gpu-gles: add fps display
[pcsx_rearmed.git] / frontend / menu.c
index d3e16a4..51476f5 100644 (file)
@@ -25,7 +25,6 @@
 #include "omap.h"
 #include "plat.h"
 #include "pcnt.h"
-#include "cspace.h"
 #include "common/plat.h"
 #include "common/input.h"
 #include "linux/in_evdev.h"
@@ -35,6 +34,7 @@
 #include "../libpcsxcore/psemu_plugin_defs.h"
 #include "../libpcsxcore/new_dynarec/new_dynarec.h"
 #include "../plugins/dfinput/main.h"
+#include "../plugins/gpulib/cspace.h"
 #include "revision.h"
 
 #define REARMED_BIRTHDAY_TIME 1293306830       /* 25 Dec 2010 */
@@ -241,6 +241,9 @@ static void menu_set_defconfig(void)
        { #val, sizeof(pl_rearmed_cbs.val), &pl_rearmed_cbs.val }
 
 // 'versioned' var, used when defaults change
+#define CE_CONFIG_STR_V(val, ver) \
+       { #val #ver, 0, Config.val }
+
 #define CE_INTVAL_V(val, ver) \
        { #val #ver, sizeof(val), &val }
 
@@ -253,7 +256,7 @@ static const struct {
        void *val;
 } config_data[] = {
        CE_CONFIG_STR(Bios),
-       CE_CONFIG_STR(Gpu),
+       CE_CONFIG_STR_V(Gpu, 2),
        CE_CONFIG_STR(Spu),
 //     CE_CONFIG_STR(Cdr),
        CE_CONFIG_VAL(Xa),
@@ -287,6 +290,7 @@ static const struct {
        CE_INTVAL_P(gpu_unai.abe_hack),
        CE_INTVAL_P(gpu_unai.no_light),
        CE_INTVAL_P(gpu_unai.no_blend),
+       CE_INTVAL_P(gpu_neon.allow_interlace),
        CE_INTVAL_V(iUseReverb, 3),
        CE_INTVAL_V(iXAPitch, 3),
        CE_INTVAL_V(iUseInterpolation, 3),
@@ -752,6 +756,9 @@ me_bind_action emuctrl_actions[] =
        { "Toggle Frameskip ", 1 << SACTION_TOGGLE_FSKIP },
        { "Take Screenshot  ", 1 << SACTION_SCREENSHOT },
        { "Enter Menu       ", 1 << SACTION_ENTER_MENU },
+#ifdef __ARM_ARCH_7A__ /* XXX */
+       { "Minimize         ", 1 << SACTION_MINIMIZE },
+#endif
        { "Gun Trigger      ", 1 << SACTION_GUN_TRIGGER },
        { "Gun A button     ", 1 << SACTION_GUN_A },
        { "Gun B button     ", 1 << SACTION_GUN_B },
@@ -1190,6 +1197,26 @@ static int menu_loop_gfx_options(int id, int keys)
 
 // ------------ bios/plugins ------------
 
+#ifdef __ARM_NEON__
+
+static const char h_gpu_neon[] = "Configure built-in NEON GPU plugin";
+static const char *men_gpu_interlace[] = { "Off", "On", "Auto", NULL };
+
+static menu_entry e_menu_plugin_gpu_neon[] =
+{
+       mee_enum      ("Enable interlace mode",      0, pl_rearmed_cbs.gpu_neon.allow_interlace, men_gpu_interlace),
+       mee_end,
+};
+
+static int menu_loop_plugin_gpu_neon(int id, int keys)
+{
+       int sel = 0;
+       me_loop(e_menu_plugin_gpu_neon, &sel);
+       return 0;
+}
+
+#endif
+
 static menu_entry e_menu_plugin_gpu_unai[] =
 {
        mee_onoff     ("Skip every 2nd line",        0, pl_rearmed_cbs.gpu_unai.lineskip, 1),
@@ -1207,12 +1234,12 @@ static int menu_loop_plugin_gpu_unai(int id, int keys)
 }
 
 static const char *men_gpu_dithering[] = { "None", "Game dependant", "Always", NULL };
-static const char h_gpu_0[]            = "Needed for Chrono Cross";
+//static const char h_gpu_0[]            = "Needed for Chrono Cross";
 static const char h_gpu_1[]            = "Capcom fighting games";
 static const char h_gpu_2[]            = "Black screens in Lunar";
 static const char h_gpu_3[]            = "Compatibility mode";
 static const char h_gpu_6[]            = "Pandemonium 2";
-static const char h_gpu_7[]            = "Skip every second frame";
+//static const char h_gpu_7[]            = "Skip every second frame";
 static const char h_gpu_8[]            = "Needed by Dark Forces";
 static const char h_gpu_9[]            = "better g-colors, worse textures";
 static const char h_gpu_10[]           = "Toggle busy flags after drawing";
@@ -1220,12 +1247,12 @@ static const char h_gpu_10[]           = "Toggle busy flags after drawing";
 static menu_entry e_menu_plugin_gpu_peops[] =
 {
        mee_enum      ("Dithering",                  0, pl_rearmed_cbs.gpu_peops.iUseDither, men_gpu_dithering),
-       mee_onoff_h   ("Odd/even bit hack",          0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<0, h_gpu_0),
+//     mee_onoff_h   ("Odd/even bit hack",          0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<0, h_gpu_0),
        mee_onoff_h   ("Expand screen width",        0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<1, h_gpu_1),
        mee_onoff_h   ("Ignore brightness color",    0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<2, h_gpu_2),
        mee_onoff_h   ("Disable coordinate check",   0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<3, h_gpu_3),
        mee_onoff_h   ("Lazy screen update",         0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<6, h_gpu_6),
-       mee_onoff_h   ("Old frame skipping",         0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<7, h_gpu_7),
+//     mee_onoff_h   ("Old frame skipping",         0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<7, h_gpu_7),
        mee_onoff_h   ("Repeated flat tex triangles ",0,pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<8, h_gpu_8),
        mee_onoff_h   ("Draw quads with triangles",  0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<9, h_gpu_9),
        mee_onoff_h   ("Fake 'gpu busy' states",     0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<10, h_gpu_10),
@@ -1239,6 +1266,43 @@ static int menu_loop_plugin_gpu_peops(int id, int keys)
        return 0;
 }
 
+static const char *men_peopsgl_texfilter[] = { "None", "Standard", "Extended",
+       "Standard-sprites", "Extended-sprites", "Standard+sprites", "Extended+sprites", NULL };
+static const char *men_peopsgl_fbtex[] = { "Emulated VRam", "Black", "Card", "Card+soft" };
+
+static menu_entry e_menu_plugin_gpu_peopsgl[] =
+{
+       mee_onoff     ("Dithering",                  0, pl_rearmed_cbs.gpu_peopsgl.bDrawDither, 1),
+       mee_enum      ("Texture Filtering",          0, pl_rearmed_cbs.gpu_peopsgl.iFilterType, men_peopsgl_texfilter),
+       mee_enum      ("Framebuffer Textures",       0, pl_rearmed_cbs.gpu_peopsgl.iFrameTexType, men_peopsgl_fbtex),
+       mee_onoff     ("Mask Detect",                0, pl_rearmed_cbs.gpu_peopsgl.iUseMask, 1),
+       mee_onoff     ("Opaque Pass",                0, pl_rearmed_cbs.gpu_peopsgl.bOpaquePass, 1),
+       mee_onoff     ("Advanced Blend",             0, pl_rearmed_cbs.gpu_peopsgl.bAdvancedBlend, 1),
+       mee_onoff     ("Use Fast Mdec",              0, pl_rearmed_cbs.gpu_peopsgl.bUseFastMdec, 1),
+       mee_range     ("Texture RAM size (MB)",      0, pl_rearmed_cbs.gpu_peopsgl.iVRamSize, 4, 128),
+       mee_onoff     ("Texture garbage collection", 0, pl_rearmed_cbs.gpu_peopsgl.iTexGarbageCollection, 1),
+       mee_label     ("Fixes/hacks:"),
+       mee_onoff     ("FF7 cursor",                 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<0),
+       mee_onoff     ("Direct FB updates",          0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<1),
+       mee_onoff     ("Black brightness",           0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<2),
+       mee_onoff     ("Swap front detection",       0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<3),
+       mee_onoff     ("Disable coord check",        0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<4),
+       mee_onoff     ("No blue glitches (LoD)",     0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<5),
+       mee_onoff     ("Soft FB access",             0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<6),
+       mee_onoff     ("FF9 rect",                   0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<9),
+       mee_onoff     ("No subtr. blending",         0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<10),
+       mee_onoff     ("Lazy upload (DW7)",          0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<11),
+       mee_onoff     ("Additional uploads",         0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<15),
+       mee_end,
+};
+
+static int menu_loop_plugin_gpu_peopsgl(int id, int keys)
+{
+       static int sel = 0;
+       me_loop(e_menu_plugin_gpu_peopsgl, &sel);
+       return 0;
+}
+
 static const char *men_spu_interp[] = { "None", "Simple", "Gaussian", "Cubic", NULL };
 static const char h_spu_volboost[]  = "Large values cause distortion";
 static const char h_spu_irq_wait[]  = "Wait for CPU (recommended set to ON)";
@@ -1265,19 +1329,35 @@ static int menu_loop_plugin_spu(int id, int keys)
 static const char h_bios[]       = "HLE is simulated BIOS. BIOS selection is saved in\n"
                                   "savestates and can't be changed there. Must save\n"
                                   "config and reload the game for change to take effect";
-static const char h_plugin_xpu[] = "Must save config and reload the game\n"
-                                  "for plugin change to take effect";
+static const char h_plugin_gpu[] = 
+#ifdef __ARM_NEON__
+                                  "builtin_gpu is the NEON GPU, very fast and accurate\n"
+                                  "gpuPEOPS "
+#else
+                                  "builtin_gpu "
+#endif
+                                               "is Pete's soft GPU, slow but accurate\n"
+                                  "gpuPCSX4ALL is GPU from PCSX4ALL, fast but glitchy\n"
+                                  "gpuGLES Pete's hw GPU, uses 3D chip but is glitchy\n"
+                                  "must save config and reload the game if changed";
+static const char h_plugin_spu[] = "spunull effectively disables sound\n"
+                                  "must save config and reload the game if changed";
 static const char h_gpu_peops[]  = "Configure P.E.Op.S. SoftGL Driver V1.17";
+static const char h_gpu_peopsgl[]= "Configure P.E.Op.S. MesaGL Driver V1.78";
 static const char h_gpu_unai[]   = "Configure Unai/PCSX4ALL Team GPU plugin";
 static const char h_spu[]        = "Configure built-in P.E.Op.S. Sound Driver V1.7";
 
 static menu_entry e_menu_plugin_options[] =
 {
        mee_enum_h    ("BIOS",                          0, bios_sel, bioses, h_bios),
-       mee_enum_h    ("GPU plugin",                    0, gpu_plugsel, gpu_plugins, h_plugin_xpu),
-       mee_enum_h    ("SPU plugin",                    0, spu_plugsel, spu_plugins, h_plugin_xpu),
+       mee_enum_h    ("GPU plugin",                    0, gpu_plugsel, gpu_plugins, h_plugin_gpu),
+       mee_enum_h    ("SPU plugin",                    0, spu_plugsel, spu_plugins, h_plugin_spu),
+#ifdef __ARM_NEON__
+       mee_handler_h ("Configure built-in GPU plugin", menu_loop_plugin_gpu_neon, h_gpu_neon),
+#endif
        mee_handler_h ("Configure gpu_peops plugin",    menu_loop_plugin_gpu_peops, h_gpu_peops),
        mee_handler_h ("Configure PCSX4ALL GPU plugin", menu_loop_plugin_gpu_unai, h_gpu_unai),
+       mee_handler_h ("Configure GLES GPU plugin",     menu_loop_plugin_gpu_peopsgl, h_gpu_peopsgl),
        mee_handler_h ("Configure built-in SPU plugin", menu_loop_plugin_spu, h_spu),
        mee_end,
 };
@@ -1636,7 +1716,7 @@ static void draw_frame_main(void)
 
 static void draw_frame_credits(void)
 {
-       smalltext_out16(4, 1, "build: "__DATE__ " " __TIME__ " " REV, 0xe7fc);
+       smalltext_out16(4, 1, "build: " __DATE__ " " __TIME__ " " REV, 0xe7fc);
 }
 
 static const char credits_text[] = 
@@ -1644,13 +1724,16 @@ static const char credits_text[] =
        "(C) 1999-2003 PCSX Team\n"
        "(C) 2005-2009 PCSX-df Team\n"
        "(C) 2009-2011 PCSX-Reloaded Team\n\n"
-       "GPU and SPU code by Pete Bernert\n"
-       "  and the P.E.Op.S. team\n"
        "ARM recompiler (C) 2009-2011 Ari64\n"
-       "PCSX4ALL plugins by PCSX4ALL team\n"
+#ifdef __ARM_NEON__
+       "ARM NEON GPU (c) 2011-2012 Exophase\n"
+#endif
+       "PEOpS GPU and SPU by Pete Bernert\n"
+       "  and the P.E.Op.S. team\n"
+       "PCSX4ALL plugin by PCSX4ALL team\n"
        "  Chui, Franxis, Unai\n\n"
        "integration, optimization and\n"
-       "  frontend (C) 2010-2011 notaz\n";
+       "  frontend (C) 2010-2012 notaz\n";
 
 static int reset_game(void)
 {