gpulib: add a "borderless" option to restore old behavior
[pcsx_rearmed.git] / plugins / gpulib / gpu.h
... / ...
CommitLineData
1/*
2 * (C) GraÅžvydas "notaz" Ignotas, 2011
3 *
4 * This work is licensed under the terms of any of these licenses
5 * (at your option):
6 * - GNU GPL, version 2 or later.
7 * - GNU LGPL, version 2.1 or later.
8 * See the COPYING file in the top-level directory.
9 */
10
11#ifndef __GPULIB_GPU_H__
12#define __GPULIB_GPU_H__
13
14#include <stdint.h>
15
16//#define RAW_FB_DISPLAY
17
18#define gpu_log(fmt, ...) \
19 printf("%d:%03d: " fmt, *gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__)
20
21//#define log_anomaly gpu_log
22#define log_anomaly(...)
23
24#ifdef __cplusplus
25extern "C" {
26#endif
27
28#define CMD_BUFFER_LEN 1024
29
30#if __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__
31#define HTOLE32(x) __builtin_bswap32(x)
32#define HTOLE16(x) __builtin_bswap16(x)
33#define LE32TOH(x) __builtin_bswap32(x)
34#define LE16TOH(x) __builtin_bswap16(x)
35#else
36#define HTOLE32(x) (x)
37#define HTOLE16(x) (x)
38#define LE32TOH(x) (x)
39#define LE16TOH(x) (x)
40#endif
41
42#define BIT(x) (1 << (x))
43
44#define PSX_GPU_STATUS_DHEIGHT BIT(19)
45#define PSX_GPU_STATUS_PAL BIT(20)
46#define PSX_GPU_STATUS_RGB24 BIT(21)
47#define PSX_GPU_STATUS_INTERLACE BIT(22)
48#define PSX_GPU_STATUS_BLANKING BIT(23)
49#define PSX_GPU_STATUS_IMG BIT(27)
50#define PSX_GPU_STATUS_DMA(x) ((x) << 29)
51#define PSX_GPU_STATUS_DMA_MASK (BIT(29) | BIT(30))
52
53struct psx_gpu {
54 uint32_t cmd_buffer[CMD_BUFFER_LEN];
55 uint32_t regs[16];
56 uint16_t *vram;
57 uint32_t status;
58 uint32_t gp0;
59 uint32_t ex_regs[8];
60 struct {
61 int hres, vres;
62 int x, y, w, h;
63 int x1, x2;
64 int y1, y2;
65 int src_x, src_y;
66 } screen;
67 struct {
68 int x, y, w, h;
69 short int offset, is_read;
70 } dma, dma_start;
71 int cmd_len;
72 uint32_t zero;
73 struct {
74 uint32_t fb_dirty:1;
75 uint32_t old_interlace:1;
76 uint32_t allow_interlace:2;
77 uint32_t blanked:1;
78 uint32_t enhancement_enable:1;
79 uint32_t enhancement_active:1;
80 uint32_t enhancement_was_active:1;
81 uint32_t dims_changed:1;
82 uint32_t *frame_count;
83 uint32_t *hcnt; /* hsync count */
84 struct {
85 uint32_t addr;
86 uint32_t cycles;
87 uint32_t frame;
88 uint32_t hcnt;
89 } last_list;
90 uint32_t last_vram_read_frame;
91 uint32_t w_out_old, h_out_old, status_vo_old;
92 int screen_centering_type; // 0 - auto, 1 - game conrolled, 2 - manual
93 int screen_centering_x;
94 int screen_centering_y;
95 } state;
96 struct {
97 int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */
98 int32_t cnt:3; /* amount skipped in a row */
99 uint32_t active:1;
100 uint32_t allow:1;
101 uint32_t frame_ready:1;
102 const int *advice;
103 uint32_t last_flip_frame;
104 uint32_t pending_fill[3];
105 } frameskip;
106 void *(*get_enhancement_bufer)
107 (int *x, int *y, int *w, int *h, int *vram_h);
108 void *(*mmap)(unsigned int size);
109 void (*munmap)(void *ptr, unsigned int size);
110 void (*gpu_state_change)(int what); // psx_gpu_state
111};
112
113extern struct psx_gpu gpu;
114
115extern const unsigned char cmd_lengths[256];
116
117int do_cmd_list(uint32_t *list, int count, int *last_cmd);
118
119struct rearmed_cbs;
120
121int renderer_init(void);
122void renderer_finish(void);
123void renderer_sync_ecmds(uint32_t * ecmds);
124void renderer_update_caches(int x, int y, int w, int h, int state_changed);
125void renderer_flush_queues(void);
126void renderer_set_interlace(int enable, int is_odd);
127void renderer_set_config(const struct rearmed_cbs *config);
128void renderer_notify_res_change(void);
129void renderer_notify_scanout_change(int x, int y);
130
131int vout_init(void);
132int vout_finish(void);
133void vout_update(void);
134void vout_blank(void);
135void vout_set_config(const struct rearmed_cbs *config);
136
137/* listing these here for correct linkage if rasterizer uses c++ */
138struct GPUFreeze;
139
140long GPUinit(void);
141long GPUshutdown(void);
142void GPUwriteDataMem(uint32_t *mem, int count);
143long GPUdmaChain(uint32_t *rambase, uint32_t addr, uint32_t *progress_addr);
144void GPUwriteData(uint32_t data);
145void GPUreadDataMem(uint32_t *mem, int count);
146uint32_t GPUreadData(void);
147uint32_t GPUreadStatus(void);
148void GPUwriteStatus(uint32_t data);
149long GPUfreeze(uint32_t type, struct GPUFreeze *freeze);
150void GPUupdateLace(void);
151long GPUopen(unsigned long *disp, char *cap, char *cfg);
152long GPUclose(void);
153void GPUvBlank(int is_vblank, int lcf);
154void GPUgetScreenInfo(int *y, int *base_hres);
155void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);
156
157#ifdef __cplusplus
158}
159#endif
160
161#endif /* __GPULIB_GPU_H__ */