| 1 | #ifndef NEON_BUILD\r |
| 2 | void setup_sprite_16bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,\r |
| 3 | s32 v, s32 width, s32 height, u32 color)\r |
| 4 | {\r |
| 5 | u32 left_offset = u & 0x7;\r |
| 6 | u32 width_rounded = width + left_offset + 7;\r |
| 7 | \r |
| 8 | u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + (s32)(x - left_offset * 2);\r |
| 9 | u32 right_width = width_rounded & 0x7;\r |
| 10 | u32 block_width = width_rounded / 8;\r |
| 11 | u32 fb_ptr_pitch = (2048 + 16) - (block_width * 16);\r |
| 12 | \r |
| 13 | u32 left_mask_bits = ~(0xFFFF << (left_offset * 2));\r |
| 14 | u32 right_mask_bits = 0xFFFC << (right_width * 2);\r |
| 15 | \r |
| 16 | u32 texture_offset_base = u + (v * 1024);\r |
| 17 | u32 texture_mask =\r |
| 18 | psx_gpu->texture_mask_width | (psx_gpu->texture_mask_height * 1024);\r |
| 19 | \r |
| 20 | u32 blocks_remaining;\r |
| 21 | u32 num_blocks = psx_gpu->num_blocks;\r |
| 22 | block_struct *block = psx_gpu->blocks + num_blocks;\r |
| 23 | \r |
| 24 | u16 *texture_page_ptr = psx_gpu->texture_page_ptr;\r |
| 25 | u16 *texture_block_ptr;\r |
| 26 | \r |
| 27 | texture_offset_base &= ~0x7;\r |
| 28 | \r |
| 29 | sprites_16bpp++;\r |
| 30 | \r |
| 31 | if(block_width == 1)\r |
| 32 | {\r |
| 33 | u32 mask_bits = left_mask_bits | right_mask_bits;\r |
| 34 | u32 mask_bits_a = mask_bits & 0xFF;\r |
| 35 | u32 mask_bits_b = mask_bits >> 8;\r |
| 36 | \r |
| 37 | vec_8x16u texels;\r |
| 38 | vec_8x16u texels_wide;\r |
| 39 | \r |
| 40 | while(height)\r |
| 41 | {\r |
| 42 | num_blocks += 4;\r |
| 43 | sprite_blocks += 4;\r |
| 44 | \r |
| 45 | if(num_blocks > MAX_BLOCKS)\r |
| 46 | {\r |
| 47 | flush_render_block_buffer(psx_gpu);\r |
| 48 | num_blocks = 4;\r |
| 49 | block = psx_gpu->blocks;\r |
| 50 | }\r |
| 51 | \r |
| 52 | texture_block_ptr =\r |
| 53 | texture_page_ptr + (texture_offset_base & texture_mask);\r |
| 54 | \r |
| 55 | load_128b(texels, texture_block_ptr);\r |
| 56 | \r |
| 57 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
| 58 | block->texels = texels_wide;\r |
| 59 | block->draw_mask_bits = mask_bits_a;\r |
| 60 | block->fb_ptr = fb_ptr; \r |
| 61 | block++;\r |
| 62 | \r |
| 63 | block->texels = texels_wide;\r |
| 64 | block->draw_mask_bits = mask_bits_a;\r |
| 65 | block->fb_ptr = fb_ptr + 1024; \r |
| 66 | block++;\r |
| 67 | \r |
| 68 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
| 69 | block->texels = texels_wide;\r |
| 70 | block->draw_mask_bits = mask_bits_b;\r |
| 71 | block->fb_ptr = fb_ptr + 8;\r |
| 72 | block++;\r |
| 73 | \r |
| 74 | block->texels = texels_wide;\r |
| 75 | block->draw_mask_bits = mask_bits_b;\r |
| 76 | block->fb_ptr = fb_ptr + 8 + 1024; \r |
| 77 | block++; \r |
| 78 | \r |
| 79 | texture_offset_base += 1024;\r |
| 80 | fb_ptr += 2048;\r |
| 81 | \r |
| 82 | height--;\r |
| 83 | psx_gpu->num_blocks = num_blocks;\r |
| 84 | }\r |
| 85 | }\r |
| 86 | else\r |
| 87 | {\r |
| 88 | u32 texture_offset;\r |
| 89 | \r |
| 90 | u32 left_mask_bits_a = left_mask_bits & 0xFF;\r |
| 91 | u32 left_mask_bits_b = left_mask_bits >> 8;\r |
| 92 | u32 right_mask_bits_a = right_mask_bits & 0xFF;\r |
| 93 | u32 right_mask_bits_b = right_mask_bits >> 8;\r |
| 94 | \r |
| 95 | vec_8x16u texels;\r |
| 96 | vec_8x16u texels_wide; \r |
| 97 | \r |
| 98 | while(height)\r |
| 99 | {\r |
| 100 | blocks_remaining = block_width - 2;\r |
| 101 | num_blocks += block_width * 4;\r |
| 102 | sprite_blocks += block_width * 4;\r |
| 103 | \r |
| 104 | if(num_blocks > MAX_BLOCKS)\r |
| 105 | {\r |
| 106 | flush_render_block_buffer(psx_gpu);\r |
| 107 | num_blocks = block_width * 4;\r |
| 108 | block = psx_gpu->blocks;\r |
| 109 | }\r |
| 110 | \r |
| 111 | texture_offset = texture_offset_base;\r |
| 112 | texture_offset_base += 1024;\r |
| 113 | \r |
| 114 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);\r |
| 115 | \r |
| 116 | load_128b(texels, texture_block_ptr);\r |
| 117 | \r |
| 118 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
| 119 | block->texels = texels_wide;\r |
| 120 | block->draw_mask_bits = left_mask_bits_a;\r |
| 121 | block->fb_ptr = fb_ptr;\r |
| 122 | block++;\r |
| 123 | \r |
| 124 | block->texels = texels_wide;\r |
| 125 | block->draw_mask_bits = left_mask_bits_a;\r |
| 126 | block->fb_ptr = fb_ptr + 1024;\r |
| 127 | block++; \r |
| 128 | \r |
| 129 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
| 130 | block->texels = texels_wide;\r |
| 131 | block->draw_mask_bits = left_mask_bits_b;\r |
| 132 | block->fb_ptr = fb_ptr + 8;\r |
| 133 | block++; \r |
| 134 | \r |
| 135 | block->texels = texels_wide;\r |
| 136 | block->draw_mask_bits = left_mask_bits_b;\r |
| 137 | block->fb_ptr = fb_ptr + 8 + 1024;\r |
| 138 | block++; \r |
| 139 | \r |
| 140 | texture_offset += 8;\r |
| 141 | fb_ptr += 16;\r |
| 142 | \r |
| 143 | while(blocks_remaining)\r |
| 144 | {\r |
| 145 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);\r |
| 146 | load_128b(texels, texture_block_ptr);\r |
| 147 | \r |
| 148 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
| 149 | block->texels = texels_wide;\r |
| 150 | block->draw_mask_bits = 0;\r |
| 151 | block->fb_ptr = fb_ptr;\r |
| 152 | block++;\r |
| 153 | \r |
| 154 | block->texels = texels_wide;\r |
| 155 | block->draw_mask_bits = 0;\r |
| 156 | block->fb_ptr = fb_ptr + 1024;\r |
| 157 | block++; \r |
| 158 | \r |
| 159 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
| 160 | block->texels = texels_wide;\r |
| 161 | block->draw_mask_bits = 0;\r |
| 162 | block->fb_ptr = fb_ptr + 8;\r |
| 163 | block++;\r |
| 164 | \r |
| 165 | block->texels = texels_wide;\r |
| 166 | block->draw_mask_bits = 0;\r |
| 167 | block->fb_ptr = fb_ptr + 8 + 1024;\r |
| 168 | block++;\r |
| 169 | \r |
| 170 | texture_offset += 8;\r |
| 171 | fb_ptr += 16;\r |
| 172 | \r |
| 173 | blocks_remaining--;\r |
| 174 | }\r |
| 175 | \r |
| 176 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);\r |
| 177 | load_128b(texels, texture_block_ptr);\r |
| 178 | \r |
| 179 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
| 180 | block->texels = texels_wide;\r |
| 181 | block->draw_mask_bits = right_mask_bits_a;\r |
| 182 | block->fb_ptr = fb_ptr;\r |
| 183 | block++;\r |
| 184 | \r |
| 185 | block->texels = texels_wide;\r |
| 186 | block->draw_mask_bits = right_mask_bits_a;\r |
| 187 | block->fb_ptr = fb_ptr + 1024;\r |
| 188 | block++; \r |
| 189 | \r |
| 190 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
| 191 | block->texels = texels_wide;\r |
| 192 | block->draw_mask_bits = right_mask_bits_b;\r |
| 193 | block->fb_ptr = fb_ptr + 8;\r |
| 194 | block++;\r |
| 195 | \r |
| 196 | block->texels = texels_wide;\r |
| 197 | block->draw_mask_bits = right_mask_bits_b;\r |
| 198 | block->fb_ptr = fb_ptr + 8 + 1024; \r |
| 199 | block++;\r |
| 200 | \r |
| 201 | fb_ptr += fb_ptr_pitch;\r |
| 202 | \r |
| 203 | height--;\r |
| 204 | psx_gpu->num_blocks = num_blocks;\r |
| 205 | }\r |
| 206 | }\r |
| 207 | }\r |
| 208 | \r |
| 209 | #endif\r |
| 210 | \r |
| 211 | static void setup_sprite_untextured_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y,\r |
| 212 | s32 u, s32 v, s32 width, s32 height, u32 color)\r |
| 213 | {\r |
| 214 | setup_sprite_untextured(psx_gpu, x, y, u, v, width * 2, height * 2, color);\r |
| 215 | }\r |
| 216 | \r |
| 217 | #define setup_sprite_blocks_switch_textured_4x(texture_mode) \\r |
| 218 | setup_sprite_##texture_mode##_4x \\r |
| 219 | \r |
| 220 | #define setup_sprite_blocks_switch_untextured_4x(texture_mode) \\r |
| 221 | setup_sprite_untextured_4x \\r |
| 222 | \r |
| 223 | #define setup_sprite_blocks_switch_4x(texturing, texture_mode) \\r |
| 224 | setup_sprite_blocks_switch_##texturing##_4x(texture_mode) \\r |
| 225 | \r |
| 226 | \r |
| 227 | #define render_sprite_blocks_switch_block_modulation_4x(texture_mode, \\r |
| 228 | blend_mode, mask_evaluate, shading, dithering, texturing, blending, \\r |
| 229 | modulation) \\r |
| 230 | { \\r |
| 231 | setup_sprite_blocks_switch_4x(texturing, texture_mode), \\r |
| 232 | texture_sprite_blocks_switch_##texturing(texture_mode), \\r |
| 233 | shade_blocks_switch(unshaded, texturing, modulation, undithered, blending, \\r |
| 234 | mask_evaluate), \\r |
| 235 | blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \\r |
| 236 | } \\r |
| 237 | \r |
| 238 | #define render_sprite_blocks_switch_block_blending_4x(texture_mode, \\r |
| 239 | blend_mode, mask_evaluate, shading, dithering, texturing, blending) \\r |
| 240 | render_sprite_blocks_switch_block_modulation_4x(texture_mode, blend_mode, \\r |
| 241 | mask_evaluate, shading, dithering, texturing, blending, modulated), \\r |
| 242 | render_sprite_blocks_switch_block_modulation_4x(texture_mode, blend_mode, \\r |
| 243 | mask_evaluate, shading, dithering, texturing, blending, unmodulated) \\r |
| 244 | \r |
| 245 | #define render_sprite_blocks_switch_block_texturing_4x(texture_mode, \\r |
| 246 | blend_mode, mask_evaluate, shading, dithering, texturing) \\r |
| 247 | render_sprite_blocks_switch_block_blending_4x(texture_mode, blend_mode, \\r |
| 248 | mask_evaluate, shading, dithering, texturing, unblended), \\r |
| 249 | render_sprite_blocks_switch_block_blending_4x(texture_mode, blend_mode, \\r |
| 250 | mask_evaluate, shading, dithering, texturing, blended) \\r |
| 251 | \r |
| 252 | #define render_sprite_blocks_switch_block_dithering_4x(texture_mode, \\r |
| 253 | blend_mode, mask_evaluate, shading, dithering) \\r |
| 254 | render_sprite_blocks_switch_block_texturing_4x(texture_mode, blend_mode, \\r |
| 255 | mask_evaluate, shading, dithering, untextured), \\r |
| 256 | render_sprite_blocks_switch_block_texturing_4x(texture_mode, blend_mode, \\r |
| 257 | mask_evaluate, shading, dithering, textured) \\r |
| 258 | \r |
| 259 | #define render_sprite_blocks_switch_block_shading_4x(texture_mode, blend_mode, \\r |
| 260 | mask_evaluate, shading) \\r |
| 261 | render_sprite_blocks_switch_block_dithering_4x(texture_mode, blend_mode, \\r |
| 262 | mask_evaluate, shading, undithered), \\r |
| 263 | render_sprite_blocks_switch_block_dithering_4x(texture_mode, blend_mode, \\r |
| 264 | mask_evaluate, shading, dithered) \\r |
| 265 | \r |
| 266 | #define render_sprite_blocks_switch_block_mask_evaluate_4x(texture_mode, \\r |
| 267 | blend_mode, mask_evaluate) \\r |
| 268 | render_sprite_blocks_switch_block_shading_4x(texture_mode, blend_mode, \\r |
| 269 | mask_evaluate, unshaded), \\r |
| 270 | render_sprite_blocks_switch_block_shading_4x(texture_mode, blend_mode, \\r |
| 271 | mask_evaluate, shaded) \\r |
| 272 | \r |
| 273 | #define render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, \\r |
| 274 | blend_mode) \\r |
| 275 | render_sprite_blocks_switch_block_mask_evaluate_4x(texture_mode, blend_mode, \\r |
| 276 | off), \\r |
| 277 | render_sprite_blocks_switch_block_mask_evaluate_4x(texture_mode, blend_mode, \\r |
| 278 | on) \\r |
| 279 | \r |
| 280 | #define render_sprite_blocks_switch_block_texture_mode_4x(texture_mode) \\r |
| 281 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, average), \\r |
| 282 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, add), \\r |
| 283 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, subtract), \\r |
| 284 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, add_fourth) \\r |
| 285 | \r |
| 286 | #define render_sprite_blocks_switch_block_4x() \\r |
| 287 | render_sprite_blocks_switch_block_texture_mode_4x(4bpp), \\r |
| 288 | render_sprite_blocks_switch_block_texture_mode_4x(8bpp), \\r |
| 289 | render_sprite_blocks_switch_block_texture_mode_4x(16bpp), \\r |
| 290 | render_sprite_blocks_switch_block_texture_mode_4x(4bpp) \\r |
| 291 | \r |
| 292 | \r |
| 293 | render_block_handler_struct render_sprite_block_handlers_4x[] =\r |
| 294 | {\r |
| 295 | render_sprite_blocks_switch_block_4x()\r |
| 296 | };\r |
| 297 | \r |
| 298 | \r |
| 299 | void render_sprite_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v,\r |
| 300 | s32 width, s32 height, u32 flags, u32 color)\r |
| 301 | {\r |
| 302 | s32 x_right = x + width - 1;\r |
| 303 | s32 y_bottom = y + height - 1;\r |
| 304 | \r |
| 305 | #ifdef PROFILE\r |
| 306 | sprites++;\r |
| 307 | #endif\r |
| 308 | \r |
| 309 | if(x < psx_gpu->viewport_start_x)\r |
| 310 | {\r |
| 311 | u32 clip = psx_gpu->viewport_start_x - x;\r |
| 312 | x += clip;\r |
| 313 | u += clip;\r |
| 314 | width -= clip;\r |
| 315 | }\r |
| 316 | \r |
| 317 | if(y < psx_gpu->viewport_start_y)\r |
| 318 | {\r |
| 319 | s32 clip = psx_gpu->viewport_start_y - y;\r |
| 320 | y += clip;\r |
| 321 | v += clip;\r |
| 322 | height -= clip;\r |
| 323 | }\r |
| 324 | \r |
| 325 | if(x_right > psx_gpu->viewport_end_x)\r |
| 326 | width -= x_right - psx_gpu->viewport_end_x;\r |
| 327 | \r |
| 328 | if(y_bottom > psx_gpu->viewport_end_y)\r |
| 329 | height -= y_bottom - psx_gpu->viewport_end_y;\r |
| 330 | \r |
| 331 | if((width <= 0) || (height <= 0))\r |
| 332 | return;\r |
| 333 | \r |
| 334 | x *= 2;\r |
| 335 | y *= 2;\r |
| 336 | \r |
| 337 | #ifdef PROFILE\r |
| 338 | span_pixels += width * height;\r |
| 339 | spans += height;\r |
| 340 | #endif\r |
| 341 | \r |
| 342 | u32 render_state = flags &\r |
| 343 | (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND |\r |
| 344 | RENDER_FLAGS_TEXTURE_MAP);\r |
| 345 | render_state |=\r |
| 346 | (psx_gpu->render_state_base & ~RENDER_STATE_DITHER);\r |
| 347 | \r |
| 348 | if((psx_gpu->render_state != render_state) ||\r |
| 349 | (psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE))\r |
| 350 | {\r |
| 351 | psx_gpu->render_state = render_state;\r |
| 352 | flush_render_block_buffer(psx_gpu);\r |
| 353 | #ifdef PROFILE\r |
| 354 | state_changes++;\r |
| 355 | #endif\r |
| 356 | }\r |
| 357 | \r |
| 358 | psx_gpu->primitive_type = PRIMITIVE_TYPE_SPRITE;\r |
| 359 | \r |
| 360 | color &= 0xFFFFFF;\r |
| 361 | \r |
| 362 | if(psx_gpu->triangle_color != color)\r |
| 363 | {\r |
| 364 | flush_render_block_buffer(psx_gpu);\r |
| 365 | psx_gpu->triangle_color = color;\r |
| 366 | }\r |
| 367 | \r |
| 368 | if(color == 0x808080)\r |
| 369 | render_state |= RENDER_FLAGS_MODULATE_TEXELS;\r |
| 370 | \r |
| 371 | render_block_handler_struct *render_block_handler =\r |
| 372 | &(render_sprite_block_handlers_4x[render_state]);\r |
| 373 | psx_gpu->render_block_handler = render_block_handler;\r |
| 374 | \r |
| 375 | ((setup_sprite_function_type *)render_block_handler->setup_blocks)\r |
| 376 | (psx_gpu, x, y, u, v, width, height, color);\r |
| 377 | }\r |
| 378 | \r |