preliminary irq10 support
[pcsx_rearmed.git] / plugins / gpulib / gpu.h
... / ...
CommitLineData
1/*
2 * (C) GraÅžvydas "notaz" Ignotas, 2011
3 *
4 * This work is licensed under the terms of any of these licenses
5 * (at your option):
6 * - GNU GPL, version 2 or later.
7 * - GNU LGPL, version 2.1 or later.
8 * See the COPYING file in the top-level directory.
9 */
10
11#ifndef __GPULIB_GPU_H__
12#define __GPULIB_GPU_H__
13
14#include <stdint.h>
15
16#define gpu_log(fmt, ...) \
17 printf("%d:%03d: " fmt, *gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__)
18
19//#define log_anomaly gpu_log
20#define log_anomaly(...)
21
22#ifdef __cplusplus
23extern "C" {
24#endif
25
26#define CMD_BUFFER_LEN 1024
27
28#if __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__
29#define HTOLE32(x) __builtin_bswap32(x)
30#define HTOLE16(x) __builtin_bswap16(x)
31#define LE32TOH(x) __builtin_bswap32(x)
32#define LE16TOH(x) __builtin_bswap16(x)
33#else
34#define HTOLE32(x) (x)
35#define HTOLE16(x) (x)
36#define LE32TOH(x) (x)
37#define LE16TOH(x) (x)
38#endif
39
40#define BIT(x) (1 << (x))
41
42#define PSX_GPU_STATUS_DHEIGHT BIT(19)
43#define PSX_GPU_STATUS_PAL BIT(20)
44#define PSX_GPU_STATUS_RGB24 BIT(21)
45#define PSX_GPU_STATUS_INTERLACE BIT(22)
46#define PSX_GPU_STATUS_BLANKING BIT(23)
47#define PSX_GPU_STATUS_IMG BIT(27)
48#define PSX_GPU_STATUS_DMA(x) ((x) << 29)
49#define PSX_GPU_STATUS_DMA_MASK (BIT(29) | BIT(30))
50
51struct psx_gpu {
52 uint32_t cmd_buffer[CMD_BUFFER_LEN];
53 uint32_t regs[16];
54 uint16_t *vram;
55 uint32_t status;
56 uint32_t gp0;
57 uint32_t ex_regs[8];
58 struct {
59 int hres, vres;
60 int x, y, w, h;
61 int x1, x2;
62 int y1, y2;
63 int src_x, src_y;
64 } screen;
65 struct {
66 int x, y, w, h;
67 short int offset, is_read;
68 } dma, dma_start;
69 int cmd_len;
70 uint32_t zero;
71 struct {
72 uint32_t fb_dirty:1;
73 uint32_t old_interlace:1;
74 uint32_t allow_interlace:2;
75 uint32_t blanked:1;
76 uint32_t enhancement_enable:1;
77 uint32_t enhancement_active:1;
78 uint32_t enhancement_was_active:1;
79 uint32_t dims_changed:1;
80 uint32_t *frame_count;
81 uint32_t *hcnt; /* hsync count */
82 struct {
83 uint32_t addr;
84 uint32_t cycles;
85 uint32_t frame;
86 uint32_t hcnt;
87 } last_list;
88 uint32_t last_vram_read_frame;
89 uint32_t w_out_old, h_out_old, status_vo_old;
90 int screen_centering_type; // 0 - auto, 1 - game conrolled, 2 - manual
91 int screen_centering_x;
92 int screen_centering_y;
93 } state;
94 struct {
95 int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */
96 int32_t cnt:3; /* amount skipped in a row */
97 uint32_t active:1;
98 uint32_t allow:1;
99 uint32_t frame_ready:1;
100 const int *advice;
101 uint32_t last_flip_frame;
102 uint32_t pending_fill[3];
103 } frameskip;
104 void *(*get_enhancement_bufer)
105 (int *x, int *y, int *w, int *h, int *vram_h);
106 void *(*mmap)(unsigned int size);
107 void (*munmap)(void *ptr, unsigned int size);
108};
109
110extern struct psx_gpu gpu;
111
112extern const unsigned char cmd_lengths[256];
113
114int do_cmd_list(uint32_t *list, int count, int *last_cmd);
115
116struct rearmed_cbs;
117
118int renderer_init(void);
119void renderer_finish(void);
120void renderer_sync_ecmds(uint32_t * ecmds);
121void renderer_update_caches(int x, int y, int w, int h, int state_changed);
122void renderer_flush_queues(void);
123void renderer_set_interlace(int enable, int is_odd);
124void renderer_set_config(const struct rearmed_cbs *config);
125void renderer_notify_res_change(void);
126void renderer_notify_scanout_x_change(int x, int w);
127
128int vout_init(void);
129int vout_finish(void);
130void vout_update(void);
131void vout_blank(void);
132void vout_set_config(const struct rearmed_cbs *config);
133
134/* listing these here for correct linkage if rasterizer uses c++ */
135struct GPUFreeze;
136
137long GPUinit(void);
138long GPUshutdown(void);
139void GPUwriteDataMem(uint32_t *mem, int count);
140long GPUdmaChain(uint32_t *rambase, uint32_t addr, uint32_t *progress_addr);
141void GPUwriteData(uint32_t data);
142void GPUreadDataMem(uint32_t *mem, int count);
143uint32_t GPUreadData(void);
144uint32_t GPUreadStatus(void);
145void GPUwriteStatus(uint32_t data);
146long GPUfreeze(uint32_t type, struct GPUFreeze *freeze);
147void GPUupdateLace(void);
148long GPUopen(unsigned long *disp, char *cap, char *cfg);
149long GPUclose(void);
150void GPUvBlank(int is_vblank, int lcf);
151void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);
152
153#ifdef __cplusplus
154}
155#endif
156
157#endif /* __GPULIB_GPU_H__ */