6caa6bf8db86ba899bbb31bfa32084e8e5c1b156
[pcsx_rearmed.git] / plugins / dfsound / freeze.c
1 /***************************************************************************\r
2                           freeze.c  -  description\r
3                              -------------------\r
4     begin                : Wed May 15 2002\r
5     copyright            : (C) 2002 by Pete Bernert\r
6     email                : BlackDove@addcom.de\r
7  ***************************************************************************/\r
8 /***************************************************************************\r
9  *                                                                         *\r
10  *   This program is free software; you can redistribute it and/or modify  *\r
11  *   it under the terms of the GNU General Public License as published by  *\r
12  *   the Free Software Foundation; either version 2 of the License, or     *\r
13  *   (at your option) any later version. See also the license.txt file for *\r
14  *   additional informations.                                              *\r
15  *                                                                         *\r
16  ***************************************************************************/\r
17 \r
18 #include "stdafx.h"\r
19 \r
20 #define _IN_FREEZE\r
21 \r
22 #include "externals.h"\r
23 #include "registers.h"\r
24 #include "spu.h"\r
25 \r
26 ////////////////////////////////////////////////////////////////////////\r
27 // freeze structs\r
28 ////////////////////////////////////////////////////////////////////////\r
29 \r
30 typedef struct\r
31 {\r
32  int            State;\r
33  int            AttackModeExp;\r
34  int            AttackRate;\r
35  int            DecayRate;\r
36  int            SustainLevel;\r
37  int            SustainModeExp;\r
38  int            SustainIncrease;\r
39  int            SustainRate;\r
40  int            ReleaseModeExp;\r
41  int            ReleaseRate;\r
42  int            EnvelopeVol;\r
43  long           lVolume;\r
44  long           lDummy1;\r
45  long           lDummy2;\r
46 } ADSRInfoEx_orig;\r
47 \r
48 typedef struct\r
49 {\r
50  // no mutexes used anymore... don't need them to sync access\r
51  //HANDLE            hMutex;\r
52 \r
53  int               bNew;                               // start flag\r
54 \r
55  int               iSBPos;                             // mixing stuff\r
56  int               spos;\r
57  int               sinc;\r
58  int               SB[32+32];                          // Pete added another 32 dwords in 1.6 ... prevents overflow issues with gaussian/cubic interpolation (thanx xodnizel!), and can be used for even better interpolations, eh? :)\r
59  int               sval;\r
60 \r
61  unsigned char *   pStart;                             // start ptr into sound mem\r
62  unsigned char *   pCurr;                              // current pos in sound mem\r
63  unsigned char *   pLoop;                              // loop ptr in sound mem\r
64 \r
65  int               bOn;                                // is channel active (sample playing?)\r
66  int               bStop;                              // is channel stopped (sample _can_ still be playing, ADSR Release phase)\r
67  int               bReverb;                            // can we do reverb on this channel? must have ctrl register bit, to get active\r
68  int               iActFreq;                           // current psx pitch\r
69  int               iUsedFreq;                          // current pc pitch\r
70  int               iLeftVolume;                        // left volume\r
71  int               iLeftVolRaw;                        // left psx volume value\r
72  int               bIgnoreLoop;                        // ignore loop bit, if an external loop address is used\r
73  int               iMute;                              // mute mode\r
74  int               iRightVolume;                       // right volume\r
75  int               iRightVolRaw;                       // right psx volume value\r
76  int               iRawPitch;                          // raw pitch (0...3fff)\r
77  int               iIrqDone;                           // debug irq done flag\r
78  int               s_1;                                // last decoding infos\r
79  int               s_2;\r
80  int               bRVBActive;                         // reverb active flag\r
81  int               iRVBOffset;                         // reverb offset\r
82  int               iRVBRepeat;                         // reverb repeat\r
83  int               bNoise;                             // noise active flag\r
84  int               bFMod;                              // freq mod (0=off, 1=sound channel, 2=freq channel)\r
85  int               iRVBNum;                            // another reverb helper\r
86  int               iOldNoise;                          // old noise val for this channel   \r
87  ADSRInfo          ADSR;                               // active ADSR settings\r
88  ADSRInfoEx_orig   ADSRX;                              // next ADSR settings (will be moved to active on sample start)\r
89 } SPUCHAN_orig;\r
90 \r
91 typedef struct\r
92 {\r
93  char          szSPUName[8];\r
94  uint32_t ulFreezeVersion;\r
95  uint32_t ulFreezeSize;\r
96  unsigned char cSPUPort[0x200];\r
97  unsigned char cSPURam[0x80000];\r
98  xa_decode_t   xaS;     \r
99 } SPUFreeze_t;\r
100 \r
101 typedef struct\r
102 {\r
103  unsigned short  spuIrq;\r
104  uint32_t   pSpuIrq;\r
105  uint32_t   spuAddr;\r
106  uint32_t   dummy1;\r
107  uint32_t   dummy2;\r
108  uint32_t   dummy3;\r
109 \r
110  SPUCHAN_orig s_chan[MAXCHAN];   \r
111 \r
112 } SPUOSSFreeze_t;\r
113 \r
114 ////////////////////////////////////////////////////////////////////////\r
115 \r
116 void LoadStateV5(SPUFreeze_t * pF);                    // newest version\r
117 void LoadStateUnknown(SPUFreeze_t * pF);               // unknown format\r
118 \r
119 extern int lastch;\r
120 \r
121 // we want to retain compatibility between versions,\r
122 // so use original channel struct\r
123 static void save_channel(SPUCHAN_orig *d, const SPUCHAN *s, int ch)\r
124 {\r
125  memset(d, 0, sizeof(*d));\r
126  d->bNew = !!(dwNewChannel & (1<<ch));\r
127  d->iSBPos = s->iSBPos;\r
128  d->spos = s->spos;\r
129  d->sinc = s->sinc;\r
130  memcpy(d->SB, s->SB, sizeof(d->SB));\r
131  d->pStart = (unsigned char *)((regAreaGet(ch,6)&~1)<<3);\r
132  d->pCurr = s->pCurr;\r
133  d->pLoop = s->pLoop;\r
134  d->bOn = !!(dwChannelOn & (1<<ch));\r
135  d->bStop = s->bStop;\r
136  d->bReverb = s->bReverb;\r
137  d->iActFreq = 1;\r
138  d->iUsedFreq = 2;\r
139  d->iLeftVolume = s->iLeftVolume;\r
140  d->bIgnoreLoop = 0;\r
141  d->iRightVolume = s->iRightVolume;\r
142  d->iRawPitch = s->iRawPitch;\r
143  d->s_1 = s->SB[27]; // yes it's reversed\r
144  d->s_2 = s->SB[26];\r
145  d->bRVBActive = s->bRVBActive;\r
146  d->bNoise = s->bNoise;\r
147  d->bFMod = s->bFMod;\r
148  d->ADSRX.State = s->ADSRX.State;\r
149  d->ADSRX.AttackModeExp = s->ADSRX.AttackModeExp;\r
150  d->ADSRX.AttackRate = s->ADSRX.AttackRate;\r
151  d->ADSRX.DecayRate = s->ADSRX.DecayRate;\r
152  d->ADSRX.SustainLevel = s->ADSRX.SustainLevel;\r
153  d->ADSRX.SustainModeExp = s->ADSRX.SustainModeExp;\r
154  d->ADSRX.SustainIncrease = s->ADSRX.SustainIncrease;\r
155  d->ADSRX.SustainRate = s->ADSRX.SustainRate;\r
156  d->ADSRX.ReleaseModeExp = s->ADSRX.ReleaseModeExp;\r
157  d->ADSRX.ReleaseRate = s->ADSRX.ReleaseRate;\r
158  d->ADSRX.EnvelopeVol = s->ADSRX.EnvelopeVol;\r
159  d->ADSRX.lVolume = d->bOn; // hmh\r
160 }\r
161 \r
162 static void load_channel(SPUCHAN *d, const SPUCHAN_orig *s, int ch)\r
163 {\r
164  memset(d, 0, sizeof(*d));\r
165  if (s->bNew) dwNewChannel |= 1<<ch;\r
166  d->iSBPos = s->iSBPos;\r
167  d->spos = s->spos;\r
168  d->sinc = s->sinc;\r
169  memcpy(d->SB, s->SB, sizeof(d->SB));\r
170  d->pCurr = (void *)((long)s->pCurr & 0x7fff0);\r
171  d->pLoop = (void *)((long)s->pLoop & 0x7fff0);\r
172  if (s->bOn) dwChannelOn |= 1<<ch;\r
173  d->bStop = s->bStop;\r
174  d->bReverb = s->bReverb;\r
175  d->iLeftVolume = s->iLeftVolume;\r
176  d->iRightVolume = s->iRightVolume;\r
177  d->iRawPitch = s->iRawPitch;\r
178  d->bRVBActive = s->bRVBActive;\r
179  d->bNoise = s->bNoise;\r
180  d->bFMod = s->bFMod;\r
181  d->ADSRX.State = s->ADSRX.State;\r
182  d->ADSRX.AttackModeExp = s->ADSRX.AttackModeExp;\r
183  d->ADSRX.AttackRate = s->ADSRX.AttackRate;\r
184  d->ADSRX.DecayRate = s->ADSRX.DecayRate;\r
185  d->ADSRX.SustainLevel = s->ADSRX.SustainLevel;\r
186  d->ADSRX.SustainModeExp = s->ADSRX.SustainModeExp;\r
187  d->ADSRX.SustainIncrease = s->ADSRX.SustainIncrease;\r
188  d->ADSRX.SustainRate = s->ADSRX.SustainRate;\r
189  d->ADSRX.ReleaseModeExp = s->ADSRX.ReleaseModeExp;\r
190  d->ADSRX.ReleaseRate = s->ADSRX.ReleaseRate;\r
191  d->ADSRX.EnvelopeVol = s->ADSRX.EnvelopeVol;\r
192 }\r
193 \r
194 ////////////////////////////////////////////////////////////////////////\r
195 // SPUFREEZE: called by main emu on savestate load/save\r
196 ////////////////////////////////////////////////////////////////////////\r
197 \r
198 long CALLBACK SPUfreeze(uint32_t ulFreezeMode,SPUFreeze_t * pF)\r
199 {\r
200  int i;SPUOSSFreeze_t * pFO;\r
201 \r
202  if(!pF) return 0;                                     // first check\r
203 \r
204  if(ulFreezeMode)                                      // info or save?\r
205   {//--------------------------------------------------//\r
206    if(ulFreezeMode==1)                                 \r
207     memset(pF,0,sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t));\r
208 \r
209    strcpy(pF->szSPUName,"PBOSS");\r
210    pF->ulFreezeVersion=5;\r
211    pF->ulFreezeSize=sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t);\r
212 \r
213    if(ulFreezeMode==2) return 1;                       // info mode? ok, bye\r
214                                                        // save mode:\r
215    RemoveTimer();                                      // stop timer\r
216 \r
217    memcpy(pF->cSPURam,spuMem,0x80000);                 // copy common infos\r
218    memcpy(pF->cSPUPort,regArea,0x200);\r
219 \r
220    if(xapGlobal && XAPlay!=XAFeed)                     // some xa\r
221     {\r
222      pF->xaS=*xapGlobal;     \r
223     }\r
224    else \r
225    memset(&pF->xaS,0,sizeof(xa_decode_t));             // or clean xa\r
226 \r
227    pFO=(SPUOSSFreeze_t *)(pF+1);                       // store special stuff\r
228 \r
229    pFO->spuIrq=spuIrq;\r
230    if(pSpuIrq)  pFO->pSpuIrq  = (unsigned long)pSpuIrq-(unsigned long)spuMemC;\r
231 \r
232    pFO->spuAddr=spuAddr;\r
233    if(pFO->spuAddr==0) pFO->spuAddr=0xbaadf00d;\r
234 \r
235    dwChannelOn&=~dwPendingChanOff;\r
236    dwPendingChanOff=0;\r
237 \r
238    for(i=0;i<MAXCHAN;i++)\r
239     {\r
240      save_channel(&pFO->s_chan[i],&s_chan[i],i);\r
241      if(pFO->s_chan[i].pCurr)\r
242       pFO->s_chan[i].pCurr-=(unsigned long)spuMemC;\r
243      if(pFO->s_chan[i].pLoop)\r
244       pFO->s_chan[i].pLoop-=(unsigned long)spuMemC;\r
245     }\r
246 \r
247    SetupTimer();                                       // sound processing on again\r
248 \r
249    return 1;\r
250    //--------------------------------------------------//\r
251   }\r
252                                                        \r
253  if(ulFreezeMode!=0) return 0;                         // bad mode? bye\r
254 \r
255  RemoveTimer();                                        // we stop processing while doing the save!\r
256 \r
257  memcpy(spuMem,pF->cSPURam,0x80000);                   // get ram\r
258  memcpy(regArea,pF->cSPUPort,0x200);\r
259 \r
260  if(pF->xaS.nsamples<=4032)                            // start xa again\r
261   SPUplayADPCMchannel(&pF->xaS);\r
262 \r
263  xapGlobal=0;\r
264  dwPendingChanOff=0;\r
265 \r
266  if(!strcmp(pF->szSPUName,"PBOSS") && pF->ulFreezeVersion==5)\r
267    LoadStateV5(pF);\r
268  else LoadStateUnknown(pF);\r
269 \r
270  lastch = -1;\r
271 \r
272  // repair some globals\r
273  for(i=0;i<=62;i+=2)\r
274   SPUwriteRegister(H_Reverb+i,regArea[(H_Reverb+i-0xc00)>>1]);\r
275  SPUwriteRegister(H_SPUReverbAddr,regArea[(H_SPUReverbAddr-0xc00)>>1]);\r
276  SPUwriteRegister(H_SPUrvolL,regArea[(H_SPUrvolL-0xc00)>>1]);\r
277  SPUwriteRegister(H_SPUrvolR,regArea[(H_SPUrvolR-0xc00)>>1]);\r
278 \r
279  SPUwriteRegister(H_SPUctrl,(unsigned short)(regArea[(H_SPUctrl-0xc00)>>1]|0x4000));\r
280  SPUwriteRegister(H_SPUstat,regArea[(H_SPUstat-0xc00)>>1]);\r
281  SPUwriteRegister(H_CDLeft,regArea[(H_CDLeft-0xc00)>>1]);\r
282  SPUwriteRegister(H_CDRight,regArea[(H_CDRight-0xc00)>>1]);\r
283 \r
284  // fix to prevent new interpolations from crashing\r
285  for(i=0;i<MAXCHAN;i++) s_chan[i].SB[28]=0;\r
286 \r
287  SetupTimer();                                         // start sound processing again\r
288 \r
289  return 1;\r
290 }\r
291 \r
292 ////////////////////////////////////////////////////////////////////////\r
293 \r
294 void LoadStateV5(SPUFreeze_t * pF)\r
295 {\r
296  int i;SPUOSSFreeze_t * pFO;\r
297 \r
298  pFO=(SPUOSSFreeze_t *)(pF+1);\r
299 \r
300  spuIrq = pFO->spuIrq;\r
301  if(pFO->pSpuIrq) pSpuIrq = spuMemC+((long)pFO->pSpuIrq&0x7fff0); else pSpuIrq=NULL;\r
302 \r
303  if(pFO->spuAddr)\r
304   {\r
305    spuAddr = pFO->spuAddr;\r
306    if (spuAddr == 0xbaadf00d) spuAddr = 0;\r
307   }\r
308 \r
309  dwNewChannel=0;\r
310  dwChannelOn=0;\r
311  dwChannelDead=0;\r
312  for(i=0;i<MAXCHAN;i++)\r
313   {\r
314    load_channel(&s_chan[i],&pFO->s_chan[i],i);\r
315 \r
316    s_chan[i].pCurr+=(unsigned long)spuMemC;\r
317    s_chan[i].pLoop+=(unsigned long)spuMemC;\r
318   }\r
319 }\r
320 \r
321 ////////////////////////////////////////////////////////////////////////\r
322 \r
323 void LoadStateUnknown(SPUFreeze_t * pF)\r
324 {\r
325  int i;\r
326 \r
327  for(i=0;i<MAXCHAN;i++)\r
328   {\r
329    s_chan[i].bStop=0;\r
330    s_chan[i].pLoop=spuMemC;\r
331   }\r
332 \r
333  dwNewChannel=0;\r
334  dwChannelOn=0;\r
335  dwChannelDead=0;\r
336  pSpuIrq=0;\r
337 \r
338  for(i=0;i<0xc0;i++)\r
339   {\r
340    SPUwriteRegister(0x1f801c00+i*2,regArea[i]);\r
341   }\r
342 }\r
343 \r
344 ////////////////////////////////////////////////////////////////////////\r