gpulib: eliminate list scan-ahead
[pcsx_rearmed.git] / plugins / gpu_unai / gpulib_if.cpp
CommitLineData
6f2ee2be 1/***************************************************************************
2* Copyright (C) 2010 PCSX4ALL Team *
3* Copyright (C) 2010 Unai *
4* Copyright (C) 2011 notaz *
5* *
6* This program is free software; you can redistribute it and/or modify *
7* it under the terms of the GNU General Public License as published by *
8* the Free Software Foundation; either version 2 of the License, or *
9* (at your option) any later version. *
10* *
11* This program is distributed in the hope that it will be useful, *
12* but WITHOUT ANY WARRANTY; without even the implied warranty of *
13* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
14* GNU General Public License for more details. *
15* *
16* You should have received a copy of the GNU General Public License *
17* along with this program; if not, write to the *
18* Free Software Foundation, Inc., *
19* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
20***************************************************************************/
21
22#include <stdio.h>
23#include <stdlib.h>
24#include <string.h>
62d7fa95 25#include "../gpulib/gpu.h"
6f2ee2be 26
27#define u8 uint8_t
28#define s8 int8_t
29#define u16 uint16_t
30#define s16 int16_t
31#define u32 uint32_t
32#define s32 int32_t
33#define s64 int64_t
34
8aea5f5a 35#define INLINE static
6f2ee2be 36
37#define FRAME_BUFFER_SIZE (1024*512*2)
38#define FRAME_WIDTH 1024
39#define FRAME_HEIGHT 512
40#define FRAME_OFFSET(x,y) (((y)<<10)+(x))
41
89c0de42 42#define isSkip 0 /* skip frame (info coming from GPU) */
6f2ee2be 43#define alt_fps 0
89c0de42 44static int linesInterlace; /* internal lines interlace */
45static int force_interlace;
6f2ee2be 46
47static bool light = true; /* lighting */
48static bool blend = true; /* blending */
49static bool FrameToRead = false; /* load image in progress */
50static bool FrameToWrite = false; /* store image in progress */
51
52static bool enableAbbeyHack = false; /* Abe's Odyssey hack */
53
54static u8 BLEND_MODE;
55static u8 TEXT_MODE;
56static u8 Masking;
57
58static u16 PixelMSB;
59static u16 PixelData;
60
61///////////////////////////////////////////////////////////////////////////////
62// GPU Global data
63///////////////////////////////////////////////////////////////////////////////
64
65// Dma Transfers info
66static s32 px,py;
67static s32 x_end,y_end;
68static u16* pvram;
69
70static s32 PacketCount;
71static s32 PacketIndex;
72
73// Rasterizer status
74static u32 TextureWindow [4];
75static u32 DrawingArea [4];
76static u32 DrawingOffset [2];
77
78static u16* TBA;
79static u16* CBA;
80
81// Inner Loops
82static s32 u4, du4;
83static s32 v4, dv4;
84static s32 r4, dr4;
85static s32 g4, dg4;
86static s32 b4, db4;
87static u32 lInc;
88static u32 tInc, tMsk;
89
90union GPUPacket
91{
8aea5f5a 92 u32 U4[16];
93 s32 S4[16];
94 u16 U2[32];
95 s16 S2[32];
96 u8 U1[64];
97 s8 S1[64];
6f2ee2be 98};
99
100static GPUPacket PacketBuffer;
101static u16 *GPU_FrameBuffer;
102static u32 GPU_GP1;
103
104///////////////////////////////////////////////////////////////////////////////
105
106#include "../gpu_unai/gpu_fixedpoint.h"
107
108// Inner loop driver instanciation file
109#include "../gpu_unai/gpu_inner.h"
110
111// GPU Raster Macros
112#define GPU_RGB16(rgb) ((((rgb)&0xF80000)>>9)|(((rgb)&0xF800)>>6)|(((rgb)&0xF8)>>3))
113
114#define GPU_EXPANDSIGN_POLY(x) (((s32)(x)<<20)>>20)
115//#define GPU_EXPANDSIGN_POLY(x) (((s32)(x)<<21)>>21)
116#define GPU_EXPANDSIGN_SPRT(x) (((s32)(x)<<21)>>21)
117
118//#define GPU_TESTRANGE(x) { if((u32)(x+1024) > 2047) return; }
119#define GPU_TESTRANGE(x) { if ((x<-1023) || (x>1023)) return; }
120
121#define GPU_SWAP(a,b,t) {(t)=(a);(a)=(b);(b)=(t);}
122
123// GPU internal image drawing functions
124#include "../gpu_unai/gpu_raster_image.h"
125
126// GPU internal line drawing functions
127#include "../gpu_unai/gpu_raster_line.h"
128
129// GPU internal polygon drawing functions
130#include "../gpu_unai/gpu_raster_polygon.h"
131
132// GPU internal sprite drawing functions
133#include "../gpu_unai/gpu_raster_sprite.h"
134
135// GPU command buffer execution/store
136#include "../gpu_unai/gpu_command.h"
137
8aea5f5a 138#define unai_do_prim(cmd, list, len) \
139 memcpy(PacketBuffer.U4, list, (len) * 4); \
6f2ee2be 140 gpuSendPacketFunction(cmd)
141
142/////////////////////////////////////////////////////////////////////////////
143
144int renderer_init(void)
145{
146 GPU_FrameBuffer = (u16 *)gpu.vram;
147
148 // s_invTable
149 for(int i=1;i<=(1<<TABLE_BITS);++i)
150 {
151 double v = 1.0 / double(i);
152 #ifdef GPU_TABLE_10_BITS
153 v *= double(0xffffffff>>1);
154 #else
155 v *= double(0x80000000);
156 #endif
157 s_invTable[i-1]=s32(v);
158 }
159
160 return 0;
161}
162
163extern const unsigned char cmd_lengths[256];
164
b243416b 165int do_cmd_list(unsigned int *list, int list_len, int *last_cmd)
6f2ee2be 166{
b243416b 167 unsigned int cmd = 0, len;
168 unsigned int *list_start = list;
6f2ee2be 169 unsigned int *list_end = list + list_len;
170
89c0de42 171 linesInterlace = force_interlace;
172#ifndef __ARM_ARCH_7A__ /* XXX */
173 linesInterlace |= gpu.status.interlace;
174#endif
175
6f2ee2be 176 for (; list < list_end; list += 1 + len)
177 {
6f2ee2be 178 cmd = *list >> 24;
179 len = cmd_lengths[cmd];
b243416b 180 if (list + 1 + len > list_end) {
181 cmd = -1;
182 break;
183 }
184
185#ifndef TEST
186 if (cmd == 0xa0 || cmd == 0xc0)
187 break; // image i/o, forward to upper layer
188 else if ((cmd & 0xf8) == 0xe0)
189 gpu.ex_regs[cmd & 7] = list[0];
190#endif
6f2ee2be 191
6f2ee2be 192 switch(cmd)
193 {
194 case 0x48 ... 0x4F:
195 {
196 u32 num_vertexes = 1;
197 u32 *list_position = &(list[2]);
8aea5f5a 198 u32 PRIM = cmd;
199
200 memcpy(&PacketBuffer.U4[0], list, 4 * 3);
201 gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
6f2ee2be 202
203 while(1)
204 {
8aea5f5a 205 PacketBuffer.U4[1] = PacketBuffer.U4[2];
206 PacketBuffer.U4[2] = *list_position++;
207 gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
208
6f2ee2be 209 num_vertexes++;
b243416b 210 if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end)
211 break;
6f2ee2be 212 }
213
b243416b 214 len += (num_vertexes - 2);
6f2ee2be 215 break;
216 }
217
218 case 0x58 ... 0x5F:
219 {
220 u32 num_vertexes = 1;
221 u32 *list_position = &(list[2]);
8aea5f5a 222 u32 PRIM = cmd;
223
224 memcpy(&PacketBuffer.U4[0], list, 4 * 4);
225 gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
6f2ee2be 226
227 while(1)
228 {
8aea5f5a 229 PacketBuffer.U4[0] = PacketBuffer.U4[2];
230 PacketBuffer.U4[1] = PacketBuffer.U4[3];
231 PacketBuffer.U4[2] = *list_position++;
232 PacketBuffer.U4[3] = *list_position++;
233 gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
234
6f2ee2be 235 num_vertexes++;
b243416b 236 if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end)
237 break;
6f2ee2be 238 }
239
b243416b 240 len += (num_vertexes - 2) * 2;
6f2ee2be 241 break;
242 }
243
9a6e7816 244#ifdef TEST
245 case 0xA0: // sys -> vid
246 {
247 u32 load_width = list[2] & 0xffff;
248 u32 load_height = list[2] >> 16;
249 u32 load_size = load_width * load_height;
250
251 len += load_size / 2;
252 break;
253 }
254#endif
255
8aea5f5a 256 default:
257 unai_do_prim(cmd, list, len + 1);
6f2ee2be 258 break;
6f2ee2be 259 }
260 }
b243416b 261
262 gpu.ex_regs[1] &= ~0x1ff;
263 gpu.ex_regs[1] |= GPU_GP1 & 0x1ff;
264
265 *last_cmd = cmd;
266 return list - list_start;
6f2ee2be 267}
268
269void renderer_sync_ecmds(uint32_t *ecmds)
270{
8aea5f5a 271 unai_do_prim(0xe1, &ecmds[1], 1);
272 unai_do_prim(0xe2, &ecmds[2], 1);
273 unai_do_prim(0xe3, &ecmds[3], 1);
274 unai_do_prim(0xe4, &ecmds[4], 1);
275 unai_do_prim(0xe5, &ecmds[5], 1);
276 unai_do_prim(0xe6, &ecmds[6], 1);
6f2ee2be 277}
278
05740673 279void renderer_update_caches(int x, int y, int w, int h)
6f2ee2be 280{
281}
282
283void renderer_flush_queues(void)
284{
285}
914455e6 286
5440b88e 287void renderer_set_interlace(int enable, int is_odd)
288{
289}
290
9a6e7816 291#ifndef TEST
292
914455e6 293#include "../../frontend/plugin_lib.h"
294
295void renderer_set_config(const struct rearmed_cbs *cbs)
296{
89c0de42 297 force_interlace = cbs->gpu_unai.lineskip;
914455e6 298 enableAbbeyHack = cbs->gpu_unai.abe_hack;
299 light = !cbs->gpu_unai.no_light;
300 blend = !cbs->gpu_unai.no_blend;
301}
9a6e7816 302
303#endif