standalone: update gun support
[pcsx_rearmed.git] / frontend / plugin_lib.c
index 1cbfdb0..0deab15 100644 (file)
@@ -34,6 +34,7 @@
 #include "../libpcsxcore/new_dynarec/new_dynarec.h"
 #include "../libpcsxcore/psxmem_map.h"
 #include "../libpcsxcore/gpu.h"
+#include "../libpcsxcore/r3000a.h"
 
 #define HUD_HEIGHT 10
 
@@ -46,7 +47,6 @@ int in_adev[2] = { -1, -1 }, in_adev_axis[2][2] = {{ 0, 1 }, { 0, 1 }};
 int in_adev_is_nublike[2];
 unsigned short in_keystate[8];
 int in_mouse[8][2];
-int in_state_gun;
 int in_enable_vibration;
 void *tsdev;
 void *pl_vout_buf;
@@ -613,12 +613,14 @@ static void update_input(void)
 {
        int actions[IN_BINDTYPE_COUNT] = { 0, };
        unsigned int emu_act;
+       int in_state_gun;
+       int i;
 
        in_update(actions);
        if (in_type[0] == PSE_PAD_TYPE_ANALOGJOY || in_type[0] == PSE_PAD_TYPE_ANALOGPAD)
                update_analogs();
        emu_act = actions[IN_BINDTYPE_EMU];
-       in_state_gun = (emu_act & SACTION_GUN_MASK) >> SACTION_GUN_TRIGGER;
+       in_state_gun = emu_act & SACTION_GUN_MASK;
 
        emu_act &= ~SACTION_GUN_MASK;
        if (emu_act) {
@@ -629,12 +631,35 @@ static void update_input(void)
        }
        emu_set_action(emu_act);
 
-       in_keystate[0] = actions[IN_BINDTYPE_PLAYER12];
+       in_keystate[0] = actions[IN_BINDTYPE_PLAYER12] & 0xffff;
+       in_keystate[1] = (actions[IN_BINDTYPE_PLAYER12] >> 16) & 0xffff;
 
-       // fixme
-       //if (in_type[0] == PSE_PAD_TYPE_GUNCON && tsdev)
-       //      pl_gun_ts_update(tsdev, xn, yn, in);
-       //      in_analog_left[0][0] = xn
+       if (tsdev) for (i = 0; i < 2; i++) {
+               int in = 0, x = 0, y = 0, trigger;;
+               if (in_type[i] != PSE_PAD_TYPE_GUN
+                   && in_type[i] != PSE_PAD_TYPE_GUNCON)
+                       continue;
+               trigger = in_type[i] == PSE_PAD_TYPE_GUN
+                       ? (1 << DKEY_SQUARE) : (1 << DKEY_CIRCLE);
+
+               pl_gun_ts_update(tsdev, &x, &y, &in);
+               in_analog_left[i][0] = 65536;
+               in_analog_left[i][1] = 65536;
+               if (in && !(in_state_gun & (1 << SACTION_GUN_TRIGGER2))) {
+                       in_analog_left[i][0] = x;
+                       in_analog_left[i][1] = y;
+                       if (!(g_opts & OPT_TSGUN_NOTRIGGER))
+                               in_state_gun |= (1 << SACTION_GUN_TRIGGER);
+               }
+               in_keystate[i] = 0;
+               if (in_state_gun & ((1 << SACTION_GUN_TRIGGER)
+                                       | (1 << SACTION_GUN_TRIGGER2)))
+                       in_keystate[i] |= trigger;
+               if (in_state_gun & (1 << SACTION_GUN_A))
+                       in_keystate[i] |= (1 << DKEY_START);
+               if (in_state_gun & (1 << SACTION_GUN_B))
+                       in_keystate[i] |= (1 << DKEY_CROSS);
+       }
 }
 #else /* MAEMO */
 extern void update_input(void);
@@ -642,6 +667,13 @@ extern void update_input(void);
 
 void pl_gun_byte2(int port, unsigned char byte)
 {
+       if (!tsdev || in_type[port] != PSE_PAD_TYPE_GUN || !(byte & 0x10))
+               return;
+       if (in_analog_left[port][0] == 65536)
+               return;
+
+       psxScheduleIrq10(4, in_analog_left[port][0] * 1629 / 1024,
+               in_analog_left[port][1] * psx_h / 1024);
 }
 
 #define MAX_LAG_FRAMES 3