psxdma: Fix endian issue in gpuInterrupt()
[pcsx_rearmed.git] / plugins / gpulib / vout_pl.c
... / ...
CommitLineData
1/*
2 * video output handling using plugin_lib
3 * (C) GraÅžvydas "notaz" Ignotas, 2011
4 *
5 * This work is licensed under the terms of any of these licenses
6 * (at your option):
7 * - GNU GPL, version 2 or later.
8 * - GNU LGPL, version 2.1 or later.
9 * See the COPYING file in the top-level directory.
10 */
11
12#include <string.h>
13#include "gpu.h"
14#include "../../frontend/plugin_lib.h"
15
16static const struct rearmed_cbs *cbs;
17
18int vout_init(void)
19{
20 return 0;
21}
22
23int vout_finish(void)
24{
25 return 0;
26}
27
28static void check_mode_change(int force)
29{
30 int w = gpu.screen.hres;
31 int h = gpu.screen.vres;
32 int w_out = w;
33 int h_out = h;
34
35#ifdef RAW_FB_DISPLAY
36 w = w_out = 1024, h = h_out = 512;
37#endif
38 gpu.state.enhancement_active =
39 gpu.get_enhancement_bufer != NULL && gpu.state.enhancement_enable
40 && w <= 512 && h <= 256 && !(gpu.status & PSX_GPU_STATUS_RGB24);
41
42 if (gpu.state.enhancement_active) {
43 w_out *= 2;
44 h_out *= 2;
45 }
46
47 // width|rgb24 change?
48 if (force || (gpu.status ^ gpu.state.status_vo_old) & ((7<<16)|(1<<21))
49 || w_out != gpu.state.w_out_old || h_out != gpu.state.h_out_old)
50 {
51 gpu.state.status_vo_old = gpu.status;
52 gpu.state.w_out_old = w_out;
53 gpu.state.h_out_old = h_out;
54
55 cbs->pl_vout_set_mode(w_out, h_out, w, h,
56 (gpu.status & PSX_GPU_STATUS_RGB24) ? 24 : 16);
57 }
58}
59
60void vout_update(void)
61{
62 int bpp = (gpu.status & PSX_GPU_STATUS_RGB24) ? 24 : 16;
63 uint8_t *vram = (uint8_t *)gpu.vram;
64 int src_x = gpu.screen.src_x;
65 int src_y = gpu.screen.src_y;
66 int x = gpu.screen.x;
67 int y = gpu.screen.y;
68 int w = gpu.screen.w;
69 int h = gpu.screen.h;
70 int vram_h = 512;
71 int src_x2 = 0;
72
73#ifdef RAW_FB_DISPLAY
74 w = 1024, h = 512, x = src_x = y = src_y = 0;
75#endif
76 if (x < 0) { w += x; src_x2 = -x; x = 0; }
77 if (y < 0) { h += y; src_y -= y; y = 0; }
78
79 if (w <= 0 || h <= 0)
80 return;
81
82 check_mode_change(0);
83 if (gpu.state.enhancement_active) {
84 if (!gpu.state.enhancement_was_active)
85 return; // buffer not ready yet
86 vram = gpu.get_enhancement_bufer(&src_x, &src_y, &w, &h, &vram_h);
87 if (vram == NULL)
88 return;
89 x *= 2; y *= 2;
90 src_x2 *= 2;
91 }
92
93 if (src_y + h > vram_h) {
94 if (src_y + h - vram_h > h / 2) {
95 // wrap
96 h -= vram_h - src_y;
97 src_y = 0;
98 }
99 else
100 // clip
101 h = vram_h - src_y;
102 }
103
104 vram += (src_y * 1024 + src_x) * 2;
105 vram += src_x2 * bpp / 8;
106
107 cbs->pl_vout_flip(vram, 1024, !!(gpu.status & PSX_GPU_STATUS_RGB24),
108 x, y, w, h, gpu.state.dims_changed);
109 gpu.state.dims_changed = 0;
110}
111
112void vout_blank(void)
113{
114 int w = gpu.screen.hres;
115 int h = gpu.screen.vres;
116
117 check_mode_change(0);
118 if (gpu.state.enhancement_active) {
119 w *= 2;
120 h *= 2;
121 }
122 cbs->pl_vout_flip(NULL, 1024, !!(gpu.status & PSX_GPU_STATUS_RGB24), 0, 0, w, h, 0);
123}
124
125long GPUopen(unsigned long *disp, char *cap, char *cfg)
126{
127 gpu.frameskip.active = 0;
128 gpu.frameskip.frame_ready = 1;
129
130 cbs->pl_vout_open();
131 check_mode_change(1);
132 vout_update();
133 return 0;
134}
135
136long GPUclose(void)
137{
138 cbs->pl_vout_close();
139 return 0;
140}
141
142void vout_set_config(const struct rearmed_cbs *cbs_)
143{
144 cbs = cbs_;
145}
146
147// vim:shiftwidth=2:expandtab