frontend: improve pandora nub to PSX analog mapping
[pcsx_rearmed.git] / frontend / plat_pandora.c
index 694bb7e..28aaaab 100644 (file)
@@ -39,7 +39,8 @@ static const struct in_default_bind in_evdev_defbinds[] = {
        { KEY_4,        IN_BINDTYPE_EMU, SACTION_NEXT_SSLOT },
        { KEY_5,        IN_BINDTYPE_EMU, SACTION_TOGGLE_FSKIP },
        { KEY_6,        IN_BINDTYPE_EMU, SACTION_SCREENSHOT },
-       { KEY_7,        IN_BINDTYPE_EMU, SACTION_SWITCH_DISPMODE },
+       { KEY_7,        IN_BINDTYPE_EMU, SACTION_FAST_FORWARD },
+       { KEY_8,        IN_BINDTYPE_EMU, SACTION_SWITCH_DISPMODE },
        { 0, 0, 0 }
 };
 
@@ -54,6 +55,7 @@ int plat_init(void)
 
        in_adev[0] = in_name_to_id("evdev:nub0");
        in_adev[1] = in_name_to_id("evdev:nub1");
+       in_adev_is_nublike[0] = in_adev_is_nublike[1] = 1;
 
        return 0;
 }