updated gaussian interpolation filter
[pcsx_rearmed.git] / plugins / gpulib / gpu.h
... / ...
CommitLineData
1/*
2 * (C) GraÅžvydas "notaz" Ignotas, 2011
3 *
4 * This work is licensed under the terms of any of these licenses
5 * (at your option):
6 * - GNU GPL, version 2 or later.
7 * - GNU LGPL, version 2.1 or later.
8 * See the COPYING file in the top-level directory.
9 */
10
11#include <stdint.h>
12
13#ifdef __cplusplus
14extern "C" {
15#endif
16
17#define CMD_BUFFER_LEN 1024
18
19#if __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__
20#define HTOLE32(x) __builtin_bswap32(x)
21#define HTOLE16(x) __builtin_bswap16(x)
22#define LE32TOH(x) __builtin_bswap32(x)
23#define LE16TOH(x) __builtin_bswap16(x)
24#else
25#define HTOLE32(x) (x)
26#define HTOLE16(x) (x)
27#define LE32TOH(x) (x)
28#define LE16TOH(x) (x)
29#endif
30
31#define BIT(x) (1 << (x))
32
33#define PSX_GPU_STATUS_DHEIGHT BIT(19)
34#define PSX_GPU_STATUS_RGB24 BIT(21)
35#define PSX_GPU_STATUS_INTERLACE BIT(22)
36#define PSX_GPU_STATUS_BLANKING BIT(23)
37#define PSX_GPU_STATUS_IMG BIT(27)
38#define PSX_GPU_STATUS_DMA(x) ((x) << 29)
39#define PSX_GPU_STATUS_DMA_MASK (BIT(29) | BIT(30))
40
41struct psx_gpu {
42 uint32_t cmd_buffer[CMD_BUFFER_LEN];
43 uint32_t regs[16];
44 uint16_t *vram;
45 uint32_t status;
46 uint32_t gp0;
47 uint32_t ex_regs[8];
48 struct {
49 int hres, vres;
50 int x, y, w, h;
51 int x1, x2;
52 int y1, y2;
53 } screen;
54 struct {
55 int x, y, w, h;
56 short int offset, is_read;
57 } dma, dma_start;
58 int cmd_len;
59 uint32_t zero;
60 struct {
61 uint32_t fb_dirty:1;
62 uint32_t old_interlace:1;
63 uint32_t allow_interlace:2;
64 uint32_t blanked:1;
65 uint32_t enhancement_enable:1;
66 uint32_t enhancement_active:1;
67 uint32_t *frame_count;
68 uint32_t *hcnt; /* hsync count */
69 struct {
70 uint32_t addr;
71 uint32_t cycles;
72 uint32_t frame;
73 uint32_t hcnt;
74 } last_list;
75 uint32_t last_vram_read_frame;
76 } state;
77 struct {
78 int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */
79 int32_t cnt:3; /* amount skipped in a row */
80 uint32_t active:1;
81 uint32_t allow:1;
82 uint32_t frame_ready:1;
83 const int *advice;
84 uint32_t last_flip_frame;
85 uint32_t pending_fill[3];
86 } frameskip;
87 uint16_t *(*get_enhancement_bufer)
88 (int *x, int *y, int *w, int *h, int *vram_h);
89 void *(*mmap)(unsigned int size);
90 void (*munmap)(void *ptr, unsigned int size);
91};
92
93extern struct psx_gpu gpu;
94
95extern const unsigned char cmd_lengths[256];
96
97int do_cmd_list(uint32_t *list, int count, int *last_cmd);
98
99struct rearmed_cbs;
100
101int renderer_init(void);
102void renderer_finish(void);
103void renderer_sync_ecmds(uint32_t * ecmds);
104void renderer_update_caches(int x, int y, int w, int h);
105void renderer_flush_queues(void);
106void renderer_set_interlace(int enable, int is_odd);
107void renderer_set_config(const struct rearmed_cbs *config);
108void renderer_notify_res_change(void);
109
110int vout_init(void);
111int vout_finish(void);
112void vout_update(void);
113void vout_blank(void);
114void vout_set_config(const struct rearmed_cbs *config);
115
116/* listing these here for correct linkage if rasterizer uses c++ */
117struct GPUFreeze;
118
119long GPUinit(void);
120long GPUshutdown(void);
121void GPUwriteDataMem(uint32_t *mem, int count);
122long GPUdmaChain(uint32_t *rambase, uint32_t addr);
123void GPUwriteData(uint32_t data);
124void GPUreadDataMem(uint32_t *mem, int count);
125uint32_t GPUreadData(void);
126uint32_t GPUreadStatus(void);
127void GPUwriteStatus(uint32_t data);
128long GPUfreeze(uint32_t type, struct GPUFreeze *freeze);
129void GPUupdateLace(void);
130long GPUopen(void **dpy);
131long GPUclose(void);
132void GPUvBlank(int is_vblank, int lcf);
133void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);
134
135#ifdef __cplusplus
136}
137#endif