4 #include "new_dynarec/new_dynarec.h"
6 /* It's duplicated from emu_if.c */
7 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
9 static const char * const MemorycardHack_db[] =
11 /* Lifeforce Tenka, also known as Codename Tenka */
12 "SLES00613", "SLED00690", "SLES00614", "SLES00615",
13 "SLES00616", "SLES00617", "SCUS94409"
16 static const char * const cdr_read_hack_db[] =
18 /* T'ai Fu - Wrath of the Tiger */
22 static const char * const gpu_slow_llist_db[] =
24 /* Bomberman Fantasy Race */
25 "SLES01712", "SLPS01525", "SLPS91138", "SLPM87102", "SLUS00823",
27 "SCES02834", "SCUS94570", "SCUS94616", "SCUS94654",
28 /* Final Fantasy IV */
29 "SCES03840", "SLPM86028", "SLUS01360",
30 /* Point Blank - calibration cursor */
31 "SCED00287", "SCES00886", "SLUS00481",
32 /* Simple 1500 Series Vol. 57: The Meiro */
34 /* Spot Goes to Hollywood */
35 "SLES00330", "SLPS00394", "SLUS00014",
37 "SCES01338", "SCES02072", "SCES02072", "SCES02072", "SCES02072", "SCUS94427",
38 /* Vampire Hunter D */
39 "SLES02731", "SLPS02477", "SLPS03198", "SLUS01138",
42 static const char * const gpu_busy_hack_db[] =
45 "SLPS01919", "SLPS01920",
48 static const char * const gpu_centering_hack_db[] =
51 "SLPM86042", "SLPM86103", "SLPM87323",
56 static const char * const dualshock_timing1024_hack_db[] =
58 /* Judge Dredd - could also be poor cdrom+mdec+dma timing */
59 "SLUS00630", "SLES00755",
62 static const char * const dualshock_init_analog_hack_db[] =
64 /* Formula 1 Championship Edition */
68 #define HACK_ENTRY(var, list) \
69 { #var, &Config.hacks.var, list, ARRAY_SIZE(list) }
75 const char * const * id_list;
80 HACK_ENTRY(cdr_read_timing, cdr_read_hack_db),
81 HACK_ENTRY(gpu_slow_list_walking, gpu_slow_llist_db),
82 HACK_ENTRY(gpu_busy, gpu_busy_hack_db),
83 HACK_ENTRY(gpu_centering, gpu_centering_hack_db),
84 HACK_ENTRY(gpu_timing1024, dualshock_timing1024_hack_db),
85 HACK_ENTRY(dualshock_init_analog, dualshock_init_analog_hack_db),
91 const char * const id[4];
93 cycle_multiplier_overrides[] =
95 /* note: values are = (10000 / gui_option) */
96 /* Internal Section - fussy about timings */
97 { 202, { "SLPS01868" } },
98 /* Super Robot Taisen Alpha - on the edge with 175,
99 * changing memcard settings is enough to break/unbreak it */
100 { 190, { "SLPS02528", "SLPS02636" } },
101 /* Brave Fencer Musashi - cd sectors arrive too fast */
102 { 170, { "SLUS00726", "SLPS01490" } },
103 #if defined(DRC_DISABLE) || defined(LIGHTREC) /* new_dynarec has a hack for this game */
104 /* Parasite Eve II - internal timer checks */
105 { 125, { "SLUS01042", "SLUS01055", "SLES02558", "SLES12558" } },
107 /* Discworld Noir - audio skips if CPU runs too fast */
108 { 222, { "SLES01549", "SLES02063", "SLES02064" } },
110 { 153, { "SLUS01032", "SLES02914" } },
111 /* Syphon Filter - reportedly hangs under unknown conditions */
112 { 169, { "SCUS94240" } },
113 /* Psychic Detective - some weird race condition in the game's cdrom code */
114 { 222, { "SLUS00165", "SLUS00166", "SLUS00167" } },
115 { 222, { "SLES00070", "SLES10070", "SLES20070" } },
116 /* Vib-Ribbon - cd timing issues (PAL+ari64drc only?) */
117 { 200, { "SCES02873" } },
118 /* Zero Divide - sometimes too fast */
119 { 200, { "SLUS00183", "SLES00159", "SLPS00083", "SLPM80008" } },
122 /* Function for automatic patching according to GameID. */
123 void Apply_Hacks_Cdrom(void)
127 memset(&Config.hacks, 0, sizeof(Config.hacks));
129 for (i = 0; i < ARRAY_SIZE(hack_db); i++)
131 for (j = 0; j < hack_db[i].id_list_len; j++)
133 if (strncmp(CdromId, hack_db[i].id_list[j], 9))
136 SysPrintf("using hack: %s\n", hack_db[i].name);
141 if (Config.hacks.dualshock_init_analog) {
142 // assume the default is off, see LoadPAD1plugin()
143 for (i = 0; i < 8; i++)
147 /* Apply Memory card hack for Codename Tenka. (The game needs one of the memory card slots to be empty) */
148 for (i = 0; i < ARRAY_SIZE(MemorycardHack_db); i++)
150 if (strncmp(CdromId, MemorycardHack_db[i], 9) == 0)
152 /* Disable the second memory card slot for the game */
154 /* This also needs to be done because in sio.c, they don't use Config.Mcd2 for that purpose */
160 /* Dynarec game-specific hacks */
161 new_dynarec_hacks_pergame = 0;
162 Config.cycle_multiplier_override = 0;
164 for (i = 0; i < ARRAY_SIZE(cycle_multiplier_overrides); i++)
166 const char * const * const ids = cycle_multiplier_overrides[i].id;
167 for (j = 0; j < ARRAY_SIZE(cycle_multiplier_overrides[i].id); j++)
168 if (ids[j] && strcmp(ids[j], CdromId) == 0)
170 if (j < ARRAY_SIZE(cycle_multiplier_overrides[i].id))
172 Config.cycle_multiplier_override = cycle_multiplier_overrides[i].mult;
173 new_dynarec_hacks_pergame |= NDHACK_OVERRIDE_CYCLE_M;
174 SysPrintf("using cycle_multiplier_override: %d\n",
175 Config.cycle_multiplier_override);
181 // from duckstation's gamedb.json
182 static const u16 libcrypt_ids[] = {
183 17, 311, 995, 1041, 1226, 1241, 1301, 1362, 1431, 1444,
184 1492, 1493, 1494, 1495, 1516, 1517, 1518, 1519, 1545, 1564,
185 1695, 1700, 1701, 1702, 1703, 1704, 1715, 1733, 1763, 1882,
186 1906, 1907, 1909, 1943, 1979, 2004, 2005, 2006, 2007, 2024,
187 2025, 2026, 2027, 2028, 2029, 2030, 2031, 2061, 2071, 2080,
188 2081, 2082, 2083, 2084, 2086, 2104, 2105, 2112, 2113, 2118,
189 2181, 2182, 2184, 2185, 2207, 2208, 2209, 2210, 2211, 2222,
190 2264, 2290, 2292, 2293, 2328, 2329, 2330, 2354, 2355, 2365,
191 2366, 2367, 2368, 2369, 2395, 2396, 2402, 2430, 2431, 2432,
192 2433, 2487, 2488, 2489, 2490, 2491, 2529, 2530, 2531, 2532,
193 2533, 2538, 2544, 2545, 2546, 2558, 2559, 2560, 2561, 2562,
194 2563, 2572, 2573, 2681, 2688, 2689, 2698, 2700, 2704, 2705,
195 2706, 2707, 2708, 2722, 2723, 2724, 2733, 2754, 2755, 2756,
196 2763, 2766, 2767, 2768, 2769, 2824, 2830, 2831, 2834, 2835,
197 2839, 2857, 2858, 2859, 2860, 2861, 2862, 2965, 2966, 2967,
198 2968, 2969, 2975, 2976, 2977, 2978, 2979, 3061, 3062, 3189,
199 3190, 3191, 3241, 3242, 3243, 3244, 3245, 3324, 3489, 3519,
200 3520, 3521, 3522, 3523, 3530, 3603, 3604, 3605, 3606, 3607,
201 3626, 3648, 12080, 12081, 12082, 12083, 12084, 12328, 12329, 12330,
202 12558, 12559, 12560, 12561, 12562, 12965, 12966, 12967, 12968, 12969,
203 22080, 22081, 22082, 22083, 22084, 22328, 22329, 22330, 22965, 22966,
204 22967, 22968, 22969, 32080, 32081, 32082, 32083, 32084, 32965, 32966,
208 // as documented by nocash
209 static const u16 libcrypt_sectors[16] = {
210 14105, 14231, 14485, 14579, 14649, 14899, 15056, 15130,
211 15242, 15312, 15378, 15628, 15919, 16031, 16101, 16167
214 int check_unsatisfied_libcrypt(void)
216 const char *p = CdromId + 4;
220 if (strncmp(CdromId, "SCE", 3) && strncmp(CdromId, "SLE", 3))
225 for (i = 0; i < ARRAY_SIZE(libcrypt_ids); i++)
226 if (id == libcrypt_ids[i])
228 if (i == ARRAY_SIZE(libcrypt_ids))
231 // detected a protected game
232 if (!CDR_getBufferSub(libcrypt_sectors[0]) && !sbi_sectors) {
233 SysPrintf("==================================================\n");
234 SysPrintf("LibCrypt game detected with missing SBI/subchannel\n");
235 SysPrintf("==================================================\n");
240 // calculate key just for fun (we don't really need it)
241 for (i = 0; i < 16; i++)
242 if (CheckSBI(libcrypt_sectors[i] - 2*75))
243 key |= 1u << (15 - i);
246 SysPrintf("%s, possible key=%04X\n", "LibCrypt detected", key);
248 SysPrintf("%s\n", "LibCrypt detected");