improve vibration support for Caanoo
[pcsx_rearmed.git] / frontend / plat_pollux.c
index d402e84..c03173e 100644 (file)
@@ -689,21 +689,22 @@ struct haptic_data {
 #define HAPTIC_SET_VIB_LEVEL   _IOW(HAPTIC_IOCTL_MAGIC, 9, unsigned int)
 
 static int hapticdev = -1;
-static struct haptic_data haptic_seq;
+static struct haptic_data haptic_seq[2];
 
-static int haptic_init(void)
+static int haptic_read(const char *fname, struct haptic_data *data)
 {
        int i, ret, v1, v2;
        char buf[128], *p;
        FILE *f;
 
-       f = fopen("haptic.txt", "r");
+       f = fopen(fname, "r");
        if (f == NULL) {
-               perror("fopen(haptic.txt)");
+               fprintf("fopen(%s)", fname);
+               perror("");
                return -1;
        }
 
-       for (i = 0; i < sizeof(haptic_seq.actions) / sizeof(haptic_seq.actions[0]); ) {
+       for (i = 0; i < sizeof(data->actions) / sizeof(data->actions[0]); ) {
                p = fgets(buf, sizeof(buf), f);
                if (p == NULL)
                        break;
@@ -718,17 +719,31 @@ static int haptic_init(void)
                        continue;
                }
 
-               haptic_seq.actions[i].time = v1;
-               haptic_seq.actions[i].strength = v2;
+               data->actions[i].time = v1;
+               data->actions[i].strength = v2;
                i++;
        }
        fclose(f);
 
        if (i == 0) {
-               fprintf(stderr, "bad haptic.txt\n");
+               fprintf(stderr, "bad haptic file: %s\n", fname);
                return -1;
        }
-       haptic_seq.count = i;
+       data->count = i;
+
+       return 0;
+}
+
+static int haptic_init(void)
+{
+       int ret, i;
+
+       ret = haptic_read("haptic_w.cfg", &haptic_seq[0]);
+       if (ret != 0)
+               return -1;
+       ret = haptic_read("haptic_s.cfg", &haptic_seq[1]);
+       if (ret != 0)
+               return -1;
 
        hapticdev = open("/dev/isa1200", O_RDWR | O_NONBLOCK);
        if (hapticdev == -1) {
@@ -750,7 +765,7 @@ static int haptic_init(void)
        return 0;
 }
 
-void plat_trigger_vibrate(void)
+void plat_trigger_vibrate(int is_strong)
 {
        int ret;
 
@@ -764,7 +779,7 @@ void plat_trigger_vibrate(void)
                }
        }
 
-       ioctl(hapticdev, HAPTIC_PLAY_PATTERN, &haptic_seq);
+       ioctl(hapticdev, HAPTIC_PLAY_PATTERN, &haptic_seq[!!is_strong]);
 }
 
 /* Wiz stuff */