use plat_mmap for RAM too
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu_if.c
... / ...
CommitLineData
1/*
2 * (C) GraÅžvydas "notaz" Ignotas, 2011
3 *
4 * This work is licensed under the terms of any of these licenses
5 * (at your option):
6 * - GNU GPL, version 2 or later.
7 * - GNU LGPL, version 2.1 or later.
8 * See the COPYING file in the top-level directory.
9 */
10
11#include <stdio.h>
12#include <sys/mman.h>
13
14extern const unsigned char cmd_lengths[256];
15#define command_lengths cmd_lengths
16
17static unsigned int *ex_regs;
18static int initialized;
19
20#define PCSX
21#define SET_Ex(r, v) \
22 ex_regs[r] = v
23
24#include "psx_gpu/psx_gpu.c"
25#include "psx_gpu/psx_gpu_parse.c"
26#include "../gpulib/gpu.h"
27
28static psx_gpu_struct egpu __attribute__((aligned(256)));
29
30int do_cmd_list(uint32_t *list, int count, int *last_cmd)
31{
32 int ret;
33
34 if (gpu.state.enhancement_active)
35 ret = gpu_parse_enhanced(&egpu, list, count * 4, (u32 *)last_cmd);
36 else
37 ret = gpu_parse(&egpu, list, count * 4, (u32 *)last_cmd);
38
39 ex_regs[1] &= ~0x1ff;
40 ex_regs[1] |= egpu.texture_settings & 0x1ff;
41 return ret;
42}
43
44#define ENHANCEMENT_BUF_SIZE (1024 * 1024 * 2 * 4 + 4096)
45
46static void map_enhancement_buffer(void)
47{
48 // currently we use 4x 1024*1024 buffers instead of single 2048*1024
49 // to be able to reuse 1024-width code better (triangle setup,
50 // dithering phase, lines).
51 gpu.enhancement_bufer = gpu.mmap(ENHANCEMENT_BUF_SIZE);
52 if (gpu.enhancement_bufer == NULL)
53 fprintf(stderr, "failed to map enhancement buffer\n");
54 egpu.enhancement_buf_ptr = gpu.enhancement_bufer;
55}
56
57int renderer_init(void)
58{
59 if (gpu.vram != NULL) {
60 initialize_psx_gpu(&egpu, gpu.vram);
61 initialized = 1;
62 }
63
64 if (gpu.mmap != NULL && gpu.enhancement_bufer == NULL)
65 map_enhancement_buffer();
66
67 ex_regs = gpu.ex_regs;
68 return 0;
69}
70
71void renderer_finish(void)
72{
73 if (gpu.enhancement_bufer != NULL)
74 gpu.munmap(gpu.enhancement_bufer, ENHANCEMENT_BUF_SIZE);
75 gpu.enhancement_bufer = NULL;
76 egpu.enhancement_buf_ptr = NULL;
77 initialized = 0;
78}
79
80static __attribute__((noinline)) void
81sync_enhancement_buffers(int x, int y, int w, int h)
82{
83 int xt = egpu.enhancement_x_threshold;
84 u16 *src, *dst;
85 int wb, i;
86
87 w += x & 7;
88 x &= ~7;
89 w = (w + 7) & ~7;
90 if (y + h > 512)
91 h = 512 - y;
92
93 for (i = 0; i < 4 && w > 0; i++) {
94 if (x < 512) {
95 wb = w;
96 if (x + w > 512)
97 wb = 512 - x;
98 src = gpu.vram + xt * i + y * 1024 + x;
99 dst = egpu.enhancement_buf_ptr +
100 (1024*1024 + xt * 2) * i + (y * 1024 + x) * 2;
101 scale2x_tiles8(dst, src, wb / 8, h);
102 }
103
104 x -= xt;
105 if (x < 0) {
106 w += x;
107 x = 0;
108 }
109 }
110}
111
112void renderer_sync_ecmds(uint32_t *ecmds)
113{
114 gpu_parse(&egpu, ecmds + 1, 6 * 4, NULL);
115}
116
117void renderer_update_caches(int x, int y, int w, int h)
118{
119 update_texture_cache_region(&egpu, x, y, x + w - 1, y + h - 1);
120 if (gpu.state.enhancement_active && !gpu.status.rgb24)
121 sync_enhancement_buffers(x, y, w, h);
122}
123
124void renderer_flush_queues(void)
125{
126 flush_render_block_buffer(&egpu);
127}
128
129void renderer_set_interlace(int enable, int is_odd)
130{
131 egpu.render_mode &= ~(RENDER_INTERLACE_ENABLED|RENDER_INTERLACE_ODD);
132 if (enable)
133 egpu.render_mode |= RENDER_INTERLACE_ENABLED;
134 if (is_odd)
135 egpu.render_mode |= RENDER_INTERLACE_ODD;
136}
137
138void renderer_notify_res_change(void)
139{
140 // note: must keep it multiple of 8
141 egpu.enhancement_x_threshold = gpu.screen.hres;
142}
143
144#include "../../frontend/plugin_lib.h"
145
146void renderer_set_config(const struct rearmed_cbs *cbs)
147{
148 static int enhancement_was_on;
149
150 disable_main_render = cbs->gpu_neon.enhancement_no_main;
151 if (egpu.enhancement_buf_ptr != NULL && cbs->gpu_neon.enhancement_enable
152 && !enhancement_was_on)
153 {
154 sync_enhancement_buffers(0, 0, 1024, 512);
155 }
156 enhancement_was_on = cbs->gpu_neon.enhancement_enable;
157
158 if (!initialized) {
159 initialize_psx_gpu(&egpu, gpu.vram);
160 initialized = 1;
161 }
162
163 if (gpu.enhancement_bufer == NULL)
164 map_enhancement_buffer();
165}