fea3b89a81c986491f51cfed2044cbe1833e142b
[pcsx_rearmed.git] / macosx / plugins / DFXVideo / macsrc / PluginGLView.h
1 /***************************************************************************
2     PluginGLView.h
3     PeopsSoftGPU
4   
5     Created by Gil Pedersen on Sun April 18 2004.
6     Copyright (c) 2004 Gil Pedersen.
7  ***************************************************************************/
8
9 /***************************************************************************
10  *                                                                         *
11  *   This program is free software; you can redistribute it and/or modify  *
12  *   it under the terms of the GNU General Public License as published by  *
13  *   the Free Software Foundation; either version 2 of the License, or     *
14  *   (at your option) any later version. See also the license.txt file for *
15  *   additional informations.                                              *
16  *                                                                         *
17  ***************************************************************************/
18
19 #define PluginGLView NetSfPeopsSoftGPUPluginGLView
20
21 #import <Cocoa/Cocoa.h>
22 #import <OpenGL/gl.h>
23 #include <sys/time.h>
24
25 #define IMAGE_COUNT  2
26
27 @interface PluginGLView : NSOpenGLView
28 {
29         GLubyte  *image_base;
30         GLubyte  *image[IMAGE_COUNT];
31         
32         GLint     buffers;
33         //GLint     frame_rate;
34         
35         GLenum    texture_hint;
36         GLboolean rect_texture;
37         GLboolean client_storage;
38         GLboolean texture_range;
39
40         struct timeval cycle_time;
41         
42         NSLock *glLock;
43         BOOL noDisplay;
44         BOOL drawBG;
45
46         int image_width;
47         int image_height;
48         int image_width2;
49         int image_height2;
50         int image_depth;
51         int image_type;
52         float image_tx;
53         float image_ty;
54         int whichImage;
55         int isFullscreen;
56 }
57
58 - (void)renderScreen;
59 - (void)swapBuffer;
60 - (void)clearBuffer:(BOOL)display;
61 - (void)loadTextures: (GLboolean)first;
62
63 @end