setup spu r8 handlers
[pcsx_rearmed.git] / frontend / plugin_lib.h
... / ...
CommitLineData
1#ifndef __PLUGIN_LIB_H__
2#define __PLUGIN_LIB_H__
3
4#define THREAD_RENDERING_OFF 0
5#define THREAD_RENDERING_SYNC 1
6#define THREAD_RENDERING_ASYNC 2
7
8enum {
9 DKEY_SELECT = 0,
10 DKEY_L3,
11 DKEY_R3,
12 DKEY_START,
13 DKEY_UP,
14 DKEY_RIGHT,
15 DKEY_DOWN,
16 DKEY_LEFT,
17 DKEY_L2,
18 DKEY_R2,
19 DKEY_L1,
20 DKEY_R1,
21 DKEY_TRIANGLE,
22 DKEY_CIRCLE,
23 DKEY_CROSS,
24 DKEY_SQUARE,
25};
26extern int in_state_gun;
27extern int in_type[8];
28extern int multitap1;
29extern int multitap2;
30extern int in_analog_left[8][2];
31extern int in_analog_right[8][2];
32extern unsigned short in_keystate[8];
33extern int in_mouse[8][2];
34
35extern int in_adev[2], in_adev_axis[2][2];
36extern int in_adev_is_nublike[2];
37extern int in_enable_vibration;
38
39extern void *pl_vout_buf;
40
41extern int g_layer_x, g_layer_y;
42extern int g_layer_w, g_layer_h;
43
44void pl_start_watchdog(void);
45void *pl_prepare_screenshot(int *w, int *h, int *bpp);
46void pl_init(void);
47void pl_switch_dispmode(void);
48
49void pl_timing_prepare(int is_pal);
50void pl_frame_limit(void);
51
52struct rearmed_cbs {
53 void (*pl_get_layer_pos)(int *x, int *y, int *w, int *h);
54 int (*pl_vout_open)(void);
55 void (*pl_vout_set_mode)(int w, int h, int raw_w, int raw_h, int bpp);
56 void (*pl_vout_flip)(const void *vram, int stride, int bgr24,
57 int x, int y, int w, int h, int dims_changed);
58 void (*pl_vout_close)(void);
59 void *(*mmap)(unsigned int size);
60 void (*munmap)(void *ptr, unsigned int size);
61 // only used by some frontends
62 void (*pl_vout_set_raw_vram)(void *vram);
63 void (*pl_set_gpu_caps)(int caps);
64 // some stats, for display by some plugins
65 int flips_per_sec, cpu_usage;
66 float vsps_cur; // currect vsync/s
67 // these are for gles plugin
68 unsigned int screen_w, screen_h;
69 void *gles_display, *gles_surface;
70 // gpu options
71 int frameskip;
72 int fskip_advice;
73 unsigned int *gpu_frame_count;
74 unsigned int *gpu_hcnt;
75 unsigned int flip_cnt; // increment manually if not using pl_vout_flip
76 unsigned int only_16bpp; // platform is 16bpp-only
77 struct {
78 int allow_interlace; // 0 off, 1 on, 2 guess
79 int enhancement_enable;
80 int enhancement_no_main;
81 } gpu_neon;
82 struct {
83 int iUseDither;
84 int dwActFixes;
85 float fFrameRateHz;
86 int dwFrameRateTicks;
87 } gpu_peops;
88 struct {
89 int abe_hack;
90 int no_light, no_blend;
91 int lineskip;
92 } gpu_unai;
93 struct {
94 int ilace_force;
95 int pixel_skip;
96 int lighting;
97 int fast_lighting;
98 int blending;
99 int dithering;
100 int scale_hires;
101 } gpu_senquack;
102 struct {
103 int dwActFixes;
104 int bDrawDither, iFilterType, iFrameTexType;
105 int iUseMask, bOpaquePass, bAdvancedBlend, bUseFastMdec;
106 int iVRamSize, iTexGarbageCollection;
107 } gpu_peopsgl;
108 // misc
109 int gpu_caps;
110 int screen_centering_type; // 0 - auto, 1 - game conrolled, 2 - manual
111 int screen_centering_x;
112 int screen_centering_y;
113};
114
115extern struct rearmed_cbs pl_rearmed_cbs;
116
117enum gpu_plugin_caps {
118 GPU_CAP_OWNS_DISPLAY = (1 << 0),
119 GPU_CAP_SUPPORTS_2X = (1 << 1),
120};
121
122// platform hooks
123extern void (*pl_plat_clear)(void);
124extern void (*pl_plat_blit)(int doffs, const void *src,
125 int w, int h, int sstride, int bgr24);
126extern void (*pl_plat_hud_print)(int x, int y, const char *str, int bpp);
127
128#ifndef ARRAY_SIZE
129#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
130#endif
131
132#endif /* __PLUGIN_LIB_H__ */