fix x86 build
[pcsx_rearmed.git] / plugins / gpu_senquack / gpu_raster_sprite.h
CommitLineData
0bfe8d59 1/***************************************************************************
2* Copyright (C) 2010 PCSX4ALL Team *
3* Copyright (C) 2010 Unai *
4* *
5* This program is free software; you can redistribute it and/or modify *
6* it under the terms of the GNU General Public License as published by *
7* the Free Software Foundation; either version 2 of the License, or *
8* (at your option) any later version. *
9* *
10* This program is distributed in the hope that it will be useful, *
11* but WITHOUT ANY WARRANTY; without even the implied warranty of *
12* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13* GNU General Public License for more details. *
14* *
15* You should have received a copy of the GNU General Public License *
16* along with this program; if not, write to the *
17* Free Software Foundation, Inc., *
18* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
19***************************************************************************/
20
21#ifndef __GPU_UNAI_GPU_RASTER_SPRITE_H__
22#define __GPU_UNAI_GPU_RASTER_SPRITE_H__
23
24///////////////////////////////////////////////////////////////////////////////
25// GPU internal sprite drawing functions
26
27void gpuDrawS(PtrUnion packet, const PS gpuSpriteSpanDriver)
28{
29 s32 x0, x1, y0, y1;
30 u32 u0, v0;
31
32 //NOTE: Must 11-bit sign-extend the whole sum here, not just packet X/Y,
33 // or sprites in 1st level of SkullMonkeys disappear when walking right.
34 // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon:
35 x0 = GPU_EXPANDSIGN(packet.S2[2] + gpu_senquack.DrawingOffset[0]);
36 y0 = GPU_EXPANDSIGN(packet.S2[3] + gpu_senquack.DrawingOffset[1]);
37
38 u32 w = packet.U2[6] & 0x3ff; // Max width is 1023
39 u32 h = packet.U2[7] & 0x1ff; // Max height is 511
40 x1 = x0 + w;
41 y1 = y0 + h;
42
43 s32 xmin, xmax, ymin, ymax;
44 xmin = gpu_senquack.DrawingArea[0]; xmax = gpu_senquack.DrawingArea[2];
45 ymin = gpu_senquack.DrawingArea[1]; ymax = gpu_senquack.DrawingArea[3];
46
47 u0 = packet.U1[8];
48 v0 = packet.U1[9];
49
50 s32 temp;
51 temp = ymin - y0;
52 if (temp > 0) { y0 = ymin; v0 += temp; }
53 if (y1 > ymax) y1 = ymax;
54 if (y1 <= y0) return;
55
56 temp = xmin - x0;
57 if (temp > 0) { x0 = xmin; u0 += temp; }
58 if (x1 > xmax) x1 = xmax;
59 x1 -= x0;
60 if (x1 <= 0) return;
61
62 gpu_senquack.r5 = packet.U1[0] >> 3;
63 gpu_senquack.g5 = packet.U1[1] >> 3;
64 gpu_senquack.b5 = packet.U1[2] >> 3;
65
66 u16 *Pixel = &((u16*)gpu_senquack.vram)[FRAME_OFFSET(x0, y0)];
67 const int li=gpu_senquack.ilace_mask;
68 const int pi=(ProgressiveInterlaceEnabled()?(gpu_senquack.ilace_mask+1):0);
69 const int pif=(ProgressiveInterlaceEnabled()?(gpu_senquack.prog_ilace_flag?(gpu_senquack.ilace_mask+1):0):1);
70 unsigned int tmode = gpu_senquack.TEXT_MODE >> 5;
71 const u32 v0_mask = gpu_senquack.TextureWindow[3];
72 u8* pTxt_base = (u8*)gpu_senquack.TBA;
73
74 // Texture is accessed byte-wise, so adjust idx if 16bpp
75 if (tmode == 3) u0 <<= 1;
76
77 for (; y0<y1; ++y0) {
78 u8* pTxt = pTxt_base + ((v0 & v0_mask) * 2048);
79 if (!(y0&li) && (y0&pi)!=pif)
80 gpuSpriteSpanDriver(Pixel, x1, pTxt, u0);
81 Pixel += FRAME_WIDTH;
82 v0++;
83 }
84}
85
86#ifdef __arm__
87#include "gpu_arm.h"
88
89/* Notaz 4bit sprites optimization */
90void gpuDrawS16(PtrUnion packet)
91{
92 s32 x0, y0;
93 s32 u0, v0;
94 s32 xmin, xmax;
95 s32 ymin, ymax;
96 u32 h = 16;
97
98 //NOTE: Must 11-bit sign-extend the whole sum here, not just packet X/Y,
99 // or sprites in 1st level of SkullMonkeys disappear when walking right.
100 // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon:
101 x0 = GPU_EXPANDSIGN(packet.S2[2] + gpu_senquack.DrawingOffset[0]);
102 y0 = GPU_EXPANDSIGN(packet.S2[3] + gpu_senquack.DrawingOffset[1]);
103
104 xmin = gpu_senquack.DrawingArea[0]; xmax = gpu_senquack.DrawingArea[2];
105 ymin = gpu_senquack.DrawingArea[1]; ymax = gpu_senquack.DrawingArea[3];
106 u0 = packet.U1[8];
107 v0 = packet.U1[9];
108
109 if (x0 > xmax - 16 || x0 < xmin ||
110 ((u0 | v0) & 15) || !(gpu_senquack.TextureWindow[2] & gpu_senquack.TextureWindow[3] & 8)) {
111 // send corner cases to general handler
112 packet.U4[3] = 0x00100010;
113 gpuDrawS(packet, gpuSpriteSpanFn<0x20>);
114 return;
115 }
116
117 if (y0 >= ymax || y0 <= ymin - 16)
118 return;
119 if (y0 < ymin) {
120 h -= ymin - y0;
121 v0 += ymin - y0;
122 y0 = ymin;
123 }
124 else if (ymax - y0 < 16)
125 h = ymax - y0;
126
127 draw_spr16_full(&gpu_senquack.vram[FRAME_OFFSET(x0, y0)], &gpu_senquack.TBA[FRAME_OFFSET(u0/4, v0)], gpu_senquack.CBA, h);
128}
129#endif // __arm__
130
131void gpuDrawT(PtrUnion packet, const PT gpuTileSpanDriver)
132{
133 s32 x0, x1, y0, y1;
134
135 // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon:
136 x0 = GPU_EXPANDSIGN(packet.S2[2] + gpu_senquack.DrawingOffset[0]);
137 y0 = GPU_EXPANDSIGN(packet.S2[3] + gpu_senquack.DrawingOffset[1]);
138
139 u32 w = packet.U2[4] & 0x3ff; // Max width is 1023
140 u32 h = packet.U2[5] & 0x1ff; // Max height is 511
141 x1 = x0 + w;
142 y1 = y0 + h;
143
144 s32 xmin, xmax, ymin, ymax;
145 xmin = gpu_senquack.DrawingArea[0]; xmax = gpu_senquack.DrawingArea[2];
146 ymin = gpu_senquack.DrawingArea[1]; ymax = gpu_senquack.DrawingArea[3];
147
148 if (y0 < ymin) y0 = ymin;
149 if (y1 > ymax) y1 = ymax;
150 if (y1 <= y0) return;
151
152 if (x0 < xmin) x0 = xmin;
153 if (x1 > xmax) x1 = xmax;
154 x1 -= x0;
155 if (x1 <= 0) return;
156
157 const u16 Data = GPU_RGB16(packet.U4[0]);
158 u16 *Pixel = &((u16*)gpu_senquack.vram)[FRAME_OFFSET(x0, y0)];
159 const int li=gpu_senquack.ilace_mask;
160 const int pi=(ProgressiveInterlaceEnabled()?(gpu_senquack.ilace_mask+1):0);
161 const int pif=(ProgressiveInterlaceEnabled()?(gpu_senquack.prog_ilace_flag?(gpu_senquack.ilace_mask+1):0):1);
162
163 for (; y0<y1; ++y0) {
164 if (!(y0&li) && (y0&pi)!=pif)
165 gpuTileSpanDriver(Pixel,x1,Data);
166 Pixel += FRAME_WIDTH;
167 }
168}
169
170#endif /* __GPU_UNAI_GPU_RASTER_SPRITE_H__ */