cdrom: change pause timing again
[pcsx_rearmed.git] / frontend / plugin_lib.c
index bdf09c7..9b6faf4 100644 (file)
@@ -33,7 +33,9 @@
 #include "psemu_plugin_defs.h"
 #include "../libpcsxcore/new_dynarec/new_dynarec.h"
 #include "../libpcsxcore/psxmem_map.h"
-#include "../plugins/dfinput/externals.h"
+#include "../libpcsxcore/gpu.h"
+#include "../libpcsxcore/r3000a.h"
+#include "../libpcsxcore/psxcounters.h"
 
 #define HUD_HEIGHT 10
 
@@ -46,7 +48,6 @@ int in_adev[2] = { -1, -1 }, in_adev_axis[2][2] = {{ 0, 1 }, { 0, 1 }};
 int in_adev_is_nublike[2];
 unsigned short in_keystate[8];
 int in_mouse[8][2];
-int in_state_gun;
 int in_enable_vibration;
 void *tsdev;
 void *pl_vout_buf;
@@ -134,11 +135,11 @@ static __attribute__((noinline)) void draw_active_chans(int vout_w, int vout_h)
 
        static const unsigned short colors[2] = { 0x1fe3, 0x0700 };
        unsigned short *dest = (unsigned short *)pl_vout_buf +
-               vout_w * (vout_h - HUD_HEIGHT) + vout_w / 2 - 192/2;
+               pl_vout_w * (vout_h - HUD_HEIGHT) + pl_vout_w / 2 - 192/2;
        unsigned short *d, p;
        int c, x, y;
 
-       if (dest == NULL || pl_vout_bpp != 16)
+       if (pl_vout_buf == NULL || pl_vout_bpp != 16)
                return;
 
        spu_get_debug_info(&live_chans, &run_chans, &fmod_chans, &noise_chans);
@@ -149,7 +150,7 @@ static __attribute__((noinline)) void draw_active_chans(int vout_w, int vout_h)
                     (fmod_chans & (1<<c)) ? 0xf000 :
                     (noise_chans & (1<<c)) ? 0x001f :
                     colors[c & 1];
-               for (y = 0; y < 8; y++, d += vout_w)
+               for (y = 0; y < 8; y++, d += pl_vout_w)
                        for (x = 0; x < 8; x++)
                                d[x] = p;
        }
@@ -227,12 +228,12 @@ static void update_layer_size(int w, int h)
                break;
        }
 
-       g_layer_x = g_menuscreen_w / 2 - g_layer_w / 2;
-       g_layer_y = g_menuscreen_h / 2 - g_layer_h / 2;
-       if (g_layer_x < 0) g_layer_x = 0;
-       if (g_layer_y < 0) g_layer_y = 0;
-       if (g_layer_w > g_menuscreen_w) g_layer_w = g_menuscreen_w;
-       if (g_layer_h > g_menuscreen_h) g_layer_h = g_menuscreen_h;
+       if (g_scaler != SCALE_CUSTOM) {
+               g_layer_x = g_menuscreen_w / 2 - g_layer_w / 2;
+               g_layer_y = g_menuscreen_h / 2 - g_layer_h / 2;
+       }
+       if (g_layer_w > g_menuscreen_w * 2) g_layer_w = g_menuscreen_w * 2;
+       if (g_layer_h > g_menuscreen_h * 2) g_layer_h = g_menuscreen_h * 2;
 }
 
 // XXX: this is platform specific really
@@ -302,10 +303,16 @@ static void pl_vout_set_mode(int w, int h, int raw_w, int raw_h, int bpp)
        menu_notify_mode_change(pl_vout_w, pl_vout_h, pl_vout_bpp);
 }
 
+static int flip_clear_counter;
+
+void pl_force_clear(void)
+{
+       flip_clear_counter = 2;
+}
+
 static void pl_vout_flip(const void *vram, int stride, int bgr24,
        int x, int y, int w, int h, int dims_changed)
 {
-       static int clear_counter;
        unsigned char *dest = pl_vout_buf;
        const unsigned short *src = vram;
        int dstride = pl_vout_w, h1 = h;
@@ -332,15 +339,15 @@ static void pl_vout_flip(const void *vram, int stride, int bgr24,
        doffs = xoffs + y * dstride;
 
        if (dims_changed)
-               clear_counter = 2;
+               flip_clear_counter = 3;
 
-       if (clear_counter > 0) {
+       if (flip_clear_counter > 0) {
                if (pl_plat_clear)
                        pl_plat_clear();
                else
                        memset(pl_vout_buf, 0,
                                dstride * h_full * pl_vout_bpp / 8);
-               clear_counter--;
+               flip_clear_counter--;
        }
 
        if (pl_plat_blit)
@@ -385,17 +392,21 @@ static void pl_vout_flip(const void *vram, int stride, int bgr24,
        }
        else if (scanlines != 0 && scanline_level != 100)
        {
-               int l = scanline_level * 2048 / 100;
+               int h2, l = scanline_level * 2048 / 100;
                int stride_0 = pl_vout_scale_h >= 2 ? 0 : stride;
 
                h1 *= pl_vout_scale_h;
-               for (; h1 >= 2; h1 -= 2)
+               while (h1 > 0)
                {
-                       bgr555_to_rgb565(dest, src, w * 2);
-                       dest += dstride * 2, src += stride_0;
+                       for (h2 = scanlines; h2 > 0 && h1 > 0; h2--, h1--) {
+                               bgr555_to_rgb565(dest, src, w * 2);
+                               dest += dstride * 2, src += stride_0;
+                       }
 
-                       bgr555_to_rgb565_b(dest, src, w * 2, l);
-                       dest += dstride * 2, src += stride;
+                       for (h2 = scanlines; h2 > 0 && h1 > 0; h2--, h1--) {
+                               bgr555_to_rgb565_b(dest, src, w * 2, l);
+                               dest += dstride * 2, src += stride;
+                       }
                }
        }
 #endif
@@ -603,12 +614,14 @@ static void update_input(void)
 {
        int actions[IN_BINDTYPE_COUNT] = { 0, };
        unsigned int emu_act;
+       int in_state_gun;
+       int i;
 
        in_update(actions);
        if (in_type[0] == PSE_PAD_TYPE_ANALOGJOY || in_type[0] == PSE_PAD_TYPE_ANALOGPAD)
                update_analogs();
        emu_act = actions[IN_BINDTYPE_EMU];
-       in_state_gun = (emu_act & SACTION_GUN_MASK) >> SACTION_GUN_TRIGGER;
+       in_state_gun = emu_act & SACTION_GUN_MASK;
 
        emu_act &= ~SACTION_GUN_MASK;
        if (emu_act) {
@@ -619,19 +632,49 @@ static void update_input(void)
        }
        emu_set_action(emu_act);
 
-       in_keystate[0] = actions[IN_BINDTYPE_PLAYER12];
+       in_keystate[0] = actions[IN_BINDTYPE_PLAYER12] & 0xffff;
+       in_keystate[1] = (actions[IN_BINDTYPE_PLAYER12] >> 16) & 0xffff;
+
+       if (tsdev) for (i = 0; i < 2; i++) {
+               int in = 0, x = 0, y = 0, trigger;;
+               if (in_type[i] != PSE_PAD_TYPE_GUN
+                   && in_type[i] != PSE_PAD_TYPE_GUNCON)
+                       continue;
+               trigger = in_type[i] == PSE_PAD_TYPE_GUN
+                       ? (1 << DKEY_SQUARE) : (1 << DKEY_CIRCLE);
+
+               pl_gun_ts_update(tsdev, &x, &y, &in);
+               in_analog_left[i][0] = 65536;
+               in_analog_left[i][1] = 65536;
+               if (in && !(in_state_gun & (1 << SACTION_GUN_TRIGGER2))) {
+                       in_analog_left[i][0] = x;
+                       in_analog_left[i][1] = y;
+                       if (!(g_opts & OPT_TSGUN_NOTRIGGER))
+                               in_state_gun |= (1 << SACTION_GUN_TRIGGER);
+               }
+               in_keystate[i] = 0;
+               if (in_state_gun & ((1 << SACTION_GUN_TRIGGER)
+                                       | (1 << SACTION_GUN_TRIGGER2)))
+                       in_keystate[i] |= trigger;
+               if (in_state_gun & (1 << SACTION_GUN_A))
+                       in_keystate[i] |= (1 << DKEY_START);
+               if (in_state_gun & (1 << SACTION_GUN_B))
+                       in_keystate[i] |= (1 << DKEY_CROSS);
+       }
 }
 #else /* MAEMO */
 extern void update_input(void);
 #endif
 
-void pl_update_gun(int *xn, int *yn, int *xres, int *yres, int *in)
+void pl_gun_byte2(int port, unsigned char byte)
 {
-       if (tsdev)
-               pl_gun_ts_update(tsdev, xn, yn, in);
+       if (!tsdev || in_type[port] != PSE_PAD_TYPE_GUN || !(byte & 0x10))
+               return;
+       if (in_analog_left[port][0] == 65536)
+               return;
 
-       *xres = psx_w;
-       *yres = psx_h;
+       psxScheduleIrq10(4, in_analog_left[port][0] * 1629 / 1024,
+               in_analog_left[port][1] * psx_h / 1024);
 }
 
 #define MAX_LAG_FRAMES 3
@@ -736,18 +779,20 @@ void pl_frame_limit(void)
 
 void pl_timing_prepare(int is_pal_)
 {
+       double fps;
        pl_rearmed_cbs.fskip_advice = 0;
        pl_rearmed_cbs.flips_per_sec = 0;
        pl_rearmed_cbs.cpu_usage = 0;
 
        is_pal = is_pal_;
-       frame_interval = is_pal ? 20000 : 16667;
-       frame_interval1024 = is_pal ? 20000*1024 : 17066667;
+       fps = psxGetFps();
+       frame_interval = (int)(1000000.0 / fps);
+       frame_interval1024 = (int)(1000000.0 * 1024.0 / fps);
 
        // used by P.E.Op.S. frameskip code
-       pl_rearmed_cbs.gpu_peops.fFrameRateHz = is_pal ? 50.0f : 59.94f;
+       pl_rearmed_cbs.gpu_peops.fFrameRateHz = (float)fps;
        pl_rearmed_cbs.gpu_peops.dwFrameRateTicks =
-               (100000*100 / (unsigned long)(pl_rearmed_cbs.gpu_peops.fFrameRateHz*100));
+               (100000*100 / (int)(pl_rearmed_cbs.gpu_peops.fFrameRateHz*100));
 }
 
 static void pl_get_layer_pos(int *x, int *y, int *w, int *h)
@@ -771,6 +816,7 @@ struct rearmed_cbs pl_rearmed_cbs = {
        .mmap = pl_mmap,
        .munmap = pl_munmap,
        .pl_set_gpu_caps = pl_set_gpu_caps,
+       .gpu_state_change = gpu_state_change,
 };
 
 /* watchdog */