spu: clean up unneeded code
[pcsx_rearmed.git] / plugins / dfxvideo / draw_fb.c
... / ...
CommitLineData
1/*
2 * (C) notaz, 2010-2011
3 *
4 * This work is licensed under the terms of the GNU GPLv2 or later.
5 * See the COPYING file in the top-level directory.
6 */
7
8#define _IN_DRAW
9
10#include "gpu.h"
11
12#include "../../frontend/plugin_lib.h"
13#include "../../frontend/arm_utils.h"
14#include "../../frontend/pcnt.h"
15
16// misc globals
17long lLowerpart;
18BOOL bCheckMask = FALSE;
19unsigned short sSetMask;
20unsigned long lSetMask;
21
22static void blit(void *vout_buf)
23{
24 int px = PSXDisplay.DisplayPosition.x & ~1; // XXX: align needed by bgr*_to_...
25 int py = PSXDisplay.DisplayPosition.y;
26 int w = PreviousPSXDisplay.Range.x1;
27 int h = PreviousPSXDisplay.DisplayMode.y;
28 int pitch = PreviousPSXDisplay.DisplayMode.x;
29 unsigned short *srcs = psxVuw + py * 1024 + px;
30 unsigned char *dest = vout_buf;
31
32 if (w <= 0)
33 return;
34
35#ifndef MAEMO
36 pitch *= PSXDisplay.RGB24 ? 3 : 2;
37#else
38 // n900 doesn't do rgb24 for some reason
39 pitch *= 2;
40 #define bgr888_to_rgb888 bgr888_to_rgb565
41#endif
42
43 // account for centering
44 h -= PreviousPSXDisplay.Range.y0;
45 dest += PreviousPSXDisplay.Range.y0 / 2 * pitch;
46 dest += (PreviousPSXDisplay.Range.x0 & ~3) * 2; // must align here too..
47
48 if (PSXDisplay.RGB24)
49 {
50 for (; h-- > 0; dest += pitch, srcs += 1024)
51 {
52 bgr888_to_rgb888(dest, srcs, w * 3);
53 }
54 }
55 else
56 {
57 for (; h-- > 0; dest += pitch, srcs += 1024)
58 {
59 bgr555_to_rgb565(dest, srcs, w * 2);
60 }
61 }
62}
63
64void DoBufferSwap(void)
65{
66 static int fbw, fbh, fb24bpp;
67 static void *vout_buf;
68
69 if (PreviousPSXDisplay.DisplayMode.x == 0 || PreviousPSXDisplay.DisplayMode.y == 0)
70 return;
71
72 /* careful if rearranging this code, we try to set mode and flip
73 * to get the hardware apply both changes at the same time */
74 if (PreviousPSXDisplay.DisplayMode.x != fbw || PreviousPSXDisplay.DisplayMode.y != fbh
75 || PSXDisplay.RGB24 != fb24bpp) {
76 fbw = PreviousPSXDisplay.DisplayMode.x;
77 fbh = PreviousPSXDisplay.DisplayMode.y;
78 fb24bpp = PSXDisplay.RGB24;
79 vout_buf = rcbs->pl_vout_set_mode(fbw, fbh, fb24bpp ? 24 : 16);
80 }
81
82 pcnt_start(PCNT_BLIT);
83 blit(vout_buf);
84 pcnt_end(PCNT_BLIT);
85
86 vout_buf = rcbs->pl_vout_flip();
87}
88
89void DoClearScreenBuffer(void)
90{
91}
92
93unsigned long ulInitDisplay(void)
94{
95 if (rcbs->pl_vout_open() != 0)
96 return 0;
97
98 return 1; /* ok */
99}
100
101void CloseDisplay(void)
102{
103 rcbs->pl_vout_close();
104}