2 PCSX-ReARMed - yet another PCSX fork
8 PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project,
9 which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This
10 version is ARM architecture oriented and features MIPS->ARM recompiler by
11 Ari64. It was created for Pandora handheld, but should be usable on other
12 devices after some code adjustments.
14 It does not, however, have anything in common with similar psx4all and
15 pcsx4all projects, except that all of these are PCSX ports.
21 This version features a framebuffer driven menu that can be used to run
22 games and configure the emulator.
24 Supportd CD image formats:
31 CDDA (CD audio) support requires .cue/.bin format.
37 GPU (graphics) and SPU (sound) plugins can be selected in
40 builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow.
41 gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches.
42 gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES.
43 Occasionally faster but has lots of glitches and seems to
44 be rather unstable (may crash the system).
45 builtin_spu - P.E.Op.S. SPU plugin, most accurate but slow.
46 spunull.so - NULL plugin, i.e. no sound emulation.
53 + added Pickle's port of gpu-gles from psx4m project
54 + added PCSX4ALL gpu as a plugin
55 * improved gpu plugin support
56 + added savestate preview
57 * various frontend fixes
61 * fixed a keybind copy-paste bug
62 * properly implemented pad handling
63 (inputs no longer control both emulated pads at once)
64 * fixed a crash caused by framebuffer out of range access
65 * fixed SWL/SWR handling (usually resulted in graphic glitches)
66 * fixed BxxZAL (Medal of Honor)
67 * fixed alignment crash in color space conversion code (Lunar)
68 * fixed SWC2 occasional use of wrong address register (Parasite Eve)
69 * fixed firstfile() handling in HLE BIOS (broken memory cards in some games)
70 + added per-game configs (controls still not saved though)
71 + added simple plugin select interface to the menu
82 (C) 1999-2003 PCSX Team
84 Linuzappz <linuzappz@pcsx.net>
85 Shadow <shadow@pcsx.net>
86 Pete Bernett <psswitch@online.de>
87 NoComp <NoComp@mailcity.com>
89 Akumax <akumax@pcsx.net>
91 (C) 2005-2009 PCSX-df Team
92 (c) Ryan Schultz <schultz.ryan@gmail.com>
93 (c) Andrew Burton <adb@iinet.net.au>
94 (c) Stephen Chao <schao@myrealbox.com>
95 (c) Marcus Comstedt <marcus@mc.pp.se>
96 Stefan Sikora <hoshy@schrauberstube.de>
98 (C) 2009-2010 PCSX-Reloaded Team
99 edgbla (Root counters, various core/plugin fixes)
100 Firnis (GTE code from PCSX-Revolution Project)
101 Gabriele Gorla (MDEC decoder)
102 Peter Collingbourne (Various core/psxbios fixes)
103 Dario, NeToU, siveritas (Various bugfixes)
104 shalma (GTE Divider, various core fixes)
105 Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff)
108 (C) 2010 PCSX4ALL Team
110 Franxis <franxism@gmail.com>
111 Chui <sdl_gp32@yahoo.es>
113 GLES plugin (psx4m project):
114 (C) 1999-2009 by Pete Bernert
120 builtin GPU/SPU plugins:
121 Pete Bernert and the P.E.Op.S. team
123 MIPS->ARM recompiler:
126 integration, optimization and frontend:
129 Source code is released under GNU GPL license, version 2 or later.
130 See COPYING included in the archive (.pnd can be extracted using unsquashfs).
131 The source code is available in a GIT repository at:
133 git://notaz.gp2x.de/~notaz/pcsx_rearmed.git