standalone: revive spu_c64x build
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu_if.c
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CommitLineData
1/*
2 * (C) GraÅžvydas "notaz" Ignotas, 2011
3 *
4 * This work is licensed under the terms of any of these licenses
5 * (at your option):
6 * - GNU GPL, version 2 or later.
7 * - GNU LGPL, version 2.1 or later.
8 * See the COPYING file in the top-level directory.
9 */
10
11#include <stdio.h>
12#include <assert.h>
13#include <sys/mman.h>
14
15#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
16#ifndef min
17#define min(a, b) ((a) < (b) ? (a) : (b))
18#endif
19#ifndef max
20#define max(a, b) ((a) > (b) ? (a) : (b))
21#endif
22
23extern const unsigned char cmd_lengths[256];
24#define command_lengths cmd_lengths
25
26static unsigned int *ex_regs;
27static int initialized;
28
29#define PCSX
30#define SET_Ex(r, v) \
31 ex_regs[r] = v
32
33static __attribute__((noinline)) void
34sync_enhancement_buffers(int x, int y, int w, int h);
35
36#include "../gpulib/gpu.h"
37#include "psx_gpu/psx_gpu.c"
38#include "psx_gpu/psx_gpu_parse.c"
39
40static psx_gpu_struct egpu __attribute__((aligned(256)));
41
42int do_cmd_list(uint32_t *list, int count, int *cycles, int *last_cmd)
43{
44 int ret;
45
46#if defined(__arm__) && defined(NEON_BUILD) && !defined(SIMD_BUILD)
47 // the asm doesn't bother to save callee-save vector regs, so do it here
48 __asm__ __volatile__("":::"q4","q5","q6","q7");
49#endif
50
51 if (gpu.state.enhancement_active)
52 ret = gpu_parse_enhanced(&egpu, list, count * 4, cycles, (u32 *)last_cmd);
53 else
54 ret = gpu_parse(&egpu, list, count * 4, cycles, (u32 *)last_cmd);
55
56#if defined(__arm__) && defined(NEON_BUILD) && !defined(SIMD_BUILD)
57 __asm__ __volatile__("":::"q4","q5","q6","q7");
58#endif
59
60 ex_regs[1] &= ~0x1ff;
61 ex_regs[1] |= egpu.texture_settings & 0x1ff;
62 return ret;
63}
64
65#define ENHANCEMENT_BUF_SIZE (1024 * 1024 * 2 * 4 + 4096 * 2)
66
67static void *get_enhancement_bufer(int *x, int *y, int *w, int *h,
68 int *vram_h)
69{
70 uint16_t *ret = select_enhancement_buf_ptr(&egpu, *x, *y);
71 if (ret == NULL)
72 return NULL;
73
74 *x *= 2;
75 *y *= 2;
76 *w = *w * 2;
77 *h = *h * 2;
78 *vram_h = 1024;
79 return ret;
80}
81
82static void map_enhancement_buffer(void)
83{
84 // currently we use 4x 1024*1024 buffers instead of single 2048*1024
85 // to be able to reuse 1024-width code better (triangle setup,
86 // dithering phase, lines).
87 egpu.enhancement_buf_ptr = gpu.mmap(ENHANCEMENT_BUF_SIZE);
88 if (egpu.enhancement_buf_ptr == NULL) {
89 fprintf(stderr, "failed to map enhancement buffer\n");
90 gpu.get_enhancement_bufer = NULL;
91 }
92 else {
93 egpu.enhancement_buf_ptr += 4096 / 2;
94 gpu.get_enhancement_bufer = get_enhancement_bufer;
95 }
96}
97
98int renderer_init(void)
99{
100 if (gpu.vram != NULL) {
101 initialize_psx_gpu(&egpu, gpu.vram);
102 initialized = 1;
103 }
104
105 if (gpu.mmap != NULL && egpu.enhancement_buf_ptr == NULL)
106 map_enhancement_buffer();
107
108 ex_regs = gpu.ex_regs;
109 return 0;
110}
111
112void renderer_finish(void)
113{
114 if (egpu.enhancement_buf_ptr != NULL) {
115 egpu.enhancement_buf_ptr -= 4096 / 2;
116 gpu.munmap(egpu.enhancement_buf_ptr, ENHANCEMENT_BUF_SIZE);
117 }
118 egpu.enhancement_buf_ptr = NULL;
119 egpu.enhancement_current_buf_ptr = NULL;
120 initialized = 0;
121}
122
123static __attribute__((noinline)) void
124sync_enhancement_buffers(int x, int y, int w, int h)
125{
126 int i, right = x + w, bottom = y + h;
127 const u16 *src = gpu.vram;
128 // use these because the scanout struct may hold reduced w, h
129 // due to intersection stuff, see the update_enhancement_buf_scanouts() mess
130 int s_w = max(gpu.screen.hres, gpu.screen.w);
131 int s_h = gpu.screen.vres;
132 if (gpu.screen.y < 0)
133 s_h -= gpu.screen.y;
134 s_w = min(s_w, 512);
135 for (i = 0; i < ARRAY_SIZE(egpu.enhancement_scanouts); i++) {
136 const struct psx_gpu_scanout *s = &egpu.enhancement_scanouts[i];
137 u16 *dst = select_enhancement_buf_by_index(&egpu, i);
138 int x1, x2, y1, y2;
139 if (s->w == 0) continue;
140 if (s->x >= right) continue;
141 if (s->x + s_w <= x) continue;
142 if (s->y >= bottom) continue;
143 if (s->y + s_h <= y) continue;
144 x1 = max(x, s->x);
145 x2 = min(right, s->x + s_w);
146 y1 = max(y, s->y);
147 y2 = min(bottom, s->y + s_h);
148 // 16-byte align for the asm version
149 x2 += x1 & 7;
150 x1 &= ~7;
151 scale2x_tiles8(dst + y1 * 1024*2 + x1 * 2,
152 src + y1 * 1024 + x1, (x2 - x1 + 7) / 8u, y2 - y1);
153 }
154}
155
156void renderer_sync_ecmds(uint32_t *ecmds)
157{
158 s32 dummy0 = 0;
159 u32 dummy1 = 0;
160 gpu_parse(&egpu, ecmds + 1, 6 * 4, &dummy0, &dummy1);
161}
162
163void renderer_update_caches(int x, int y, int w, int h, int state_changed)
164{
165 update_texture_cache_region(&egpu, x, y, x + w - 1, y + h - 1);
166
167 if (gpu.state.enhancement_active) {
168 if (state_changed) {
169 int vres = gpu.screen.vres;
170 if (gpu.screen.y < 0)
171 vres -= gpu.screen.y;
172 memset(egpu.enhancement_scanouts, 0, sizeof(egpu.enhancement_scanouts));
173 egpu.enhancement_scanout_eselect = 0;
174 update_enhancement_buf_scanouts(&egpu,
175 gpu.screen.src_x, gpu.screen.src_y, gpu.screen.hres, vres);
176 return;
177 }
178 sync_enhancement_buffers(x, y, w, h);
179 }
180}
181
182void renderer_flush_queues(void)
183{
184 flush_render_block_buffer(&egpu);
185}
186
187void renderer_set_interlace(int enable, int is_odd)
188{
189 egpu.render_mode &= ~(RENDER_INTERLACE_ENABLED|RENDER_INTERLACE_ODD);
190 if (enable)
191 egpu.render_mode |= RENDER_INTERLACE_ENABLED;
192 if (is_odd)
193 egpu.render_mode |= RENDER_INTERLACE_ODD;
194}
195
196void renderer_notify_res_change(void)
197{
198 renderer_notify_scanout_change(gpu.screen.src_x, gpu.screen.src_y);
199}
200
201void renderer_notify_scanout_change(int x, int y)
202{
203 int vres = gpu.screen.vres;
204 if (!gpu.state.enhancement_active || !egpu.enhancement_buf_ptr)
205 return;
206
207 if (gpu.screen.y < 0)
208 vres -= gpu.screen.y;
209 update_enhancement_buf_scanouts(&egpu, x, y, gpu.screen.hres, vres);
210}
211
212#include "../../frontend/plugin_lib.h"
213
214void renderer_set_config(const struct rearmed_cbs *cbs)
215{
216 if (!initialized) {
217 initialize_psx_gpu(&egpu, gpu.vram);
218 initialized = 1;
219 }
220 if (cbs->pl_set_gpu_caps)
221 cbs->pl_set_gpu_caps(GPU_CAP_SUPPORTS_2X);
222
223 disable_main_render = cbs->gpu_neon.enhancement_no_main;
224 if (gpu.state.enhancement_enable) {
225 if (gpu.mmap != NULL && egpu.enhancement_buf_ptr == NULL)
226 map_enhancement_buffer();
227 }
228}
229
230// vim:ts=2:sw=2:expandtab