, list, len) \
139 memcpy(PacketBuffer.U4, list, (len) * 4); \
6f2ee2be 140 gpuSendPacketFunction(cmd)
141
142/////////////////////////////////////////////////////////////////////////////
143
144int renderer_init(void)
145{
146 GPU_FrameBuffer = (u16 *)gpu.vram;
147
148 // s_invTable
149 for(int i=1;i<=(1<<TABLE_BITS);++i)
150 {
151 double v = 1.0 / double(i);
152 #ifdef GPU_TABLE_10_BITS
153 v *= double(0xffffffff>>1);
154 #else
155 v *= double(0x80000000);
156 #endif
157 s_invTable[i-1]=s32(v);
158 }
159
160 return 0;
161}
162
163extern const unsigned char cmd_lengths[256];
164
165void do_cmd_list(unsigned int *list, int list_len)
166{
167 unsigned int cmd, len;
6f2ee2be 168 unsigned int *list_end = list + list_len;
169
89c0de42 170 linesInterlace = force_interlace;
171#ifndef __ARM_ARCH_7A__ /* XXX */
172 linesInterlace |= gpu.status.interlace;
173#endif
174
6f2ee2be 175 for (; list < list_end; list += 1 + len)
176 {
6f2ee2be 177 cmd = *list >> 24;
178 len = cmd_lengths[cmd];
179
6f2ee2be 180 switch(cmd)
181 {
182 case 0x48 ... 0x4F:
183 {
184 u32 num_vertexes = 1;
185 u32 *list_position = &(list[2]);
8aea5f5a 186 u32 PRIM = cmd;
187
188 memcpy(&PacketBuffer.U4[0], list, 4 * 3);
189 gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
6f2ee2be 190
191 while(1)
192 {
193 if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end)
194 break;
195
8aea5f5a 196 PacketBuffer.U4[1] = PacketBuffer.U4[2];
197 PacketBuffer.U4[2] = *list_position++;
198 gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
199
6f2ee2be 200 num_vertexes++;
201 }
202
203 if(num_vertexes > 2)
204 len += (num_vertexes - 2);
205
206 break;
207 }
208
209 case 0x58 ... 0x5F:
210 {
211 u32 num_vertexes = 1;
212 u32 *list_position = &(list[2]);
8aea5f5a 213 u32 PRIM = cmd;
214
215 memcpy(&PacketBuffer.U4[0], list, 4 * 4);
216 gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
6f2ee2be 217
218 while(1)
219 {
220 if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end)
221 break;
222
8aea5f5a 223 PacketBuffer.U4[0] = PacketBuffer.U4[2];
224 PacketBuffer.U4[1] = PacketBuffer.U4[3];
225 PacketBuffer.U4[2] = *list_position++;
226 PacketBuffer.U4[3] = *list_position++;
227 gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
228
6f2ee2be 229 num_vertexes++;
230 }
231
232 if(num_vertexes > 2)
8aea5f5a 233 len += (num_vertexes - 2) * 2;
6f2ee2be 234
235 break;
236 }
237
9a6e7816 238#ifdef TEST
239 case 0xA0: // sys -> vid
240 {
241 u32 load_width = list[2] & 0xffff;
242 u32 load_height = list[2] >> 16;
243 u32 load_size = load_width * load_height;
244
245 len += load_size / 2;
246 break;
247 }
248#endif
249
8aea5f5a 250 default:
251 unai_do_prim(cmd, list, len + 1);
6f2ee2be 252 break;
6f2ee2be 253 }
254 }
255}
256
257void renderer_sync_ecmds(uint32_t *ecmds)
258{
8aea5f5a 259 unai_do_prim(0xe1, &ecmds[1], 1);
260 unai_do_prim(0xe2, &ecmds[2], 1);
261 unai_do_prim(0xe3, &ecmds[3], 1);
262 unai_do_prim(0xe4, &ecmds[4], 1);
263 unai_do_prim(0xe5, &ecmds[5], 1);
264 unai_do_prim(0xe6, &ecmds[6], 1);
6f2ee2be 265}
266
267void renderer_invalidate_caches(int x, int y, int w, int h)
268{
269}
270
271void renderer_flush_queues(void)
272{
273}
914455e6 274
9a6e7816 275#ifndef TEST
276
914455e6 277#include "../../frontend/plugin_lib.h"
278
279void renderer_set_config(const struct rearmed_cbs *cbs)
280{
89c0de42 281 force_interlace = cbs->gpu_unai.lineskip;
914455e6 282 enableAbbeyHack = cbs->gpu_unai.abe_hack;
283 light = !cbs->gpu_unai.no_light;
284 blend = !cbs->gpu_unai.no_blend;
285}
9a6e7816 286
287#endif