#include "plat.h"
#include "pcnt.h"
#include "pl_gun_ts.h"
+#include "cspace.h"
#include "psemu_plugin_defs.h"
#include "../libpcsxcore/new_dynarec/new_dynarec.h"
#include "../libpcsxcore/psxmem_map.h"
-#include "../plugins/gpulib/cspace.h"
#include "../plugins/dfinput/externals.h"
int in_type1, in_type2;
g_layer_w = w; g_layer_h = h;
break;
+ case SCALE_2_2:
+ g_layer_w = w; g_layer_h = h;
+ if (w * 2 <= g_menuscreen_w)
+ g_layer_w = w * 2;
+ if (h * 2 <= g_menuscreen_h)
+ g_layer_h = h * 2;
+ break;
+
case SCALE_4_3v2:
if (h > g_menuscreen_h || (240 < h && h <= 360))
goto fractional_4_3;
in_keystate = actions[IN_BINDTYPE_PLAYER12];
}
#else /* MAEMO */
-static void update_input(void)
-{
-}
+extern void update_input(void);
#endif
void pl_update_gun(int *xn, int *yn, int *xres, int *yres, int *in)