static void *vout_buf;
static void *vout_buf_ptr;
static int vout_width, vout_height;
-static int vout_doffs_old, vout_fb_dirty;
+static int vout_fb_dirty;
static bool vout_can_dupe;
static bool duping_enable;
static bool found_bios;
}
#endif
-static void vout_flip(const void *vram, int stride, int bgr24, int w, int h)
+static void vout_flip(const void *vram, int stride, int bgr24,
+ int x, int y, int w, int h, int dims_changed)
{
unsigned short *dest = vout_buf_ptr;
const unsigned short *src = vram;
int dstride = vout_width, h1 = h;
- int doffs;
- if (vram == NULL)
+ if (vram == NULL || dims_changed)
{
+ memset(vout_buf_ptr, 0, dstride * vout_height * 2);
// blanking
- memset(vout_buf_ptr, 0, dstride * h * 2);
- goto out;
+ if (vram == NULL)
+ goto out;
}
- doffs = (vout_height - h) * dstride;
- doffs += (dstride - w) / 2 & ~1;
- if (doffs != vout_doffs_old)
- {
- // clear borders
- memset(vout_buf_ptr, 0, dstride * h * 2);
- vout_doffs_old = doffs;
- }
- dest += doffs;
+ dest += x + y * dstride;
if (bgr24)
{
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (strcmp(var.value, "disabled") == 0)
- Config.GpuListWalking = 0;
+ Config.GpuListWalking = 0;
else if (strcmp(var.value, "enabled") == 0)
- Config.GpuListWalking = 1;
+ Config.GpuListWalking = 1;
else // auto
- Config.GpuListWalking = -1;
+ Config.GpuListWalking = -1;
+ }
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_screen_centering";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ if (strcmp(var.value, "game") == 0)
+ pl_rearmed_cbs.screen_centering_type = 1;
+ else if (strcmp(var.value, "manual") == 0)
+ pl_rearmed_cbs.screen_centering_type = 2;
+ else // auto
+ pl_rearmed_cbs.screen_centering_type = 0;
+ }
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_screen_centering_x";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ pl_rearmed_cbs.screen_centering_x = atoi(var.value);
+ }
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_screen_centering_y";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ pl_rearmed_cbs.screen_centering_y = atoi(var.value);
}
#ifdef THREAD_RENDERING