| 1 | #define setup_sprite_tiled_initialize_4bpp_4x() \\r |
| 2 | u16 *clut_ptr = psx_gpu->clut_ptr; \\r |
| 3 | vec_8x16u clut_a, clut_b; \\r |
| 4 | vec_16x8u clut_low, clut_high; \\r |
| 5 | \\r |
| 6 | load_8x16b(clut_a, clut_ptr); \\r |
| 7 | load_8x16b(clut_b, clut_ptr + 8); \\r |
| 8 | unzip_16x8b(clut_low, clut_high, clut_a, clut_b) \\r |
| 9 | \r |
| 10 | \r |
| 11 | #define setup_sprite_tiled_initialize_8bpp_4x() \\r |
| 12 | \r |
| 13 | \r |
| 14 | #define setup_sprite_tile_fetch_texel_block_8bpp_4x(offset) \\r |
| 15 | texture_block_ptr = psx_gpu->texture_page_ptr + \\r |
| 16 | ((texture_offset + offset) & texture_mask); \\r |
| 17 | \\r |
| 18 | load_64b(texels, texture_block_ptr) \\r |
| 19 | \r |
| 20 | \r |
| 21 | #define setup_sprite_tile_setup_block_yes_4x(side, offset, texture_mode) \\r |
| 22 | \r |
| 23 | #define setup_sprite_tile_setup_block_no_4x(side, offset, texture_mode) \\r |
| 24 | \r |
| 25 | #define setup_sprite_tile_add_blocks_4x(tile_num_blocks) \\r |
| 26 | num_blocks += tile_num_blocks * 4; \\r |
| 27 | sprite_blocks += tile_num_blocks * 4; \\r |
| 28 | \\r |
| 29 | if(num_blocks > MAX_BLOCKS) \\r |
| 30 | { \\r |
| 31 | flush_render_block_buffer(psx_gpu); \\r |
| 32 | num_blocks = tile_num_blocks * 4; \\r |
| 33 | block = psx_gpu->blocks; \\r |
| 34 | } \\r |
| 35 | \r |
| 36 | #define setup_sprite_tile_full_4bpp_4x(edge) \\r |
| 37 | { \\r |
| 38 | vec_8x8u texels_low, texels_high; \\r |
| 39 | vec_8x16u pixels, pixels_wide; \\r |
| 40 | setup_sprite_tile_add_blocks_4x(sub_tile_height * 2); \\r |
| 41 | u32 left_mask_bits_a = left_mask_bits & 0xFF; \\r |
| 42 | u32 left_mask_bits_b = left_mask_bits >> 8; \\r |
| 43 | u32 right_mask_bits_a = right_mask_bits & 0xFF; \\r |
| 44 | u32 right_mask_bits_b = right_mask_bits >> 8; \\r |
| 45 | \\r |
| 46 | while(sub_tile_height) \\r |
| 47 | { \\r |
| 48 | setup_sprite_tile_fetch_texel_block_8bpp_4x(0); \\r |
| 49 | tbl_16(texels_low, texels, clut_low); \\r |
| 50 | tbl_16(texels_high, texels, clut_high); \\r |
| 51 | zip_8x16b(pixels, texels_low, texels_high); \\r |
| 52 | \\r |
| 53 | zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.low, pixels.low); \\r |
| 54 | block->texels = pixels_wide; \\r |
| 55 | block->draw_mask_bits = left_mask_bits_a; \\r |
| 56 | block->fb_ptr = fb_ptr; \\r |
| 57 | block++; \\r |
| 58 | \\r |
| 59 | block->texels = pixels_wide; \\r |
| 60 | block->draw_mask_bits = left_mask_bits_a; \\r |
| 61 | block->fb_ptr = fb_ptr + 1024; \\r |
| 62 | block++; \\r |
| 63 | \\r |
| 64 | zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.high, pixels.high); \\r |
| 65 | block->texels = pixels_wide; \\r |
| 66 | block->draw_mask_bits = left_mask_bits_b; \\r |
| 67 | block->fb_ptr = fb_ptr + 8; \\r |
| 68 | block++; \\r |
| 69 | \\r |
| 70 | block->texels = pixels_wide; \\r |
| 71 | block->draw_mask_bits = left_mask_bits_b; \\r |
| 72 | block->fb_ptr = fb_ptr + 1024 + 8; \\r |
| 73 | block++; \\r |
| 74 | \\r |
| 75 | setup_sprite_tile_fetch_texel_block_8bpp_4x(8); \\r |
| 76 | tbl_16(texels_low, texels, clut_low); \\r |
| 77 | tbl_16(texels_high, texels, clut_high); \\r |
| 78 | zip_8x16b(pixels, texels_low, texels_high); \\r |
| 79 | \\r |
| 80 | zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.low, pixels.low); \\r |
| 81 | block->texels = pixels_wide; \\r |
| 82 | block->draw_mask_bits = right_mask_bits_a; \\r |
| 83 | block->fb_ptr = fb_ptr + 16; \\r |
| 84 | block++; \\r |
| 85 | \\r |
| 86 | block->texels = pixels_wide; \\r |
| 87 | block->draw_mask_bits = right_mask_bits_a; \\r |
| 88 | block->fb_ptr = fb_ptr + 1024 + 16; \\r |
| 89 | block++; \\r |
| 90 | \\r |
| 91 | zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.high, pixels.high); \\r |
| 92 | block->texels = pixels_wide; \\r |
| 93 | block->draw_mask_bits = right_mask_bits_b; \\r |
| 94 | block->fb_ptr = fb_ptr + 24; \\r |
| 95 | block++; \\r |
| 96 | \\r |
| 97 | block->texels = pixels_wide; \\r |
| 98 | block->draw_mask_bits = right_mask_bits_b; \\r |
| 99 | block->fb_ptr = fb_ptr + 1024 + 24; \\r |
| 100 | block++; \\r |
| 101 | \\r |
| 102 | fb_ptr += 2048; \\r |
| 103 | texture_offset += 0x10; \\r |
| 104 | sub_tile_height--; \\r |
| 105 | } \\r |
| 106 | texture_offset += 0xF00; \\r |
| 107 | psx_gpu->num_blocks = num_blocks; \\r |
| 108 | } \\r |
| 109 | \r |
| 110 | #define setup_sprite_tile_half_4bpp_4x(edge) \\r |
| 111 | { \\r |
| 112 | vec_8x8u texels_low, texels_high; \\r |
| 113 | vec_8x16u pixels, pixels_wide; \\r |
| 114 | setup_sprite_tile_add_blocks(sub_tile_height); \\r |
| 115 | u32 edge##_mask_bits_a = edge##_mask_bits & 0xFF; \\r |
| 116 | u32 edge##_mask_bits_b = edge##_mask_bits >> 8; \\r |
| 117 | \\r |
| 118 | while(sub_tile_height) \\r |
| 119 | { \\r |
| 120 | setup_sprite_tile_fetch_texel_block_8bpp_4x(0); \\r |
| 121 | tbl_16(texels_low, texels, clut_low); \\r |
| 122 | tbl_16(texels_high, texels, clut_high); \\r |
| 123 | zip_8x16b(pixels, texels_low, texels_high); \\r |
| 124 | \\r |
| 125 | zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.low, pixels.low); \\r |
| 126 | block->texels = pixels_wide; \\r |
| 127 | block->draw_mask_bits = edge##_mask_bits_a; \\r |
| 128 | block->fb_ptr = fb_ptr; \\r |
| 129 | block++; \\r |
| 130 | \\r |
| 131 | block->texels = pixels_wide; \\r |
| 132 | block->draw_mask_bits = edge##_mask_bits_a; \\r |
| 133 | block->fb_ptr = fb_ptr + 1024; \\r |
| 134 | block++; \\r |
| 135 | \\r |
| 136 | zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.high, pixels.high); \\r |
| 137 | block->texels = pixels_wide; \\r |
| 138 | block->draw_mask_bits = edge##_mask_bits_b; \\r |
| 139 | block->fb_ptr = fb_ptr + 8; \\r |
| 140 | block++; \\r |
| 141 | \\r |
| 142 | block->texels = pixels_wide; \\r |
| 143 | block->draw_mask_bits = edge##_mask_bits_b; \\r |
| 144 | block->fb_ptr = fb_ptr + 1024 + 8; \\r |
| 145 | block++; \\r |
| 146 | \\r |
| 147 | fb_ptr += 2048; \\r |
| 148 | texture_offset += 0x10; \\r |
| 149 | sub_tile_height--; \\r |
| 150 | } \\r |
| 151 | texture_offset += 0xF00; \\r |
| 152 | psx_gpu->num_blocks = num_blocks; \\r |
| 153 | } \\r |
| 154 | \r |
| 155 | \r |
| 156 | #define setup_sprite_tile_full_8bpp_4x(edge) \\r |
| 157 | { \\r |
| 158 | setup_sprite_tile_add_blocks_4x(sub_tile_height * 2); \\r |
| 159 | vec_16x8u texels_wide; \\r |
| 160 | u32 left_mask_bits_a = left_mask_bits & 0xFF; \\r |
| 161 | u32 left_mask_bits_b = left_mask_bits >> 8; \\r |
| 162 | u32 right_mask_bits_a = right_mask_bits & 0xFF; \\r |
| 163 | u32 right_mask_bits_b = right_mask_bits >> 8; \\r |
| 164 | \\r |
| 165 | while(sub_tile_height) \\r |
| 166 | { \\r |
| 167 | setup_sprite_tile_fetch_texel_block_8bpp_4x(0); \\r |
| 168 | zip_8x16b(vector_cast(vec_8x16u, texels_wide), texels, texels); \\r |
| 169 | block->r = texels_wide.low; \\r |
| 170 | block->draw_mask_bits = left_mask_bits_a; \\r |
| 171 | block->fb_ptr = fb_ptr; \\r |
| 172 | block++; \\r |
| 173 | \\r |
| 174 | block->r = texels_wide.low; \\r |
| 175 | block->draw_mask_bits = left_mask_bits_a; \\r |
| 176 | block->fb_ptr = fb_ptr + 1024; \\r |
| 177 | block++; \\r |
| 178 | \\r |
| 179 | block->r = texels_wide.high; \\r |
| 180 | block->draw_mask_bits = left_mask_bits_b; \\r |
| 181 | block->fb_ptr = fb_ptr + 8; \\r |
| 182 | block++; \\r |
| 183 | \\r |
| 184 | block->r = texels_wide.high; \\r |
| 185 | block->draw_mask_bits = left_mask_bits_b; \\r |
| 186 | block->fb_ptr = fb_ptr + 1024 + 8; \\r |
| 187 | block++; \\r |
| 188 | \\r |
| 189 | setup_sprite_tile_fetch_texel_block_8bpp_4x(8); \\r |
| 190 | zip_8x16b(vector_cast(vec_8x16u, texels_wide), texels, texels); \\r |
| 191 | block->r = texels_wide.low; \\r |
| 192 | block->draw_mask_bits = right_mask_bits_a; \\r |
| 193 | block->fb_ptr = fb_ptr + 16; \\r |
| 194 | block++; \\r |
| 195 | \\r |
| 196 | block->r = texels_wide.low; \\r |
| 197 | block->draw_mask_bits = right_mask_bits_a; \\r |
| 198 | block->fb_ptr = fb_ptr + 1024; \\r |
| 199 | block++; \\r |
| 200 | \\r |
| 201 | block->r = texels_wide.high; \\r |
| 202 | block->draw_mask_bits = right_mask_bits_b; \\r |
| 203 | block->fb_ptr = fb_ptr + 24 + 1024; \\r |
| 204 | block++; \\r |
| 205 | \\r |
| 206 | block->r = texels_wide.high; \\r |
| 207 | block->draw_mask_bits = right_mask_bits_b; \\r |
| 208 | block->fb_ptr = fb_ptr + 24 + 1024; \\r |
| 209 | block++; \\r |
| 210 | \\r |
| 211 | fb_ptr += 2048; \\r |
| 212 | texture_offset += 0x10; \\r |
| 213 | sub_tile_height--; \\r |
| 214 | } \\r |
| 215 | texture_offset += 0xF00; \\r |
| 216 | psx_gpu->num_blocks = num_blocks; \\r |
| 217 | } \\r |
| 218 | \r |
| 219 | #define setup_sprite_tile_half_8bpp_4x(edge) \\r |
| 220 | { \\r |
| 221 | setup_sprite_tile_add_blocks_4x(sub_tile_height * 2); \\r |
| 222 | vec_16x8u texels_wide; \\r |
| 223 | u32 edge##_mask_bits_a = edge##_mask_bits & 0xFF; \\r |
| 224 | u32 edge##_mask_bits_b = edge##_mask_bits >> 8; \\r |
| 225 | \\r |
| 226 | while(sub_tile_height) \\r |
| 227 | { \\r |
| 228 | setup_sprite_tile_fetch_texel_block_8bpp_4x(0); \\r |
| 229 | zip_8x16b(vector_cast(vec_8x16u, texels_wide), texels, texels); \\r |
| 230 | block->r = texels_wide.low; \\r |
| 231 | block->draw_mask_bits = edge##_mask_bits_a; \\r |
| 232 | block->fb_ptr = fb_ptr; \\r |
| 233 | block++; \\r |
| 234 | \\r |
| 235 | block->r = texels_wide.low; \\r |
| 236 | block->draw_mask_bits = edge##_mask_bits_a; \\r |
| 237 | block->fb_ptr = fb_ptr + 1024; \\r |
| 238 | block++; \\r |
| 239 | \\r |
| 240 | block->r = texels_wide.high; \\r |
| 241 | block->draw_mask_bits = edge##_mask_bits_b; \\r |
| 242 | block->fb_ptr = fb_ptr + 8; \\r |
| 243 | block++; \\r |
| 244 | \\r |
| 245 | block->r = texels_wide.high; \\r |
| 246 | block->draw_mask_bits = edge##_mask_bits_b; \\r |
| 247 | block->fb_ptr = fb_ptr + 8 + 1024; \\r |
| 248 | block++; \\r |
| 249 | \\r |
| 250 | fb_ptr += 2048; \\r |
| 251 | texture_offset += 0x10; \\r |
| 252 | sub_tile_height--; \\r |
| 253 | } \\r |
| 254 | texture_offset += 0xF00; \\r |
| 255 | psx_gpu->num_blocks = num_blocks; \\r |
| 256 | } \\r |
| 257 | \r |
| 258 | \r |
| 259 | #define setup_sprite_tile_column_edge_pre_adjust_half_right_4x() \\r |
| 260 | texture_offset = texture_offset_base + 8; \\r |
| 261 | fb_ptr += 16 \\r |
| 262 | \r |
| 263 | #define setup_sprite_tile_column_edge_pre_adjust_half_left_4x() \\r |
| 264 | texture_offset = texture_offset_base \\r |
| 265 | \r |
| 266 | #define setup_sprite_tile_column_edge_pre_adjust_half_4x(edge) \\r |
| 267 | setup_sprite_tile_column_edge_pre_adjust_half_##edge##_4x() \\r |
| 268 | \r |
| 269 | #define setup_sprite_tile_column_edge_pre_adjust_full_4x(edge) \\r |
| 270 | texture_offset = texture_offset_base \\r |
| 271 | \r |
| 272 | #define setup_sprite_tile_column_edge_post_adjust_half_right_4x() \\r |
| 273 | fb_ptr -= 16 \\r |
| 274 | \r |
| 275 | #define setup_sprite_tile_column_edge_post_adjust_half_left_4x() \\r |
| 276 | \r |
| 277 | #define setup_sprite_tile_column_edge_post_adjust_half_4x(edge) \\r |
| 278 | setup_sprite_tile_column_edge_post_adjust_half_##edge##_4x() \\r |
| 279 | \r |
| 280 | #define setup_sprite_tile_column_edge_post_adjust_full_4x(edge) \\r |
| 281 | \r |
| 282 | \r |
| 283 | #define setup_sprite_tile_column_height_single_4x(edge_mode, edge, \\r |
| 284 | texture_mode) \\r |
| 285 | do \\r |
| 286 | { \\r |
| 287 | sub_tile_height = column_data; \\r |
| 288 | setup_sprite_tile_column_edge_pre_adjust_##edge_mode##_4x(edge); \\r |
| 289 | setup_sprite_tile_##edge_mode##_##texture_mode##_4x(edge); \\r |
| 290 | setup_sprite_tile_column_edge_post_adjust_##edge_mode##_4x(edge); \\r |
| 291 | } while(0) \\r |
| 292 | \r |
| 293 | #define setup_sprite_tile_column_height_multi_4x(edge_mode, edge, \\r |
| 294 | texture_mode) \\r |
| 295 | do \\r |
| 296 | { \\r |
| 297 | u32 tiles_remaining = column_data >> 16; \\r |
| 298 | sub_tile_height = column_data & 0xFF; \\r |
| 299 | setup_sprite_tile_column_edge_pre_adjust_##edge_mode##_4x(edge); \\r |
| 300 | setup_sprite_tile_##edge_mode##_##texture_mode##_4x(edge); \\r |
| 301 | tiles_remaining -= 1; \\r |
| 302 | \\r |
| 303 | while(tiles_remaining) \\r |
| 304 | { \\r |
| 305 | sub_tile_height = 16; \\r |
| 306 | setup_sprite_tile_##edge_mode##_##texture_mode##_4x(edge); \\r |
| 307 | tiles_remaining--; \\r |
| 308 | } \\r |
| 309 | \\r |
| 310 | sub_tile_height = (column_data >> 8) & 0xFF; \\r |
| 311 | setup_sprite_tile_##edge_mode##_##texture_mode##_4x(edge); \\r |
| 312 | setup_sprite_tile_column_edge_post_adjust_##edge_mode##_4x(edge); \\r |
| 313 | } while(0) \\r |
| 314 | \r |
| 315 | \r |
| 316 | #define setup_sprite_column_data_single_4x() \\r |
| 317 | column_data = height \\r |
| 318 | \r |
| 319 | #define setup_sprite_column_data_multi_4x() \\r |
| 320 | column_data = 16 - offset_v; \\r |
| 321 | column_data |= ((height_rounded & 0xF) + 1) << 8; \\r |
| 322 | column_data |= (tile_height - 1) << 16 \\r |
| 323 | \r |
| 324 | \r |
| 325 | #define setup_sprite_tile_column_width_single_4x(texture_mode, multi_height, \\r |
| 326 | edge_mode, edge) \\r |
| 327 | { \\r |
| 328 | setup_sprite_column_data_##multi_height##_4x(); \\r |
| 329 | left_mask_bits = left_block_mask | right_block_mask; \\r |
| 330 | right_mask_bits = left_mask_bits >> 16; \\r |
| 331 | \\r |
| 332 | setup_sprite_tile_column_height_##multi_height##_4x(edge_mode, edge, \\r |
| 333 | texture_mode); \\r |
| 334 | } \\r |
| 335 | \r |
| 336 | #define setup_sprite_tiled_advance_column_4x() \\r |
| 337 | texture_offset_base += 0x100; \\r |
| 338 | if((texture_offset_base & 0xF00) == 0) \\r |
| 339 | texture_offset_base -= (0x100 + 0xF00) \\r |
| 340 | \r |
| 341 | #define setup_sprite_tile_column_width_multi_4x(texture_mode, multi_height, \\r |
| 342 | left_mode, right_mode) \\r |
| 343 | { \\r |
| 344 | setup_sprite_column_data_##multi_height##_4x(); \\r |
| 345 | s32 fb_ptr_advance_column = 32 - (2048 * height); \\r |
| 346 | \\r |
| 347 | tile_width -= 2; \\r |
| 348 | left_mask_bits = left_block_mask; \\r |
| 349 | right_mask_bits = left_mask_bits >> 16; \\r |
| 350 | \\r |
| 351 | setup_sprite_tile_column_height_##multi_height##_4x(left_mode, right, \\r |
| 352 | texture_mode); \\r |
| 353 | fb_ptr += fb_ptr_advance_column; \\r |
| 354 | \\r |
| 355 | left_mask_bits = 0x00; \\r |
| 356 | right_mask_bits = 0x00; \\r |
| 357 | \\r |
| 358 | while(tile_width) \\r |
| 359 | { \\r |
| 360 | setup_sprite_tiled_advance_column_4x(); \\r |
| 361 | setup_sprite_tile_column_height_##multi_height##_4x(full, none, \\r |
| 362 | texture_mode); \\r |
| 363 | fb_ptr += fb_ptr_advance_column; \\r |
| 364 | tile_width--; \\r |
| 365 | } \\r |
| 366 | \\r |
| 367 | left_mask_bits = right_block_mask; \\r |
| 368 | right_mask_bits = left_mask_bits >> 16; \\r |
| 369 | \\r |
| 370 | setup_sprite_tiled_advance_column(); \\r |
| 371 | setup_sprite_tile_column_height_##multi_height##_4x(right_mode, left, \\r |
| 372 | texture_mode); \\r |
| 373 | } \\r |
| 374 | \r |
| 375 | \r |
| 376 | #define setup_sprite_tiled_builder_4x(texture_mode) \\r |
| 377 | void setup_sprite_##texture_mode##_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, \\r |
| 378 | s32 u, s32 v, s32 width, s32 height, u32 color) \\r |
| 379 | { \\r |
| 380 | s32 offset_u = u & 0xF; \\r |
| 381 | s32 offset_v = v & 0xF; \\r |
| 382 | \\r |
| 383 | s32 width_rounded = offset_u + width + 15; \\r |
| 384 | s32 height_rounded = offset_v + height + 15; \\r |
| 385 | s32 tile_height = height_rounded / 16; \\r |
| 386 | s32 tile_width = width_rounded / 16; \\r |
| 387 | u32 offset_u_right = width_rounded & 0xF; \\r |
| 388 | \\r |
| 389 | u32 left_block_mask = ~(0xFFFFFFFF << (offset_u * 2)); \\r |
| 390 | u32 right_block_mask = 0xFFFFFFFE << (offset_u_right * 2); \\r |
| 391 | \\r |
| 392 | u32 left_mask_bits; \\r |
| 393 | u32 right_mask_bits; \\r |
| 394 | \\r |
| 395 | u32 sub_tile_height; \\r |
| 396 | u32 column_data; \\r |
| 397 | \\r |
| 398 | u32 texture_mask = (psx_gpu->texture_mask_width & 0xF) | \\r |
| 399 | ((psx_gpu->texture_mask_height & 0xF) << 4) | \\r |
| 400 | ((psx_gpu->texture_mask_width >> 4) << 8) | \\r |
| 401 | ((psx_gpu->texture_mask_height >> 4) << 12); \\r |
| 402 | u32 texture_offset = ((v & 0xF) << 4) | ((u & 0xF0) << 4) | \\r |
| 403 | ((v & 0xF0) << 8); \\r |
| 404 | u32 texture_offset_base = texture_offset; \\r |
| 405 | u32 control_mask; \\r |
| 406 | \\r |
| 407 | u16 *fb_ptr = psx_gpu->vram_ptr + (y * 1024) + (x - offset_u); \\r |
| 408 | u32 num_blocks = psx_gpu->num_blocks; \\r |
| 409 | block_struct *block = psx_gpu->blocks + num_blocks; \\r |
| 410 | \\r |
| 411 | u16 *texture_block_ptr; \\r |
| 412 | vec_8x8u texels; \\r |
| 413 | \\r |
| 414 | setup_sprite_tiled_initialize_##texture_mode##_4x(); \\r |
| 415 | \\r |
| 416 | control_mask = tile_width == 1; \\r |
| 417 | control_mask |= (tile_height == 1) << 1; \\r |
| 418 | control_mask |= ((left_block_mask & 0xFFFF) == 0xFFFF) << 2; \\r |
| 419 | control_mask |= (((right_block_mask >> 8) & 0xFFFF) == 0xFFFF) << 3; \\r |
| 420 | \\r |
| 421 | sprites_##texture_mode++; \\r |
| 422 | \\r |
| 423 | switch(control_mask) \\r |
| 424 | { \\r |
| 425 | default: \\r |
| 426 | case 0x0: \\r |
| 427 | setup_sprite_tile_column_width_multi_4x(texture_mode, multi, full, \\r |
| 428 | full); \\r |
| 429 | break; \\r |
| 430 | \\r |
| 431 | case 0x1: \\r |
| 432 | setup_sprite_tile_column_width_single_4x(texture_mode, multi, full, \\r |
| 433 | none); \\r |
| 434 | break; \\r |
| 435 | \\r |
| 436 | case 0x2: \\r |
| 437 | setup_sprite_tile_column_width_multi_4x(texture_mode, single, full, \\r |
| 438 | full); \\r |
| 439 | break; \\r |
| 440 | \\r |
| 441 | case 0x3: \\r |
| 442 | setup_sprite_tile_column_width_single_4x(texture_mode, single, full, \\r |
| 443 | none); \\r |
| 444 | break; \\r |
| 445 | \\r |
| 446 | case 0x4: \\r |
| 447 | setup_sprite_tile_column_width_multi_4x(texture_mode, multi, half, \\r |
| 448 | full); \\r |
| 449 | break; \\r |
| 450 | \\r |
| 451 | case 0x5: \\r |
| 452 | setup_sprite_tile_column_width_single_4x(texture_mode, multi, half, \\r |
| 453 | right); \\r |
| 454 | break; \\r |
| 455 | \\r |
| 456 | case 0x6: \\r |
| 457 | setup_sprite_tile_column_width_multi_4x(texture_mode, single, half, \\r |
| 458 | full); \\r |
| 459 | break; \\r |
| 460 | \\r |
| 461 | case 0x7: \\r |
| 462 | setup_sprite_tile_column_width_single_4x(texture_mode, single, half, \\r |
| 463 | right); \\r |
| 464 | break; \\r |
| 465 | \\r |
| 466 | case 0x8: \\r |
| 467 | setup_sprite_tile_column_width_multi_4x(texture_mode, multi, full, \\r |
| 468 | half); \\r |
| 469 | break; \\r |
| 470 | \\r |
| 471 | case 0x9: \\r |
| 472 | setup_sprite_tile_column_width_single_4x(texture_mode, multi, half, \\r |
| 473 | left); \\r |
| 474 | break; \\r |
| 475 | \\r |
| 476 | case 0xA: \\r |
| 477 | setup_sprite_tile_column_width_multi_4x(texture_mode, single, full, \\r |
| 478 | half); \\r |
| 479 | break; \\r |
| 480 | \\r |
| 481 | case 0xB: \\r |
| 482 | setup_sprite_tile_column_width_single_4x(texture_mode, single, half, \\r |
| 483 | left); \\r |
| 484 | break; \\r |
| 485 | \\r |
| 486 | case 0xC: \\r |
| 487 | setup_sprite_tile_column_width_multi_4x(texture_mode, multi, half, \\r |
| 488 | half); \\r |
| 489 | break; \\r |
| 490 | \\r |
| 491 | case 0xE: \\r |
| 492 | setup_sprite_tile_column_width_multi_4x(texture_mode, single, half, \\r |
| 493 | half); \\r |
| 494 | break; \\r |
| 495 | } \\r |
| 496 | } \\r |
| 497 | \r |
| 498 | \r |
| 499 | void setup_sprite_4bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,\r |
| 500 | s32 width, s32 height, u32 color);\r |
| 501 | void setup_sprite_8bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,\r |
| 502 | s32 width, s32 height, u32 color);\r |
| 503 | void setup_sprite_16bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,\r |
| 504 | s32 width, s32 height, u32 color);\r |
| 505 | \r |
| 506 | //#ifndef NEON_BUILD\r |
| 507 | #if 1\r |
| 508 | setup_sprite_tiled_builder_4x(4bpp);\r |
| 509 | setup_sprite_tiled_builder_4x(8bpp);\r |
| 510 | \r |
| 511 | void setup_sprite_16bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,\r |
| 512 | s32 v, s32 width, s32 height, u32 color)\r |
| 513 | {\r |
| 514 | u32 left_offset = u & 0x7;\r |
| 515 | u32 width_rounded = width + left_offset + 7;\r |
| 516 | \r |
| 517 | u16 *fb_ptr = psx_gpu->vram_ptr + (y * 1024) + (s32)(x - left_offset);\r |
| 518 | u32 right_width = width_rounded & 0x7;\r |
| 519 | u32 block_width = width_rounded / 8;\r |
| 520 | u32 fb_ptr_pitch = (1024 + 8) - (block_width * 8);\r |
| 521 | \r |
| 522 | u32 left_mask_bits = ~(0xFFFF << (left_offset * 2));\r |
| 523 | u32 right_mask_bits = 0xFE << (right_width * 2);\r |
| 524 | \r |
| 525 | u32 texture_offset_base = u + (v * 1024);\r |
| 526 | u32 texture_mask =\r |
| 527 | psx_gpu->texture_mask_width | (psx_gpu->texture_mask_height * 1024);\r |
| 528 | \r |
| 529 | u32 blocks_remaining;\r |
| 530 | u32 num_blocks = psx_gpu->num_blocks;\r |
| 531 | block_struct *block = psx_gpu->blocks + num_blocks;\r |
| 532 | \r |
| 533 | u16 *texture_page_ptr = psx_gpu->texture_page_ptr;\r |
| 534 | u16 *texture_block_ptr;\r |
| 535 | \r |
| 536 | texture_offset_base &= ~0x7;\r |
| 537 | \r |
| 538 | sprites_16bpp++;\r |
| 539 | \r |
| 540 | if(block_width == 1)\r |
| 541 | {\r |
| 542 | u32 mask_bits = left_mask_bits | right_mask_bits;\r |
| 543 | u32 mask_bits_a = mask_bits & 0xFF;\r |
| 544 | u32 mask_bits_b = mask_bits >> 8;\r |
| 545 | \r |
| 546 | vec_8x16u texels;\r |
| 547 | vec_8x16u texels_wide;\r |
| 548 | \r |
| 549 | while(height)\r |
| 550 | {\r |
| 551 | num_blocks += 4;\r |
| 552 | sprite_blocks += 4;\r |
| 553 | \r |
| 554 | if(num_blocks > MAX_BLOCKS)\r |
| 555 | {\r |
| 556 | flush_render_block_buffer(psx_gpu);\r |
| 557 | num_blocks = 4;\r |
| 558 | block = psx_gpu->blocks;\r |
| 559 | }\r |
| 560 | \r |
| 561 | texture_block_ptr =\r |
| 562 | texture_page_ptr + (texture_offset_base & texture_mask);\r |
| 563 | \r |
| 564 | load_128b(texels, texture_block_ptr);\r |
| 565 | \r |
| 566 | zip4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
| 567 | block->texels = texels_wide;\r |
| 568 | block->draw_mask_bits = mask_bits_a;\r |
| 569 | block->fb_ptr = fb_ptr; \r |
| 570 | block++;\r |
| 571 | \r |
| 572 | block->texels = texels_wide;\r |
| 573 | block->draw_mask_bits = mask_bits_a;\r |
| 574 | block->fb_ptr = fb_ptr + 1024; \r |
| 575 | block++;\r |
| 576 | \r |
| 577 | zip4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
| 578 | block->texels = texels_wide;\r |
| 579 | block->draw_mask_bits = mask_bits_b;\r |
| 580 | block->fb_ptr = fb_ptr + 8;\r |
| 581 | block++;\r |
| 582 | \r |
| 583 | block->texels = texels_wide;\r |
| 584 | block->draw_mask_bits = mask_bits_b;\r |
| 585 | block->fb_ptr = fb_ptr + 8 + 1024; \r |
| 586 | block++; \r |
| 587 | \r |
| 588 | texture_offset_base += 1024;\r |
| 589 | fb_ptr += 2048;\r |
| 590 | \r |
| 591 | height--;\r |
| 592 | psx_gpu->num_blocks = num_blocks;\r |
| 593 | }\r |
| 594 | }\r |
| 595 | else\r |
| 596 | {\r |
| 597 | u32 texture_offset;\r |
| 598 | \r |
| 599 | u32 left_mask_bits_a = left_mask_bits & 0xFF;\r |
| 600 | u32 left_mask_bits_b = left_mask_bits >> 8;\r |
| 601 | u32 right_mask_bits_a = right_mask_bits & 0xFF;\r |
| 602 | u32 right_mask_bits_b = right_mask_bits >> 8;\r |
| 603 | \r |
| 604 | vec_8x16u texels;\r |
| 605 | vec_8x16u texels_wide; \r |
| 606 | \r |
| 607 | while(height)\r |
| 608 | {\r |
| 609 | blocks_remaining = block_width - 2;\r |
| 610 | num_blocks += block_width * 4;\r |
| 611 | sprite_blocks += block_width * 4;\r |
| 612 | \r |
| 613 | if(num_blocks > MAX_BLOCKS)\r |
| 614 | {\r |
| 615 | flush_render_block_buffer(psx_gpu);\r |
| 616 | num_blocks = block_width;\r |
| 617 | block = psx_gpu->blocks;\r |
| 618 | }\r |
| 619 | \r |
| 620 | texture_offset = texture_offset_base;\r |
| 621 | texture_offset_base += 1024;\r |
| 622 | \r |
| 623 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);\r |
| 624 | \r |
| 625 | load_128b(texels, texture_block_ptr);\r |
| 626 | \r |
| 627 | zip4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
| 628 | block->texels = texels_wide;\r |
| 629 | block->draw_mask_bits = left_mask_bits_a;\r |
| 630 | block->fb_ptr = fb_ptr;\r |
| 631 | block++;\r |
| 632 | \r |
| 633 | block->texels = texels_wide;\r |
| 634 | block->draw_mask_bits = left_mask_bits_a;\r |
| 635 | block->fb_ptr = fb_ptr + 1024;\r |
| 636 | block++; \r |
| 637 | \r |
| 638 | zip4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
| 639 | block->texels = texels_wide;\r |
| 640 | block->draw_mask_bits = left_mask_bits_b;\r |
| 641 | block->fb_ptr = fb_ptr + 8;\r |
| 642 | block++; \r |
| 643 | \r |
| 644 | block->texels = texels_wide;\r |
| 645 | block->draw_mask_bits = left_mask_bits_b;\r |
| 646 | block->fb_ptr = fb_ptr + 8 + 1024;\r |
| 647 | block++; \r |
| 648 | \r |
| 649 | texture_offset += 8;\r |
| 650 | fb_ptr += 16;\r |
| 651 | \r |
| 652 | while(blocks_remaining)\r |
| 653 | {\r |
| 654 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);\r |
| 655 | load_128b(texels, texture_block_ptr);\r |
| 656 | \r |
| 657 | zip4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
| 658 | block->texels = texels_wide;\r |
| 659 | block->draw_mask_bits = 0;\r |
| 660 | block->fb_ptr = fb_ptr;\r |
| 661 | block++;\r |
| 662 | \r |
| 663 | block->texels = texels_wide;\r |
| 664 | block->draw_mask_bits = 0;\r |
| 665 | block->fb_ptr = fb_ptr + 1024;\r |
| 666 | block++; \r |
| 667 | \r |
| 668 | zip4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
| 669 | block->texels = texels_wide;\r |
| 670 | block->draw_mask_bits = 0;\r |
| 671 | block->fb_ptr = fb_ptr + 8;\r |
| 672 | block++;\r |
| 673 | \r |
| 674 | block->texels = texels_wide;\r |
| 675 | block->draw_mask_bits = 0;\r |
| 676 | block->fb_ptr = fb_ptr + 8 + 1024;\r |
| 677 | block++;\r |
| 678 | \r |
| 679 | texture_offset += 8;\r |
| 680 | fb_ptr += 8;\r |
| 681 | \r |
| 682 | blocks_remaining--;\r |
| 683 | }\r |
| 684 | \r |
| 685 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);\r |
| 686 | load_128b(texels, texture_block_ptr);\r |
| 687 | \r |
| 688 | zip4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
| 689 | block->texels = texels_wide;\r |
| 690 | block->draw_mask_bits = right_mask_bits_a;\r |
| 691 | block->fb_ptr = fb_ptr;\r |
| 692 | block++;\r |
| 693 | \r |
| 694 | block->texels = texels_wide;\r |
| 695 | block->draw_mask_bits = right_mask_bits_a;\r |
| 696 | block->fb_ptr = fb_ptr + 1024;\r |
| 697 | block++; \r |
| 698 | \r |
| 699 | zip4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
| 700 | block->texels = texels_wide;\r |
| 701 | block->draw_mask_bits = right_mask_bits_b;\r |
| 702 | block->fb_ptr = fb_ptr + 8;\r |
| 703 | block++;\r |
| 704 | \r |
| 705 | block->texels = texels_wide;\r |
| 706 | block->draw_mask_bits = right_mask_bits_b;\r |
| 707 | block->fb_ptr = fb_ptr + 8 + 1024; \r |
| 708 | block++;\r |
| 709 | \r |
| 710 | fb_ptr += fb_ptr_pitch;\r |
| 711 | \r |
| 712 | height--;\r |
| 713 | psx_gpu->num_blocks = num_blocks;\r |
| 714 | }\r |
| 715 | }\r |
| 716 | }\r |
| 717 | \r |
| 718 | #endif\r |
| 719 | \r |
| 720 | #define setup_sprite_blocks_switch_textured_4x(texture_mode) \\r |
| 721 | setup_sprite_##texture_mode##_4x \\r |
| 722 | \r |
| 723 | #define setup_sprite_blocks_switch_untextured_4x(texture_mode) \\r |
| 724 | setup_sprite_untextured \\r |
| 725 | \r |
| 726 | #define setup_sprite_blocks_switch_4x(texturing, texture_mode) \\r |
| 727 | setup_sprite_blocks_switch_##texturing##_4x(texture_mode) \\r |
| 728 | \r |
| 729 | \r |
| 730 | #define render_sprite_blocks_switch_block_modulation_4x(texture_mode, \\r |
| 731 | blend_mode, mask_evaluate, shading, dithering, texturing, blending, \\r |
| 732 | modulation) \\r |
| 733 | { \\r |
| 734 | setup_sprite_blocks_switch_4x(texturing, texture_mode), \\r |
| 735 | texture_sprite_blocks_switch_##texturing(texture_mode), \\r |
| 736 | shade_blocks_switch(unshaded, texturing, modulation, undithered, blending, \\r |
| 737 | mask_evaluate), \\r |
| 738 | blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \\r |
| 739 | } \\r |
| 740 | \r |
| 741 | #define render_sprite_blocks_switch_block_blending_4x(texture_mode, \\r |
| 742 | blend_mode, mask_evaluate, shading, dithering, texturing, blending) \\r |
| 743 | render_sprite_blocks_switch_block_modulation_4x(texture_mode, blend_mode, \\r |
| 744 | mask_evaluate, shading, dithering, texturing, blending, modulated), \\r |
| 745 | render_sprite_blocks_switch_block_modulation_4x(texture_mode, blend_mode, \\r |
| 746 | mask_evaluate, shading, dithering, texturing, blending, unmodulated) \\r |
| 747 | \r |
| 748 | #define render_sprite_blocks_switch_block_texturing_4x(texture_mode, \\r |
| 749 | blend_mode, mask_evaluate, shading, dithering, texturing) \\r |
| 750 | render_sprite_blocks_switch_block_blending_4x(texture_mode, blend_mode, \\r |
| 751 | mask_evaluate, shading, dithering, texturing, unblended), \\r |
| 752 | render_sprite_blocks_switch_block_blending_4x(texture_mode, blend_mode, \\r |
| 753 | mask_evaluate, shading, dithering, texturing, blended) \\r |
| 754 | \r |
| 755 | #define render_sprite_blocks_switch_block_dithering_4x(texture_mode, \\r |
| 756 | blend_mode, mask_evaluate, shading, dithering) \\r |
| 757 | render_sprite_blocks_switch_block_texturing_4x(texture_mode, blend_mode, \\r |
| 758 | mask_evaluate, shading, dithering, untextured), \\r |
| 759 | render_sprite_blocks_switch_block_texturing_4x(texture_mode, blend_mode, \\r |
| 760 | mask_evaluate, shading, dithering, textured) \\r |
| 761 | \r |
| 762 | #define render_sprite_blocks_switch_block_shading_4x(texture_mode, blend_mode, \\r |
| 763 | mask_evaluate, shading) \\r |
| 764 | render_sprite_blocks_switch_block_dithering_4x(texture_mode, blend_mode, \\r |
| 765 | mask_evaluate, shading, undithered), \\r |
| 766 | render_sprite_blocks_switch_block_dithering_4x(texture_mode, blend_mode, \\r |
| 767 | mask_evaluate, shading, dithered) \\r |
| 768 | \r |
| 769 | #define render_sprite_blocks_switch_block_mask_evaluate_4x(texture_mode, \\r |
| 770 | blend_mode, mask_evaluate) \\r |
| 771 | render_sprite_blocks_switch_block_shading_4x(texture_mode, blend_mode, \\r |
| 772 | mask_evaluate, unshaded), \\r |
| 773 | render_sprite_blocks_switch_block_shading_4x(texture_mode, blend_mode, \\r |
| 774 | mask_evaluate, shaded) \\r |
| 775 | \r |
| 776 | #define render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, \\r |
| 777 | blend_mode) \\r |
| 778 | render_sprite_blocks_switch_block_mask_evaluate_4x(texture_mode, blend_mode, \\r |
| 779 | off), \\r |
| 780 | render_sprite_blocks_switch_block_mask_evaluate_4x(texture_mode, blend_mode, \\r |
| 781 | on) \\r |
| 782 | \r |
| 783 | #define render_sprite_blocks_switch_block_texture_mode_4x(texture_mode) \\r |
| 784 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, average), \\r |
| 785 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, add), \\r |
| 786 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, subtract), \\r |
| 787 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, add_fourth) \\r |
| 788 | \r |
| 789 | #define render_sprite_blocks_switch_block_4x() \\r |
| 790 | render_sprite_blocks_switch_block_texture_mode_4x(4bpp), \\r |
| 791 | render_sprite_blocks_switch_block_texture_mode_4x(8bpp), \\r |
| 792 | render_sprite_blocks_switch_block_texture_mode_4x(16bpp), \\r |
| 793 | render_sprite_blocks_switch_block_texture_mode_4x(4bpp) \\r |
| 794 | \r |
| 795 | \r |
| 796 | render_block_handler_struct render_sprite_block_handlers_4x[] =\r |
| 797 | {\r |
| 798 | render_sprite_blocks_switch_block_4x()\r |
| 799 | };\r |
| 800 | \r |
| 801 | \r |
| 802 | void render_sprite_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v,\r |
| 803 | s32 width, s32 height, u32 flags, u32 color)\r |
| 804 | {\r |
| 805 | x *= 2;\r |
| 806 | y *= 2;\r |
| 807 | \r |
| 808 | s32 x_right = x + width - 1;\r |
| 809 | s32 y_bottom = y + height - 1;\r |
| 810 | \r |
| 811 | #ifdef PROFILE\r |
| 812 | sprites++;\r |
| 813 | #endif\r |
| 814 | \r |
| 815 | if(x < psx_gpu->viewport_start_x)\r |
| 816 | {\r |
| 817 | u32 clip = psx_gpu->viewport_start_x - x;\r |
| 818 | x += clip;\r |
| 819 | u += clip;\r |
| 820 | width -= clip;\r |
| 821 | }\r |
| 822 | \r |
| 823 | if(y < psx_gpu->viewport_start_y)\r |
| 824 | {\r |
| 825 | s32 clip = psx_gpu->viewport_start_y - y;\r |
| 826 | y += clip;\r |
| 827 | v += clip;\r |
| 828 | height -= clip;\r |
| 829 | }\r |
| 830 | \r |
| 831 | if(x_right > psx_gpu->viewport_end_x)\r |
| 832 | width -= x_right - psx_gpu->viewport_end_x;\r |
| 833 | \r |
| 834 | if(y_bottom > psx_gpu->viewport_end_y)\r |
| 835 | height -= y_bottom - psx_gpu->viewport_end_y;\r |
| 836 | \r |
| 837 | if((width <= 0) || (height <= 0))\r |
| 838 | return;\r |
| 839 | \r |
| 840 | #ifdef PROFILE\r |
| 841 | span_pixels += width * height;\r |
| 842 | spans += height;\r |
| 843 | #endif\r |
| 844 | \r |
| 845 | u32 render_state = flags &\r |
| 846 | (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND |\r |
| 847 | RENDER_FLAGS_TEXTURE_MAP);\r |
| 848 | render_state |=\r |
| 849 | (psx_gpu->render_state_base & ~RENDER_STATE_DITHER);\r |
| 850 | \r |
| 851 | if((psx_gpu->render_state != render_state) ||\r |
| 852 | (psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE))\r |
| 853 | {\r |
| 854 | psx_gpu->render_state = render_state;\r |
| 855 | flush_render_block_buffer(psx_gpu);\r |
| 856 | #ifdef PROFILE\r |
| 857 | state_changes++;\r |
| 858 | #endif\r |
| 859 | }\r |
| 860 | \r |
| 861 | psx_gpu->primitive_type = PRIMITIVE_TYPE_SPRITE;\r |
| 862 | \r |
| 863 | color &= 0xFFFFFF;\r |
| 864 | \r |
| 865 | if(psx_gpu->triangle_color != color)\r |
| 866 | {\r |
| 867 | flush_render_block_buffer(psx_gpu);\r |
| 868 | psx_gpu->triangle_color = color;\r |
| 869 | }\r |
| 870 | \r |
| 871 | if(color == 0x808080)\r |
| 872 | render_state |= RENDER_FLAGS_MODULATE_TEXELS;\r |
| 873 | \r |
| 874 | render_block_handler_struct *render_block_handler =\r |
| 875 | &(render_sprite_block_handlers_4x[render_state]);\r |
| 876 | psx_gpu->render_block_handler = render_block_handler;\r |
| 877 | \r |
| 878 | ((setup_sprite_function_type *)render_block_handler->setup_blocks)\r |
| 879 | (psx_gpu, x, y, u, v, width, height, color);\r |
| 880 | }\r |
| 881 | \r |